• Title/Summary/Keyword: C-모델 시뮬레이터

Search Result 69, Processing Time 0.029 seconds

Digital Control System Validation using the Simulator Models for 500MW Standard Type Fossil Power Plant (500MW급 표준화력발전소 시뮬레이터 모델을 이용한 디지털 제어시스템 검증)

  • Suh, Jeong-Kwan;Lee, Myeong-Soo;Hong, Jin-Hyuk
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.3
    • /
    • pp.71-79
    • /
    • 2010
  • The simulator models for 500MW fossil power plant have been developed, and interconnected with the turbine control system to test and validate the digital instrumentation & control (I&C) systems before they are implemented in operating power plants. When the performance of a selected digital I&C system is tested, the corresponding simulator model is replaced by the plant digital I&C systems which is considered as a non-tunable system. The input/out variables of simulator models and control systems were mapped using the LabView in interface systems. This paper describes the interconnection method between the simulator model and the digital I&C system, and summarizes the validation test results performed at the condition of steady-state operation, normal evolution, and malfunction. The integrated validation method of digital I&C systems using the simulator models showed that the simulator can be used as a test bed for the implementation of digital I&C systems in power plants.

A Study on the Interoperability of ROK Air Force Virtual and Constructive Simulation (공군 전투기 시뮬레이터와 워게임 모델의 V-C 연동에 대한 연구)

  • Kim, Yong Hwan;Song, Yong Seung;Kim, Chang Ouk
    • Journal of the Korea Society for Simulation
    • /
    • v.28 no.2
    • /
    • pp.169-177
    • /
    • 2019
  • LVC(Live-Virtual-Constructive) training system is drawing attention due to changes in battlefield situation and the development of advanced information and communication technologies. The ROKAF(Republic of Korea Air Force) plans to construct LVC training system capable of scientific training. This paper analyzes the results of V-C interoperability test with three fighter simulators as virtual systems and a theater-level wargame model as a constructive system. The F-15K, KF-16, and FA-50 fighter simulators, which have different interoperable methods, were converted into a standard for simulation interoperability. Using the integrated field environment simulator, the fighter simulators established a mutually interoperable environment. In addition, the Changgong model, which is the representative training model of the Air Force, was converted to the standard for simulation interoperability, and the integrated model was implemented with optimized interoperability performance. Throughput experiments, It was confirmed that the fighter simulators and the war game model of the ROKAF could be interoperable with each other. The results of this study are expected to be a good reference for the future study of the ROKAF LVC training system.

Development of C-Model Simulator for H.264/SVC Decoder (H.264/SVC 복호기 C-Model 시뮬레이터 개발)

  • Cheong, Cha-Keon
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.3
    • /
    • pp.9-19
    • /
    • 2009
  • In this paper, we propose a novel hardware architecture to facilitate the applicable SoC chip design of H.264/SVC which has a great deal of advancement in the international standardization in recent. Moreover, a new C-model simulator based on the proposed hardware system will be presented to support optimal SoC circuit development. Since the proposed SVC decoder is consist of some hardware engine for processing of major decoding tools and core processor for software processing, the system is simply implemented with the conventional embedded system. To improve the feasibility and applicability, and reduce the decoder complexity, the hardware decoder architecture is constructed with only the consideration of IPPP structure scalability without using the full B-picture. Finally, we present results of decoder hardware implementation and decoded picture to show the effectiveness of the proposed hardware architecture and C-model simulator.

The Development of Interactive Ski-Simulation Motion Recognition System by Physics-Based Analysis (물리 모델 분석을 통한 상호 작용형 스키시뮬레이터 동작인식 시스템 개발)

  • Jin, Moon-Sub;Choi, Chun-Ho;Chung, Kyung-Ryul
    • Transactions of the KSME C: Technology and Education
    • /
    • v.1 no.2
    • /
    • pp.205-210
    • /
    • 2013
  • In this research, we have developed a ski-simulation system based on a physics-based simulation model using Newton's second law of motion. Key parameters of the model, which estimates skier's trajectory, speed and acceleration change due to skier's control on ski plate and posture changes, were derived from a field test study performed on real ski slope. Skier's posture and motion were measured by motion capture system composed of 13 high speed IR camera, and skier's control and pressure distribution on ski plate were measured by acceleration and pressure sensors attached on ski plate and ski boots. Developed ski-simulation model analyzes user's full body and center of mass using a depth camera(Microsoft Kinect) device in real time and provides feedback about force, velocity and acceleration for user. As a result, through the development of interactive ski-simulation motion recognition system, we accumulated experience and skills based on physics models for development of sports simulator.

Simulation Service and Model Generalization Technique for Satellite Simulators (위성 시뮬레이터를 위한 시뮬레이션 서비스와 모델 일반화 기법)

  • Lee, Hun-Gu;Lee, Sang-Uk;Cheong, Seong-Kyun;Bang, Jun-Sik
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.35 no.9
    • /
    • pp.843-849
    • /
    • 2007
  • Recent progress on software engineering especially in object-oriented design concepts has enabled the development of the simulation models of satellite components in view of reliability and reusability. This paper proposes an useful satellite simulator framework using simulation service and generalized model design. The proposed method is verified by a prototyping in .NET/C# environment.

A Method of Implementing Gateway Model Utilizing Remote Interrupts for Interworking of a Simulator with Multiple Real Systems (시뮬레이터의 복수 실체계 연동을 위한 리모트인터럽트 방식 게이트웨이 모델 구현 방안)

  • Kwon, Koo-Hyung;Hwang, Jae-Joon;Jeong, Hyun-Sook;Lim, Won-Gi;Yoon, Young-Deuk
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.38C no.1
    • /
    • pp.57-63
    • /
    • 2013
  • This paper suggests a method to implement a gateway model that enables an OPNET simulator to interwork with multiple real systems. In general, for two or more real systems to interwork with a simulator, the real systems need to be connected to a switch to form a link to the simulator. This method, however, is useful only when the models in the simulator represent the real systems that have transceivers and have no mobility. Otherwise, the method is not applicable for interworking of multiple real systems. A method to implement a gateway for the case is presented in the paper. The method includes modules that process packets transmitted via remote interrupts.

Implementation of H.264/SVC Decoder System based on C-Model Simulator (C-모델 시뮬레이터 기반 H.264/SVC 복호기 시스템 구현)

  • Cheong, Cha-Keon;Gil, Dae-Nam
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.2
    • /
    • pp.27-35
    • /
    • 2009
  • In this paper, we present result of embedded system based H.264/SVC decoder circuit design and system implementation. To deal with the standardized H.264/SVC functionalities, the presented SVC decoder system is consist of hardware engine design and software with ARM core processor. In order to improve the feasibility and applicability, and reduce the decoder complexity, the implemented system is constructed with only the consideration of IPPP structure scalability without using the full B-picture architecture. Finally, we will show the decoding image result using the designed H.264/SVC decoder system.

The Present Status of Development of Inductively Coupled Plasma Simulator based on Fluid Model (유체 모델을 기반으로 하는 유도 결합 플라즈마 시뮬레이터 개발 현황)

  • Kwon, D.C.;Yoon, N.S.
    • Journal of the Korean Vacuum Society
    • /
    • v.18 no.3
    • /
    • pp.151-163
    • /
    • 2009
  • The domestic development status of Inductively Coupled Plasma (ICP) simulator which is based on fluid model is explained. As each part which composes the unified simulator, electron heating module, charged and neutral particle transport module, surface reaction module including a sheath model, and GUI (Graphic User Interface) with pre- and post-processors are described in order. Also, we present data base status of chemical reaction and physical collision, which has been applied to the recently developed simulator until now. Lastly, some future plans of development are suggested.

Implementation of a Real-time Multipath Fading Channel Simulator Using a Hybrid DSP-FPGA Architecture (DSP-FPGA 구조를 갖는 다중경로 페이딩 채널 시뮬레이터 구현)

  • 이주현;이찬길
    • The Journal of the Acoustical Society of Korea
    • /
    • v.23 no.1
    • /
    • pp.17-23
    • /
    • 2004
  • The mobile radio channel can be simulated as a complex-valued random process with narrow-band spectrum. This paper describes a real-time implementation of that process using a INS320C6414 digital signal processor and XC2VP30 Virtex FPGA. The simulator presented here is not only a comprehensive model of the flat fading but also frequency selective fading mobile channel conditions. To replicate the statistical characteristics of the multipath fading environment with the minimum computational burden, multi-rate techniques are employed to resolve practical problems such as variable sampling rate. The simulator produces accurate and consistent results due to digital implementation. It is very flexible and simple to program for various field conditions in mobile communications with a graphical user interface.

Design of the Advanced Mobile Teletraffic Model and Object Classes for Mobile Simulator (이동통신 시뮬레이터를 위한 개선된 텔레트래픽 모델과 객체 클래스 설계)

  • Yoon, Young-Hyun;Kim, Sang-Bok;Lee, Jeong-Bae;Lee, Sung-Chul
    • The KIPS Transactions:PartC
    • /
    • v.11C no.4
    • /
    • pp.509-518
    • /
    • 2004
  • Many simulators have been developed and are being used for the complex and various mobile communication service environments. Each of these simulators has its own teletraffic model that consists of traffic source model and network traffic model. In this paper, network traffic model and traffic source model, which are based on the data gathered in real environment, are defined in order to get more accurate simulation results in the mobile communication simulation for the urban region. The network traffic model suggested in this paper reflects the hourly call generation rate and call duration time by analyzing the data collected from actually installed base station by the time and place, and the traffic source model includes the delivery share ratio and average speed information in the region where the base station is installed. This paper defined and designed Mobile Host object that reflects the suggested traffic source model, and Call Generator object that reflects the network traffic model, and other objects support both objects. Using the teletraffic model suggested in the paper, user mobility similar to real service environment and traffic characteristics can be reflected on the simulation, and also more accurate simulation results can be got through that. In addition, by using object-oriented techniques, new service feature or environment can be easily added or changed so that the developed mobile communication simulator can reflect the real service environment all the time.