• Title/Summary/Keyword: Boundary tracking

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Simulation of Mixing Behavior for Dredging Plume using Puff Model (퍼프모형을 이용한 준설플륨의 혼합거동 모의)

  • Kim, Young-Do;Park, Jae-Hyeon;Lee, Man-Soo
    • Journal of Korea Water Resources Association
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    • v.42 no.10
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    • pp.891-896
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    • 2009
  • The puff models have been developed to simulate the advection-diffusion processes of dredging suspended solids, either alone or in combination with Eulerian models. Computational efficiency and accuracy are of prime importance in designing these hybrid approaches to simulate a pollutant discharge, and we characterize two relatively simple Lagrangian techniques in this regard: forward Gaussian puff tracking (FGPT), and backward Gaussian puff tracking (BGPT). FGPT and BGPT offer dramatic savings in computational expense, but their applicability is limited by accuracy concerns in the presence of spatially variable flow or diffusivity fields or complex no-flux or open boundary conditions. For long simulations, particle and/or puff methods can transition to an Eulerian model if appropriate, since the relative computational expense of Lagrangian methods increases with time for continuous sources. Although we focus on simple Lagrangian models that are not suitable to all environmental applications, many of the implementation and computational efficiency concerns outlined herein would also be relevant to using higher order particle and puff methods to extend the near field.

The Lines Extraction and Analysis of The Palm using Morphological Information of The Hand and Contour Tracking Method (손의 형태학적 정보와 윤곽선 추적 기법을 이용한 손금 추출 및 분석)

  • Kim, Kwang-Baek
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.2
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    • pp.243-248
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    • 2011
  • In this paper, we propose a new method to extract palm lines and read it with simple techniques from one photo. We use morphological information and 8-directional contour tracking algorithm. From the digitalized image, we transform original RGB information to YCbCr color model which is less sensitive to the brightness information. The palm region is extracted by simple threshold as Y:65~255, Cb:25~255, Cr:130~255 of skin color. Noise removal process is then followed with morphological information of the palm such that the palm area has more than quarter of the pixels and the rate of width vs height is more than 2:1 and 8-directional contour tracking algorithm. Then, the stretching algorithm and Sobel mask are applied to extract edges. Another morphological information that the meaningful edges(palm lines) have between 10 and 20 pixels is used to exclude noise edges and boundary lines of the hand from block binarized image. Main palm lines are extracted then by labeling method. This algorithm is quite effective even reading the palm from a photographed by a mobile phone, which suggests that this method could be used in various applications.

Hand Gesture Recognition Algorithm Robust to Complex Image (복잡한 영상에 강인한 손동작 인식 방법)

  • Park, Sang-Yun;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.1000-1015
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    • 2010
  • In this paper, we propose a novel algorithm for hand gesture recognition. The hand detection method is based on human skin color, and we use the boundary energy information to locate the hand region accurately, then the moment method will be employed to locate the hand palm center. Hand gesture recognition can be separated into 2 step: firstly, the hand posture recognition: we employ the parallel NNs to deal with problem of hand posture recognition, pattern of a hand posture can be extracted by utilize the fitting ellipses method, which separates the detected hand region by 12 ellipses and calculates the white pixels rate in ellipse line. the pattern will be input to the NNs with 12 input nodes, the NNs contains 4 output nodes, each output node out a value within 0~1, the posture is then represented by composed of the 4 output codes. Secondly, the hand gesture tracking and recognition: we employed the Kalman filter to predict the position information of gesture to create the position sequence, distance relationship between positions will be used to confirm the gesture. The simulation have been performed on Windows XP to evaluate the efficiency of the algorithm, for recognizing the hand posture, we used 300 training images to train the recognizing machine and used 200 images to test the machine, the correct number is up to 194. And for testing the hand tracking recognition part, we make 1200 times gesture (each gesture 400 times), the total correct number is 1002 times. These results shows that the proposed gesture recognition algorithm can achieve an endurable job for detecting the hand and its' gesture.

Fluctuation in Plasma Nanofabrication

  • Shiratani, Masaharu
    • Proceedings of the Korean Vacuum Society Conference
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    • 2016.02a
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    • pp.96-96
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    • 2016
  • Nanotechnology mostly employs nano-materials and nano-structures with distinctive properties based on their size, structure, and composition. It is quite difficult to produce nano-materials and nano-structures with identical sizes, structures, and compositions in large quantities, because of spatiotemporal fluctuation of production processes. In other words, fluctuation is the bottleneck in nanotechnology. We propose three strategies to suppress such fluctuations: employing 1) difference between linear and nonlinear phenomena, 2) difference in time constants, and 3) nucleation as a bottleneck phenomenon. We are also developing nano- and micro-scale guided assembly using plasmas as a plasma nanofabrication.1-5) We manipulate nano- and micro-objects using electrostatic, electromagnetic, ion drag, neutral drag, and optical forces. The accuracy of positioning the objects depends on fluctuation of position and energy of an object in plasmas. Here we evaluate such fluctuations and discuss the mechanism behind them. We conducted in-situ evaluation of local plasma potential fluctuation using tracking analysis of fine particles (=objects) in plasmas. Experiments were carried out with a radio frequency low-pressure plasma reactor, where we set two quartz windows at the top and bottom of the reactor. Ar plasmas were generated at 200 Pa by applying 13.56MHz, 450V peak-to-peak voltage. The injected fine particles were monodisperse methyl methacrylate-polymer spheres of $10{\mu}m$ in diameter. Fine particles were injected into the reactor and were suspended around the plasma/sheath boundary near the powered electrode. We observed binary collision of fine particles with a high-speed camera. The frame rate was 1000-10000 fps. Time evolution of their distance from the center of mass was measured by tracking analysis of the two particles. Kinetic energy during the collision was obtained from the result. Potential energy formed between the two particles was deduced by assuming the potential energy plus the kinetic energy is constant. The interaction potential is fluctuated during the collision. Maximum amplitude of the fluctuation is 25eV, and the average is 8eV. The fluctuation can be caused by neutral molecule collisions, ion collisions, and fluctuation of electrostatic force. Among theses possible causes, fluctuation of electrostatic force may be main one, because the fine particle has a large negative charge of -17000e and the corresponding electrostatic force is large compared to other forces.

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The Palm Line Extraction and Analysis using Fuzzy Method (퍼지 기법을 이용한 손금 추출 및 분석)

  • Kim, Kwang-Baek;Song, Doo-Heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.11
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    • pp.2429-2434
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    • 2010
  • In this paper, we propose a method to extract and analyze palm line with fuzzy method. In order to extract the palm part, we transform the original RGB color space to YCbCr color space and extract sin colors ranging Y:65-255, Cb:25-255, Cr:130-255 and use it as a threshold. Possible noise is removed by 8-directional contour tracking algorithm and morphological characteristic of the palm. Then the edge is extracted from that noise-free image by stretching method and sobel mask Then the fuzzy binarization algorithm is applied to remove any minute noise so that we have only the palm lines and the boundary of the hand. Since the palm line reading is done with major lines, we use the morphological characteristics of the analyzable palm lines and fuzzy inference rules. Experiment verifies that the proposed method is better in visibility and thus more analyzable in palm reading than the old method.

Flame Detection Using Haar Wavelet and Moving Average in Infrared Video (적외선 비디오에서 Haar 웨이블릿과 이동평균을 이용한 화염검출)

  • Kim, Dong-Keun
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.367-376
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    • 2009
  • In this paper, we propose a flame detection method using Haar wavelet and moving averages in outdoor infrared video sequences. Our proposed method is composed of three steps which are Haar wavelet decomposition, flame candidates detection, and their tracking and flame classification. In Haar wavelet decomposition, each frame is decomposed into 4 sub- images(LL, LH, HL, HH), and also computed high frequency energy components using LH, HL, and HH. In flame candidates detection, we compute a binary image by thresholding in LL sub-image and apply morphology operations to the binary image to remove noises. After finding initial boundaries, final candidate regions are extracted using expanding initial boundary regions to their neighborhoods. In tracking and flame classification, features of region size and high frequency energy are calculated from candidate regions and tracked using queues, and we classify whether the tracked regions are flames by temporal changes of moving averages.

Webcam-Based 2D Eye Gaze Estimation System By Means of Binary Deformable Eyeball Templates

  • Kim, Jin-Woo
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.575-580
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    • 2010
  • Eye gaze as a form of input was primarily developed for users who are unable to use usual interaction devices such as keyboard and the mouse; however, with the increasing accuracy in eye gaze detection with decreasing cost of development, it tends to be a practical interaction method for able-bodied users in soon future as well. This paper explores a low-cost, robust, rotation and illumination independent eye gaze system for gaze enhanced user interfaces. We introduce two brand-new algorithms for fast and sub-pixel precise pupil center detection and 2D Eye Gaze estimation by means of deformable template matching methodology. In this paper, we propose a new algorithm based on the deformable angular integral search algorithm based on minimum intensity value to localize eyeball (iris outer boundary) in gray scale eye region images. Basically, it finds the center of the pupil in order to use it in our second proposed algorithm which is about 2D eye gaze tracking. First, we detect the eye regions by means of Intel OpenCV AdaBoost Haar cascade classifiers and assign the approximate size of eyeball depending on the eye region size. Secondly, using DAISMI (Deformable Angular Integral Search by Minimum Intensity) algorithm, pupil center is detected. Then, by using the percentage of black pixels over eyeball circle area, we convert the image into binary (Black and white color) for being used in the next part: DTBGE (Deformable Template based 2D Gaze Estimation) algorithm. Finally, using DTBGE algorithm, initial pupil center coordinates are assigned and DTBGE creates new pupil center coordinates and estimates the final gaze directions and eyeball size. We have performed extensive experiments and achieved very encouraging results. Finally, we discuss the effectiveness of the proposed method through several experimental results.

A Dynamic Hand Gesture Recognition System Incorporating Orientation-based Linear Extrapolation Predictor and Velocity-assisted Longest Common Subsequence Algorithm

  • Yuan, Min;Yao, Heng;Qin, Chuan;Tian, Ying
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4491-4509
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    • 2017
  • The present paper proposes a novel dynamic system for hand gesture recognition. The approach involved is comprised of three main steps: detection, tracking and recognition. First, the gesture contour captured by a 2D-camera is detected by combining the three-frame difference method and skin-color elliptic boundary model. Then, the trajectory of the hand gesture is extracted via a gesture-tracking algorithm based on an occlusion-direction oriented linear extrapolation predictor, where the gesture coordinate in next frame is predicted by the judgment of current occlusion direction. Finally, to overcome the interference of insignificant trajectory segments, the longest common subsequence (LCS) is employed with the aid of velocity information. Besides, to tackle the subgesture problem, i.e., some gestures may also be a part of others, the most probable gesture category is identified through comparison of the relative LCS length of each gesture, i.e., the proportion between the LCS length and the total length of each template, rather than the length of LCS for each gesture. The gesture dataset for system performance test contains digits ranged from 0 to 9, and experimental results demonstrate the robustness and effectiveness of the proposed approach.

Detection Accuracy Improvement of Hang Region using Kinect (키넥트를 이용한 손 영역 검출의 정확도 개선)

  • Kim, Heeae;Lee, Chang Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.11
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    • pp.2727-2732
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    • 2014
  • Recently, the researches of object tracking and recognition using Microsoft's Kinect are being actively studied. In this environment human hand detection and tracking is the most basic technique for human computer interaction. This paper proposes a method of improving the accuracy of the detected hand region's boundary in the cluttered background. To do this, we combine the hand detection results using the skin color with the extracted depth image from Kinect. From the experimental results, we show that the proposed method increase the accuracy of the hand region detection than the method of detecting a hand region with a depth image only. If the proposed method is applied to the sign language or gesture recognition system it is expected to contribute much to accuracy improvement.

Backward Moving Shockwave Speed Measurement in Traffic Images (교통 영상에서의 Backward Moving 충격파 속도 측정)

  • 권영탁;소영성
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.3
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    • pp.6-13
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    • 2002
  • In this paper, we propose an image processing based method to measure red-time and green-time backward moving shockwave speed automatically at signalized intersections. Shockwave means the discontinuous boundary line between different vehicle traffic flows, and its moving speed is called shockwave speed which is obtain from the slope of boundary line. In this paper, we compose distance-time diagram for measuring shockwave speed automatically. By global vehicle tracking, we draw all of the vehicle moving path on distance-time diagram. We analyze the slope change pattern of curved moving path line, and compute red-time and green-time backward moving shockwave speed. We obtain the measurement result of shockwave speed, when applying above mentioned proposed method to experiment at signalized intersections, Once we can measure the shockwave speed, we could apply the result to highway ramp metering and automatic signal control at intersections effectively since we know the situation of frontal congestion easily.

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