• Title/Summary/Keyword: Business model

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A Comparative Study on Analytical Tools of Business Model (비즈니스 모델 분석도구에 관한 비교연구)

  • Ryou, Hyo-Sang;Lee, Dong-Hyun
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.137-147
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    • 2016
  • The purpose of this paper is to highlight the importance of the use of two analytical tools to the business and the academic world. The 'business model canvas' originally developed by Osterwalder and Pigneur(2010) consists of 9 building blocks, and provides an overview of the business model in a single page. The '10 types of innovation model' presented in Keeley et al.(2013), shows the framework and cases for innovating business model. Two tools contain the whole components of business model from value proposition, value creation, value delivery to value capture. Two tools, however can not provide much new idea for managers to improve the existing business model. Developing various business model cases and innovative business model archetypes are needed.

Designing Processes for Ubiquitous-based Sport Business Model (유비쿼터스 기반 스포츠비즈니스모델 설계과정)

  • In, Sang-Woo
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.47-65
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    • 2011
  • Business organizations are asked to create new business models utilizing current technological innovations such as ubiquitous computing technology for developing new domains of business to obtain a competitive advantage and achieve a sustainable development. This study was focused on the processes for developing new and practical business models. The purpose of this study was to propose ubiquitous sport business modeling processes from the modeling framework. In particular, this study focused on developing new, pragmatic, and effective sport business models, and this new type of business is defined as 'u-sport.' For design the business model, extensive literature reviews and case studies were conducted for benchmarking the cases and expert group review was conducted for developing u-sport business model framework. The suggested business modeling processes in this study were consisted of four phases; 1) organization strategy level setting phase, 2) business strategy level setting phase, 3) business structure level setting phase, and 4) service level setting phase. The modeling processes were verified to adapt ubiquitous sport business. This designing and modeling process is expected to play a significant role on enhancing the technology-based business environments as the process mainly focuses on the service and consumer oriented approach rather than technology and suppliers oriented approach. In conclusion, establishing sport business models by adapting the service modeling process will deliver an exponential growth and development of future ubiquitous based industry.

An Analysis on the Classification and the Real Status of e-Business Model in Korea (국내의 e-Business 모델 분류 및 실태 분석)

  • 허영호;주희엽;권혁인
    • Journal of Information Technology Applications and Management
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    • v.10 no.1
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    • pp.1-17
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    • 2003
  • As the increase of internal users, there are many enterprises and organizations that regard the internal as the great ■marketing superhighway■. But the entrance of too many e-Business enterprises and shopping sites makes them to compete each other Consequently many sites are created and disappeared in the cyberspace. Although fascination and speculation surrounds the impact of the e-Business on business models via benefit-based concept, there is little evidence underlying all this speculation. This article provides on such data set. It reports on critical Issues that e-Business enterprises found salient as they browsed through e-Business model infrastructure on the world wide web, internet-based. We gathered domestic e-Business enterprise's kinds of business model during 2000∼2002 via KMAC's (Korea Management Association Consultants) K-WPI and K-WPC. We classified e-Business models as shopping mall, auction, community. value-chain, collaboration, information brokerage, advertising, Internet service, marketing that we had identified from the existing literature on business models. This study translated these models to the e-Business model context and explored their relative salience. The results suggest that e-Business manager need to think more about how they perform on the issues known to affect decision making for designing e-Business models. We offer advice for enhancing the effectiveness of business models.

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Reinterpretation of Business Models: Network Subscriber Perspective (네트워크 관점에서의 비즈니스 모델 재해석: 가입자 개념을 중심으로)

  • Kim, Jaeyoung;Han, Jaemin;Kim, YooJung
    • Information Systems Review
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    • v.14 no.2
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    • pp.93-102
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    • 2012
  • Network brings new values to the business in rapid changes of business paradigm. While business reveals new business model, the business has kept making efforts to replace traditional business model to network environment in order to solve the problems of spaces and times. In this research, we emphasize necessity through case study that the traditional concept of customer should be related with the concept of business network. The finding of this research mainly focused on business, tries to use traits of network without changes of business model, is easy to trap in structural inertia. However, the targeted companies in the case study preferentially considered customer as subscriber. Consequently, they successfully changed their existing business model as well as their business relationships with other companies. Based on methods of "Value Curve" and "Customer Experience Cycle," we analyzed the changed business model and proposed a conceptual idea regarding concept shifting from traditional customer to network subscriber. We hope that the research implicates to propose a new method for business model to develop more advanced business opportunities through using the concept of network subscriber.

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Development of an Evaluation Model for R & D Technology Portfolio Based on Business Model Components (비즈니스 구성요소 분석을 통한 기업의 R&D 기술포트폴리오 가치평가모델)

  • Kim, Young-Tae;Im, Kwang-Hyuk;Lee, Sang-Chul;Park, Sang-Chan
    • Journal of Korean Society for Quality Management
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    • v.40 no.3
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    • pp.372-380
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    • 2012
  • Purpose: The purpose of this research is to develop the methods for evaluating the business value of a company's technical portfolios. In this study, technical portfolios of 10 major manufacturers and e-Biz industries are examined first from a business model perspective. Subsequently, we suggest future direction of R&D for the pharmaceutical industry by deducing the leading industries sharing similar traits with the pharmaceutical industry. Methods: In order to evaluate and analyze the patents of the major leading industries based on the constituents of a business model, the target patents were selected through the following procedure. Results: First, In this study, using the data obtained from the patent analysis, the differences in the technology portfolios of specific business entities based on the constituents of their business models. Second, deduced business rules of particular business entities through classification analysis and role-model of pharmaceutical industry Conclusion: If enterprise discovers technological change and characters of other enterprise or technology, enterprise could judge a direction of technology which will be developed in the near term and a plan which utilized existing technology to increase enterprise's profits.

Business Model of U-Intelligent Traffic Information and Control Services in U-City Environment (U-시티환경에서 U-교통정보제어서비스를 위한 비즈니스모델)

  • Choi, Hun;Yu, Sung-Yeol;Heo, Kap-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.351-359
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    • 2010
  • Recently, interesting of U-city with ubiquitous computing technologies has increased and u-city services can improve people's quality of life. Among the u-city services, traffice service is actively developed in our lives. In this paper, we propose the business model and business model process in u-intelligence traffic service. To propose the research purpose, we examined the prior business model and investigated u-intelligence traffic information and control services. And also, we draw scenario and used it to identify business model. To efficiently understand proposed business model, we built business model process of u-intelligence traffic information and control services. The results of study, we draw 4 representative U-intelligence traffic information and control service. Based on representative services, we proposed business model and business model process with stakeholder, benefiter and value model. This study concludes with implications of the study results as well as limitations and future research directions.

Business Model Components and Challenges in Korean IT Companies: A Comparative Case Study (비즈니스 모델 구성 요소로 본 국내 IT 기업의 특징과 과제: 국내 및 해외 IT 기업 사례 간의 비교 분석 연구)

  • Hahm, Yukun;Lee, Seogjun;Kang, Hansoo;Kim, Jinsung
    • Journal of Information Technology and Architecture
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    • v.9 no.1
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    • pp.95-110
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    • 2012
  • IT industry is moving into the age of business model. Recently, global companies with innovative business models such as Apple, Facebook prevail. These companies sustain the competitiveness through changing the components of their business model. To study the way of keeping Korean IT companies' edges sharp, it is required to examine the components that bring innovations to their current business model. This study identifies the critical components of business model and provides an analytical business model framework. A comparative case study was employed to examine the characteristics of Korean IT companies' business model through the proposed framework. The result of this study can contribute to increase understanding of the business model of Korean IT companies and to suggest challenges in business model they face.

Research on Evolution direction of Platform based business model (플랫폼 기반 비즈니스 모델의 진화방향에 관한 연구)

  • Jin, Dong-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.533-535
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    • 2012
  • This research conduct exploratory case research to suggest evolution direction of platform based business model. To do this, we define platform business and business model based on prior literature respectively, select representative platform based business model, and suggest evolution factors of platform-based business model interaction with business model and emerging technologies.

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A New Conceptual Framework for Designing Ubiquitous Business Model (유비쿼터스 비즈니스 모델 설계를 위한 개념적 프레임워크 개발)

  • Lee, Young-Ho;Kim, Hye-Won;Kim, Young-Jin;Sohn, Hawk
    • IE interfaces
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    • v.19 no.1
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    • pp.9-18
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    • 2006
  • In this paper, we explore the ubiquitous system that provides new business opportunities in the context of digital convergence. Exploiting the value network of the proposed ubiquitous system, we analyze strategic market drivers that define the speed and direction of the evolution path for ubiquitous industries. Motivated by the dynamic growth of ubiquitous industry, we design a set of ubiquitous business models that pave the way for firms to identify profitable business cases. In addition, we analyze the evolution path of the proposed business model such that the model can be implemented in the life-cycle of ubiquitous industry. Futhermore, we develop a modeling framework for selecting a suitable business model and for evaluating the performance of the selected business model.

U-Commerce in Service Space : Business Model Analysis and Case Study (서비스 공간에서의 유비쿼터스 상거래 비즈니스 모델 분석 및 사례연구)

  • Lee, Hyun-Seok;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.14 no.2
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    • pp.45-61
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    • 2008
  • Previous U-Commerce researches have dealt with the business support systems for traditional commerce space such as real world shopping malls. This paper investigates U-Commerce business models in service space. The McDonald's Touch-Order case is analyzed from business model perspective and the Media-Embedded Place business model is introduced as a U-Commerce business model for value creation in service space. The media-embedded place business model attaches auto-identification tags to tables or billboards, triggers commercial transaction through the tags, and shares the revenues and the incentives among the place owners and commerce/content providers. This paper analyzes its scenario and applications and illustrates the profitability analysis using so-called 'tag evaluation model'.

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