• Title/Summary/Keyword: Character Analysis

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Color Analysis of Disney Animation Villain Characters (디즈니 애니메이션 악당 캐릭터의 색채분석)

  • Sung, Rea;Kim, Hyesung
    • Journal of Information Technology Applications and Management
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    • v.28 no.6
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    • pp.69-85
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    • 2021
  • In the era of the 4th Industrial Revolution, not only artificial intelligence, big data, robots, and biotechnology, but also cultural industries that require human creativity will lead. Among the cultural industries, the animation industry has high industrial utilization value due to its high connection with other industries. Among them, animation characters play the most important role as the subject leading the story of animation. In particular, the villain character not only serves as a medium for the main character to lead the story, but also captivates the audience with a different presence from the main character, adding to the fun and completeness of the animation. These characters consist of visual elements such as form and color, of which color is a tool that effectively conveys the character's personality and role to the audience, and is the first visual element to be considered in delicately describing the character's emotions and the relationship between characters. Therefore, this study attempts to analyze the color of the villain character. To this end, we will select eight Disney animations to derive the characteristics of the villain character's color by analyzing the color, value, chroma, and color association of the colors used in the Disney villain character. As a result of the analysis, the colors mainly used by Disney to convey the villain's image were red (R) and Orange (YR), and there was no difference depending on the times or animation production methods. Second, the brightness of Disney villain characters appeared to be the same medium/famous regardless of the times and production methods, and the frequency of use of high brightness was very low. In terms of saturation, the frequency of use of high and low saturation was high. Third, blackish (Bk), Strong (S), dull (Dl), and deep (Dp) tones were mainly used for tones. In particular, in recent 3D animations than previously produced 2D animations, the use of low chroma and the high black mixing rate increased. Fourth, it can be seen that Disney uses color as a visual method to more clearly express the psychology of the villain character using color association. In conclusion, the color selection of animation characters should be carefully considered as a tool to convey the character's personality, role, and emotion beyond simply using color, and the color selection of characters using color associations and symbols strengthens the narrative structure. It is hoped that this study will help analyze and select the character color of animation.

A Study on the Analysis of Reflective Journal of the Character Development Program of Christian University (기독교 대학의 인성 함양 프로그램 성찰저널 분석 연구 : K대학교의 밀알훈련 사례를 중심으로)

  • Lee, Seong Ah
    • Journal of Christian Education in Korea
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    • v.66
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    • pp.383-412
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    • 2021
  • The purpose of this study is to analyze the journal of reflection of students who participated in the character improvement education program. And it is a study that suggests ways to develop the program according to the results of analysis. Then, by collecting 208 reflective journals of students who participated in Milal training at K University, After the analysis was performed in the process of transcription, coding, and subject discovery, reliability was secured by calculating the Kappa coefficient for the analysis frame and analysis suitability. According to the results of the analysis of reflection journal. Through Milal training, the Milal spirit was understood as sacrificial service (sacrifice, devotion, lowering, serving, death, decay) and Milal (reproduction). We confirmed that It will have a life attitude related to the themes of labor (hardwork, work, patience, patience, perseverance). It can be said that through Milal training, self-reflection activities can be promoted, community character and collaboration skills can be cultivated, and the spirit of sacrificial service can be acquired. Through the results of this reflection journal analysis, it is necessary to further enhance the Milal training program, and it will be possible to provide implications to the character cultivation programs of other universities.

An Analysis Study on Convergence type of Character's Subject Matter of Expression in Broadcasting Kids TV Animation on EBS (EBS 방영 TV 유아동 애니메이션 캐릭터 표현소재의 융합유형 분석연구)

  • Kim, Suk-Rae;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.319-328
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    • 2015
  • Domestic kids TV animation industry is settled well in domestic animation industry by adding both entertainment value and educational value. Specially, the character that represents various rolls in the kids TV animation is the core visual element. This study is the analysis for character's subject matter of expression. For this, I established the tool which could classify character's subject matter of expression, and apply the tool to the character which were selected in broadcasting kids TV animations on EBS. Through this procedure, I analyzed character's subject matter of expression with the distribution chart as the final step. In addition, I hope the result of this study could intend to provide the index of the character creation in the kids TV animation and also informed the current situation about the character's subject matter of expression in the kids TV animation.

A Case Study on Character Package Design of Japan (일본의 캐릭터패키지디자인 사례분석)

  • You, Hyun-Bea
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.47-54
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    • 2017
  • In this research, I analyze cases of character packages in Japane, extract the concept of design that was loved by consumers and inmates and succeeded in marketing, and aim to establish the logic and principle. In addition, in the future, when introducing and utilizing the character package design in Korea, this research intends to make a guideline for the development of objective validity and empathic package design. After identifying the design concept and finding the principle by targeting package design of five character of Tohato which mixed various media and expanded sales, I want to find out the cause of success. Therefore, I have studied the theory and principles of enterprise and creative in product strategy through case analysis of character design concept and character package design. As a result, a design that leaving the functional side, having a story, making memories, and inducing a sense of closeness was as a successful case of renewal. In the package design, in some cases, package design execution is more important under the theoretical system according to consumer behavior analysis and Promotion of bold design concept of the design for the success of that concept, deviated from the existing principle.

Story-based Information Retrieval (스토리 기반의 정보 검색 연구)

  • You, Eun-Soon;Park, Seung-Bo
    • Journal of Intelligence and Information Systems
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    • v.19 no.4
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    • pp.81-96
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    • 2013
  • Video information retrieval has become a very important issue because of the explosive increase in video data from Web content development. Meanwhile, content-based video analysis using visual features has been the main source for video information retrieval and browsing. Content in video can be represented with content-based analysis techniques, which can extract various features from audio-visual data such as frames, shots, colors, texture, or shape. Moreover, similarity between videos can be measured through content-based analysis. However, a movie that is one of typical types of video data is organized by story as well as audio-visual data. This causes a semantic gap between significant information recognized by people and information resulting from content-based analysis, when content-based video analysis using only audio-visual data of low level is applied to information retrieval of movie. The reason for this semantic gap is that the story line for a movie is high level information, with relationships in the content that changes as the movie progresses. Information retrieval related to the story line of a movie cannot be executed by only content-based analysis techniques. A formal model is needed, which can determine relationships among movie contents, or track meaning changes, in order to accurately retrieve the story information. Recently, story-based video analysis techniques have emerged using a social network concept for story information retrieval. These approaches represent a story by using the relationships between characters in a movie, but these approaches have problems. First, they do not express dynamic changes in relationships between characters according to story development. Second, they miss profound information, such as emotions indicating the identities and psychological states of the characters. Emotion is essential to understanding a character's motivation, conflict, and resolution. Third, they do not take account of events and background that contribute to the story. As a result, this paper reviews the importance and weaknesses of previous video analysis methods ranging from content-based approaches to story analysis based on social network. Also, we suggest necessary elements, such as character, background, and events, based on narrative structures introduced in the literature. We extract characters' emotional words from the script of the movie Pretty Woman by using the hierarchical attribute of WordNet, which is an extensive English thesaurus. WordNet offers relationships between words (e.g., synonyms, hypernyms, hyponyms, antonyms). We present a method to visualize the emotional pattern of a character over time. Second, a character's inner nature must be predetermined in order to model a character arc that can depict the character's growth and development. To this end, we analyze the amount of the character's dialogue in the script and track the character's inner nature using social network concepts, such as in-degree (incoming links) and out-degree (outgoing links). Additionally, we propose a method that can track a character's inner nature by tracing indices such as degree, in-degree, and out-degree of the character network in a movie through its progression. Finally, the spatial background where characters meet and where events take place is an important element in the story. We take advantage of the movie script to extracting significant spatial background and suggest a scene map describing spatial arrangements and distances in the movie. Important places where main characters first meet or where they stay during long periods of time can be extracted through this scene map. In view of the aforementioned three elements (character, event, background), we extract a variety of information related to the story and evaluate the performance of the proposed method. We can track story information extracted over time and detect a change in the character's emotion or inner nature, spatial movement, and conflicts and resolutions in the story.

A Character Analysis of the Woodland in Cultivated Areas in point of Landscape Ecology (경작지 내 소규모 수림의 경관생태적 특성 분석)

  • Cho, Hyun-Ju;Ra, Jung-Hwa
    • Current Research on Agriculture and Life Sciences
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    • v.26
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    • pp.17-22
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    • 2008
  • This research put most emphasis on setting the guidelines for improvement through character analysis of landscape ecology to cope with ecological malfunction of the woodland surrounded in cultivated areas. The results are as follows. 1) As a result of character analysis of the woodland in cultivated area in point of landscape ecology in five case sites, the size of case site 3 is the largest as $3,000m^2$ and it is shown that a colony of pine trees which is valuable in terms of ecological, scientific, historic and cultural senses. 2) As a result of analysis on expansibility of woodland in cultivated area, case site 1 is 0.25, the lowest, flexibility is 4, the highest. In order to improve ecological function in woodland, it is regarded that maintaining curve form rather than straight one. 3) As a result of analysis of morphological diversity, case site 5 shows 1.3, the highest. However, the condition of vegetation and emergence frequency of species indicates low value degree. 4) Based on the result of analysis of landscape ecological character like above, the number of guidelines for the woodland in cultivated area is three and vegetation is four.

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Game Character Growing System using Player Type Analysis based on Petri-Net (페트리네트 기반 플레이어 타입 분석을 이용한 게임 캐릭터 성장 시스템)

  • Lee, Sinku;Kang, Minsu;Lee, Sangjun
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.131-140
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    • 2015
  • The character is one of most important interest-element in role playing game genres since it shows the individuality. In general cases, game players allocate points to talent clauses that they choose. However, it is not easy to provide the suitable character-growing to players in generic system since the cases are too simple and based on just humans choices. In this paper, we propose the character growing system based on the player type inference module. Growth morphology is determined by player's behavior or type. The determination is based on petri-net. Our experimental results and analysis show that our proposed approach is suitable for character-growing system.

Character Detection in Complex Scene Image using Harris Corner Detector (해리스 코너 검출기를 이용한 배경 영상에서의 문자 검출)

  • Kim, Min-ha;Kim, Mi-kyung;Cha, Eui-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.97-100
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    • 2013
  • In this paper, we propose a detection method of the character rather than cursive, containing many components of the vertical and horizontal direction in complex background image. The characters have many dense corners but the background has few sparse corners. So we use harris corner detector and cluster the corners by using the position of the detected corners for detecting character regions. To merge or filter character regions, we analysis a histogram of gray image of character regions. In each improved region, we compare histograms of R, G, B channels to detect characters.

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Field Research on the Effects of School Sex Education Using Reconstructed Curriculum (교육과정 재구성을 통한 학교성교육 효과에 대한 현장연구)

  • Kang, Miyoung
    • Journal of the Korean Society of School Health
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    • v.32 no.1
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    • pp.20-31
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    • 2019
  • Purpose: The purpose of this study is to examine the satisfaction level toward school sex education and its effect on character cultivation by reconstructing a unit, sex and health, included in the current health education curriculum. Methods: The study is a mixed research which utilized both two-way ANOVA & MANOVA methods, and qualitative content analysis. A total of 279 middle school students participated in the pre-test and the sex education program using the reconstructed curriculum. Then, a total of 253 participated in the posttest. Results: The results showed an increase in the satisfaction level toward school sex education (p<.05) and in character (p<.05) in both male and female students. There was no significant difference between male and female students. In the total test for character cultivation, there were no interacting effects between the test and gender (p>.05). Also, in the qualitative analysis, the program helped students to build character including self-care skills Conclusion: By revising the unit of sex and health to meet the needs and demands of the students, curriculum reconstruction increased the students' satisfaction and had a positive effect on their character cultivation.

A Study on the Framework Development of Character Education by Reading (독서를 통한 인성교육의 프레임워크 개발에 관한 연구)

  • Lee, Byeong-Ki
    • Journal of Korean Library and Information Science Society
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    • v.45 no.4
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    • pp.95-117
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    • 2014
  • A number of studies have emphasized the importance and values of reading in character education. However, there is no tool or framework for developing character education program. If teacher librarian to develop a character education program by reading should be preceded the framework for a comprehensive and systematic approach. The framework for character education program by reading is required to develop a program. The framework must be considered with a character factor and reading elements. The purpose of this study is to establish a framework that will help teacher librarian to develop a character education program by reading. This study analyzed on construction elements of character, reading material for character education, reading strategies, teaching methods. Then, this study propose a framework for developing character education program based on the analysis information. The proposed framework in this study consists of construction elements of character, reading material for character education, reading strategies, teaching methods.