• Title/Summary/Keyword: CANVAS system

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Implementation of The Integrated Management System using iA-Canvas (iA-Canvas를 이용한 통합 관리 시스템 구현)

  • Kim, Seog Chan;Kim, Ki Tae;Kim, Je Min;Yoo, Weon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.1
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    • pp.169-179
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    • 2010
  • iA-Canvas is HMI program which is the industrial automation application developed based on the Java language, and can run on any OS such as Windows, UNIX, Linux. The iA-Canvas is built on object-oriented open structure and consider network functionality and user experience as a system of centralized management and distributed management. iA-Canvas is composed of several components such as Builder, IO Server, Viewer, and Web Service Module and provides a GUI control environment. This paper explains design and implementation of iA-Canvas that is a tool for development of integrated management system, and shows practical examples of integrated management system that use iA-Canvas.

CANVAS: A Cloud-based Research Data Analytics Environment and System

  • Kim, Seongchan;Song, Sa-kwang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.117-124
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    • 2021
  • In this paper, we propose CANVAS (Creative ANalytics enVironment And System), an analytics system of the National Research Data Platform (DataON). CANVAS is a personalized analytics cloud service for researchers who need computing resources and tools for research data analysis. CANVAS is designed in consideration of scalability based on micro-services architecture and was built on top of open-source software such as eGovernment Standard framework (Spring framework), Kubernetes, and JupyterLab. The built system provides personalized analytics environments to multiple users, enabling high-speed and large-capacity analysis by utilizing high-performance cloud infrastructure (CPU/GPU). More specifically, modeling and processing data is possible in JupyterLab or GUI workflow environment. Since CANVAS shares data with DataON, the research data registered by users or downloaded data can be directly processed in the CANVAS. As a result, CANVAS enhances the convenience of data analysis for users in DataON and contributes to the sharing and utilization of research data.

A Refined Strategic Canvas of Blue Ocean Strategy Based on the Business Evolution (비즈니스 진화에 기초한 블루오션 전략캔버스의 개선에 관한 연구)

  • Song, Chang-Yong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.3
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    • pp.210-216
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    • 2012
  • Recently, it is not sufficient that contemporary firms satisfy customers to be really successful, they must create new value. To do so, many firms focus on the blue ocean strategy. The blue ocean strategy proposed the strategic canvas as a main tool for identifying the opportunities for value differentiation. It is easy to understand and for the use, but has weakness that is a unclear procedure to make it done. To complement its weak point, this study proposes a refined strategic canvas based on the concept of the business evolution that comes from a discontinuous evolution trend of 5 stages known as customer expectation.

A Trend Analysis of Global Standards for the Era of 4th Industrial Revolution (4차 산업시대 국가별 표준과 동향)

  • Shin, Wan-Seon;Lee, Seong-Hoon;Kim, Ji-Won;Cho, Ji-Hoon;Park, Su-Jin
    • Journal of Korean Society for Quality Management
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    • v.45 no.4
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    • pp.611-628
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    • 2017
  • Purpose: This paper deals with establishing Korean national standardization policy through a comparative trend analysis of national standardization strategies and each nation's policy environment. It first investigates the standardization strategies including Korea, the United States, Japan and Germany which is currently leading the 4th Industrial Revolution. Methods: This study compares and analyzes national standardization policies that synthesize the determinants of national standard activities using the STEEP, PEST analysis used for policy environment analysis, and National Standardization Model Canvas(N-STD Model Canvas) applying business model canvas. Results: This study confirms the reasoning and operating system of establishing national standard strategy reflecting the social, economic and political situation and the direction of national standard strategy. Conclusion: Based on the results, this study summarized the policy decision factors necessary for establishing the national standard policy and suggested the management plan in the midpoint of view.

Quality of Higher Education: Improving the Well-being through Humanizing Digital Entrepreneurship Program

  • MUHIBBULLAH, Md.;MAMUN, Abdullah Al;AFROZ, Rafia
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.2
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    • pp.1201-1213
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    • 2021
  • This paper describes the intent of learners to acquire university education, the basis for selecting study courses, the means to assess the quality of higher education, what the challenges faced by the learners are, as well as suggestions for improvement. The design and system thinking approach has been adapted to address the well-being issues of B40 young people in Bangladesh, through understanding their need, followed by building conceptual business models using modeling tools, i.e., Business Model Canvas (BMC) and Value Proposition Canvas (VPC) model. The main objective of this paper is to investigate the contribution and the role of a Malaysian University to solve problems of quality of higher education in Bangladesh and what initiatives should be taken to overcome this problem. This paper offers a validated conceptual Malaysian University of the Future (UotF) business model with the focus on international community engagement programs to help Bangladeshi students to acquire knowledge, abilities, skills, and values toward developing a harmonious and sustainable society. The contribution of this paper is the presentation of a conceptual, validated business model in both BMC and VPC formats. This conceptual business model can further be applied to civic engagement operations by other universities.

Study on the application of canvas kite to the fishing gear (캔버스 카이트의 어구 적용에 관한 연구)

  • Bae, Bong-Seong;An, Heui-Chun;Bae, Jae-Hyun;Lee, Ju-Hee;Kwon, Byeong-Guk;Park, Seong-Wook;Jeong, Eui-Cheol
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.42 no.4
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    • pp.217-227
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    • 2006
  • This research aims at establishing the application of canvas kite to the fishing gear through the analysis of the lift/drag tests of the kites have been performed in our previous finding. Now that several methodologies were designed to find the most effective triangular model as a buoyancy device applied to the fishing gear. Comparisons of drag/lift were made by installing the model in an installation frame instead of the prototype. Also, we have considered the application of canvas kite to the prototypic fishing gear by calculation using the result of this test. The results obtained from the above approaches are summarized as follows, where attack angle, lift coefficient, maximum lift coefficient and drag coefficient are denoted as $B,\;C_L,\;C_Lmax\;and\;C_D$ respectively. The camber showed a gradual increase with an increase of fluid velocity. There was a big discrepancy in B=20 unlike B=30. Even if the kite retreats along the fluid flow, there is little relationship with the velocity variation. Lifts calculated with the kites were bigger and drags were smaller than those of the calculations with the float only. The kite as the buoyancy device will be very useful when the appropriate applications and the stability are met.

Design and Implementation of Wireless Asynchronous UWB System for low-rate low power PAN applications (저속도 저전력 PAN 응용을 위한 무선 비동기식 UWB 시스템 설계 및 구현)

  • Choi, Sung-Soo;Koo, In-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2021-2026
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    • 2007
  • In the parer, we design a non-coherent UWB system by adopting the architecture of a simplified asynchronous transmission and the edge-triggered pulse transmission, which makes e system performance independent of the share of the transmitted waveform, robust to multipath channels. The designed non-coherent UWB transceiver architecture has an advantage of the simple realization since any mixer, high-speed correlator, and high-sampling A/D converter are not necessary at the cost of performance degradation of about 3dB. Further, the designed non-coherent UWB transceiver is actually implemented with the wireless CANVAS prototype testbed in short range indoor application environments such as a lecture room. The implemented prototype testbed is proven to offer the data rate of 115kbps on the conditions of Peer-to-Peer(P-to-P) in the indoor channel within the range of about 10m.

Web 3.0 Business Model Canvas of Metaverse Gaming Platform, The Sandbox

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.119-129
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    • 2024
  • We look at Web 3.0 business model canvas (BMC) of metaverse gaming platform, The Sandbox (TS). As results, the decentralized, blockchain-based platform, TS benefits its creators and players by providing true ownership, tradability of decentralized assets, and interoperability. First, in terms of the governance and ownership, The SAND functions a governance token allowing holders to participate in decision and SAND owners can vote themselves or delegate voting rights to other players of their choice. Second, in terms of decentralized assets and activities, TS offers three products as assets like Vox Edit as a 3D tool for voxel ASSETS, Marketplace as NFT market, and Game Maker as a visual scripting toolbox. The ASSETS made in Vox Edit, sold on the Marketplace, can be also utilized with Game Maker. Third, in terms of the network technology, in-game items are no longer be confined to a narrow ecosystem. The ASSETS on the InterPlanetary File System (IPFS) are not changed without the owner's permission. LAND and SAND are supported on Polygon, so that users interact with their tokens in a single place. Last, in terms of the token economics, users can acquire in-game assets, upload these assets to the marketplace, use for paying transaction fees, and use these as governance token for supporting the foundation.

A Conceptual Framework for Determination of Appropriate Business Model in e-Learning Industry in Iran

  • Salehinejad, Abbas;Samizadeh, Reza
    • Asian Journal of Business Environment
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    • v.7 no.4
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    • pp.17-25
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    • 2017
  • Purpose - The purpose of this study is to present a framework for determining the most appropriate business model for e-learning. Research design, data, and methodology - The Electronics Branch of Azad University has been elected as a case study in this research. This study conducted using a descriptive method. The information was obtained using interviews with experts including managers, faculty and students at the Electronics Branch of Azad University. Results - Three service-product system (product oriented system, use an oriented and result oriented system) approaches determined a framework for the formation of a portfolio. This portfolio is including three types of e-learning business models. Examining the relevant characteristics, correspondence of behaviorism learning theory with a product-oriented approach, correspondence of cognitivism theory with a user-oriented approach and in finally match correspondence of constructivist learning theory with a results-oriented approach which is evident. Conclusions - After reviewing the literature on the fields of e-learning, business model and product - service systems, we have achieved three types of e-learning business models. Then the variables in any of the business models were defined by using business model canvas tool and thus a portfolio consisting of three types of e-learning business model canvas was obtained.

A Study on the Strategy of IoT Industry Development in the 4th Industrial Revolution: Focusing on the direction of business model innovation (4차 산업혁명 시대의 사물인터넷 산업 발전전략에 관한 연구: 기업측면의 비즈니스 모델혁신 방향을 중심으로)

  • Joeng, Min Eui;Yu, Song-Jin
    • Journal of Intelligence and Information Systems
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    • v.25 no.2
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    • pp.57-75
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    • 2019
  • In this paper, we conducted a study focusing on the innovation direction of the documentary model on the Internet of Things industry, which is the most actively industrialized among the core technologies of the 4th Industrial Revolution. Policy, economic, social, and technical issues were derived using PEST analysis for global trend analysis. It also presented future prospects for the Internet of Things industry of ICT-related global research institutes such as Gartner and International Data Corporation. Global research institutes predicted that competition in network technologies will be an issue for industrial Internet (IIoST) and IoT (Internet of Things) based on infrastructure and platforms. As a result of the PEST analysis, developed countries are pushing policies to respond to the fourth industrial revolution through cooperation of private (business/ research institutes) led by the government. It was also in the process of expanding related R&D budgets and establishing related policies in South Korea. On the economic side, the growth tax of the related industries (based on the aggregate value of the market) and the performance of the entity were reviewed. The growth of industries related to the fourth industrial revolution in advanced countries overseas was found to be faster than other industries, while in Korea, the growth of the "technical hardware and equipment" and "communication service" sectors was relatively low among industries related to the fourth industrial revolution. On the social side, it is expected to cause enormous ripple effects across society, largely due to changes in technology and industrial structure, changes in employment structure, changes in job volume, etc. On the technical side, changes were taking place in each industry, representing the health and medical sectors and manufacturing sectors, which were rapidly changing as they merged with the technology of the Fourth Industrial Revolution. In this paper, various management methodologies for innovation of existing business model were reviewed to cope with rapidly changing industrial environment due to the fourth industrial revolution. In addition, four criteria were established to select a management model to cope with the new business environment: 'Applicability', 'Agility', 'Diversity' and 'Connectivity'. The expert survey results in an AHP analysis showing that Business Model Canvas is best suited for business model innovation methodology. The results showed very high importance, 42.5 percent in terms of "Applicability", 48.1 percent in terms of "Agility", 47.6 percent in terms of "diversity" and 42.9 percent in terms of "connectivity." Thus, it was selected as a model that could be diversely applied according to the industrial ecology and paradigm shift. Business Model Canvas is a relatively recent management strategy that identifies the value of a business model through a nine-block approach as a methodology for business model innovation. It identifies the value of a business model through nine block approaches and covers the four key areas of business: customer, order, infrastructure, and business feasibility analysis. In the paper, the expansion and application direction of the nine blocks were presented from the perspective of the IoT company (ICT). In conclusion, the discussion of which Business Model Canvas models will be applied in the ICT convergence industry is described. Based on the nine blocks, if appropriate applications are carried out to suit the characteristics of the target company, various applications are possible, such as integration and removal of five blocks, seven blocks and so on, and segmentation of blocks that fit the characteristics. Future research needs to develop customized business innovation methodologies for Internet of Things companies, or those that are performing Internet-based services. In addition, in this study, the Business Model Canvas model was derived from expert opinion as a useful tool for innovation. For the expansion and demonstration of the research, a study on the usability of presenting detailed implementation strategies, such as various model application cases and application models for actual companies, is needed.