• Title/Summary/Keyword: Character Agent

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A Study for agent-based Integration Framework in mobile environment (모바일 환경에서 에이전트를 이용한 설계자원의 통합)

  • 옥형석;이수홍
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.193-196
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    • 1997
  • A mobile computing environment has many difference in character from conventional communication over wired network. These include very presents distributed design system based the mobile agent for mobile computing environment. To integrate design resource, we presented ISA(Integration Service Agent, which allows a designer to build integrated application using distributed resources, and to collaborative by exchanging service. Also we propose ICM(XML based Intelligent Connection Manger) using mobile agent. And suggested new intelligent data and process transfer architecture using ICM to implement an agent based design system in mobile environment.

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A Study on the Presence Classified by Dimensions through Character Agents on E-Learning (온라인 강의 프로그램의 캐릭터 에이전트를 통한 차원별 프레젠스 연구)

  • Kweon, Sang-Hee;Cho, Eun-Joung
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.123-143
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    • 2009
  • This study examined factors of presence using the experimental method. The design of this study was to analyze presence through the dimensions of character agents(text, voice, 2D, 3D, reality character dimension and gender) for e-learning platforms that used new technology-based content. There were 232 experimental participants in the study. This study was designed to measure their cognitive awareness of presence by agent dimensions in the first level to measure the presence level in the types of users. The results showed that there were significant correlation between types of users and presence. However there were no statistically significant results on dimensions. In addition, there were significant differences on character gender, voice or non-voice, text or non-text and character dimensions.

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An Experimental Study on the Effect of Cement and High range water reducing AE agent in Fluidity of High Flowing Concrete (고유동콘크리트의 유동특성에 미치는 시멘트 및 고성능 AE감수제의 효과에 관한 연구)

  • 김규용;반성수;박선규;박유신;신홍철;김무한
    • Proceedings of the Korea Concrete Institute Conference
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    • 1998.04a
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    • pp.63-68
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    • 1998
  • The fluidity of high flowing concrete can be affected by numerous parameters which characterize either the cement of the admixture. The reactivity of a cement as determined by its chemical composition(especially its $C_3$A content), its fineness and its content in sulfates and alkalies obviously plays a key role in rheology of high flowing concrete in fresh state. Specific properties of high range water reducing AE agent used to enhance the workability of high flowing concrete also exert important influence. The purpose of this experimental study is to investigate and analyze the effect of cement and high range water reducing AE agent in fluidity, setting, compressive strength of high flowing concrete. As a result, we found that fluidity of high flowing concrete is affected greatly by kind of cement and high range water reducing AE agent, also, there is harmonic character between high belite cement and polycarbonic acid high range water reducing AE agent.

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A Study on Photofading of Cellulose Fabrics Dyed with Safflower Red Colorants (홍화의 홍색소로 염색한 셀룰로오스계 직물의 광변퇴색 고찰)

  • Shin, Youn-Sook;Choi, Seung-Youn
    • Journal of the Korean Home Economics Association
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    • v.46 no.10
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    • pp.1-9
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    • 2008
  • The purpose of this study was to increase uv-cut ability of cotton, ramie, and rayon fabrics dyed with safflower red colorants. For this purpose, samples treated with uv-cut agent and tannic acid were compared with the untreated samples after ultraviolet(uv)-light exposure in terms of K/S value, color changes(${\Delta}E$), SEM, and tensile strength retention. K/S value rapidly decreased with increasing exposure time, but K/S value of the samples treated with both uv-cut agent and tannic acid decreased less than that of untreated samples. As increasing exposure time, $L^*$ and $b^*$ increased, $a^*$ decreased, and so ${\Delta}E$ increased, indicating less red character and more yellow character in color. This leads to change hue, value and chroma value. But color change of samples treated with both uv-cut agent and tannic acid was less than that of untreated samples. SEM pictures showed a severe degradation by uv exposure in all samples. Tensile strength slowly decreased for 21 days. And after this point, the decreased proceeded more rapidly. Tensile strength retention of the samples treated with uv-cut agent and tannic acid was higher than that of untreated samples.

Speech Recognition Interface in the Communication Environment (통신환경에서 음성인식 인터페이스)

  • Han, Tai-Kun;Kim, Jong-Keun;Lee, Dong-Wook
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2610-2612
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    • 2001
  • This study examines the recognition of the user's sound command based on speech recognition and natural language processing, and develops the natural language interface agent which can analyze the recognized command. The natural language interface agent consists of speech recognizer and semantic interpreter. Speech recognizer understands speech command and transforms the command into character strings. Semantic interpreter analyzes the character strings and creates the commands and questions to be transferred into the application program. We also consider the problems, related to the speech recognizer and the semantic interpreter, such as the ambiguity of natural language and the ambiguity and the errors from speech recognizer. This kind of natural language interface agent can be applied to the telephony environment involving all kind of communication media such as telephone, fax, e-mail, and so on.

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Design Principles of Animated Pedagogical Agent and Instructional Message for Affective Learning

  • SON, Chanhee
    • Educational Technology International
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    • v.15 no.1
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    • pp.1-26
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    • 2014
  • The purpose of this study was to develop design principles of both animated pedagogical agents as 'credible' persuasive message source and persuasive fear arousing instructional messages in order to help enhance attitude changes toward a certain issue. Based on the previous pedagogical agent research, this study drew the design principles providing ways to manipulate agent credibility level and fear arousing level of message. Consequently, it specified how to make pedagogical agents perceived less or more credible by learners by manipulating a variety of agent features. For fear arousing message, this study showed how fear arousing messages would be structured into one of three levels: non-threatening, moderately threatening, and strongly threatening. Two different agent conditions and three message conditions were actually developed and experimentally tested with the participants of 40 undergraduate students. The results showed that the agent design principles specified from the previous research worked well enough to make a distinction between the more credible agent and the less credible agent. The overall results of this study may indicate that the design strategies for fear arousing message are retained on the premise of some future refinements.

Embodied Conversational Agent Using a Virtual Character to Induce Children's Verbal Communication (가상 캐릭터를 활용하여 아동의 구어 대화를 유도하는 대화형 에이전트)

  • Choi, Jiyeong;Jung, Keechul
    • Journal of Korea Multimedia Society
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    • v.23 no.10
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    • pp.1296-1306
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    • 2020
  • Childhood verbal communication impacts children's language skills and has a positive effect as partners use more vocabulary. But reduction in family time, caused by lowered age for private education and so on, has reduced the chance for children to speak with partners who have a proficient language skill. This vacancy was naturally occupied by the media, which has become one of the cornerstones of the growth of kids' contents. Kids contents are making various attempts to expand the breadth of services. But most contents still focus on unilateral visual information delivery yet, so there is a limit to satisfy the vacancy of conversation partners. Therefore this paper suggests an ECA(Embodied conversational agent) to induce children's spoken conversation using a virtual character frequently used in kids contents. This system is implemented by the voice bot and agent model produced using an IBM assistant and Unity. As a result of using ECA for 66 children of 5-9 years old, it showed meaningful results in terms of induction of verbal communication.

Load Balancing in Seamless Game with MigAgent (MigAgent를 이용한 Seamless 게임에서의 부하 분산)

  • Kim, Beob-Kyun;Jang, Hang-Jin;You, Kang-Soo
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.51-62
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    • 2006
  • The load of this kind of gores, which is heavier than that of any other precedent, and on enormous seamless virtual world characterize the MMORPG(Massively Multiplayer Online Role-Playing Game) genres. In this seamless environment, gamers can usually accept a set of independent spaces, which is being held by independent game servers, os a single big virtual world. Despite the efforts of some developers, gamers are suffered from huge message traffic which comes from the interaction between client and server and the interaction between fold sowers. In this paper, new gore server architecture using MigAgent is proposed which tries to reduce message traffic. Usually, message traffic reaches the climax when a PC(Player Character) is moving to other field server. MigAgent, designed in this thesis, tries to manage this kind of PCs and to ploy o role of user's agent to prepare for the unexpected situation. Improvement of this system is shown by the analysis of the effect of the size ratio of AOI (Area of Interest) and AC (Adjacent Cell).

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Analysis of the Relation of Significant Between Animation Character and Mask (애니메이션 캐릭터와 마스크의 의미적 관계에 관한 연구 분석)

  • Kim Ji-Hong
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.456-460
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    • 2005
  • This paper will be examined new character analysis method by the concept of mask. Mask can be identified by wearer or viewer itself. It can be detected the similarity of agent that is represented viewer for putting their emotion. Therefore character and mask take the same role of representing ethers. The result of this study can be evidenced that animation character is possible to be analyzed into the concept of mask and this theory can also be adapted to drama and movie.

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Usability Test and Behavior Generation of Intelligent Synthetic Character using Bayesian Networks and Behavior Networks (베이지안 네트워크와 행동 네트워크를 이용한 지능형 합성 캐릭터의 행동 생성 및 사용성 평가)

  • Yoon, Jong-Won;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.776-780
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    • 2009
  • As smartphones appear as suitable devices to implement ubiquitous computing recently, there are many researchers who study about personalized Intelligent services in smartphones. An intelligent synthetic character is one of them. This paper proposes a method generating behaviors of an intelligent synthetic character. In order to generate more natural behaviors for the character, the Bayesian networks are exploited to infer the user's states and OCC model is utilized to create the character's emotion. After inferring the contexts, the behaviors are generated through the behavior selection networks with using the information. A usability test verifies the usefulness of the proposed method.