• Title/Summary/Keyword: Characteristics of the Design Expression

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Analysis of the Constructional Components of Chanel Jacket Design (샤넬 재킷 디자인의 구성학적 요소 분석)

  • Choi, Se-Lin;Do, Wol-Hee;Lee, Mi-Suk
    • Fashion & Textile Research Journal
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    • v.20 no.3
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    • pp.266-278
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    • 2018
  • This study investigated the transformation of the Chanel jacket by looking at clothing design and constructional components. This study explored Chanel jacket's designs from 2001 S/S to 2016-17 F/W, and collected designs from Samsung Design Net and Vogue. The study used 690 designs with the following results. First, in the silhouette of the Chanel jacket, straight silhouette and hourglass silhouette had the most; in addition, in the length, hip line and under hip line were in order. Second, in case of collar and neckline, the form of a non-collar was the most and revealed the persistence of round neckline which is the basic style of a Chanel jacket. Third, in the shape of sleeves, the loose-fit straight sleeves, wide sleeves, and cocoon sleeves appeared most often. In method of closure, button, zipper were in order, and snaps or without closure appeared. Fourth, in the form of braids, various forms such as twisted yarns, leashes, or lace were used, and patch pockets were mainly used in pockets. Chanel maintains its original design by using various methods. Chanel tried to improve activity and functionality through silhouettes, lengths, necklines, and sleeves. The unchanging expression of the world of Chanel will continue to display and inherit future value. This study can provide Chanel's unique characteristics and new ideas that can transform their origins for jacket design.

Knitwear Design Applying Hundertwasser's Paintings (훈데르트바서(Hundertwasser) 회화 작품을 응용한 니트웨어 디자인)

  • Jung, Ae-Hee;Lee, Youn-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.2
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    • pp.1-13
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    • 2014
  • Hundertwasser's paintings have the characteristics in his works continue to emerge organical spirals, geometric pattern of squares, mysterious and gorgeous colors. This study by applying them, it has been purposed of expansion of representation outstanding artistic formative knitwear by using yarn of various textured fabrics and leather, felt, beads of the materials. The methods of this study are through the analysis of literature of Hundertwasser's paintings and art world and formative traits. It has been studied the literature of the theoretical background on general examination of knitwear and knit, felting, needle punching techniques. Conclusions from this study are as follows: The first, It could know the organic spirals and geometric square patterns and gorgeous colors of Hundertwasser's paintings are suitable as a decorative and rich motif of knitwear design. The second, It was possible unique and various texture expression of decorative patterns of Hundertwasser's paintings by expressing variety of materials of knit, felt and fabric, leather, beads. The third, It was expressed knitwear of unique texture to express Hundertwasser's image of the painting by using hand knitting, felting, needle punching, patchwork, beading of complex techniques. The forth, It was reflected well Hundertwasser's idea which was affected nature and art nouveau that all production processes are composed of handcraft techniques. It was suitable to express the naturalness of hand knit and not mechanical or artificial image. The fifth, It was analyzed lines and patterns of Hundertwasser's painting. The spiral is simultaneously constituted curve shape and area that square patterns also have devided area.

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An Analysis of Uniform Design about Domestic Coffee Houses (국내 커피전문점의 유니폼 디자인 분석)

  • Lee, Eun Sil;Kim, Sun Young
    • Korean Journal of Human Ecology
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    • v.23 no.5
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    • pp.843-859
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    • 2014
  • The purpose of this study is to find the differences among the clothing brands through examination of present situation about uniform design in domestic coffee houses and provide the basic materials in developing uniform designs to reflect the brand identity. For research contents and method, the overall circumstances were examined about the domestic coffee houses and their uniforms at large via literature review. Then, characteristics on their 10 uniform designs were reviewed according to item, color, pattern and accessary. The following are results. First, cardigan, cap, and necktie according to the individual brand are added with basis of shirt and apron in composition of coffeehouse's uniform. Second, in cardigan, those colors including black, navy and brown are used, reminding of the coffee. Brand logo or symbol is also presented on it, which addresses the brand image. Third, the kind of shirt consists mainly with long or short shirt blouse and long sleeve or short sleeve pique shirt. Job title or gender differentiates the shape and color. Fourth, one-piece type is commonly applied for the apron. At the same time, a short skirt is put on as well. An image expression is often found by the unique brand color also, but mostly, some dark tones like brown or black are largely used. Fifth, in cap, various kinds are worn including the cap as in the case of baseball, fedora, beret, and hunting cap. In color, black or brown color same to that of apron is common, which fails to show differentiation. Thus, consideration of color remix with application of brand symbol is thought to be an alternative to this.

Design Aesthetics of Walter Van Beirendonck (Walter Van Beirendonck 디자인에 나타난 미학)

  • Park, So Hyoung;Yim, Eun-Hyuk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.3
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    • pp.353-368
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    • 2015
  • Walter Van Beirendonck expresses a fairy tale world of perverted sexual desire of sadism and masochism, violence, and aggressiveness that breaks from a transient one-time concept as is an essential element of fashion. This study classifies the aesthetic characteristic shown on the design of Walter Van Beirendonck and analyzes the intent of his symbolism and meaning. The attempt has a meaning in exploring a new directionality of fashion by conveying a critical message to this end, contemporary fashion breaks down boundaries with artistic genre and connects a problematic consciousness that exists in life with fashion. The results of study on the aesthetic characteristics of Walter Van Beirendonck are as follows. First, Beirendonck emphasized an interpersonal image about body by giving a question through the deconstruction of image on a perfect body into race, age, and body based on body modification. Second, fetishism appeared as a consciousness that human identity and character can be changed by connecting a fetish element of sexual identity, and sadism and masochism with fashion's imagination. Third, infantilism as an amusement expression of the form metaphorically satirized life of modern people. Fourth, makeup shown on performance or festival of an African tribe was used in the way of mixture or reuse for ethnography to obtain inspiration from ethnography. Fifth, pop art combined a popular culture code as amusement through mass production and mass media. Aesthetics of Beirendonck do not have norm and are bold in using form, color, pattern, print, and styling because Beirendonck reinterpreted critical attitudes about essential problems that human life entails into a motif of his symbolic meaning in amusement. In regards to his design aesthetics, Beirendonck expanded fashion to the scope of Gesamtkunstwerk in a consistent and continued theme combined with philosophical creativity and differentiated from other fashion designers.

Study on the Characteristics of Media Environment of MRS (혼합현실공간(MRS)의 미디어환경 특성연구)

  • Han, Jung-Yeob;Ahn, Jin-Keun
    • The Journal of the Korea Contents Association
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    • v.10 no.11
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    • pp.169-179
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    • 2010
  • In these days, space design is evolving to the mixed reality space where fused on-line and off-line. But, standard and measure of mixed reality space has not been suggested and there has been little research about media environment and expression method as a mixed system either. That's why here I suggest four media environments and their characteristics that act not only as a critical point in the mixed reality space based on ubiquitous technology but also as a standard for spatial discerning. 1) Real space that is a media environment only seen by human visual and tactical sense is evolving using expression methods like new materials based on digital technology and LED. 2) Augmented reality space is a media environment using information instruments is expressed with diverse 2D and 3D contents. 3) Cyber Space is a environment depends totally on media instruments is produced by perfect graphic information without any spatial and physical limitations. 4) Augmented cyber space is realized only through the displays in cyber studio and is a space where real objects and graphic information are mixed. Depending on the purpose of the experience, media environment and expressional characteristics of mixed reality space can be fused, blended, and mixed, and that can be realized to the intelligent information space where one can experience without spatial, visual, informational limitations. In the future, studies on physical characteristics of contents according to the media environment characteristics are necessary.

A Study on the Design of Metal Chopsticks using 3D Modeling System -Focused on the utilization of Korean cultural elements- (3D 모델링 시스템을 활용한 금속젓가락 디자인 연구 -한국의 문화요소 활용을 중심으로-)

  • Yi, Kyu-Nam;Jo, Su-Im
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.331-344
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    • 2021
  • The purposes of this study are to review the designs of chopsticks which are the tableware we use in our daily lives, and to explore the possibilities of 3D Modeling System applications to improve their designs that will add the beauty of dining by sublating uniform and limited designs of the Korean chopsticks. To do so, this researcher was produced prototypes to be a unique cultural content through delicate expression using 3D Modeling while utilizing the Korean cultural elements as the design elements. After its production, unique design for chopsticks could be developed with the Korean characteristics. Like the case of this prototype, 3D Modeling and 3D Printing can help seek the new designs of chopsticks and improve the quality by multiple simulations. Also, it will assist to develop cultural contents that can play a role of the Korean cultural goods.

A Study on the Characteristics of Minimalism on GUI in Game (게임 그래픽 유저 인터페이스(GUI)의 미니멀리즘(Minimalism) 특성에 관한 연구)

  • Kim, Yun-Kyung
    • Cartoon and Animation Studies
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    • s.31
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    • pp.249-266
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    • 2013
  • The purpose of this research is to study a case of the minimalism on Game Graphic User Interface design in Computer game. It is to analyse the minimal tendency on Game Graphic User Interface design in several Computer games such as Prince of Persia, Mirror's Edge, Splinter Cell, Gears of War, Call of Duty4, Metro 2033, Crysis2. These games expanded the field of Game Graphic User Interface design with the unique form of minimalism. Minimalism came from the formative arts in the 1960s and influenced to other fields of art. It seems to be an expression of various styles that promptly meet the needs of the times. Therefore, in this research, I would highlight the phenomenon of minimalisation in Game Graphic User Interface design and research the influence of Minimalism that appears in modern design focused on "simplicity" and "minimum" which are representative trend of Minimalism.

A Study on Expressive Aspects of Subversive Mimesis Found in Architectural Design - With a Focus on the Concepts of Appropriation and Détournment - (건축디자인에 나타난 전복적 미메시스의 표현특성 연구 - 전유, 전용을 중심으로 -)

  • Park, Young-Tae
    • Korean Institute of Interior Design Journal
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    • v.22 no.2
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    • pp.68-80
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    • 2013
  • This study is about expressive aspects of subversive mimesis found in architectural design under 2nd Modernity. Architectural works under 2nd Modernity are described based on pseudo-scientific positivism and philosophical ontology of Deleuze. However, subversiveness found in works of arts by architects such as Rem Koolhaas present a few complexities to relay on such a description. This is about 'subversiveness' which absorbs the positive and negative factors of modernity which has been multi-layered as 'cultural capital'. This study aims to identify meta-phenomenon as well as the specific correlations between expression and purposes of any work of art that is presented in the form of subversiveness. To achieve this aim, this study approached with the concepts of appropriation and detournment based on Adorno's subversive mimesis concept. Meta-phenomena of architectural design methods occur from relations of three, which are social reality, artist, and work of art. This was connected to productivity of mimesis practice of self-reference and self-examination, which was then, summed up from the perspectives of appropriation in pure arts and d$\acute{e}$tournment of situationalists. Based on this work, subversive expressive characteristics of architecture under 2nd Modernity were framed from the perspectives of the absorption of cultural capital, reflection and negation, autonomy, instrumentality, and meta properties. In this way, this study found that Adorno's subversiveness should be effective for creative and methodological systemization in terms of interpretation of cognition, practice, and effect after materialization.

Design of the surface characteristics measurement system for objective expression of texture (질감의 객관적 표현을 위한 표면 특성 측정장치의 설계)

  • 문지성;권영화;이주영;강대임
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1997.11a
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    • pp.16-21
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    • 1997
  • 인간은 접촉을 통해 여러 가지 정보를 받아들이고 있으며 피부와 물체표면과의 접촉에 의한 느낌은 인간의 감성을 유발하는 중요한 요소이다. 이와 같은 질감에 대한 느낌을 측정하여 객관적인 값으로 표현된다면 의류, 종이, 자동차등 대부분의 산업분야에서 제풀을 디자인하는데 응용이 가능할 것이다. 인간이 촉감을 느낄 때의 Mechanism과 촉감에 가장 큰 관계를 가지는 마찰력에 대해 조사하여, 이를 응용한 표면 특성 측정장치를 설계 제작하였다. 또한 인간이 제품의 표면질감을 느낄 때의 주관적인 표현을 직물을 대상으로 하여 설문조사를 통해 대표형용사로 표현하도록 하였다. 이러한 주관적인 질감 표현과 같은 직물을 표면 특성 측정장치를 이용하여 얻어낸 측정값과 상관관계를 조사하여 질감의 객관적인 표현을 연구하는데 이용하였다.

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An analysis of studies on Assertiveness Training reported in Korea from 1982 to 1997. (주장훈련 프로그램을 적용한 국내학위논문 분석)

  • Ha, Na-Sun;Choi, Jung
    • Journal of Korean Academy of Nursing Administration
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    • v.4 no.1
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    • pp.215-228
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    • 1998
  • The purpose of this study is analysis of 52 dissertations on assertiveness training which presented from 1982 to 1997 in Korea. It was diversified the research purpose to by 1) time of publication or presentation 2) research design, characteristics of subjects used in each study 3) related concepts, the effects of nursing interventions according to related concepts 4) the effects of nursing interventions according to the subjects 5) the effects of nursing interventions according to the frequency and the period of assertiveness training 6) the effects of nursing interventions according to the group size. 7) the effects of nursing interventions according to the necessary time per round. Findings obtained in the study were as follows : 1. At the point of the numbers of studies presented by year, the number of the studies tend to increase, especially the most plentiful papers were presented during five years from 1991 to 1995. 2. Research design of the studies belong to experimental research. The subjects of research consists of 5 Nursing related subjects and 47 Non-nursing related subjects so that Non-nursing related subjects contain much large proportion. 3. When studies were classified by the related concepts, they were classified that 17 studies were by assertiveness & assertive behaviour, 15 ones anxiety, 9 ones self & ego, 7 ones depression. It can be inferred that studies related to assertive behaviour, self & ego, sociality and power of learning were increasing. Otherwise, studies related to anxiety, depression, aggression, shyness and anguish were decreasing. 4. At the point of the nursing intervention effect by the subjects, the concepts of assertive behavior, feeling of self-respect and sociality were increasing, but the concepts of conflict and interpersonal stress were decreasing and the concepts of anxiety and sociality were ineffective in the subjects related Nursing. On the contrary, the concepts of assertive behavior, sociality and personalty were increasing, but the concepts of anxiety, depression, aggression, shyness, self-estranged feeling were decreasing and the concepts of assertive behavior, aggression, personalty, power of learning, anxiety, self-concepts and self-expression were ineffective in the subjects related Non-Nursing. 5. 18 studies can be found, which investigated 10 times for 5 weeks from the point of the nursing intervention effect by the times and the period of assertiveness training. In case of over 5 times of assertiveness training, assertiveness, assertive behavior and personality(tranquility, depression) increased. In 6 times, feeling of self-respect & egorespect increased but depression, interpersonal stress and anxiety decreased. In over 10 times, shyness, shame and feeling of self-estrangement decreased. In over 12 times, interpersonal anxiety decreased. 6. In the event of nursing intervention effect by the size of the group, it was greatest within 10 persons in 21 studies. In case of within 10 to 20, only feeling of self-expression were ineffective. Particularly, in case of over 31 persons, there were no ineffective concepts. 7. At the viewpoint of nursing intervention effect by the necessary time of one time, it was greatest within 1 to 2 hours in 32 studies. In case of within 1hour, aggression, power of learning and assertiveness were ineffective. In case of within 1 to 2 hours, assertive behavior, self-expression, personality and anxiety were ineffective. Particularly, in case of within 2 to 3 hours, there were no ineffective concepts.

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