• 제목/요약/키워드: Children's Play

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장애아동 어머니의 놀이참여 수준과 공감능력, 대처행동과의 관계 (The Relationship between Level of Participation in Children's play, Empathy Ability and Coping Behavior in Mothers of Children with Disabilities)

  • 조미림
    • 한국엔터테인먼트산업학회논문지
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    • 제14권3호
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    • pp.343-352
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    • 2020
  • 본 연구는 장애아동 어머니의 놀이참여 수준과 공감능력, 대처행동을 알아보고 그간의 관계를 파악하고자 하였다. 2018년 5월부터 8월까지 장애아동 어머니 94명을 대상으로 놀이유형별 부모의 놀이참여 수준, 공감능력, 대처행동에 대한 설문을 바탕으로 연구가 진행되었다. 연구 결과, 장애아동 어머니는 놀이유형 중 자녀와의 신체놀이에 적극적으로 참여하고, 정서적 공감능력이 인지적 공감능력에 비해 높으며, 자녀를 위해 적극적으로 문제를 해결하고자 하는 대처행동을 보였다. 장애아동 어머니의 일반적 특성 중 자녀가 치료받은 기간이 1년 이상~2년 미만일 때 놀이참여 수준과 대처행동 점수가 가장 높았으며, 자녀가 치료받은 기간이 길수록 어머니의 공감능력이 높았다. 또한, 장애아동 어머니의 놀이 참여 수준과 공감능력간의 유의한 상관관계를 가졌으며. 공감능력과 대처 행동은 강한 양적 선형관계가 나타났다. 본 연구를 종합해 보면 장애아동 어머니의 일반적 특성에 따라 놀이참여 수준, 공감능력, 대처행동에는 차이가 있으며, 장애아동 어머니의 놀이참여 수준이 높을수록 공감능력이 높은 것을 알 수 있다. 개별화된 중재가 제공될 때 장애아동 어머니의 특성을 고려한 전문적인 서비스를 제공할 수 있기를 기대한다.

흙놀이 활동이 유아의 자연친화적 태도와 감성에 미치는 영향 (Effects of Soil Play Activities on Children's Nature-Friendly Attitudes and Emotions)

  • 정수정;황해익
    • 아동학회지
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    • 제30권6호
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    • pp.459-472
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    • 2009
  • This study investigated educational effects of soil play activities by analyzing the influence of soil play activities on children's nature-friendly attitudes and emotions. Fifty 5-year-old children enrolled in K-kindergarten in Y-city were randomly selected for the study. Assessment of nature-friendly attitudes and emotions was by 11 questions selected from Musser & Diamond's (1999) Pro-environmental Attitude Test (adapted by Lee, Hye Sun, 2006) and from Bar On and Parker's (2000/2001) Emotion Test, an Emotional Quotient Scale for Young Children. Results showed that children who participated in the Soil Play Activities program acquired more nature-friendly attitudes and emotions than the control group. In conclusion, soil play activities can improve nature-friendly attitudes and emotions of 5-year- old children.

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A Study on the Play Space of Residential Complexes for Children in Hefei, China

  • Lee, Keon-Ha;Kim, Young-Eun
    • Architectural research
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    • 제14권2호
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    • pp.57-65
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    • 2012
  • This study was focused on the new town residential complex in suburban Hefei, China, which was carried out a survey on the present conditions of children's play space. The residential complexes and play spaces in Hefei, regardless of installation, the standards for the installation of play facilities were not provided legally, and the types of installation of the play facilities also were not standardized. For the play space in residential complexes in China to carry out original functions under the condition and become a place of everybody's activities not just for children, the following should be improved:(1) There is no provision and standard for the size of play space, so the standards for installation of play space with safety like Korea, Japan and the US are necessary. (2) The location of the play space should be able to guarantee maximum play activities to children, and the independence of the space should be secured by putting it in a place far from a footpath or pass way. (3) Since children's play space has different properties from those of green space and resting spaces, separate environmental planning is necessary.

유아들의 가상놀이 촉진을 위한 놀잇감 사용: 놀잇감의 구조성을 중심으로 (Play Materials Used in Children's Pretend Play: Structured Versus Unstructured Toys)

  • 조은진
    • 아동학회지
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    • 제21권4호
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    • pp.197-210
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    • 2000
  • This integrative review of research on the role of toys in the pretend play of young children investigated claims about the relative effects of abstract or unrealistic compared with concrete or realistic toys. Researchers and educators acknowledge the benefits of pretend play as an expression of the child's capacity of symbolic functioning and they attend to strategies for promoting pretend play at each stage of its development, including the selection and presentation of playthings. Highly structured or realistic toys were once thought to impede pretend play because they can only be used for a single intended purpose whereas less structured toys are pliant and hold the child's interest over longer periods of time as new ideas are tried out. However, the present review suggests that realistic toys are effective for very young children who still have limited representational capacity, and that realistic toys continue to give impetus to make-believe even for kindergarten children.

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Analysis of the Effectiveness of Conversion of Three-dimensional Puzzles into Immersive Media based on Play Theory for Children's Experience

  • Tae-Eun Lee
    • Journal of information and communication convergence engineering
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    • 제21권2호
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    • pp.145-151
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    • 2023
  • This study aimed to determine whether there is a significant difference in play properties in the case of media conversion through the combination of analog three-dimensional puzzles and immersive media in children's experience. Based on Roger Caillois' play theory and the contents of previous research, an experience was conducted on an experimental group and control group, and a questionnaire was prepared. The results of the correlation and paired t-test analysis showed that the play properties were higher and more evenly distributed in the media conversion immersive experience. This implies that an increase in children's fun during the immersive experience further increases their immersion, suggesting that the use of immersive media may have a positive effect on children who achieve holistic development through play and experience. We hope that this study will help recognize the difference in effectiveness through conversion into immersive media and will be referenced in various media studies that consider double-play properties.

가작화 놀이와 이야기 만들기에서 나타나는 유아의 마음 다루기 (Children's Theory of Mind in Pretend Play and Story-Making)

  • 송영주
    • 아동학회지
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    • 제33권3호
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    • pp.99-117
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    • 2012
  • The purpose of this study was to investigate children's theory of mind in pretend play and story-making, from a qualitative perspective. Three-to-five year old children participated in group play and individual story-making activities. Children's narratives undertaken in two tasks were video-taped, transcribed, analyzed and reorganized into three key propositions, in consideration of the field notes that the researcher had taken. The children started their pretend play and story-making activities by 'forming connections among minds' of participants or story components. They continued to engage in pretend play and story making by 'dealing minds constructively and consistently' to keep their themes. Finally they resolved discordances in play and story-making by 'settings different mind windows and moving among them flexibly'.

구성놀이 전개 유형, 연령, 성별에 따른 구성놀이 질 및 가작화에서의 차이 (Proceeding patterns of block play, and differences on block play's quality and symbolic play' pretending elements)

  • 한석실;박주희
    • 한국생활과학회지
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    • 제23권1호
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    • pp.31-46
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    • 2014
  • This study investigated the proceeding patterns of constructive play with lego blocks, and the differences on the quality of constructive play and symbolic play's pretending elements. The subjects were 132 children at child care centers and kindergarten: 64 three-year-olds (36 boy, 28 girl) and 68 five-year-olds (32 boy, 36 girl). The study found three proceeding patterns in the constructive lego play. First, children engaged in constructive and symbolic play simultaneously, or they switched back and forth between symbolic and constructive play. This pattern was termed as "constructive and symbolic play simultaneously or alternatively"(type 3), and it was occurred most frequently. Secondly, children focused only on constructing structures. This pattern was termed as "constructive play only"(type 1), Thirdly, children engaged in symbolic play only after they completed building some structures. This pattern was named "symbolic play after constructive play"(type 2). The findings also indicated that children who were categorized as type 1 and 2 showed higher quality of constructive play and longer duration in play than children as type 3. Five-year-old children sustained play longer and showed higher quality in terms of elaboration, imagination, and variety (number of blocks, shape of blocks). Furthermore, children as type 3 showed a higher level of imaginative play than children as type 1 and 2, especially in terms of role, objet, and context of projection.

유아의 놀이성, 놀이주도성 및 의사소통능력 수준에 따른 놀이행동 (The Differences in Children's Play Behavior according to the Level of their Playfulness, Leadership and Communicative Ability)

  • 고윤지;김명순
    • 아동학회지
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    • 제34권1호
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    • pp.175-189
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    • 2013
  • The purpose of this study was to investigate the differences in children's play behaviors in terms of their levels of playfulness, leadership and communicative ability. The subjects were 152 children aged between 3 and 4, and their 20 teachers at 10 child care centers in the Seoul and Gyeonggi area. The results of this study suggested that play behaviors were related to the level of playfulness, leadership and communicative ability in 3 and 4 years old children. Among these children, those who scored highly in terms of their playfulness, leadership and communicative ability were involved more frequently in both 'group play' and 'symbolic play' whereas those who achieved lower scores were more frequently involved in 'solitary play' and 'functional play'. However, in case of 'constructive play', significant results were not found in relation to the independent variables named in this study. 'Parallel play' and 'games with rules' were the only categories within which the findings revealed that children's play behaviors have shown different patterns according to the age of the child and to the levels of those three independent variables mentioned above.

단독주택지의 어린이공원 리모델링을 위한 아동 요구에 관한 조사연구 (A Survey on Children's Needs for Children's Park Remodeling at Detached Residential Area)

  • 최병숙;박선희;안득수
    • 한국주거학회논문집
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    • 제20권1호
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    • pp.27-35
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    • 2009
  • This survey is to find out children' needs of D children's park to remodel into a new one and their common opinions about the child playground, and to contribute these results to drive alternative plans. This park is very old and located in detached residential area, Wooa-dong, Deokjin-gu, Jeon-city. The survey was performed by a questionnaire, and the questionnaire was based on the relative literature reviews and was redesigned by researchers. Data were collected from 198 children, who had attended elementary school in Wooa-dong. By analyzing those data, findings were as follows: 1) Play experiences of D children's park were very important for children, so they remembered it. Above all, they remembered the perceptions of D children's park through playing on the playground facilities and the communication with their friends at that time. 2) Children would like to play creatively with facilities, but they need the traditional play facilities like a slide and a swing. So, it would be important for D children's park to plan well with the good facilities, and even it was mentioned in the literature reviews. The planning of park should be checked as an adventure playground, which can allow children to play creatively and with variety, however it should be still considered with some traditional playground facilities.

그림책과 연계한 유아 로봇놀이 경험과 의미 (The Experience and Meaning of Robot Play in Young Children linked to Picture Books)

  • 안지수;남기원
    • 문화기술의 융합
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    • 제9권5호
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    • pp.311-317
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    • 2023
  • 본 연구는 유아·놀이 중심의 2019 개정 누리과정을 기반으로 만 5세 유아들이 그림책을 감상하는 과정에서 상상한 놀이적 아이디어를 T로봇(Turtle Robot)으로 실현하는 놀이창안의 경험과 그 의미를 살펴보는데 목적이 있다. 수집된 놀이사례는 각 그림책을 중심으로 놀이흐름도로 정리하여 놀이양상을 분석하였으며. 놀이 의미 읽기과정을 통한 놀이 범주화로 그 의미를 발견하였다. 따라서 본 연구는 그림책 속의 다양한 놀이적 상상이 유아용 로봇으로부터 실현되는 놀이경험인 <그림책 연계 유아 로봇놀이>를 지원함으로써 유아주도의 창의적인 놀이창안의 경험을 심층적으로 살펴보는 데 의의가 있으며, 나아가 유아 주체의 놀이중심 SW교육 방향모색에 근거를 제공하는데 가치가 있다.