Browse > Article
http://dx.doi.org/10.4218/etrij.2017-0023

5G Network Communication, Caching, and Computing Algorithms Based on the Two-Tier Game Model  

Kim, Sungwook (Department of Computer Science and Engineering, Sogang University)
Publication Information
ETRI Journal / v.40, no.1, 2018 , pp. 61-71 More about this Journal
Abstract
In this study, we developed hybrid control algorithms in smart base stations (SBSs) along with devised communication, caching, and computing techniques. In the proposed scheme, SBSs are equipped with computing power and data storage to collectively offload the computation from mobile user equipment and to cache the data from clouds. To combine in a refined manner the communication, caching, and computing algorithms, game theory is adopted to characterize competitive and cooperative interactions. The main contribution of our proposed scheme is to illuminate the ultimate synergy behind a fully integrated approach, while providing excellent adaptability and flexibility to satisfy the different performance requirements. Simulation results demonstrate that the proposed approach can outperform existing schemes by approximately 5% to 15% in terms of bandwidth utilization, access delay, and system throughput.
Keywords
5G network; Bargaining models; Cache splitting; Computation offloading; Two-tier game approach; Stackelberg game;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Q. Wang, D. Chen, N. Zhang, Z. Win, and Z. Qin, "LACS: A Lightweight Label-Based Access Control Scheme in IoTBased 5G Caching Context," IEEE Access, vol. 5, Mar. 2017, pp. 4018-4027.   DOI
2 Y. Mao, C. You, J. Zhang, K. Huang, and K.B. Letaief, "A Survey on Mobile Edge Computing: The Communication Perspective," IEEE Commun. Surveys Tutor., vol. 19, no. 4, 2017, pp. 2322-2358.   DOI
3 E.K. Markakis, K. Karras, A. Sideris, G. Alexiou, and E. Pallis, "Computing, Caching, and Communication at the Edge: The Cornerstone for Building a Versatile 5G Ecosystem," IEEE Commun. Mag., vol. 55, no. 11, 2017, pp. 152-157.
4 A. Ndikumana, S. Ullah, T. LeAnh, N.H. Tran, and C.S. Hong, "Collaborative Cache Allocation and Computation Offloading in Mobile Edge Computing," IEEE Asia-Pacific Netw. Operation Manage. Symp., Seoul, Rep. of Korea, Sept. 2017, pp. 366-369.
5 W. Fan, Y. Liu, B. Tang, F. Wu, and H. Zhang, "TerminalBooster: Collaborative Computation Offloading and Data Caching via Smart Basestations," IEEE Wirel. Commun. Lett., vol. 5, no. 6, Dec. 2016, pp. 612-615.   DOI
6 M. Hajimirsadeghi, N.B. Mandayam, and A. Reznik, "Joint Caching and Pricing Strategies for Popular Content in Information Centric Networks," IEEE J. Selected Areas Commun., vol. 35, no. 3, Mar. 2017, pp. 654-667.   DOI
7 D. Niyato and E. Hossain, "A Noncooperative Game-Theoretic Framework for Radio Resource Management in 4G Heterogeneous Wireless Access Networks," IEEE Trans. Mobile Comput., vol. 7, no. 3, 2008, pp. 332-345.   DOI
8 D. Niyato and E. Hossain, "A Noncooperative Game-Theoretic Framework for Radio Resource Management in 4G Heterogeneous Wireless Access Networks," IEEE Trans. Mobile Comput., vol. 7, no. 3, 2008, pp. 332-345.   DOI
9 A. Dhillon and J.F. Mertens, "Relative Utilitarianism," Econometrica, vol. 67, no. 3, 1999, pp. 471-498.   DOI
10 J. Sobel, "Manipulation of Preferences and Relative Utilitarianism," Games Econ. Behav., vol. 37, no. 1, 2001, pp. 196-215.   DOI
11 X. Li, X. Wang, K. Li, and V.C.M. Leung, "CaaS: Caching as a Service for 5G Networks," IEEE Access, vol. 5, Mar. 2017, pp. 5982-5993.   DOI
12 K. Kim, S. Uno, and M.W. Kim, "Adaptive QoS Mechanism for Wireless Mobile Network," J. Comput. Sci. Eng., vol. 4, no. 2, 2010, pp. 153-172.   DOI
13 X. Ma, S. Zhang, W. Li, P. Zhang, C. Lin, and X. Shen, "Cost-Efficient Workload Scheduling in Cloud Assisted Mobile Edge Computing," IEEE/ACM Int. Symp. Quality Service, Vilanova i la Geltru, Spain, June 2017, pp. 1-10.
14 S. Andreev et al., "Exploring Synergy between Communications, Caching, and Computing in 5G-Grade Deployments," IEEE Commun. Mag., vol. 54, no. 8, Aug. 2016, pp. 60-69.   DOI
15 K. Lee and I. Shin, "User Mobility Model Based Computation Offloading Decision for Mobile Cloud," J. Comput. Sci. Eng., vol. 9, no. 3, 2015, pp.155-162.   DOI
16 W. Fan, Y. Liu, B. Tang, F. Wu, and H. Zhang, "Exploiting Joint Computation Offloading and Data Caching to Enhance Mobile Terminal Performance," IEEE Globecom., Washington, DC, USA, Dec. 2016, pp. 1-6.
17 D. Aga Bulti and K. Raimond, "Optimizing Caching in a Patch Streaming Multimedia-on-Demand System," J. Comput. Sci. Eng., vol. 9, no. 3, 2015, pp. 134-141.   DOI
18 K.C. Chen, "Machine-to-Machine Communications for Healthcare," J. Comput. Sci. Eng., vol. 6, no. 2, 2012, pp. 119-126.   DOI
19 S. Kim, "Game Theory Applications in Network Design," Hershey, PA, USA: IGI Global, 2014.
20 X. Huang, Z. Zhao, and H. Zhang, "Cooperate Caching with Multicast for Mobile Edge Computing in 5G Networks," IEEE Veh. Technol. Conf., Sydney, Australia, June 2017, pp. 1-6.
21 J. Li, J. Sun, Y. Qian, F. Shu, M. Xiao, and W. Xiang, "A Commercial Video-Caching System for Small-Cell Cellular Networks Using Game Theory," IEEE Access, vol. 4, June 2016, pp. 7519-7531.   DOI
22 I.C. Konstantakopoulos et al., "Smart Building Energy Efficiency via Social Game: A Robust Utility Learning Framework for Closing the Loop," IEEE SCOPE-GCTC, Vienna, Austria, Apr. 2016, pp. 1-6.