• 제목/요약/키워드: Capture Effects

검색결과 419건 처리시간 0.028초

Case Study of Short Animation with Facial Capture Technology Using Mobile

  • Jie, Gu;Hwang, Juwon;Choi, Chulyoung
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.56-63
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    • 2020
  • The Avengers film produced by Marvel Comics shows visual effects that were impossible to produce in the past. Companies that produce film special effects were initially equipped with large personnel and equipment, but technology is gradually evolving to be feasible for smaller companies that do not have high-priced equipment and a large workforce. The development of hardware and software is becoming increasingly available to the general public as well as to experts. Equipment and software which were difficult for individuals to purchase before quickly popularized high-performance computers as the game industry developed. The development of the cloud has been the driving force behind software costs. As augmented reality (AR) performance of mobile devices improves, advanced technologies such as motion tracking and face recognition technology are no longer implemented by expensive equipment. Under these circumstances, after implementing mobile-based facial capture technology in animation projects, we have identified the pros and the cons and suggest better solutions to improve the problem.

캡쳐 효과를 고려한 RFID 태그 인식 프로토콜 (An RFID Tag Identification Protocol with Capture Effects)

  • 박영재;김영범
    • 대한전자공학회논문지TC
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    • 제49권1호
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    • pp.19-25
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    • 2012
  • RFID 시스템에서의 성능은 단일 무선 채널을 공유하는 통신으로 인하여 태그 충돌 중재과정이 중요하다. 기본적인 프로토콜인 BT(Binary Tree) 알고리즘 및 재인식과정에서의 성능향상을 위한 ABS(Adaptive Binary Splitting)는 이상적인 환경에서의 태그응답을 전제하고 있다. 무선통신에서는 실질적으로 캡처 효과 (Capture Effect)가 존재하게 되는데, BT 및 ABS 프로토콜은 태그를 인식하지 못하는 치명적인 상황이 발생할 수 있다. 본 논문에서 제시하는 FTB(Feedback TagID with Binary splitting) 알고리즘은 ABS 프로토콜의 캡처 효과에 의한 문제점을 해결하고 성능 개선을 기대할 수 있다.

Research on Disney's 3D Animation 's Style, Layout Pipeline, and Camer a Capture System

  • Paik, Jiwon;Kim, Cheeyong
    • 한국멀티미디어학회논문지
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    • 제16권11호
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    • pp.1348-1356
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    • 2013
  • Disney Animation has showed not only artistic excellence but also technological innovations through a lot of animation films that they released. Especially with the unique concept that free-willed game characters dive into different worlds of games in animation film, received both critical and commercial acclaim for its stunning visuals and outstanding CG (computer graphics) effects. The purpose of this study is to analyze different styles of game worlds, Disney's layout pipeline, and in-house camera capture system used in . This paper analyzes that three game worlds in this film such as Fix-It Felix Jr., Sugar Rush, and Hero's Duty express different styles by using appropriate character animation and camera movements. Especially Hero's Duty game which new in-house camera capture system is extensively used maximizes unseen visuals by perfectly making realistic and believable game world. Disney's newly developed in-house camera capture system, which is used in this film for the first time, allows real camera's motion and shake and real-time camera's movement and correction within animation set. Result of this study proves that this system improves directing of feature animation and enhance efficiency of the layout department's production process. Therefore, it contributes to a great extent to development of animation films' business.

HTML5_기반 모바일 웹 캡쳐 동영상 학습 시스템 (HTML5_-based Mobile Web Capture Video Learning System)

  • 이연란;임영환
    • 한국콘텐츠학회논문지
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    • 제13권2호
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    • pp.8-18
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    • 2013
  • 본 논문은 Html5 모바일 웹상에서 학습 동영상을 수강하면서 재학습이 필요한 영역을 타임라인의 비디오 프레임 형태로 재생 시간과 함께 캡쳐하여 저장한다. Html5의 Video 태그를 활용하여 최대 9개까지 캡쳐 프레임의 목록을 표시할 수 있고 프레임 이미지를 선택하면 저장한 재생 시간 위치부터 실행하는 방식으로 구현한다. 캡쳐 프레임 실행은 전체 학습에 비해 재학습 프레임만 부분적인 학습이며 집중 학습의 효과로 학습자 맞춤형 스토리텔링을 구현할 수 있다. 무작위 순서에 따라 구간 반복 학습 할 수 있으므로 학습자 수준별 맞춤 반복 학습에 따른 학업 성취도에 긍정적인 효과를 줄 수 있다.

A Study on Effect of Capture Volume in a Cavity on Direct Containment Heating Phenomena

  • Chung, C.Y.;Kim, M.H.;Lee, H.Y.;Kim, P.S.
    • Nuclear Engineering and Technology
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    • 제28권3호
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    • pp.290-298
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    • 1996
  • Direct Containment Heating, DCH, is supposed to occur during a core melt-down accident if the primary system pressure is still high at the time of vessel breach in a Nuclear Power Plant (NPP). In this case, DCH is considered to be one of very important severe phenomena during postulated severe accident scenario because of the fast heat transfer rate to atmosphere and the sharp pressure increase in a containment. To reduce the effect of this DCH phenomena, the capture volume wes designed at Ulchin NPP units 3 and 4. But, the effect of this has not been studied extensively. This work consists of experimental and numerical analyses of the effects of capture volume in the cavity on DCH phenomena. The experimental model is a 1/30 scaled-down model of Ulchin NPP units 3 and 4. We used three types of capture volumes to investigate the effect of size. Numerical analysis using CONTAIN 1.2 is performed with the correlation for the dispersed fraction of molten corium from the cavity into the containment derived from the experimental data to examine the effect of capture volume on DCH phenomena in full scale of Ulchin NPP units 3 and 4.

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Investigation of effects of twin excavations effects on stability of a 20-storey building in sand: 3D finite element approach

  • Hemu Karira;Dildar Ali Mangnejo;Aneel Kumar;Tauha Hussain Ali;Syed Naveed Raza Shah
    • Geomechanics and Engineering
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    • 제32권4호
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    • pp.427-443
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    • 2023
  • Across the globe, rapid urbanization demands the construction of basements for car parking and sub way station within the vicinity of high-rise buildings supported on piled raft foundations. As a consequence, ground movements caused by such excavations could interfere with the serviceability of the building and the piled raft as well. Hence, the prediction of the building responses to the adjacent excavations is of utmost importance. This study used three-dimensional numerical modelling to capture the effects of twin excavations (final depth of each excavation, He=24 m) on a 20-storey building resting on (4×4) piled raft. Because the considered structure, pile foundation, and soil deposit are three-dimensional in nature, the adopted three-dimensional numerical modelling can provide a more realistic simulation to capture responses of the system. The hypoplastic constitutive model was used to capture soil behaviour. The concrete damaged plasticity (CDP) model was used to capture the cracking behaviour in the concrete beams, columns and piles. The computed results revealed that the first excavation- induced substantial differential settlement (i.e., tilting) in the adjacent high-rise building while second excavation caused the building tilt back with smaller rate. As a result, the building remains tilted towards the first excavation with final value of tilting of 0.28%. Consequently, the most severe tensile cracking damage at the bottom of two middle columns. At the end of twin excavations, the building load resisted by the raft reduced to half of that the load before the excavations. The reduced load transferred to the piles resulting in increment of the axial load along the entire length of piles.

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권1호
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

0.1 MW급 연소후 습식아민 CO2 포집 Test Bed 공정개선효과 검증 (Process Improvement and Evaluation of 0.1 MW-scale Test Bed using Amine Solvent for Post-combustion CO2 Capture)

  • 박종민;조성필;임태영;이영일
    • KEPCO Journal on Electric Power and Energy
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    • 제2권1호
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    • pp.103-108
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    • 2016
  • Carbon Capture and Storage technologies are recognized as key solution to meet greenhouse gas emission standards to avoid climate change. Although MEA (monoethanolamine) is an effective amine solvent in $CO_2$ capture process, the application is limited by high energy consumption, i.e., reduction of 10% of efficiency of coal-fired power plants. Therefore the development of new solvent and improvement of $CO_2$ capture process are positively necessary. In this study, improvement of $CO_2$ capture process was investigated and applied to Test Bed for reducing energy consumption. Previously reported technologies were examined and prospective methods were determined by simulation. Among the prospective methods, four applicable methods were selected for applying to 0.1 MW Test Bed, such as change of packing material in absorption column, installing the Intercooling System to absorption column, installing Rich Amine Heater and remodeling of Amines Heat Exchanger. After the improvement construction of 0.1 MW Test Bed, the effects of each suggested method were evaluated by experimental results.

석회석의 $CO_2$의 흡수특성에 미치는 흡수/재생 반응의 반복횟수와 $SO_2$ 농도의 영향 (Effects of Multiple-CycleOperation and $SO_2$ Concentration on the Absorption Characteristics of $CO_2$ by means of Limestone)

  • 류호정
    • 에너지공학
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    • 제14권3호
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    • pp.203-211
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    • 2005
  • 석회석의 $CO_2$ 흡수반응에 미치는 흡수/재생 반응의 반복횟수와 $SO_2$ 농도의 영향을 살펴보기 위해 내경 0.1m,높이 1.17m의 기포유동층에서 $CO_2$흡수능력의 변화를 측정 및 고찰하였다 $CO_2$흡수제로는 단 양산 석회석이 사용되었으며 실험변수로는 반복횟수$(\~10회)$$SO_2$ 농도 (0, 2000, 4000ppm)를 고려하였다. $CO_2$흡수능력은 반복횟수가 증가함에 따라 감소하였으며 10회 반복 후에는 초기성능의 $50\%$까지 감소하였다. 또한 $CO_2$흡수능력은 $SO_2$ 농도가 증가함에 따라 감소하는 경향을 나타내었다. 세 가지의 $CO_2$ 농도조건에 대해 총 CaO 이용률은 일정하게 유지되었으며 $SO_2$ 농도가 증가함에 따라 $SO_2$흡수능력은 증가하고 $CO_2$흡수능력은 감소하여, $CO_2/SO_2$동시흡수 반응에서 $SO_2$흡수반응이 $CO_2$흡수반응보다 우세하게 일어남을 알 수 있었다.

유동층 반응기에서 세 가지 석회석의 CO2 흡수능력에 미치는 반복횟수와 SO2 농도의 영향 (Effects of Multiple-Cycle Operation and SO2 Concentration on CO2 Capture Capacity of Three Limestones in a Fluidized Bed Reactor)

  • 류호정
    • 공업화학
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    • 제17권1호
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    • pp.44-51
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    • 2006
  • 유동층 반응기에서 세 가지 석회석의 $CO_2$ 흡수능력에 미치는 반복횟수와 $SO_2$ 농도의 영향을 연구하였다. 측정된 $CO_2$ 흡수능력은 반복횟수가 증가하고 $SO_2$ 농도가 증가함에 따라 감소하였다. 한편 $SO_2$ 흡수능력은 반복횟수와 $SO_2$ 농도가 증가함에 따라 증가하였다. 총괄칼슘이용률은 반복횟수가 증가함에 따라 감소하였으나 총괄칼슘이용률에 대한 $SO_2$ 농도의 영향은 석회석의 종류에 따라 다른 경향을 나타내었다. Strassburg 석회석의 경우 총괄칼슘 이용률은 $SO_2$ 농도가 증가함에 따라 감소하는 반면, Luscar 및 단양 석회석의 경우에는 본 연구의 실험범위 내에서 $SO_2$ 농도에 무관한 경향을 나타내었다. 본 연구의 실험결과에 의하면 연소배가스 중 $SO_2$의 존재는 석회석의 $CO_2$ 흡수능력을 감소시키며 석회석의 황하반응 경향이 $CO_2$ 흡수능력에 영향을 미치는 것으로 나타났다.