• Title/Summary/Keyword: Character Model

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A Study on Students', Parents', and Teachers' Change of Perception on Creativity and Character Education through Operation of Creativity and Character Model School (창의·인성 모델학교 운영에 따른 학생, 학부모, 교사의 창의·인성교육에 대한 인식 변화)

  • Kang, Beo-Deul;Park, Jong-Un
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.2
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    • pp.257-269
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    • 2014
  • The purpose of this study was to investigate the change of perceptions of students', parents', teachers' on creativity and character education at the model school for creativity and character education. This study used pre and post tests to examine the effects of creativity and character education on students, parents, and teachers. The results were as follows. Firstly, operating model school for creativity and character education brought about the statistically meaningful changes of students' perception on creativity and character education. However, the changes seemed that the level of their perception on creativity and character education was not rational as the average is about 3.5 point. Secondly, operating model school for creativity and character education brought about the statistically meaningful changes of parents' perception on creativity and character education. However, the changes seemed that the level of their perception on creativity and character education was not rational as the average was about 3.5 point like their children. thirdly, operating model school for creativity and character education brought about the statistically meaningful changes of teachers' perception on creativity and character education. The changes seemed that the level of their perception on creativity and character education was rational as the average was about 4.5 point unlike their students and school parents. Fourthly, it seemed that the perception on creativity and character education showed a difference among students, school parents, and teachers.

Few-Shot Image Synthesis using Noise-Based Deep Conditional Generative Adversarial Nets

  • Msiska, Finlyson Mwadambo;Hassan, Ammar Ul;Choi, Jaeyoung;Yoo, Jaewon
    • Smart Media Journal
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    • v.10 no.1
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    • pp.79-87
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    • 2021
  • In recent years research on automatic font generation with machine learning mainly focus on using transformation-based methods, in comparison, generative model-based methods of font generation have received less attention. Transformation-based methods learn a mapping of the transformations from an existing input to a target. This makes them ambiguous because in some cases a single input reference may correspond to multiple possible outputs. In this work, we focus on font generation using the generative model-based methods which learn the buildup of the characters from noise-to-image. We propose a novel way to train a conditional generative deep neural model so that we can achieve font style control on the generated font images. Our research demonstrates how to generate new font images conditioned on both character class labels and character style labels when using the generative model-based methods. We achieve this by introducing a modified generator network which is given inputs noise, character class, and style, which help us to calculate losses separately for the character class labels and character style labels. We show that adding the character style vector on top of the character class vector separately gives the model rich information about the font and enables us to explicitly specify not only the character class but also the character style that we want the model to generate.

Polygonal Model Simplification Method for Game Character (게임 캐릭터를 위한 폴리곤 모델 단순화 방법)

  • Lee, Chang-Hoon;Cho, Seong-Eon;Kim, Tai-Hoon
    • Journal of Advanced Navigation Technology
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    • v.13 no.1
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    • pp.142-150
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    • 2009
  • It is very important to generate a simplified model from a complex 3D character in computer game. We propose a new method of extracting feature lines from a 3D game character. Given an unstructured 3D character model containing texture information, we use model feature map (MFM), which is a 2D map that abstracts the variation of texture and curvature in the 3D character model. The MFM is created from both a texture map and a curvature map, which are produced separately by edge-detection to locate line features. The MFM can be edited interactively using standard image-processing tools. We demonstrate the technique on several data sets, including, but not limited to facial character.

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The Analysis of the Effect of Understanding and Practices of Character-centered Instruction Model on Pre-service Science Teachers' Awareness of Character Education (인성 중심 교수 모형에 대한 이해와 실천이 예비 중등 과학교사의 인성 교육에 대한 인식에 미치는 영향 분석)

  • Park, Jihun;Kang, Eugene;Nam, Jeonghee
    • Journal of the Korean Chemical Society
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    • v.65 no.4
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    • pp.279-295
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    • 2021
  • The purpose of this study was to investigate the effect of Character-centered instruction model on pre-service science teachers' awareness of both character education and character education in science education. First of all, pre-questionnaires about the sixteen pre-service science teachers' awareness of character education and character education in science education were asked. Through the lectures during a semester, they received an education about CoProC(Collaborative Problem-Solving for Character competence) model using Character-centered instruction model and character education. After the implementation, their changes of awareness were inspected through post-questionnaires. As a result of the study, it was revealed that general pre-service science teachers' pre-awareness of character education was mostly negative. The pre-service science teachers were more aware of character education in science classes than general character education. Even that, there seemed to be a greater tendency to think in connection with specific content and subject matter and character education rather than developing competencies due to the nature of the science subject itself. However, the experiences of the CoProC model changed their perception about character into a competent point of view, and thus influenced the change in their perception of character education. Therefore, education on character education methods for pre-service science teachers at teacher training institutions will increase their expertise in character education and help establish effective character education in school in the long term.

A Suggesting of the Earth Science Lesson Model Based on the Creativity·Character Education (창의·인성교육 기반 지구과학 수업모형 제안)

  • Moon, Byoung-chan
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.3
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    • pp.297-308
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    • 2015
  • The purpose of this study was to suggest the earth science lesson model based on the creativity character education. To conduct this study, the curriculum revision in 2009 was analyzed by the causal mapping method. One after another, the creativity character education and earth system education were analyzed by the same method. Through as mentioned above, the key words which have relating concepts each other were picked out. Lastly, the key words were connected and compounded for the earth science lesson model based on the creativity character education. The model indicates that the earth science lesson based on the creativity character education requires the reconstructs of the processing and contents of the lesson. In other words, the teaching/learning must be progressed as corresponding between scientific facts and mental recognition, scientific concepts and compounding thinking skill, scientific laws and reconstructing thinking skill. In contents were reconstructed as relating to knowledge, creativity, characters and guidance counseling. The results of this study suggested the earth science lesson model based on the creativity character education needs developing and applying teaching/learning materials and managing discussing and cooperative learning.

Atypical Character Recognition Based on Mask R-CNN for Hangul Signboard

  • Lim, Sooyeon
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.131-137
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    • 2019
  • This study proposes a method of learning and recognizing the characteristics that are the classification criteria of Hangul using Mask R-CNN, one of the deep learning techniques, to recognize and classify atypical Hangul characters. The atypical characters on the Hangul signboard have a lot of deformed and colorful shapes beyond the general characters. Therefore, in order to recognize the Hangul signboard character, it is necessary to learn a separate atypical Hangul character rather than the existing formulaic one. We selected the Hangul character '닭' as sample data and constructed 5,383 Hangul image data sets and used them for learning and verifying the deep learning model. The accuracy of the results of analyzing the performance of the learning model using the test set constructed to verify the reliability of the learning model was about 92.65% (the area detection rate). Therefore we confirmed that the proposed method is very useful for Hangul signboard character recognition, and we plan to extend it to various Hangul data.

Policy Study on Parents Support for Character Education within Family (가정내 인성교육을 위한 부모 역할 지원 방안 탐색)

  • Lee, Hyunah;Chin, Meejung
    • Journal of Families and Better Life
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    • v.31 no.4
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    • pp.65-82
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    • 2013
  • This study focuses on the roles of family and parents as primary environments for character education of children and adolescents, examines surrounding micro and macro environments in a bioecological model, and explores parent support methods for restoring character education in family. For this study, we had interviews with 54 parents(44 mothers & 10 fathers). Through the interviews we found difficulties of character education in family and analyzed them in children and teenagers, parents, school, and social-cultural dimensions based on the bioecological model. On the basis of the parents' perception for these difficulties, we proposed how to support the roles of family and parents for recovering character education in family. The policy methods were propsed in family, school, and society dimensions. This study is meaningful in that it suggests evidence base for making the parent support policy.

A Study on the development of teaching and learning materials for character education in middle school (수학수업에서 인성 함양을 위한 중학교 교수·학습 자료 개발 연구)

  • Shin, Joon Kook;Boo, Deok Hoon;Suh, Bo Euk
    • Communications of Mathematical Education
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    • v.29 no.2
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    • pp.255-279
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    • 2015
  • Educating for character was emphasized in 2009 reformed Korea national mathematics curriculum. Thus, in this study we basically conducted to realize the character education. This study aimed to develop the teaching and learning materials for character education in middle school. For the purpose of this study, the following study was carried out. First, we investigated the concept of character education. Second, based on this, we extracted the three factor(altruism, rationality, course orientation) for character education in mathematics teaching and learning. Third, we developed five teaching and learning models for character education. The five kinds of models are 'Respect model', 'Self-directed model', 'Cooperation-centered model', 'Self-interest model, 'Story sympathy model'. Finally, We have developed a teaching and learning materials in accordance with the models. And, we applied to the classroom and confirmed its effectiveness.

Character Design and Consumer Response (캐릭터 디자인과 소비자 반응)

  • Kim, Hae-Ryong;Hwang, Sun-Dai;Sung, Min
    • Asia Marketing Journal
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    • v.9 no.2
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    • pp.131-163
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    • 2007
  • Recently, the importance of 'character' is widely acknowledged by practitioners and academic arena. Character is the archetype of design product. Unfortunately, however, there have been limited character design studies. The purpose of this study is to identify the components of character design and then to verify the causal relationships among them. The research model of the current study is developed based upon the past studies on the consumer response model related to the product design. The result of the study shows that the dimensions of character design are converged into upper dimensions, including such as character appearance, character image, and character attachment with each lower dimensions, respectively. An analysis of relationship among these variables indicates that while the character appearance tends to trigger character image, the character image leads to character attachment. In addition, both the character image and the character attachment have a positive influence on the loyalty of the character. Understanding of the paths among consumers' responses will be able to be a good guideline for establishing character design strategy. And, finally, the authors discuss some theoretical contributions and managerial implications.

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A Study on the Fashion Leadership -The relationships among fashion leadership, social character, clothing conformity and fashion information source- (유행선도자의 특성 연구 -유행선도력, 사회적 성격, 의복동조성, 유행정보원사용간의 관계-)

  • Choi Sun Hyung;Rhee Eun Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.11 no.3 s.25
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    • pp.15-24
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    • 1987
  • The purpose of this study was to investigate the relationships among fasion leadership, Social character, clothing conformity and fashion information source. For this purpose, a causal model was to be constructed and empirically tested. Fashion leadership is divided into fashion opinion leadership and fashion innovativeness and is appropriated to the model. The following conclusions were derived from the data analysis. 1. Social character has direct effects on clothing conformity, but indirect effects on fashion information source. 2. Significant interaction between clothing conformity and fashion information source was found. 3. In a fashion opinion leadership model, social character, clothing conformity, and fashion information source have significant direct effects on fashion opinion leadership 4. In a fashion innovativeness model, social character and fashion information source have significant direct effects on fashion innovativeness, and clothing conformity indirect effects through the fashion information source. 5. The explanatory power ($R^2$) was higher for the fashion opinion leadership model than for the fashion innovativeness model.

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