• Title/Summary/Keyword: Buttons

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Keypad Button Defect Inspection System of Cellphone (휴대폰 키버튼 불량 검사 시스템)

  • Lee, Joon-Jae
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.196-204
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    • 2010
  • In this paper, we develope a defect inspection method for each buttons of keypad of cellular phones before they are assembled. The proposed algorithm consists of the similar color checking and its classification, font error detection, and scratch detection based on the segmentation of keypad area and font, translation and rotation processing sequentially. Especially, the proposed segmentation method approximate the pad region as B-spline function to deal with illumination change due to the shape of key button with the slant and curved surface followed by simple thresholding. And also, the rotational information is obtained by using eigen value and eigen vector very fast and effectively. The experimental results show that the performance of the proposed algorithm is good when it is applied to in-line process.

Improvement of Smartphone Interface Using AR Marker (AR 마커를 이용한 스마트폰 인터페이스의 개선)

  • Kang, Yun-A;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.5
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    • pp.361-369
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    • 2011
  • As smartphones came into wide use recently, it has become increasingly popular not only among young people, but middle-aged people as well. Most smartphones use capacitive full touch screen, so touch commands are made by fingers unlike the PDAs in the past that use touch pens. In this case, a significant portion of the smartphone's screen is blocked by the finger so it is impossible to see the screens around the finger touching the screen, and difficulty occurs in precise control used for small buttons such as qwerty keyboard. To solve this problem, this research proposes a method of using simple AR markers to improve the interface of smartphones. Sticker-form marker is attached to fingernails and placed in front of the smartphone camera Then, the camera image of the marker is analyzed to determine the orientation of the marker to perceive as onRelease() or onPress() of the mouse depending on the marker's angle of rotation, and use its position as the position of the mouse cursor. This method can enable click, double-click, drag-and-drop used in PCs as well as touch, slide, long-touch-input in smartphones. Through this research, smartphone inputs can be made more precise and simple, and show the possibility of the application of a new concept of smartphone interface.

Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques (HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Lee, Kwan-Heng
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.87-94
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    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

A Study on Plastron Basque -Centering around Rehabilitation of 1887 ~9′s Day Dress -

  • Moon-Sook Kim;Hyun-Ju Kim;Sung-Ji Han;Hyun-A Kim;Jin-Kyung Ryou;Jung-A Cho;Eun-Jung Choi;Shin-Ae Moon;In-Suk Hong
    • The International Journal of Costume Culture
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    • v.3 no.1
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    • pp.61-68
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    • 2000
  • In recognition of the necessity to research on dresses of the past to lead future fashion, this study is focused on plastron basque that has constructed or decorated upper garments in various forms from the ancient times to modern times. Especially through reproduction and restoration of Victorian dress with plastron basque, the study approaches the problem in positive manner, As a result, studied 1887∼9 day dress is a plastron of pouched style with pleats panel in front center connected to jacket style bodice by buttons: and it shows changes into modern day dress form by constructing fitted line with decorative effects. By actually making the plastron that was only seen in picture, we expect this study will be a valuable resource for developing patterns, sewing and decoration techniques.

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Image Browsing in Mobile Devices Using User Motion Tracking (모바일 장치를 위한 동작 추적형 이미지 브라우징 시스템)

  • Yim, Sung-Hoon;Hwang, Ja-Ne;Choi, Seung-Moon;Kim, Joung-Hyun
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.49-56
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    • 2008
  • Most recent mobile devices can store a massive amount of images. However, the typical user interface of mobile devices, such as a small-size 2D display and discrete-input buttons, make the browsing and manipulation of images cumbersome and time-consuming. As an alternative, we adopt motion-based interaction along with a 3D layout of images, expecting such an intuitive and natural interaction may facilitate the tasks. We designed and implemented a motion-based interaction scheme for image browsing using an ultra mobile PC, and evaluated and compared its usability to that of the traditional button-based interaction. The effects of data layouts (tiled and fisheye cylindrical layouts) were also investigated to see whether they can enhance the effectiveness of the motion based interaction.

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A Patient Treatment System Using RFID and Internet Communication

  • Jo, Heung-Kuk
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.586-590
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    • 2010
  • Medical technology is gradually being developed by applying information technologies. Especially, RFID technology is being used for precise disease history information of patients [4]. And in case the patient is far away, the patient can be treated using network communication of the internet [5][6]. The internet makes us to treat or operate the patient without being restricted to time or space. If the above technologies are made as a system, the patient can be treated or operated without being restricted to time or space. In this paper, we present a patient treatment system has been implemented with a system using RFID and network communication of the internet [1][2][3][4]. The system is driven as follows. First, the information of patient can be checked from a remote PC, if the tag that a patient has been read through a reader. And a remote treatment is performed by controlling robot's arm with a joystick using internet network [19][20][21]. The RFID system was implemented in frequency of 125 KHz [1]. The information of patient can be checked with PDA, PC and C-LCD using Bluetooth and WLAN [7][8][9][10]. For the treatment and operation of the patient, the robot's arm has been formed using AX-12 motor, joystick and two buttons [11][12][13][14][15] [17][18].

Development of universal controller module using electromyogram signal (근전도 신호를 이용한 범용제어기 모듈)

  • Lee, Chung-Heon;Yu, Jae-Jun;Bae, Sung-Ho;Kang, Sung-Chul;Lee, Dong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.478-480
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    • 2011
  • As the recent games industry grows slowly, the consumers come to have interests in new types of games which has different types from the conventional games. While the conventional games play with a simple interfaces such as a joystick and buttons, the new games are designed to have acceleration sensors, infrared sensors and video motion detection sensing using several types of sensors and allow users to play more actively. In this paper, we propose a method which uses the electromyogram(EMG) signals in interface.

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Implementation of Simplification Procedure for Digital Combinational Logic Circuits Using Java Applets (자바 애플릿을 이용한 디지털 조합회로의 간략화 과정 구현)

  • Moon, Hun-Joo;Kim, Dong-Sik;Moon, Il-Hyun;Choi, Kwan-Sun;Lee, Sun-Heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.17-25
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    • 2007
  • In this paper, the simplification procedure of Karnaugh Map, which is essential to design digital logic circuits, was implemented as a web-based educational tool by Java applet. The learners can make virtual experiments on the simplification of the digital logic circuit by clicking on some buttons or filling out some text fields. The proposed simplification procedure was implemented as a Java applet which is based on the Modified Quine-McCluskey algorithm. Thus, the implemented Java applet will enable the learners to enhance the learning efficiency as a auxiliary educational tool.

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The User Interface of Button Type for Stereo Video-See-Through (Stereo Video-See-Through를 위한 버튼형 인터페이스)

  • Choi, Young-Ju;Seo, Young-Duek
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.47-54
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    • 2007
  • This paper proposes a user interface based on video see-through environment which shows the images via stereo-cameras so that the user can control the computer systems or other various processes easily. We include an AR technology to synthesize virtual buttons; the graphic images are overlaid on the captured frames taken by the camera real-time. We search for the hand position in the frames to judge whether or not the user selects the button. The result of judgment is visualized through changing of the button color. The user can easily interact with the system by selecting the virtual button in the screen with watching the screen and moving her fingers at the air.

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Cognitive-oriented Design of Automotive Instrument Panel (인지측면을 고려한 자동차 IP 설계)

  • Kang, Sun-Mo;Baek, Seung-Ryul;Park, Beom
    • Proceedings of the ESK Conference
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    • 1987.04a
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    • pp.143-148
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    • 1987
  • The Design of automotive IP must be designed for improving safety, and for satisfying the consumer's preference and for enlarging the usability of various gauges and information displaydevices. Also, these objects become more important by regarded and will be treated very sensitively for the next-generation vehicle concepts. Therefore, Automotive IP must be designed to adjust these trends, besides accord with car-inner lifestyle. One of these concept's designs is to apply Human Sensibility Ergonomics. This study suggestes the driver-centered design of the IP components that focused on the audio unit and HVAC(Heat and Ventilation Air Conditioner) through cognitive experiment. Primarily, analyzed components of IP in use, then, combined these components (especially, the number and arry of buttons, the position of LCD panel, etc.) nd designed some sample images(prototypes) the same as real size. After the subjects looked at the sam ples at the interval of 0.2/0.4/0.6 seconds, subjects should fill out the given forms from their memory. Then, the optimal prototype of IP was designed in respect to the correctness of cognition. The results will show the basic guideline of optimal design of IP that in the case of aaudio unit, the position of LCD, the array and the number of channel, in the case of HVAC, the position of LCD, TEMP button type and other button types.

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