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http://dx.doi.org/10.14400/JDC.2014.12.4.461

The Research on the Comparison of Warrior Role with the Three Kingdoms an the Theme in the Korea-and-China Games - to GUAN YU as the Center  

Ping, Sun-Shu (Dept. of Game Design, Kong-ju National University)
Lee, Dong-Lyeor (Dept. of Game Design, Kong-ju National University)
Publication Information
Journal of Digital Convergence / v.12, no.4, 2014 , pp. 461-466 More about this Journal
Abstract
With the popularity of Japan's "Three Kingdoms" series of games, the Three Kingdoms became popular and gave birth to the Three Kingdoms game for the traditional cultural resources and cultural industries. At the same time generate economic benefits and promote the traditional culture of double effect. With Liu Bei, Guan Yu and other roles in the development of cultural industries in each particular historical figure internationalization appearance design to get attention in the digital arts industry. In this thesis, three kingdoms cultures and three kingdoms generals were analyzed based on classic novel Three Kingdoms (三国演义). Guan Yu, China and South Korea in appearing common in the game as the center. Take example of the role of Guan Yu's generals styling, clothing, weapons, color comparison, attempts to explore the international trend of historical figures game character.
Keywords
Three Kingdoms; Guan Yu; generals roles; historical figures; international;
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