• Title/Summary/Keyword: Caching System

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5G Network Communication, Caching, and Computing Algorithms Based on the Two-Tier Game Model

  • Kim, Sungwook
    • ETRI Journal
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    • v.40 no.1
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    • pp.61-71
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    • 2018
  • In this study, we developed hybrid control algorithms in smart base stations (SBSs) along with devised communication, caching, and computing techniques. In the proposed scheme, SBSs are equipped with computing power and data storage to collectively offload the computation from mobile user equipment and to cache the data from clouds. To combine in a refined manner the communication, caching, and computing algorithms, game theory is adopted to characterize competitive and cooperative interactions. The main contribution of our proposed scheme is to illuminate the ultimate synergy behind a fully integrated approach, while providing excellent adaptability and flexibility to satisfy the different performance requirements. Simulation results demonstrate that the proposed approach can outperform existing schemes by approximately 5% to 15% in terms of bandwidth utilization, access delay, and system throughput.

Adaptive Transcoding and Caching Proxy System Architecture for Multimedia Stream (멀티미디어 스트림을 위한 적응적 트랜스코딩과 캐슁 프록시 시스템 아키텍처)

  • 설성운;서대화
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.178-180
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    • 2003
  • 이동 컴퓨팅 환경에서의 프록시는 트랜스코딩과 캐슁 등의 방법으로 미디어 스트림을 재가공하여 멀티미디어 스트리밍의 연속성을 보장해 준다. 프록시에 대한 기존의 접근들은 대체로 트랜스코딩과 캐슁을 별개의 주제로 다루었었다. 따라서 본 논문에서는 트랜스코딩과 캐슁을 통할하여 연동시킨 프록시 시스템 아키텍처를 구현하였다. 또한 서버와 프록시 사이의 전송 지연. 프록시에서의 미디어 스트림 재가공에 걸리는 지연, 프록시와 클라이언트 사이의 bandwidth 자원 등을 창조하여 adaptive한 트랜스코딩 및 캐슁을 할 수 있도록 해주는 transco-prefix caching에 대해 제안하였다. 그 결과 transco-prefix caching을 통하여 트랜스코딩과 캐슁의 장점들을 동시에 살필 수 있었다.

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Distributed Optimal Path Generation Based on Delayed Routing in Smart Camera Networks

  • Zhang, Yaying;Lu, Wangyan;Sun, Yuanhui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3100-3116
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    • 2016
  • With the rapid development of urban traffic system and fast increasing of vehicle numbers, the traditional centralized ways to generate the source-destination shortest path in terms of travel time(the optimal path) encounter several problems, such as high server pressure, low query efficiency, roads state without in-time updating. With the widespread use of smart cameras in the urban traffic and surveillance system, this paper maps the optimal path finding problem in the dynamic road network to the shortest routing problem in the smart camera networks. The proposed distributed optimal path generation algorithm employs the delay routing and caching mechanism. Real-time route update is also presented to adapt to the dynamic road network. The test result shows that this algorithm has advantages in both query time and query packet numbers.

An efficient caching scheme at replacing a dirty block for softwre RAID filte systems (소프트웨어 RAID 파일 시스템에서 오손 블록 교체시에 효율적인 캐슁 기법)

  • 김종훈;노삼혁;원유헌
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.7
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    • pp.1599-1606
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    • 1997
  • The software RAID file system is defined as the system which distributes data redundantly across an aray of disks attached to each workstations connected on a high-speed network. This provides high throughput as well as higher availability. In this paper, we present an efficient caching scheme for the software RAID filte system. The performance of this schmem is compared to two other schemes previously proposed for convnetional file systems and adapted for the software RAID file system. As in hardware RAID systems, small-writes to be the performance bottleneck in softwre RAID filte systems. To tackle this problem, we logically divide the cache into two levels. By keeping old data and parity val7ues in the second-level cache we were able to eliminate much of the extra disk reads and writes necessary for write-back of dirty blocks. Using track driven simulations we show that the proposed scheme improves performance for both the average response time and the average system busy time.

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A Study on Improving SQUID Proxy Server Performance by Arbitral Thread and Delayed Caching (중재 쓰레드와 지연 캐싱에 의한 스퀴드 프록시 서버 성능 향상에 관한 연구)

  • Lee, Dae-Sung;Kim, Yoo-Sung;Kim, Ki-Chang
    • The KIPS Transactions:PartC
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    • v.10C no.1
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    • pp.87-94
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    • 2003
  • As the number of the Internet users increases explosively, a solution for this problem is web caching. So, many techniques on improving cache server performance have been suggested. In this paper, we analyze the cause of the bottleneck in cache servers, and propose an arbitral thread and delayed caching mechanism as a solution. We use an arbitral thread in order to provide a quick service to user requests through eliminating the ready multi-thread search problem in case of disk writing operation. We also use delayed caching in order to provide stable system operation through avoiding overloaded disk operation and queue threshold. Proposed cache server is implemented through modification on SQUlD cache server, and we compare its performance with the original SQUID cache server.

Forecasting Load Balancing Method by Prediction Hot Spots in the Shared Web Caching System

  • Jung, Sung-C.;Chong, Kil-T.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2137-2142
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    • 2003
  • One of the important performance metrics of the World Wide Web is how fast and precise a request from users will be serviced successfully. Shared Web Caching (SWC) is one of the techniques to improve the performance of the network system. In Shared Web Caching Systems, the key issue is on deciding when and where an item is cached, and also how to transfer the correct and reliable information to the users quickly. Such SWC distributes the items to the proxies which have sufficient capacity such as the processing time and the cache sizes. In this study, the Hot Spot Prediction Algorithm (HSPA) has been suggested to improve the consistent hashing algorithm in the point of the load balancing, hit rate with a shorter response time. This method predicts the popular hot spots using a prediction model. The hot spots have been patched to the proper proxies according to the load-balancing algorithm. Also a simulator is developed to utilize the suggested algorithm using PERL language. The computer simulation result proves the performance of the suggested algorithm. The suggested algorithm is tested using the consistent hashing in the point of the load balancing and the hit rate.

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A Buffer Management Scheme Using Prefetching and Caching for Variable Bit Rate Video-On-Demand Servers (가변 비트율 주문형 비디오 서버에서 선반입자 캐슁을 이용한 버퍼 관리 기법)

  • 김순철
    • Journal of Korea Society of Industrial Information Systems
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    • v.4 no.4
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    • pp.32-39
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    • 1999
  • Video-On-Demand servers have to provide timely processing guarantees and reduce the storage and reduce the storage and bandwidth requirements for continuous media However, compression techniques used in Video-On-Demand servers make the bit rates of compressed video data significantly variable from frame to frame Consequently, most pervious Video-On-Demand servers which use constant bit rate retrieval to guarantee deterministic service under-utilize the system resources and restrict the number of clients. In this paper, I propose a buffer management scheme called CAP(Caching And Prefetching) for Video-On-Demand server using variable bit rate continuous media. By caching and prefetching the data CAP reduces the variation of the compressed data and increases the number of clients simultaneously served and maximizes the utilization of system resources. Results of trace-driven simulations show the effectiveness of the scheme.

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A User-Level File System for Streaming Media Caching (스트리밍 미디어 캐슁을 위한 사용자 수준 화일 시스템)

  • Oh, Jae-Hak;Cha, Ho-Jeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.8
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    • pp.472-483
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    • 2002
  • This paper presents the design and implementation of a cache file system, umcFS, which is specifically designed to provide an efficient caching and transmission of streaming media. The proposed file system is based on the concept of file disk and implemented as an application level on top of a general-purpose file system. The file disk favors the continuity of cached media and provides an efficient I/O mechanism for cache server. umcFS statically allocates control blocks as well as media cache blocks. These blocks are referenced by the single-level indirect management structure. As the file system is designed as an application level, it is easy to develop and port to other systems. The performance of the implemented system shows that umcFS performs about 13% better than the native file system in randomly accessing the cache blocks of 1024KB.

Design and Performance Analysis of Caching Algorithms for Distributed Non-uniform Objects (분산 이질형 객체 환경에서 캐슁 알고리즘의 설계 및 성능 분석)

  • Bahn, Hyo-Kyung;Noh, Sam-Hyeok;Min, Sang-Lyul;Koh, Kern
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.6
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    • pp.583-591
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    • 2000
  • Caching mechanisms have been studied extensively to buffer the speed gap of hierarchical storages in the context of cache memory, paging system, and buffer management system. As the wide-area distributed environments such as the WWW extend broadly, caching of remote objects becomes more and more important. In the wide-area distributed environments, the cost and the benefit of caching an object is not uniform due to the location of the object; which should be considered in the cache replacement algorithms. For online operation, the time complexity of the replacement algorithm should not be excessive. To date, most replacement algorithms for the wide-area distributed environments do not meet both the non-uniformity of objects and the time complexity constraint. This paper proposes a replacement algorithm which considers the non-uniformity of objects properly; it also allows for an efficient implementation. Trace-driven simulations show that proposed algorithm outperforms existing replacement algorithms.

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A P2P Proxy Patching Scheme on VOD System (VOD 시스템 상에서 P2P 프록시 기반의 패칭기법)

  • Kwon, Chun-Ja;Choi, Chi-Kyu;Choi, Hwang-Kyu
    • Journal of Industrial Technology
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    • v.24 no.B
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    • pp.177-186
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    • 2004
  • The main bottleneck for a VOD system is bandwidth of storage or network I/O due to the high bandwidth requirements and long-lived nature of digital video. Patching is one of the most efficient techniques to overcome the bottleneck of the VOD system through the use of multicast scheme. In this paper, we propose a new patching scheme, P2P proxy patching, for improving the typical patching technique by jointly using the proxy prefix caching scheme and the P2P proxy. In our proposed scheme, each client play a role in a proxy for multicasting a regular stream to other clients that request the same stream. Due the use of the P2P proxy and the prefix caching, the server bandwidth is required significantly less than that of the typical patching technique. In the performance study, we show that our patching scheme can reduce the server bandwidth requirements compared with the existing patching techniques.

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