• Title/Summary/Keyword: Character Identity

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Actor Gang Ho Song's Realistic Character and Acting ; Based on the film (2017) (배우 송강호의 사실적인 캐릭터와 연기 ; 영화 <택시운전사>(2017)를 중심으로)

An Investigation of Korean Design Based on the Formation Process of Italian Design (이탈리아 산업디자인의 형성과정에 근거한 한국적 디자인 고찰)

  • 엄정식;김명석
    • Archives of design research
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    • v.20
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    • pp.135-144
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    • 1997
  • Italian industrial design influences strong impression worldwidely by their identity of free style, unique and artistic character, and get a very important status in aspect of the history of design and economy. Also, italy has many common feature with Korea in the geographic back- ground, character of history, culture, and nationality that is well-oriented by emotion, and it seems to be formed a valuable study. This study is based on the book 'Italian Design Through Generations' by kazuko Sato and tried to examine the character of Italian design by searching history, exam- ples, representative designers and enterprises of Italy, and to draw some lesson from it for establishiment identity of Korean design by reflecting to the origin character of Korea. Also, this study aims to inspect change of the civilization paradigm which is entering new aspect, and to suggest an ablity of our origin character and direction of the development.

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ON THE MEAN VALUES OF L(1, χ)

  • Wu, Zhaoxia;Zhang, Wenpeng
    • Bulletin of the Korean Mathematical Society
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    • v.49 no.6
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    • pp.1303-1310
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    • 2012
  • Let $p$ > 2 be a prime, and let $k{\geq}1$ be an integer. Let ${\chi}$ be a Dirichlet character modulo $p$, and let $L(s,{\chi})$ be the Dirichlet L-function corresponding to ${\chi}$. In this paper we consider the mean values of $$\sum_{{\chi}\;mod\;p\\{\chi}(-1)=-1}{\chi}(2^k)|L(1,\chi)|^2$$.

A Study on Persona of Double-sided Characters Shown in Satoshi Kon's Works (콘 사토시 작품에서 나타나는 양면성을 지닌 캐릭터의 페르소나 연구 - <퍼펙트 블루>, <망상대리인>, <파프리카>를 중심으로 -)

  • Choo, Hye-Jin
    • Cartoon and Animation Studies
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    • s.35
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    • pp.181-208
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    • 2014
  • Kon Satoshi is a representative animation film director who explores human's intrinsic self-identity based on ambivalence and delivers a message for self-reflection of entity. The aim of this study is to analyze the persona of character according to the way how a self incorporates with another self in his film; that is to say, how a mask of the personality expresses and realizes itself from the perspectives of the Jung's analytical psychology. The persona, defined as the upmost external personality, involves social behavior playing a specific role to establish constant relationship with others in a society. With increasing demand in a society, individuals get to adapt to outer environment by playing his/her given role in various masks of personality. In this way, although persona acts as a major function in relationship with outer world, it would exert a negative influence on formation of self-identity because of the inconsistency between consciousness and unconsciousness when immersed only in mask of personality, complying excessively with the demand of group. However, persona does not always have a negative effect on relationships. Developed adequately to fulfill its social function, persona is helpful to establish a healthy self-identity with balanced control between inner world of unconsciousness and outer world of consciousness. From these perspectives, this study can identify how the desire of mask hidden inside of each character expresses to function in a positive or negative way by analyzing characters in the film according to integrated pattern and correlation between consciousness and unconsciousness. Additionally, I hope that the psychological research methods in this study will be full of help for interpreting on a character analysis as a theoretical approach.

The Effects of MBTI based Self Growth Program on Ego Identity in Dental Hygiene Students (MBTI 프로그램이 치위생과 학생들의 자아정체감에 미치는 영향)

  • Han, Hye-Sook;Jeong, Sang-Heui
    • Journal of Korean society of Dental Hygiene
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    • v.7 no.3
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    • pp.355-364
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    • 2007
  • The purpose of study was to examine whether a MBTI based self growth program had any effect on improving the ego identity of dental hygiene students. The subjects in this study were first grade and second grade class A,B each 80 persons, total 160 persons. As the measuring instruments, the researcher used Ego Identity scale of Korean style developed by Park, A-Chung. This instrument was administerd twice before and after the program as a pretest and post-test. The data were analyzed by t-test, ANCOVA conducted by spss 12.0 program. The finding of study were as follows: First, there was statistically significant difference on the ego identity between the two groups. Second, there was statistically significant difference on the subjectiveness, the intentionality toward an aim(3.43), initiativeness(3.46), intimateness(3.74) between the two groups. The results of this study suggested that the MBTI based self growth program might serve the ego identity of dental hygiene students and brought inner changes to them. Therefore, the MBTI based self growth program was expected to make a great contribution to the character building of dental hygienist.

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Criteria in ′Landscape and Memory′ as Sense of Place for the Sustainable Development of Korean Mountainous Landscape

  • Jino Kwon;Shin, Joon-Hwan;Park, Myoung-Sub
    • The Korean Journal of Quaternary Research
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    • v.17 no.2
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    • pp.85-99
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    • 2003
  • Since the experience of major landscape change during last half of the century due to war and rapid urbanization, the traditional character has been weakened, and it is necessary for a reconsideration to improve the landscape for the future. To review these relationships, the importance of a comprehensive understanding of nature has been suggested. Therefore identification of a new concept based on the 'socio-cultural influence of landscape' and 'sense of place' which are related to peoples' previous experience, is required. Furthermore more practical definitions and criteria to reveal the relationship are necessary. Among the terms suggested to describe sense of place such as 'home', 'place identity', 'place-based meaning' and 'settlement identity' etc., the 'home' is selected to represent our surrounding landscape. For more practical classification of home landscape, additional terms are suggested and defined based on both the relationships between human beings and nature, and between memory derived from previous experience and shared values with in the community. The additional terms which are the most important in the role of landscape character related to humans' are; ⅰ) Personal Landscape: Landscape of an individual human, which derives from previous personal experience; involves distinguishable character for a given person, and it is emotional and flexible depending on circumstances. ⅱ) Ordinary Landscape: Landscape of the 'common interest' between members of a community, which is acceptable as a surrounding for everyday daily life, it produces the richness and variety of landscape. ⅲ) Kernel Landscape: Landscape of the 'common ground' which is acceptable to the majority members of the community, and it provides variety and stability for periods of time, and it could strongly represent community attitudes toward nature. ⅳ) Prototype Landscape: Landscape as the 'common denominator' of overall community from past to present and towards the future, which encompasses all the kernel landscape throughout history. It provides a sense of place, balances the homogeneity of character throughout overall communities. Some part of this can be shared throughout history to shape an overall sense of place. It can also represent short terms fashions. For a prototype landscape to reveal sense of place, there are a couple of points which we should underline the commencing point. Firstly, understanding the relationship between humans and nature should be based on a given character of surroundings. Secondly, reoccurring landscape elements which have sustained in history can lead to sense of place, and should be reviewed the influences between nature and humans.

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Classification of Character Types in Korean Entertainment Program (한국 방송 프로그램의 예능 캐릭터 유형 분류 연구)

  • Jeong, Ye-Jin;Kim, Myoung-Jun
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.11-18
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    • 2020
  • Korean entertainment programs have attempted to change formats to reflect the viewers' preference for the unexpected progress of narrative. Casts have used their public identity and it contributes to strengthen the realism by providing their realistic reactions. This study is to advance understanding of entertainment characters' characteristic by classifying character types and analyzing main types that have been appeared repeatedly. This study suggests securing diversity of entertainment characters by noticing character types appearing at low frequency in classification.

The Structural Relationships Between College Student's Altruistic Behavior and Related Variables in the Times of Convergence (융복합 시대의 대학생의 이타행동과 관련변인들의 구조적 관계 분석)

  • Chang, Yong-Hee;Lee, Jae-Shin
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.361-372
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    • 2016
  • The purpose of this study was to examine the mediating effect of moral elevation and self control on the relationship between moral identity, character strengths, family strengths, and altruistic behavior in the times of convergence. The collected data were analyzed by SEM. The results of this study were as follows: First, moral self has indirect effect on altruistic behavior through moral elevation and self control in turn, and character strengths, have indirect effect on altruistic behavior through moral elevation and self control and moral elevation, self control in turn, and family strengths have indirect effect on altruistic behavior through self control. Second, it was found that there was a significant gender difference in the structural weights of character strengths and moral elevation.

The Directivity of Traditional Architectural Space in Korean and Japanese (한국${\cdot}$일본 전통건축공간의 지향성)

  • Kim Dong-Young
    • Journal of the Korean housing association
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    • v.16 no.6
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    • pp.101-109
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    • 2005
  • As a circumstantial-existance character (the human character who takes action after grasping circumstances and fears things with reason) the Japanese were more interested in the active doctrines of Wang Yang-ming than other speculative studies. All of people were inhumanely incorporated into the rigorous class system under pressure in the samurai society. In the atmosphere of the society a natural phenomenon was understood as the ksana of change, and instead of the whole, the part was mainly described with emphasis on the reality. Therefore nature came near to the man after being reduced and then was symbolized in the Interior space. Also the classification of spaces, that is to say, the settlement of borders by the social position was shown in the great interior space like a labyrinth. As a self-existance character(the human style who carves out for and does not have a regard other's feeling), however, the Korean were much influenced by the Taoist Idea as they tried to be similar to nature in nature itself. Therefore the idea of Asaniskrota was in their origin. There was a tendency for space to be extended toward the outdoor in Korea, since the Korean people who are speculative and like to be natural tried to be close to nature. Therefore the division of spaces according to class and sexuality and the settlement of borders were already shown in outside by Che-Na-Num(Divided-Mass:Koren's own style). These are closely related with that houses were built after a village settle down in Korea while built before a village settle down in Japan. Architectural space consists of the interior and the exterior. The layout and (on of architectural space has a great variety of characters by region and culture. In other words, it can be understood which has a priority between the interior and the exterior in developing the layout and the form of architectural space. Belonging to the culture area of Chinese characters with Korea, Japan has maintained its own Identity. It has an identity in the layout and form of architectural space as well. Therefore, the architecture and architectural theories of the two countries were compared and analyzed with priority given to the traditional architecture, also the backgrounds of architecture and architectural theories of two countries were examined in this study. This study shows that each country has different characters in how to introduce nature, how to expand space and how to compose windows, including the view of nature and the cult of space. As a result, the space in Korean architecture has relatively the exterior-oriented character but in Japan architecture spatial character is interior-oriented. The interior-oriented character can be relevant to the word 'reduction' and the exterior-oriented character to 'extension' after all. Also it can be thought that each character has a great relation with climate and idea of people in power.

A Research on the Physique Reformation of the Player Character Depending on the Character Status in MMORPG (캐릭터 스테이터스에 따른 플레이어 캐릭터 외형 변화 연구 -MMORPG를 중심으로-)

  • Kih, Tae-Suk;Baek, Hyoung-Mok;Chang, Jun-O;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.21-30
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    • 2009
  • In this paper, we have proposed to show the change of player character's status visually in character graphics. We have chosen strength and dexterity as basic character status out of strength, constitution, willness, intelligence, and dexterity to express the transition of character graphics. The length of each bone can be reflecting the numerical value of dexterity, and the thickness can show that of strength. This kind of visual representation of character status helps player to reveal his/her character identity. We are expecting this visual representation for direction of fostering characters and character's experience would be applied to various entertainment areas widely.

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