• Title/Summary/Keyword: Character contents

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Contents character of phthalates in school supplies (학용품 중 프탈레이트류 함유특성 연구)

  • Kim, Kyeo-Keun
    • Analytical Science and Technology
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    • v.25 no.1
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    • pp.69-75
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    • 2012
  • This study was performed to survey the school supplies such as pencil, eraser, notebook and color paper. Twenty-two kinds of samples were collected near the school zone, and eight kinds of phthalate which is one of the environmental hazard factors analyzed to estimate the contents characteristics of products. As the results of these research, three kinds of phthalates (BBP, DNOP and DIDP) were not detected in the selected samples. In the A group, DEHP and DINP were detected in the rage of 22%~28%, and DINP was selected 28%, 24% and 28% in the A-1, A-3 and A-4 samples, respectively. But the selected samples in the B group were detected less than 1,000 ppm as regulated level. Also, The DBP was detected 1% in the C-2 sample, and DEHP was detected 0.3% in the C-1 and C-6 samples. The DEHA was detected 0.3% in the D-3 sample. In this study, the DINP was mainly detected the eraser, therefore this kind of phthalate can be exposed through dermal exposure.

Film Storytelling through Family Films of Korea and America (가족 영화로 본 한국과 미국의 영화 스토리텔링)

  • Yook, Sang-Hyo
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.151-159
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    • 2013
  • Formalism narrative theory adopts the dualism of Fabula, story material and Sujet, story substance. The recent theories of storytelling convert the dualism into story and storytelling. This essay delves into the mechanism of contemporary storytelling by comparatively analyzing the storytelling of two films, A Korean film, Family Ties and A Hollywood film, Little Miss Sunshine, which are considered to represent contemporary storytelling. While the latter builds its structure through desire usually shown in the classical Hollywood films, the former has the structure which has nothing to do with causality by displaying fragmented stories. And the latter has typical characters, while the former shows totally different reality, using the obscure characters. In conclusion, Little Miss Sunshine has a storytelling which puts audience feeling in tune by controlling it, and Family Ties has one which delivers director's intention.

Analysis of People Networks in Goguryeo, Baekje, and Silla Dynasty Silloks (고구려, 백제, 신라 왕조실록 인명 네트워크 분석)

  • Chung, Jean-S.;Kim, Hak-Yong
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.474-480
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    • 2011
  • Most social networks have power-law distribution that is one of distinct properties in scale-free network. In contrast to social network character, people networks of the Goguryeo, Baekje, and Silla show dissemination network that is a narrow and deep-reaching style of information transmission. However, people network of three kingdoms that is integrated each national people reveals scale-free and hierarchical properties. Pattern of territory expansion and abridgment in Silla is distinct from those in Goguryeo and Baekje, indicating that the distinct pattern reflects a power for unification. Several patterns in national management and national development of the three kingdoms are also analyzed based on network. Our results provide new insight that is analyzed by network-based approaches but is not analyzed by historial approaches in history of three kingdoms.

Approximate Lost Data Recovery Scheme for Data Centric Storage Environments in Wireless Sensor Networks (무선 센서 네트워크 데이터 중심 저장 환경을 위한 소실 데이터 근사 복구 기법)

  • Seong, Dong-Ook;Park, Jun-Ho;Hong, Seung-Wan;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.21-28
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    • 2012
  • The data centric storage (DCS) scheme is one of representative methods to efficiently store and maintain data generated in wireless sensor networks. In the DCS schemes, each node has the specified data range for storing data. This feature is highly vulnerable to the faults of nodes. In this paper, we propose a new recovery scheme for the lost data caused by the faults of nodes in DCS environments. The proposed scheme improves the accuracy of query results by recovering the lost data using the spatial continuity of physical data. To show the superiority of our proposed scheme, we simulate it in the DCS environments with the faults of nodes. In the result, our proposed scheme improves the accuracy by about 28% through about 2.5% additional energy consumption over the existing scheme.

Development of Program Model for Enhancing Creativity through SRD Program (SRD Program을 통한 창의성 신장 프로그램 모형 개발)

  • Shin, Seung-Ki;Park, Phan-Woo;Bae, Young-Kwon
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.522-533
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    • 2012
  • In these days, most countries effort is to raise competitive people for increasing creativity. Korea also decided human character "Global Creative Person" and prepare for the future. Therefore many universities and laboratories suggest various educational model for increasing creativity. One of the educational model for increasing creativity is Computer Education. That is good at increasing creativity, especially programming education because it is a more effective education. Thus, this research suggests that program for increasing creativity through developing "SRD Program". SRD Program is for increasing creativity and it applies to Scratch Programming, Robot Programming, and Digital Kit. Furthermore, SRD Program is developed and is based on Bruner's Spiral curriculum. Therefore, this research suggests increasing diverse programs for enhancing creativity and there are expectation for raising "Global Creative Person" through SRD Program.

An Implementation of an Android Mobile System for Extracting and Retrieving Texts from Images (이미지 내 텍스트 추출 및 검색을 위한 안드로이드 모바일 시스템 구현)

  • Go, Eun-Bi;Ha, Yu-Jin;Choi, Soo-Ryum;Lee, Ki-Hoon;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.12 no.1
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    • pp.57-67
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    • 2011
  • Recently, an interest in a mobile search is increasing according to the growing propagation of smart phones. However, a keypad, which is not appropriate for mobile environment, is the only input media for the mobile search. As an alternative, voice emerged as a new media for the mobile search, but this also has weaknesses. Thus, in the paper, we propose a mobile content called Orthros for searching the Internet using images as an input. Orthros extracts texts from images, and then inserts the texts to public search engines as a keyword. Also, Orthros can repeat searching with the extracted texts by storing result URL to internal databases. As an experiment, we analyze properties of recognizable images and present the implementation method in details.

The Development of Self-regulation Program Elementary School Students' to Improve Willpower (초등학생의 의지력 향상을 위한 자기조절 프로그램 개발)

  • An, Kwan-Su;Hwang, Jae-yeon
    • Journal of Digital Convergence
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    • v.15 no.1
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    • pp.413-425
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    • 2017
  • The objective of this study is to develop the self-regulation program for senior class students of elementary school to improve willpower. The data on basic need for the self- regulation program was collected using a five-point Likert scale and the participants were 93 students from the fifth-grade and sixth-grade of elementary school. And 32 elementary school teachers participated in this study. The need-survey was conducted for the contents analyses and process elements of this program. Eight experts accomplished program structure and contents design performed by 2 tests on validity. This program consisted of making the student complete one target-behavior that caused him into developing willpower. Self-monitoring and rewarding are the strategy to develop willpower and the students who executed this program developed good attitudes.

Influence of Self Efficacy, Learning Motivation, and Self-Directed Learning on Problem-Solving Ability in Nursing Students (간호학생의 학업적 자기효능감, 학습동기 및 자기주도적 학습태도가 문제해결능력에 미치는 영향)

  • Sim, Mi-Jung;Oh, Hyo-Sook
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.328-337
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    • 2012
  • This study was conducted to investigate academic self-efficacy, learning motivation, and self-directed learning which influence problem-solving ability in nursing students. A total of 217 third year students were recruited from two nursing colleges in Gwangju. Structured questionnaire was self-administered from March 2 to 31, 2012. In academic self-efficacy, there were significant differences in gender, high school type, character. Problem-solving ability showed statistically significant differences in curriculum usability after graduation. In multiple regression analysis, self-efficacy, learning motivation and self-directed learning were significant factors of problem-solving ability explaining 37.3% of the variables. In conclusion, self-efficacy, learning motivation, and self-directed learning had a positive effect on problem-solving ability in nursing students. To enhance problem-solving ability for nursing students, it is necessary to develop teaching program and curriculum for increasing academic self-efficacy, learning motivation, and self-directed learning.

Effect of the Daily Living Factor on the Satisfaction of Life for the Aged (일상생활요인이 노인의 삶의 만족도에 미치는 영향)

  • Rhee, Hae-Gun;Ha, Kyu-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.280-292
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    • 2012
  • In this study, I tried to find out the effect of the daily living factors(social support, economical status, health condition, leisure activity, communication, consumption activity) on the element life satisfaction(self-respect, personal relations, emotional condition, physical health, consume activity) of life for the aged. For the study, I collected 280 samples from people of 60 year-old adults who reside of in Gyeonggi-do. I used factor analysis, reliability analysis, multi-regression, t-test, ANOVA with SPSS 18.0. The results are as follows. First, satisfaction about aged population sociological character level of significance were difference in factors except gender, statistically. Second, daily living factors and element satisfaction between analysis positive relation. Third, Aged of daily living factors effect to element satisfaction, social support and leisure activity effect to self-respect, are social support, health condition, leisure activity effect to personal relations and physical health satisfaction. and communication effect to Emotional condition and economical status, communication and consume activity effect to economical living satisfaction.

Storytelling of Korean Virtual Reality Game Fiction (한국 가상현실 게임소설의 스토리텔링)

  • Kim, Hu-In;Lee, Minhee;Han, Hye-Won
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.55-63
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    • 2018
  • This study aims to analyze remediation of games and fictions in Korean virtual reality game fictions and to derive the storytelling of virtual reality game fictions through them. The purpose of this study is to explore the possibilities that Korean game fiction based on the web can be expanded as popular literature. The main character of the fiction is a male in his twenties. In the neoliberal society, he is set as a member of the neglected class and lacking privilege. He enters the virtual world because of the deficiency experienced in the real world. It minimizes the mediation process between the real world and the interface. On the other hand, the repetitive actions performed by the protagonist belong to the category of self - destructive labor. As a result, he shows signs of narcissism. In the Korean virtual reality game fiction, the magic circle appears blurred, and the real world and the virtual world are linked. In this process, the virtual world functions as a substitute space to solve the problem of reality. The establishment of such a space, and the resolution of conflicts are merely narrative characteristics of Korean game fictions that are different from North America and Europe.