• 제목/요약/키워드: Character factor

검색결과 538건 처리시간 0.024초

게임캐릭터의 등신비율과 게임이미지 (The Proportion of Game Character and Game Image)

  • 최우석
    • 디지털융복합연구
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    • 제14권12호
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    • pp.165-172
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    • 2016
  • 디지털 게임의 등장이후 하드웨어 발전과 더불어 게임의 핵심 요소인 캐릭터는 인체비례론을 바탕으로 유저들이 선호하는 등신비율의 유형으로 변화하고 있다. 등신비율의 변화에 따른 게임에서 캐릭터의 독특한 이미지로 게이머들에게 인기가 많다. 현재까지 등신비율에 대한 연구는 아직 미흡하다고 사료된다. 본 연구는 게임캐릭터 개발에 있어 조형요소로서 인체비례가 가지는 중요성을 근간으로, 게임캐릭터들의 특성을 고찰하고, 게임캐릭터의 등신비율을 분류, 그 결과를 분석하는 연구방법을 통하여, 등신비율의 현황을 살펴보고, 앞으로 게임이미지에 미치는 영향에 대해 연구해보고자 한다. 분석한 다섯 가지 유형의 게임캐릭터는 독특한 이미지와 함께, 특성화된 등신비율일수록 유저들이 선호하며, 조형적으로 실제 인체보다 과장된 등신비율이 주를 이루는 것으로 분석되었다. 그래픽 배경화면에서 캐릭터가 상대적으로 작아 보이는 비례의 어려움을 조금 과장된 캐릭터를 활용하여 가시성을 높였다. 이 연구를 통해 게임캐릭터의 등신비율은 게임개발에 있어 게임이미지로서 매우 중요한 요소로 사료된다.

테마파크 캐릭터 코스튬의 특성 (Characteristics of Character Costume in the Theme Park)

  • 조현진;조우현
    • 복식
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    • 제57권7호
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    • pp.137-152
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    • 2007
  • The purpose of this study is to research on concept, consisting factors, and specialties of theme park' character costumes to understand better about character costumes as well as to establish fundamental research data. The characteristics of character costumes in the theme park are as follows. First, theme park' character costumes are personified so that visitors may feel friendly and have emotional communication with them. Specially, costume that anthropomorphize an animal(85.3%) and silhouette of lozenge style(86.8%) dominated the highest weight. Animal figures are walking upright and wearing human's clothes. They communicate with visitors using mime actions. Second, various types of body proportion is applied to highlight the characteristics of character costume. Most character costumes are applied with unrealistic body proportion. This unrealistic body proportion give abnormal image and looks funny. The important factor is size of their head. Especially, 3.5 body proportion(78.9%) is general. Third, simplification, exaggeration, shrinkage, and modification are other factors. Simplification is applied differently by parts. Pocket, collar details are simplified to clarify the character's image. More simplification can lead to ommission. For their head, peculiar parts look stand out but other parts are simplified to stress their characteristics. Exaggeration is used with shrinkage to give strong impression to visitors. Forms are broken intentionally and they are modified. They look impressive because they are not harmonized. It is unexpected image and induces humor and familiar feelings. Matter of stylization includes exaggeration, shrinkage, modification and movement of actors that have tangible factor of character costume.

영유아교사 인성교육지도역량 척도 개발 (The Development of the Teaching Competency Scale for Character Education in Early Childhood Teachers)

  • 고은경;전효정
    • 아동학회지
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    • 제37권5호
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    • pp.129-144
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    • 2016
  • Objective: This study's purpose was to develop a teaching competency scale for character education for early childhood teachers and to examine its reliability. Methods: The study procedure was as follows: First, scale items were generated by reviewing the literature as a deductive approach and focused interviews with 8 field experts in an inductive approach. Second, face validation was assessed by 7 academic experts, and statistical validation processes were done twice. The data used in the final statistical analyses included 206 questionnaires for early childhood teachers. Statistical validation included item response analysis, item discrimination analysis, exploratory factor analysis, confirmatory factor analysis, and reliability analysis. Results: The 3 factors identified were as follows: Communicate teaching competence, practical teaching competence, and instrumental teaching competence. The validity and reliability of the Teaching Competency Scale for Character Education in Early Childhood Teachers were acceptable. Conclusion: This new scale will be a useful tool to better support character education for early childhood teachers and contribute to providing a basis for developing more sophisticated tools.

캐릭터 성격에 기반한 디지털캐릭터 캐스팅의 영향 요소 (Influential Elements in Digital Character Casting Depending on the Traits of a Character)

  • 김효동;장우진
    • 한국콘텐츠학회논문지
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    • 제10권9호
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    • pp.190-200
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    • 2010
  • 이 연구는 디지털캐릭터 캐스팅 과정에서 감독/작가/캐릭터디자이너 간의 커뮤니케이션이 원활히 이루어질 수 있도록 하기 위한 탐색의 일환으로 진행되었다. 본 연구가 우선적으로 주목한 것은 작품과 캐릭터에 대한 분석을 행한 후에 그것을 토대로 하여 캐릭터디자이너가 캐릭터를 디자인한다고 할 때, 어떠한 성격 요인이 어떻게 디자인에 반영되는 경향이 있는가였다. 그러한 의문에 접근하기 위해 헥사코(HEXACO) 성격모델을 채택하여 캐릭터의 성격 요인을 구분하고, 유사양적인 방법론을 이용하여 관련 데이터를 확보한 후, 심층면접을 활용하여 반-구조화된 질문을 통해 각각의 응답자가 어떠한 과정으로 캐릭터 스케치를 완성해 나갔는지 파악해 나갔다.

강우에 의한 붕괴 절개면 특성 고찰 및 위험도 작성을 위한 기초연구 (Basis Research for hazard map and Characteristic inquiry of Slope Failure by Rainfall)

  • 유기정;구호본;백용;이종현
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2003년도 봄 학술발표회 논문집
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    • pp.509-512
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    • 2003
  • Our country is serious difference of precipitation seasonally and about 66% of yearly mean rainfall is happening in concentration rainfall form between September on June. It requires consideration because of a lot of natural disasters by this downpour are produced. Slope failure is happened by artificial factor of creation of slope according to the land development, fill slope etc. and natural factor of rainfall, topography, nature of soil, soil quality, rock floor. Usually, Direct factor of failure slope is downpour. In this study, the Slope about among 55 places happened failure by downpour investigated occurrence position, geological etc and executed and inquire into character of rainfall connected with failure slope. Among character of rainfall, executed analysis about Max. hourly rainfall and cumulative rainfall of place that failure slope is situated and grasped the geological character of failure slope. Through this, inquire to character of failure slope by rainfall and take advantage of basis study for Hazard map creation.

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남성 캐쥬얼 웨어 점포의 서비스품질에 따른 고객만족과 관계 마케팅 (Customer Satisfaction and Relationship Marketing according to Service Quality of Men's Character Casual Clothing Brand Stores)

  • 신수연;류인숙
    • 한국의류학회지
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    • 제27권11호
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    • pp.1179-1189
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    • 2003
  • This study had a focus on service quality, customer satisfaction and relationship orientation. The subjects of this study were: 1) to examine the conceptual structure of service quality perceived by males consumers of character clothing brands, 2) to examine of the service quality on customer satisfaction, and 3)to examine relationship between customer satisfaction and relationship orientation. The questionnaire was collected between October, 28 and November, 8 in 2002. Samples of 271 respondents were obtained. The sample consisted of males in their twenties and thirties who had a experience on buying character clothing brands in Seoul. To analyze the data, reliability analysis, percentage, frequency analysis, factor analysis, correlation analysis, and regression analysis were applied. The results were as followings: 1) As a result of factor analysis, the service quality were identified by four dimensions: environmental service, personal service, products service, and promotion service. 2) As a result of correlation analysis and regression analysis, the service quality had a positive influence on customer satisfaction. Especially products service was the most important factor for customer satisfaction, followed by environmental service. 3) As a result of correlation analysis, customer satisfaction had a positive influence on relationship orientation.

임상간호인성 측정도구 개발 (Development and Validation of Nurse's Character Scale for Care in Clinical Settings)

  • 박정혜
    • 한국간호교육학회지
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    • 제22권2호
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    • pp.137-151
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    • 2016
  • Purpose: The purpose of this study was to develop and validate a Nurse's Character Scale for Care in Clinical settings (NCS_C). Methods: The NCS_C was developed and validated as follows: Item generation, preliminary test of questionnaire, and tests of validity and reliability. One hundred and thirty six preliminary items were developed through a literature review and in-depth interviews by 10 nurse-experts and five patients. The content validity of the items was verified through an evaluation by five nurses and seven professors in the fields of Korean literature, pedagogy and nursing. Finally, 53 items were confirmed through item analysis, factor analysis and validity tests including convergent, discriminant and concurrent validities. Data were analyzed using factor analysis, Pearson correlation coefficients, and Cronbach's alpha. Results: Thirteen factors evolved from the factor analysis, which explained 63.1% of the total variance. The factors referred to the union of two dimensions: the professional dimension and the interpersonal dimension. The internal consistency, Cronbach's alpha, was .95, and reliability of the subscales ranged from .58 to .87. Conclusion: The results of this study suggest that the NCS_C is a reliable and valid primary scale to measure nurses' or students' character level for better care in clinical settings.

캐릭터를 의류상품에 응용하기 위한 신세대 소비자 정보 분석 (Analysis of Young Adult Information Concentrating on the Significance of Application of Cartoon Characters on Garments)

  • 김칠순;조예진
    • 복식
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    • 제51권4호
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    • pp.31-42
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    • 2001
  • The purpose of this study was to develop a large representative data base for character goods marketing strategy. The study was to determine character name awareness in relation to segmented distribution regions and such demographic variables as sex and age. The author also analyzed preferred design. A total of 360 questionnaires were distributed and 359 reliable ones were used for statistical analysis. A SAS statistical package including frequency tables and Chi square test and factor analysis and Kendall′s relation analyses was used. The results are as follow : character name awareness involves "character name decognition" based on asking subjects to identify character names from 50 given names. "Tele-tubbies" was found to be a dominant commercial character name as a result of the recognition test, and "Sailer-moon" was found to be a dominant animation character goods as a result of the recognition test. Character recognition was significantly different in the segmented distribution legions, three age groups and different sex groups. People considered design first in purchasing any character goods, and they considered color second in purchasing them. The most favored part of garment far character to be stitch to was the center front in the T-shirt/dress shirt, the center back in the Jumper/jacket, back pocket in the trousers/skirt. The results of a Chi-square test showed that preferred part in the trousers/skirt of character was related with age variables.

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캐릭터 디자인을 위한 감성 및 선호 분석 (Sensibility and Preference Evaluation for Character Design)

  • 정광태
    • 대한인간공학회지
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    • 제26권1호
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    • pp.63-69
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    • 2007
  • One of the most important aspects to succeed in character industry is to develop a character that it can sensibly satisfy customers. For this, sensibility evaluation has to be carried character design have to be analyzed, firstly. In this study, sensibility evaluation using multi-variate analysis was performed for some humanized characters. From the factor analysis, sensibility factors were extracted and sensibility characteristics for characters were analyzed by those factors. Preference for those characters was evaluated and was analyzed in relation to those sensibility characteristics. Finally, a direction of character design was proposed from those results.

시선추적장치를 활용한 캐릭터의 시지각 집중도에 관한 연구 (A Study on the Visual Perception of Characters Using Eye Tracking)

  • 은석함;박민희;황미경;남가영;권만우
    • 한국콘텐츠학회논문지
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    • 제19권6호
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    • pp.105-113
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    • 2019
  • 본 연구는 유명 인기 캐릭터를 대상으로 한 시선추적실험을 통해 피험자의 시지각 집중도를 분석하여, 캐릭터에서 어떤 부분을 부각시키는 것이 소비자들의 관심과 호기심을 유도하는데 효과적인가를 알아보았다. 연구결과, 캐릭터의 몸보다 얼굴에 더욱 주목하였으며, 그 외 바지, 티, 신발, 수염과 같은 보조요소에도 다소 주목하는 것을 확인하였다. 이러한 결과는 캐릭터에 대한 피험자들의 시선이 자주 그리고 오래 머무는 요소가 명확하게 다름을 의미한다. 그러므로 디자이너들은 캐릭터 구성요소별 시지각 집중도의 차이를 캐릭터에 대한 사용자의 관심과 감정이입, 몰입과 같은 감성적 만족감을 느낄 수 있는 차별화 요소로 인지하고 캐릭터 디자인을 개발할 때 적극적으로 반영해야 할 것이다. 또한 각각의 보조요소의 시지각 집중도에 차이가 있었는데, 그 영향요인 또한 개인의 특성에 기인한 것인지, 아니면 또 다른 영향요인이 발현된 것인지에 대한 세심한 연구가 이루어진다면, 캐릭터 디자인의 보다 폭넓은 연구가 될 것이다.