• 제목/요약/키워드: Character Industry

검색결과 519건 처리시간 0.025초

한중게임 중 삼국지를 배경으로 한 무장(武將) 캐릭터에 대한 비교 연구 -관우(關羽)를 중심으로 (The Research on the Comparison of Warrior Role with the Three Kingdoms an the Theme in the Korea-and-China Games - to GUAN YU as the Center)

  • 손서평;이동열
    • 디지털융복합연구
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    • 제12권4호
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    • pp.461-466
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    • 2014
  • 일본시리즈게임<삼국지>가 부각되면서 아시아게임시장에서는 삼국지의 유행이 불기 시작하였고 삼국지의 전통문화자원이 게임문화산업의 유형으로 탄생되었다. 이와 더불어 전통문화를 선양함과 동시에 경제적 효과의 이중효과를 나타냈다. 유비(刘备), 관우(关羽) 등 캐릭터가 여러 문화산업분야에서 개발됨에 따라 특정된 역사인물의 국제화외형디자인이 디지털아트분야로 주목받게 되었다. 본 논문은 삼국문화와 삼국무장에 대해 분석하고 고전소설 삼국지:(중국<삼국연의三国演义>)등에 의거하여 한국과 중국에서 개발된 삼국지 게임에서 관우(关羽)를 중심으로 무장캐릭터 실제 예를 들어 관우(关羽)의 조형, 복장, 무기, 색채 등을 비교분석하여 역사인물 게임캐릭터의 국제화추세를 탐구하려고 한다.

현대미술 개념의 보존 (Conservation in Contemporary Art)

  • 김겸
    • 한국문화재보존과학회:학술대회논문집
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    • 한국문화재보존과학회 2005년도 제22회 학술대회 발표 논문집
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    • pp.154-159
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    • 2005
  • The most common conception of a work of art is as a unique object. In conservation the prevalent notion of authenticity is based on physical integrity, this guides judgements about loss. For the majority of traditional art objects, minimising change to the physical work means minimising loss, where loss is understood as compromising the (physical) integrity of a unique object, and this forms the focus of conservation. Fundamental to conservators' approach to the conservation of contemporary art is the notion that the artist's intent should guide conservators' practice. Since most of the artists creating installation art are living, it is possible to interview them about the details of the installation, attitudes to changing technology, parameters of acceptable change and their views about what aspects of the installation are essential to preserve. Conservation is no longer focused on intervening to repair the art object but has become concerned with documentation and determining what change is acceptable and managing those changes. In order to accurately install works in the future it is necessary to broaden our focus to include elements of an installation that affect the viewer's experience. This might mean documenting the space, the acoustics, the balance of the different channels of sound, the light levels and the way one enters and leaves the installation. These are as important as the more tangible or material elements in the conservation of the work. It is also necessary to work with industry and specialists outside the field of conservation to develop new skills to preserve and manage new types of objects in our care. We can also document the less tangible details of an installation such as the light levels, the character of the sound etc. This is a new area of conservation and as a profession our understanding and knowledge will deepen with time. All of these strategies work together to help to limit the risk of not being able to accurately install these works in the future. Deciding what can be changed and how to best care for any element of an installation will depend on its meaning and role. For both contemporary and traditional objects such decisions are documented by conservators and although the focus of the conservator may have moved away from the material object, the approach is still rooted in traditional notions of collection care.

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MCML 기반 모션캡처 데이터 저장 및 퍼지 기반 모션 검색 기법 (Storing and Retrieving Motion Capture Data based on Motion Capture Markup Language and Fuzzy Search)

  • 이성주;정현숙
    • 한국지능시스템학회논문지
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    • 제17권2호
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    • pp.270-275
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    • 2007
  • 모션 캡처 기술은 현실감 있는 캐릭터 동작을 얻기 위해 많이 사용되고 있지만, 모션 캡처 데이터의 상이한 포맷들로 인하여 효율적인 모션 데이터의 저장과 검색이 어려운 문제점을 가지고 있다. 본 논문에서는 상이한 형식의 모션 캡처 데이터를 통합하고 효과적으로 저장 및 검객하기 위한 프레임워크를 제안한다. 상이한 모션 캡처 데이터 포맷들을 통합하기 위한 XML 기반의 표준 포맷을 MCML(Motion Capture Markup Language)로 정의하고 있으며 서로 다른 포맷의 모션 캡처 데이터 파일을 하나의 단일화된 MCML 파일로 변환하여 관계형 데이터베이스 또는 XML 데이베이스에 저장함으로써 동일 데이터의 중복 저장 및 공유 문제를 해결한다. 모션캡처 데이터의 검색은 퍼지 문자열 검색(Fuzzy string searching) 기법에 의한 유사어 검색으로 특정 키워드를 포함하는 MCML 문서들을 찾거나 특정 위치의 시작 프레임에서 일련의 프레임들을 선택적으로 추출할 수 있는 모션클립(motion clips) 검색이 가능하도록 하였다.

햄릿 공연을 위한 무대의상 디자인(I) - 관객을 통한 인물이미지 분석 - (Stage Costume Design for Performance Hamlet (I) - The Analysis of Actor Image by Spectator -)

  • 김순구;황성원
    • 한국의류산업학회지
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    • 제6권1호
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    • pp.32-40
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    • 2004
  • This study is done to assist in the limit of stage dress design research considering the sense of the times and the sympathy of spectators for actual stage. For the base research, to visualize the image which the spectators are feeling from Shakespeare's Hamlet, the evaluators had to analyze the whole image and color tone of the figures. First of all, 2 clothing for Hamlet, Gertrude and Ophelia had to be designed, and following conclusion has drawn. Hamlet A corresponds with passive looks which is a combination of loneliness, sadness and the unstable mental state of not adapting to and hiding from the reality. Hamlet B has more of matured looks which make Hamlet more free and comfortable from life and death as he overcame a crisis of death. Gertrude A corresponds with the image of coming right out of the funeral of late king. Gertrude B shows more of her sadness as she hears of her son Hamlet's despair and resentment and her maternal return degradation which is a special situations emphasizing her unstable and dizzy image. Ophelia A shows her usual and normal looks of a livelihood and femininity. She congratulates the wedding and coronation, and falls in love with Hamlet which shows a lot of her girlish image. Ophelia B shows dismantled rationality and violated virginity which is a very complex and unstable state showing a completely different image. Based on the above research. It was proposed their clothing through the next study of the characters, and personally make them for 2003 Yeonheedan Street Group's performance Hamlet.

애니메이션 동작을 위한 Squash & Stretch 원칙의 분석 (Analysis of Squash & Stretch Principle for Animation Action)

  • 이남국;경병표;유석호
    • 게임&엔터테인먼트 논문지
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    • 제1권1호
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    • pp.47-54
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    • 2005
  • 스쿼시와 스트레치 원칙은 애니메이션 동작을 위한 필수적인 원칙으로 작용한다. 이 원칙의 적용은 캐릭터에게 무게와 부피의 허상을 제공하며, 애니메이션 동작의 뻣뻣함과 딱딱함을 벗어나, 부드럽고 유연한 동작이 되게 하는 것을 가능하게 한다. 애니메이션에서 인물이나 사물의 동작표현을 실제 세계와 같이 표현하게 되면, 부자연스럽게 보인다. 스쿼시와 스트레치가 없는 어떤 동작이든 딱딱하고 흥미가 없고, 살아있지 않은 것으로 보일 것이다. 이것은 질량, 부피, 중력의 기본 법칙과 함께, 모든 사물의 움직임, 캐릭터의 동작, 대사, 얼굴표정 등에 모두 적용될 수 있다. 이 원칙이 없이는 어느 동작도 잘 표현되지 않을 것이다. 좋은 애니메이션 동작이 되려면, 이것은 2D 애니메이션에서 만이 아니라, 3D애니메이션에서도 깊이 적용되어야 한다. 따라서, 스쿼시와 스트레치 원칙의 체계적인 분석이 요구된다.

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피부색에 따른 병변치료를 위한 광조사펄스모델링에 대한 설계 및 구현 (Design and embodiment about pulse modeling of light investigation for disease treatment by skin color)

  • 김휘영
    • 한국컴퓨터산업학회논문지
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    • 제7권5호
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    • pp.563-572
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    • 2006
  • 피부를 통한 최적의 광투과 치료방식은 국소병변에 직접적으로 광을 조사할 수 있는 장점을 가지나 피부의 가장 바깥 부분인 각질부의 다양한 피부색상으로 인해 광전달 능력에 차이가 있고 다양한 환자에 따라 치료가 부적절 할 수가 있다. 본 연구에서는 피부 임피이던스에 따른 광조사 방식에 따른 일정한 측정을 하기 위해 피부 임피이던스 방식과 피부영역 추출을 통해 색상정보와 차영상을 이용한 방법 즉, 색상정보를 이용한 HIS와 YIQ의 성분이 가장 보편적인데 실험에서는 피부색상에 해당하는 각 색상성분을 탐색한 다음, 색상정보를 이용한 결과로 환자의 피부모델 영역검출에 따라 결과를 영상정보를 통해 개개인의 피부모델을 자동적으로 생성, 측정하여 피부색깔, 에너지, 파장, 폭, 조사시간, 펄스지연 등을 추출하여 원하는 최적의 모델과 특성을 조사하며, 피부 임피이던스에 따른 병변치료 펄스모델링의 기준을 구하였고, 피부부하에 따른 최적의 광조사 펄스모델링 시스템을 설계하여 제작하여, 피부칼라에 따른 적절한 치료펄스 데이터베이스를 구축하였다.

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한류산업에 있어서 해외시장지향성과 사업성과에 관한 연구 (Study of Overseas Market Orientation and Bus mess Performance in 'Feel Korea' Industry)

  • 전태석
    • 한국컴퓨터정보학회논문지
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    • 제10권6호
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    • pp.321-336
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    • 2005
  • 본 연구는 영상산업에 종사하는 수출마케팅 담당자를 대상으로 최근 활발하게 불고 있는 한류산업 중심으로 해외시장을 겨냥한 시장지향성에 관해 Jaworski & Kohli Kohli(1993)의 선행연구를 토대로 영상물 사업체의 수출마케팅 향상을 위한 요소로써 최고경영자 요인(Top management factor), 부서간 협력관계(Interdepartmental cooperation), 내부조직특성 (Organizational character), 마케팅역량(Marketing capability), 환경요인(Environment), 그리고 수출사업성과(Export performance)간의 관계에 대한 규명을 목적으로 하고 각 변수들에 대한 기존연구들을 바탕으로 하여 이론적 연구모델을 제시하였으며, 조사 대상은 국내의 공중파 방송국인 KBS, MBC, SBS 등을 포함하여 전체 36개회사의 총 306명의 종사자를 대상으로 설문하고 그 중 마케팅 담당자들을 중심으로 106명의 표본을 최종 분석에 활용한 결과 Jaworski & Kohli(1993)의 시장지향성에 관한 기존 연구들의 결과와 부분적으로 유사한 것으로 나타났다.

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보가티료프(P. G. Bogatyryov)의 이론을 적용한 무대의상 연구 - 가면극 '소라별 이야기'를 중심으로 - (A Study on Stage Costume based on P. G. Bogatyryov's Theory - Focus on Mask Theatre "The Story about Sora's Star" -)

  • 김장현;김영삼
    • 한국의류산업학회지
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    • 제14권6호
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    • pp.889-897
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    • 2012
  • This study suggests a direction for stage-costume design by making stage costumes based on amusement, eclecticism, and the masquerade, which are the criteria for approaching stage costume designs according to characteristics of the mask theatre presented by P. G. Bogatyryov. The conclusions of this study are as follows. First, criteria to approach stage costume design for mask theatre can be classified into amusement, eclecticism, and masquerade according to the characteristics of the mask theatre presented by P. G. Bogatyryov. Second, the stage costume of a mongrel dog showed amusement through the expression of the image of therianthropy through the combination of a fur-lined vest and wristlet, Korean traditional trousers with the paw-prints of a dog. Third, eclecticism contains diverse characteristics and escapes from being singularly defined due to the fusion of severally different heterogeneous objects. The stage costume differently used a method of wearing clothing in a different period, of choosing clothing materials, and of expressing color in every character to indicate ambiguity to which the drama points through the integration of various expression elements. Fourth, the masquerade present characters (Taembang, Daejang, and Changseok)who simultaneously play the role of fairies after having changed into a white mask and having worn Korean a traditional overcoat (Durumagi) on the original clothes; the, result is the change of the theatrical structure into another time and space inside the theatrical scene of imagination through a concealment of the original clothing.

비비안 웨스트우드의 패션디자인과 정치 성향의 관계 (The Relation Between Fashion Design of Vivienne Westwood and Her Political Attitude)

  • 이승옥
    • 한국의상디자인학회지
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    • 제7권2호
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    • pp.101-110
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    • 2005
  • Vivienne Westwood could be placed in a unique position in the contemporary fashion design. She has never belonged in a core group of mainstream fashion designer but not been always in an outsider position. She got from mainstream fashion designer circles enormous appreciation, even established fashion industry was influenced by her fashion design. She began her fashion design with rebellious T-shirts like 'destroy' T-shirt, chicken-bone T-shirt, and nipple-zipper T-shirt, all of which revealed her disgust against establishment. All these T-shirts testify her total negation tendency in her youth. However, she did not continue to keep such a kind of total negation attitude against establishment In 1980s she changed her political attitude towards establishment, and this change also found a reflection in her fashion design. In her pirate-collection the dark image of her fashion in the 1970s changed into a totally different bright image with full of gold colour. Although this collection had radiated brightness, it contained still outsider character from mainstream fashion design. The following fashion design in 1980s and 1990s evolved further on the line of Pirate-collection, but they continued to contain certain outsider characteristics. Vivienne Westwood kept some kind of anti-establishment attitude, and this attitude more or little came to the surface of her design. She was always political and critical to the establishment. In 2005, in her 64, she designed a liberty T-shirt, which showed her political attitude and her engagement in social issues. Also it showed the change from the early total negation to the constructive critical affirmation. In this paper the relation between the fashion design of Vivienne Westwood and her political attitude and the influence of her political attitude to her fashion design is analyzed.

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두피 및 모발 관리에 대한 인식 조사 (A Study on the Awareness of Scalp and Hair Treatment)

  • 오강수
    • 한국패션뷰티학회지
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    • 제5권1호
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    • pp.34-50
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    • 2007
  • This study was designed to measure customer awareness about their own scalp and hair treatment based on survey, through the theoretical background of scalp physiology field by considering scalp and hair treatment. This was to provide a principal data about scalp and hair treatment for the beauty industry. Also, the data about the awareness of customers will be used to search for a direction far basic beauty services in the scalp and hair treatment field. Four hundred customers in beauty parlors, dermatology clinics, skin care institutes, and scalp institutes, living in the North Cheolla Province were surveyed. They were 25 years old and over. The surveys were performed over a period of ten days from November 18th to 28th in 2005. The collected data was analyzed by SPSS. Frequency and percentage were used to draw typical feature of subjects. Chi-square test, frequencies, t-test and One-way ANOVA were performed to consider awareness of customers for hair treatment as well as hair character and scalp hair. This study was able to estimate the awareness of customers by putting together between the recognition of scalp based on the special quality of hair and the recognition of hair and scalp treatment. In conclusion, the scalp and hair did not act independently. In order to have healthy hair, one must posses a healthy, and physiologically sound scalp. In order for beauticians to properly serve their clientele who require hair and scalp treatment, one must be able to comprehend and understand the field of scalp and hair treatment.

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