1 |
Acclaim, ASF/AMC File Specifications page, http://www.darwin3d.com/gamedev/acclaim.zip
|
2 |
C.R. Morales, Development of an XML Web Based Motion Capture Data Warehousing and Translation System for Collaborative Animation Projects, In Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001
|
3 |
O. Arikan and D.A. Forsyth, Interactive Motion Generation from Examples, In Proceedings of ACM SIGGRAPH 2002
|
4 |
O. Arikan, DA Forsyth, and J,F. O'Brien, Motion Synthesis from Annotations, In Proceedings of ACM SIGGRAPH 2003
|
5 |
W3C, Extensible Markup Language (XML) 1.0, http://www.w3c.org/TR/1998/RECxml-19980210, 1998
|
6 |
L.M. Tanco and A. Hilton, Realistic Syniehsis of Novel Human Movements from a Database of Motion, In Proceedings of the IEEE Workshop on Human Motion HUMO 2000
|
7 |
C3D Specification, http://www.c3d.org
|
8 |
Web3D Consortium, VRML International Standard, http://www.web3d.org/technicalinfo/specifications /ISO_IEC_4772- All/index.html
|
9 |
M. Hacid, C. Decleir and J, Kouloumdjian, A Database Approach for Modeling and Querying Video Data, IEEE Transanction on Knowledge and Data Engineering, Vol. 12, No.5, pp.729-750, 2000
DOI
ScienceOn
|
10 |
Biovision, BVH Specifications page, http://www.biovision.com/bvh.htm
|
11 |
E. Hsu, S. Gentry and J, Popovic, Example- Based Control of H uman Motion, Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2004
|
12 |
M. Meredith andS.Maddock, Motion capture file formats explained, Department of Computer Science Technical Report CS-01-11
|
13 |
CMU Motion Database, http/zrnocap.cs.cmu.edu
|
14 |
S.P. Chao, C.Y. Chiu, S.N. Yang and T.G. Lin, Tai Chi synthesieer: a motion synthesis framework based on key-postures and motion instructions, Comp. Anim. Virtual Worlds 2004, vol. 15, pp.259-268, 2004
DOI
ScienceOn
|
15 |
Web3D Consortium, H-ANIM 2001 Specification, http:;/www.h-anim.or
|
16 |
S. Rosenthal, B. Bodenheimer, C. Rose, and J, Pella, The process of motion capture: Dealing with the data, In Proceedings of the 8th Eurographics Workshop on Animation and Simulation 1997
|