• Title/Summary/Keyword: Car seat

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Health Problems and Health Behaviors of Preschoolers (학령전기 아동의 건강문제 및 건강행위실태)

  • 김희순;이정렬;이태화;함옥경
    • Journal of Korean Academy of Nursing
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    • v.34 no.1
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    • pp.182-190
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    • 2004
  • Purpose: This study was conducted to understand the health status and health behaviors of preschoolers to provide baseline data for developing health promotion programs. Method: Parents of children attending day-care centers were recruited for the study. Participating day-care centers were selected using a stratified sampling method. Data was collected from June to August 2002 using a questionnaire. Result: Among 754 preschoolers, 17.3% were overweight, while 18.2% were underweight. The most frequent infectious diseases that children have had previously were hand-foot-mouth disease (20.2%) and chicken pox (18.7%). Current health conditions that children have frequently are respiratory disease (28%) and atopic dermatitis (23.8%). Only 61% brush their teeth everyday at bedtime, 54.3% wash their hands every time after returning home, 8.8% wear bicycle helmets, 9.3% use a child car seat, and 8.1% eat fruits and vegetables five times a day. Children residing in the metropolitan area were more likely to have positive health behaviors, and children of parents with an advanced college level education were more likely to have positive health behaviors than those with only a high school level education. Conclusion: Based on the study results, health professionals could plan and develop health promotion programs to change unhealthy behaviors of preschoolers targeting high-risk groups.

COMPARISON OF RIDE COMFORTS VIA EXPERIMENT AND COMPUTER SIMULATION

  • Yoo, W.S.;Park, S.J.;Park, D.W.;Kim, M.S.;Lim, O.K.;Jeong, W.B.
    • International Journal of Automotive Technology
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    • v.7 no.3
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    • pp.309-314
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    • 2006
  • In this paper, the ride comfort from a computer simulation was compared to the experimental result. For measuring ride comfort of a passenger car, acceleration data was obtained from the floor and seat during highway running with different speeds. The measured acceleration components were multiplied by the proper weighting functions, and then summed together to calculate overall ride values. Testing several passenger cars, the ride comforts were compared. In order to investigate the effect of vibration signals on the steering wheel, an apparatus to measure the vibrations and weighting functions on the steering wheel were designed. The effect of the steering accelerations on the ride comfort were investigated and added for the overall ride comfort. For the computer simulations, Korean dummy models were developed based on the Hybrid III dummy models. For the Korean dummy scaling, the national anthropometric survey of Korean people was used. In order to compare and check the validity of the developed Korean dummy models, dynamic responses were compared to those of Hybrid III dummy models. The computer simulation using the MADYMO software was also compared to the experimental results.

Development and Application of New Evaluation System for Ride Comfort and Vibration on Railway Vehicles

  • Yoo Wan-Suk;Lee Chang-Hwan;Jeong Weui-Bong;Kim Sang-Hyun
    • Journal of Mechanical Science and Technology
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    • v.19 no.7
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    • pp.1469-1477
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    • 2005
  • Vibrations related to ride comfort should be considered at the beginning of design stage. In general, ride comfort of human is mainly affected by vibration transmitted from the floor and seat. Also, vibration level is very important regarding with running safety on freight wagon. To ensure ride comfort for passenger coach and vibration level for freight wagon, tests had been repeated by different test procedures with several equipments. With different measuring and evaluations for these results, it took much time to evaluate test results. In this paper, a new evaluation procedure was developed combining several software for ride comfort and vibration level test on railway vehicles. In addition, this developed system is capable of ride comfort test and vibration test by a single integrated system that is capable of immediate reporting the test result. With this developed system, the comfort in a passenger coach and the vibration in a freight car were evaluated. And the simulation results from the proposed system are verified by a field test.

Design for AEBS Test Scenario Applying Domestic Traffic Accidents

  • Choi, Yong-Soon;Lim, Jong-Han
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.1-7
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    • 2020
  • This study is a study on the development of AEBS test scenarios for traffic accidents in Korea, and was compared and analyzed using the Traffic Accident Analysis Program. To ensure the safety of passengers and pedestrians in traffic accidents, the number of cars equipped with ADAS is increasing rapidly at all car manufacturers in each country. For traffic accidents used in this study, the domestic traffic accident database (ACCC) produced by SAMSONG was used. Domestic traffic accidents differ from overseas traffic accidents in terms of road type, signal system, driver's seat location and number of vehicles. ACCC databases, which supplemented and reinforced these differences, built a database based on the PC-CRASH program. In the study, we analyze the types of accidents to develop comparative scenarios for each type of road and collision type of traffic accidents. When the road types of traffic accidents in Korea were divided into five types and the collision types were divided into six, it was confirmed that the most types of FRONT-SIDE crashes appeared at the intersection. It is expected that the frequency of possible traffic accidents and collision types can be predicted according to the road type in the accident database, we that it can be used as an AEBS test scenario development suitable for the domestic road environment.

Vibration Measurements in the Mining Industry Applying the Software Install Application to the Kosovo Energy Corporation

  • Luzha, Ibush;Baftiu, Naim;Maloku, Betim;Qarkaxhija, Jusuf
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.362-370
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    • 2022
  • The assessment of specific impacts on the environment is a preventive measure for environmental protection which is based on the definition and proposal of measures that can prevent harmful effects, reduce or eliminate them. In the physical sense, vibration is the oscillating motion of an object with the effect of internal or external forces applied to it. People who touch a vibrating surface or object will feel these vibrations. In general, there are two types of vibration exposure. The first are the vibrations of the hands and arms transmitted by the held parts of tools or machinery. The second are whole-body vibrations transmitted from a seat or surface to a motorized car. The risk of injury to workers exposed to vibration varies depending on the size, frequency, type, duration of exposure, and organ affected. The purpose of this paper is to review the measurements of vibrations in the Kosovo Energy Corporation in the mine Sibovc Southwest, where coal with a rotary excavator is exploited and the evaluation of vibrations for working conditions for workers working in that environment and improving working conditions for the measurement of vibrations we have used the device Minimate DS 078, the purpose of such environmental impact assessment is to collect data and predict the harmful impacts on the environment, namely the impact on water, air, soil, life and health of as well as identify and propose measures that could prevent, reduce or eliminate altogether.

A Research for the pattern of the Instrument Panel Design of passenger cars (승용차 인스트루먼트 패널 디자인 유형의 연구)

  • Koo, Sang
    • Archives of design research
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    • v.12 no.4
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    • pp.99-108
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    • 1999
  • The interior space in a passenger car is consisted with many partial elements, and the instrument panel is the most important part from all of them, which is designate the total image of the interior design and the space variation, drivability and safety of the interior space. ] The instrument panel of a passenger car in the early age had the concept of a wall between the engine room and the passenger cabin on which the instrument for the driver were fitted. Therefore the central mounting of the instruments was the typical feature regardless of the position of a driver seat. As the automobiles became more functional with many equipments, driver oriented instrument panel with energy absorbing materials had been developed, and that was the beginning of the various instrument panel design of these days. The recent instrument panels of passenger car have the tendency of going back to the central instrument mounting as it was at the past on a few cars for the strict safety regulation, a new production technology and for the enhanced drivability. It can be summarized into a few results as these with the analysis of a few recent instrument panels. -minimizing the total volume for the better frontal visibility. -energy absorbing and passive structures for the strict impact regulations. -revival of central instrument mounting for the convenience and safety through minimizing the difference of the focal length of a driver.

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Effects of Large Display Curvature on Postural Control During Car Racing Computer Game Play (자동차 경주 컴퓨터 게임 시 대형 디스플레이 곡률이 자세 제어에 미치는 영향)

  • Yi, Jihhyeon;Park, Sungryul;Choi, Donghee;Kyung, Gyouhyung
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.13-19
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    • 2015
  • Display technology has recently made enormous progress. In particular, display companies are competing each other to develop flexible display. Curved display, as a precursor of flexible display, are now used for smart phones and TVs. Curved monitors have been just introduced in the market, and are used for office work or entertainment. The aim of the current study was to investigate whether the curvature of a 42" multi-monitor affects postural control when it is used for entertainment purpose. The current study used two curvature levels (flat and 600mm). Ten college students [mean(SD) age = 20.9 (1.5)] with at least 20/25 visual acuity, and without color blindness and musculoskeletal disorders participated in this study. In a typical VDT environment, each participant played a car racing video game using a steering wheel and pedals for 30 minutes at each curvature level. During the video game, a pressure mat on the seat pan measured the participant's COP (Center of Pressure), and from which four measures (Mean Velocity, Median Power Frequency, Root-Mean-Square Distance, and 95% Confidence Ellipse Area) were derived. A larger AP (Anterior-Posterior) RMS distance was observed in the flat condition, indicating more forward-backward upper body movements. It can be partly due to more variability in visual distance across display, and hence longer ocular accommodation time in the case of the flat display. In addition, a different level of presence or attention between two curvature conditions can lead to such a difference. Any potential effect of such a behavioral change by display curvature on musculoskeletal disorders should be further investigated.

Comparison of simulation racing reality using simulation racing data based on racing equipment (레이싱 장비 기반의 시뮬레이션 레이싱 데이터를 활용한 시뮬레이션 레이싱 현실성 비교)

  • Lee, Yoseb;Lim, Young-Han
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.393-398
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    • 2022
  • In order to experience and compete in car racing in reality, the barrier to entry is very high. It takes a lot of money and time to recruit or participate in a license, expensive vehicle, and stadium where the game can be played. Because of this problem, various equipment is used to create a feeling similar to real racing in their own space through sim racing equipment. Equipment similar to this reality is called sim racing equipment. The sim racing equipment can be divided into three categories. The first is a racing game device that can run virtual racing, the second is a steering wheel, seat, and cradle that are linked to the racing game device, and the third is a racing motion device that allows the body to experience the direction of movement in the racing game. In this thesis, the feeling of real car racing is based on game racing, and how similar reality to real racing is through the steering wheel and cradle equipment, which are equipment that can control game racing, and motion equipment that allows you to experience the direction of game racing. Let's check how the difference between real racing and data value changes through the G-Force direction and speed change values.

Study on Dynamic Tip-over Analysis of Foldable Electric Wheelchair (접이식 전동휠체어의 동적 전도해석 연구)

  • Jang, Dae-Jin;Kim, Yong-Cheol;Kim, Shin-Ki;Mun, Mu-Sung;Park, Jong-Cheol
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.10 no.2
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    • pp.133-139
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    • 2016
  • An electric wheelchair is a assistive device to maneuver on the ground. Tip-over of an electric wheelchair is increasing every year. Dynamic stability metric test item in KS P 7176 has not ensured safety of electric wheelchair on the slope. This study presents design the foldable electric wheelchair that can load in the car and analysis of tip-over measurement which is easily computed for electric wheelchair. Wheelchair frame is designed with a four-bar link mechanism for a foldable structure, and seat module, battery and power driving module can be separated. This analysis is performed during a maneuver on the ground by force-moment stability metric. Several elements, center of gravity position, rotational radius and acceleration, were evaluated how to affect stability metric. This stability metric can reduce tip-over of wheelchair and provide a clue to make of dynamic stability test item.

Injury Analysis of a 12-passenger Van Rollover Accident (12인승 밴 전복사고의 상해 분석)

  • Kim, S.C.;Choi, H.Y.;Kim, B.W.;Park, G.J.;An, S.M.;Lee, K.H.
    • Journal of Auto-vehicle Safety Association
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    • v.10 no.1
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    • pp.20-26
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    • 2018
  • The fatality of rollover accidents in motor vehicle crashes is high despite their low incidence. Through the investigation of a 12-passenger van rollover accident in which 10 passengers were involved, we intend to analyze the correlation between the severity of the injury and the position of the occupants. We collected accident information from medical records, interviews, photo-images of the damaged van, field surveys, and the results of the Korean New Car Assessment Program (KNCAP). Based on the occupants' position, we classified injury sites and estimated injury severity. Passenger injury severity was evaluated by trauma score calculation. The initiation type of the rollover accident was passenger side 'fall-over' and the Collision Deformation Classification (CDC) code for the damaged van was 00TDZO3. The crash of the van involved 10 passengers, with an average age of $16.3{\pm}4.2years$. Few of the occupants had fastened seat belts at the time of the incident, and there was no airbag installed. One patient sustained severe liver injury and another was diagnosed with a fracture of the right humerus. The most common injuries were at the upper extremities and the neck. The average of Injury Severity Score (ISS) was $4.8{\pm}5.9$, and the average ISS of right-seated, mid-seated and left-seated occupants was $7.5{\pm}9.3$, $1.5{\pm}0.7$, and $3.3{\pm}2.1$ respectively (p>0.05). In the rollover (to-passenger side) accident of occupant unfastened, the average ISS of right-seated occupants (near side) was higher, but there was no statistically significant difference.