• Title/Summary/Keyword: Block Movement

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A Study on Discrete Event Simulation of Shipyard Outdoor Block Movement (조선소 옥외 물류의 이산 사건 시뮬레이션에 관한 연구)

  • Lee, Choon-Jae;Lee, Jang-Hyun;Woo, Jong-Hun;Shin, Jong-Gye;Ryu, Cheol-Ho
    • Journal of the Society of Naval Architects of Korea
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    • v.44 no.6
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    • pp.647-656
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    • 2007
  • Simulation model of outdoor block movement of shipyard is implemented in this paper. The load of the outdoor workshops in a shipyard influences a mid-term planning and scheduling of the shipyard. Since the load analysis is expected in advance before confirming the planning and scheduling, a discrete event simulation (DES) may be a good solution. The accuracy of DES is up to the accurate modeling of Products, Processes, and Resources (PPR) included in a system. PPR in the outdoor system are clearly defined and the simulation model for the outdoor logistics is implemented by modeling the selective PPR with the help of a DES tool which is programmable by users. The simulation model is verified by comparing the results with the real shipyard data. The outputs through the simulation are discussed.

A Study on the Mixed Usage of Logical Block and Moving Block in CBTC System (CBTC 시스템에서 논리 폐색과 이동 폐색의 혼용에 관한 연구)

  • Kim, Hyung-Hoon;Yang, Chan-Seok;Cho, Yong-Gee
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.2726-2730
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    • 2011
  • This paper proposes a CBTC wayside signaling system, which redeems existing track-circuit-based ones by using movement authorities mixed with logical block and moving block. Only one train can be entered into the logical block or the route for existing wayside signaling system. Applying moving block for CBTC system enables the train to get nearer to the preceding one, because its protection mechanism uses train's safe boundary, not fixed block unit. By narrowing the existing route set to switch machine and applying the moving block beyond that area, more than one train can enter into one route area. This paper shows that the efficient train control, i.e. shortening the headway, is possible using the moving block mixed with logical block in wayside signaling system.

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Smoke Detection Method of Color Image Using Object Block Ternary Pattern (물체 블록의 삼진 패턴을 이용한 컬러 영상의 연기 검출 방법)

  • Lee, Yong-Hun;Kim, Won-Ho
    • Journal of Satellite, Information and Communications
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    • v.9 no.4
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    • pp.1-6
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    • 2014
  • Color image processing based on smoke detection is suitable detecting target to early detection of fire smoke. A method for detecting the smoke is processed in the pre-processing movement and color. And Next, characteristics of smoke such as diffusion, texture, shape, and directionality are used to post-processing. In this paper, propose the detection method of density distribution characteristic in characteristics of smoke. the generate a candidate regions by color thresholding image in Detecting the movement of smoke to the 10Frame interval and accumulated while 1second image. then check whether the pattern of the smoke by candidate regions to applying OBTP(Object Block Ternary Pattern). every processing is Block-based processing, moving detection is decided the candidate regions of the moving object by applying an adaptive threshold to frame difference image. The decided candidate region accumulates one second and apply the threshold condition of the smoke color. make the ternary pattern compare the center block value with block value of 16 position in each candidate region of the smoke, and determine the smoke by compare the candidate ternary pattern and smoke ternary pattern.

DEVELOPMENT OF NANO-FLUID MOVEMENT MEASURING DEVICE AND ITS APPLICATION TO HYDRODYNAMIC ANALYSIS OF DENTINAL FLUID (미세 물 흐름 측정장치의 개발과 상아세관액의 수력학에의 응용)

  • Lee, In-Bog;Kim, Min-Ho;Kim, Sun-Young;Chang, Ju-Hea;Cho, Byung-Hoon;Son, Ho-Hyun;Back, Seung-Ho
    • Restorative Dentistry and Endodontics
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    • v.33 no.2
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    • pp.141-147
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    • 2008
  • This study was aimed to develop an instrument for real-time measurement of fluid conductance and to investigate the hydrodynamics of dentinal fluid. The instrument consisted of three parts; (1) a glass capillary and a photo sensor for detection of fluid movement, (2) a servo-motor, a lead screw and a ball nut for tracking of fluid movement, (3) a rotary encoder and software for data processing. To observe the blocking effect of dentinal fluid movement, oxalate gel and self-etch adhesive agent were used. BisBlock (Bisco) and Clearfil SE Bond (Kuraray) were applied to the occlusal dentin surface of extracted human teeth. Using this new device, the fluid movement was measured and compared between before and after each agent was applied. The instrument was able to measure dentinal fluid movement with a high resolution (0.196 nL) and the flow occurred with a rate of 0.84 to 15.2 nL/s before treatment. After BisBlock or Clearfil SE Bond was used, the fluid movement was decreased by 39.8 to 89.6%.

A Study on Efficient FPS Game Operation Using Attention NPC Extraction (관심 NPC 추출을 이용한 효율적인 FPS 게임 운영에 관한 연구)

  • Park, Changmin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.63-69
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    • 2017
  • The extraction of attention NPC in a FPS game has emerged as a very significant issue. We propose an efficient FPS game operation method, using the attention NPC extraction with a simple arithmetic. First, we define the NPC, using the color histogram interaction and texture similarity in the block to determine the attention NPC. Next, we use the histogram of movement distribution and frequency of movement of the NPC. Becasue, except for the block boundary according to the texture and to extract only the boundaries of the object block. The edge strength is defined to have high values at the NPC object boundaries, while it is designed to have relatively low values at the NPC texture boundaries or in interior of a region. The region merging method also adopts the color histogram intersection technique in order to use color distribution in each region. Through the experiment, we confirmed that NPC has played a crucial role in the FPS game and as a result it draws more speed and strategic actions in the game.

Effects of Visual Information on Joint Angular Velocity of Trunk and Lower Extremities in Sitting and Squat Motion

  • Bu, Kyoung hee;Oh, Tae young
    • The Journal of Korean Physical Therapy
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    • v.27 no.2
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    • pp.89-95
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    • 2015
  • Purpose: The purpose of this study is to determine the effects of visual information on movement time and each angular velocity of trunk and lower extremity joints while healthy adults are in sitting and squat motion. Methods: Participants consisted of 20 healthy male and female adults; movement time and each angular velocity of trunk, pelvis, hip, knee and ankle of sitting and squat motion according to common vision, visual task and visual block were analyzed using a three dimensional motion analysis system. Results: Each angular velocity of the trunk, pelvis, hip, knee and ankle in phase 2 of the sitting showed significant difference according to the types of visual information (p<0.05). Movement time and each angular velocity of pelvis and hip in phase 2 of squat motion showed significant difference according to the types of visual information (p<0.05). According to the common vision, each angular velocity of knee and ankle in phase 1 was significantly fast in sitting (p<0.05). According to the common vision, each angular velocity of trunk, pelvis, hip, knee, and ankle in phase 2 was significantly fast in sitting (p<0.05). Conclusion: Visual information affects the angular velocity of the motion in a simple action such as sitting, and that in more complicated squat motion affects both the angular velocity and the movement time. In addition, according to the common vision, visual task and visual block, as angular velocities of all joints were faster in sitting than squat motion.

A Study on the Movement-Fitness according to the Surface changing of Lower-Limb -On the Movements and Shapes of Lower-limb- (하복의 체표변화에 따른 동작적합성에 관한 연구 -하복동작 및 체형을 중심으로-)

  • 박영득;서영숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.20 no.2
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    • pp.257-269
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    • 1996
  • The puropose of this study was to investigate the movement-fitness according to the surface changing of lower limb The experimental items were divided into the lower limb movements (5) and body-shapes (7). This study was done by the expansion and contraction rate consideration of length, girth Also, the lower half of body shape-change on the movements and body-shapes by flat shell was done simultaneously. The summarized findings resulted from experiments and investigation are suggested as follows; First, when commpared the expansion and contraction rate of the length and girth items, the expansion rate of the back crotch length (14~20%), hip girth (10~ 21%) and knee girth (6.2~18.5%) in rabbit leap movement was the most notable among all variables considered in this experimentation. On the others hand, the front croth length (-22~-52%) contracted remarkably. And big-thigh type was the most notable on the body-shape comparision. Second, in comparision of the expansion and contraction rate of the area on the blocks, the expansion of the hip (50~200%) and knee (51~74%) block was the most remarkable. Especially, in the sit on knees movement of the hip-down type expanded 209.4%. Third, in comparision of the lower half of body shape-change, on the movements and body- shapes by the flat shell, under the influence of knee-joint and hip-joint the shape-changs of the hip and knee block was the most notable. But the shape-change of the waist, abdomen, calf, and ankle was feeble.

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The effect of prone pelvic blocking on hamstring muscle relaxation and sacral movement (엎드린 자세에서의 다리이음뼈 블록중재가 넙다리뒤근육 이완과 호흡시 엉치뼈 움직임에 미치는 영향)

  • Cha, Kyung-Su;Kim, Ka-Eun;Jung, Ki-Hun;Jung, Seung-Eun;Park, Soon-Kwon;Cho, Il-Young
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.397-404
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    • 2012
  • The purpose of this study is to investigate the change of hamstring muscle relaxation and craniosacral reciprocal movement by using S. O. T. (sacrooccipital technique) categoryⅠ block-intervention process. 26 subjects with heel tension were randomly divided into two groups (EXP=13 and CON=13). This study carried out the category I block-intervention process on the experimental group and the false block-intervention process on the control group. Then, this study measured the sit-and-reach and sacral reciprocal movement of subjects before and after the intervention. The result values before and after the intervention were analyzed through ANCOVA by using SPSS PC Program (Ver. 20.0). In both investigations, the degree of hamstring muscle relaxation and the change of sacral reciprocal movement, there were statistically significant differences between the experimental group and the control group as [F(1, 23)=7.73, p<0.5] and [F(1, 23)=7.07, p<.05] respectively. According to the results of this study, it is expected that S. O. T category I bllock-intervention technique will have positive effect on both hamstring muscle relaxation and craniosacral reciprocal movement.

Block Matching Algorithm Using an Adaptive Matching Block for Object Tracking (객체추적을 위한 적응적 정합 블록을 이용한 블록정합 알고리즘)

  • Kim, Jin-Tea;Ahn, Soo-Hong;Oh, Jeong-Su
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.455-461
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    • 2011
  • In object tracking using the block mating algorithm, it is not proper to use a fixed matching block to track an object of which size may be various and can be changed at any time. This paper defines an adaptive matching block for the dynamic environment and proposes a block matching algorithm for it. The matching block is composed of a main-block of $10{\times}10$ pixels and 8 sub-blocks of $6{\times}6$ pixels in a wide area of $42{\times}42$ pixels, the main-block located its center is used as an object block, and the sub-blocks located its boundary are used as candidates for the object block. The proposed algorithm extracts the object blocks from the sub-blocks by using their motion vectors for 10 previous frames and performs the block matching with the main block and them. The experiments for perform estimation show that the proposed algorithm extracts just valid object blocks from the matching block and keeps an object having free movement in image center area.

A Study on Object Tracking using Variable Search Block Algorithm (가변 탐색블록을 이용한 객체 추적에 관한 연구)

  • Min Byoung-Muk;Oh Hae-Seok
    • The KIPS Transactions:PartB
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    • v.13B no.4 s.107
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    • pp.463-470
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    • 2006
  • It is difficult to track and extract the movement of an object through a camera exactly because of noises and changes of the light. The fast searching algorithm is necessary to extract the object and to track the movement for realtime image. In this paper, we propose the correct and fast algorithm using the variable searching area and the background image change method to robustic for the change of background image. In case the threshold value is smaller than reference value on an experimental basis, change the background image. When it is bigger, we decide it is the point of the time of the object input and then extract boundary point of it through the pixel check. The extracted boundary points detect precise movement of the object by creating area block of it and searching block that maintaining distance. The designed and embodied system shows more than 95% accuracy in the experimental results.