• Title/Summary/Keyword: Block Coding

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Cloning and Characterization of Dihydroflavonol 4-reductase (DFR) from Matthiola incana R. Br. (Stock(Matthiola incana R. Br.)으로부터 색소유전자의 분리 및 분석)

  • 민병환;김석원;오승철;유장렬
    • Korean Journal of Plant Tissue Culture
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    • v.25 no.5
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    • pp.341-346
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    • 1998
  • In this paper we describe the cloning and expression of the genes encoding the flavonoid-biosynthetic enzyme dihydroflavonol 4-reductase (DFR) in Matthiola incana R. Br. A heterologous cDNA probe from Zea mays was used to isolate full-size DFR cDNA clone from a corolla-specific cDNA library. Comparison of the coding region of this DFR cDNA sequence including the sequences of Zea mays, Anthirrinum majus, Petunia hybrida, Callistephus chinensis, Dianthus caryophyllus and Rosa hybrida reveals a identity higher than 61% at the nucleotide level. The DFR transcript is G/C rich in monocotyledonous plants show a strong codon bias preferring codons with a G or C in the third position. The function of this nucleotide sequences were verified by comparison with amino acid sequences of the amino-terminus and tryptic peptides from purified plant enzyme, by northern blotting with mRNA from wild type and mutant plants and by in vitro expression yielding an enzymatically active reductase. Genomic southern blot analysis showed the presence of one gene for DFR in Matthiola incana. Northern blot analysis of the DFR wild type and mutant lines showed that the lack of DFR activity in the stable acyanic mutant k17b is clearly by a transcriptional block of the DFR gene.

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A Study on the development of elementary school SW·AI educational contents linked to the curriculum(camp type) (교육과정과 연계된 초등학교 캠프형 SW·AI교육 콘텐츠 개발에 관한 연구)

  • Pyun, YoungShin;Han, JungSoo
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.49-54
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    • 2022
  • Rapid changes in modern society after the COVID-19 have highlighted artificial intelligence talent as a major influencing factor in determining national competitiveness. Accordingly, the Ministry of Education planned a large-scale SW·AI camp education project to develop the digital capabilities of 4th to 6th grade elementary school students and middle and high school students who are in a vacuum in artificial intelligence education. Therefore, this study aims to develop a camp-type SW·AI education program for students in grades 4-6 of elementary school so that students in grades 4-6 of elementary school can acquire basic knowledge in artificial intelligence. For this, the meaning of SW·AI education in elementary school is defined and SW·AI contents to be dealt with in elementary school are: understanding of SW AI, 'principle and application of SW AI', and 'social impact of SW AI' was set. In addition, an attempt was made to link the set elements of elementary school SW AI education and learning with related subjects and units of textbooks currently used in elementary schools. As for the program used for education, entry, a software coding learning tool based on block coding, is designed to strengthen software programming basic competency, and all programs are designed to be operated centered on experience and experience-oriented participants in consideration of the developmental characteristics of elementary school students. In order for SW·AI education to be organized and operated as a member of the regular curriculum, it is suggested that research based on the analysis of regular curriculum contents and in-depth analysis of SW·AI education contents is necessary.

A Study on the Development of Mathematical-Informatics Linkage·Convergence Class Materials according to the Theme-Based Design Model (주제기반 설계 모형에 따른 수학-정보 연계·융합 수업 자료 개발 연구)

  • Lee, Dong Gun;Kim, Han Su
    • Communications of Mathematical Education
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    • v.37 no.3
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    • pp.517-544
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    • 2023
  • This study presents the process and outcomes of developing mathematical-informatics linkage·convergence class materials, based on previous research findings that indicate a lack of such materials in high schools despite the increasing need for development of interdisciplinary linkage·convergence class materials In particular, this research provides insights into the discussions of six teachers who participated in the same professional learning community program, aiming to create materials that are suitable for linkage·convergence class materials and highly practical for classroom implementation. Following the material development process, a theme-based design model was applied to create the materials. In alignment with prior research and consensus among teacher learning community members, mathematics and informatics teachers developed instructional materials that can be utilized together during a 100-minute block lesson. The developed materials utilize societal issue contexts to establish links between the two subjects, enabling students to engage in problem-solving through mathematical modeling and coding. To increase the validity and practicality of the developed resources during their field application, CVR verification was conducted involving field teachers. Incorporating the results of the CVR verification, the finalized instructional materials were presented in the form of a teaching guide. Furthermore, we aimed to provide insights into the trial-and-error experiences and deliberations of the developers throughout the material development process, with the intention of offering valuable information that can serve as a foundation for conducting related research by field researchers. These research findings hold value as empirical evidence that can explore the applicability of teaching material development models in fields. The accumulation of such materials is expected to facilitate a cyclical relationship between theoretical teaching models and practical classroom applications.

Gaussian Noise Reduction Algorithm using Self-similarity (자기 유사성을 이용한 가우시안 노이즈 제거 알고리즘)

  • Jeon, Yougn-Eun;Eom, Min-Young;Choe, Yoon-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.5
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    • pp.1-10
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    • 2007
  • Most of natural images have a special property, what is called self-similarity, which is the basis of fractal image coding. Even though an image has local stationarity in several homogeneous regions, it is generally non-stationarysignal, especially in edge region. This is the main reason that poor results are induced in linear techniques. In order to overcome the difficulty we propose a non-linear technique using self-similarity in the image. In our work, an image is classified into stationary and non-stationary region with respect to sample variance. In case of stationary region, do-noising is performed as simply averaging of its neighborhoods. However, if the region is non-stationary region, stationalization is conducted as make a set of center pixels by similarity matching with respect to bMSE(block Mean Square Error). And then do-nosing is performed by Gaussian weighted averaging of center pixels of similar blocks, because the set of center pixels of similar blocks can be regarded as nearly stationary. The true image value is estimated by weighted average of the elements of the set. The experimental results show that our method has better performance and smaller variance than other methods as estimator.

Design of Multiple-symbol Lookup Table for Fast Thumbnail Generation in Compressed Domain (압축영역에서 빠른 축소 영상 추출을 위한 다중부호 룩업테이블 설계)

  • Yoon, Ja-Cheon;Sull, Sanghoon
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.413-421
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    • 2005
  • As the population of HDTV is growing, among many useful features of modern set top boxes (STBs) or digital video recorders (DVRs), video browsing, visual bookmark, and picture-in-picture capabilities are very frequently required. These features typically employ reduced-size versions of video frames, or thumbnail images. Most thumbnail generation approaches generate DC images directly from a compressed video stream. A discrete cosine transform (DCT) coefficient for which the frequency is zero in both dimensions in a compressed block is called a DC coefficient and is simply used to construct a DC image. If a block has been encoded with field DCT, a few AC coefficients are needed to generate the DC image in addition to a DC coefficient. However, the bit length of a codeword coded with variable length coding (VLC) cannot be determined until the previous VLC codeword has been decoded, thus it is required that all codewords should be fully decoded regardless of their necessary for DC image generation. In this paper, we propose a method especially for fast DC image generation from an I-frame using multiple-symbol lookup table (mLUT). The experimental results show that the method using the mLUT improves the performance greatly by reducing LUT count by 50$\%$.

An Effect of Aggregation of Point Features to Areal Units on K-Index (점사상의 지역단위 집계가 K-지표에 미치는 영향)

  • Lee Byoung-Kil
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.24 no.1
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    • pp.131-138
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    • 2006
  • Recently, data gathering and algorithm developing are in progress for the GIS application using point feature. Several researches prove that verification of the spatial clustering and evaluation of inter-dependencies between event and control are possible. On the other hand, most of the point features as GIS data are gathered by indirect method, such as address geo-coding, rather than by direct method, such as field surveying. Futhermore, lots of statistics by administrative district based on the point features have no coordinates information of the points. In this study, calculating the K-index in GIS environment, to evaluate the effect of aggregation of raw data on K-index, K-indices estimated from raw data (parcel unit), topographically aggregated data (block unit), administratively aggregated data (administrative district unit) are compared and evaluated. As a result, point feature, highly clustered in local area, is largely distorted when aggregated administratively. But, the K-indices of topographically aggregated data is very similar to the K-indices of raw data.

Architecture of an LDPC Decoder for DVB-S2 using reuse Technique of processing units and Memory Relocation (연산기와 메모리 재사용을 이용한 효율적인 DVB-S2 규격의 LDPC 복호기 구조)

  • Park Jae-Geun;Lee Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.9 s.351
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    • pp.31-37
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    • 2006
  • Low-density parity-check (LDPC) codes are recently emerged due to its excellent performance. The standard for European high definition satellite digital video broadcast, DVB-S2 has adopted LDPC codes as a channel coding scheme. This paper proposes a DVB-S2 LDPC decoder architecture using a hybrid parity check matrix which is efficient in hardware implementation for both decoders and encoders. The hybrid H-matrices are constructed so that both the semi-random technique and the partly parallel structure can be applied to design encoders and decoders. Using the hybrid H-matrix scheme, the architecture of LDPC decoder for DVB-S2 can be very practical and efficient. In addition, we show a new Variable Node processor Unit (VNU) architecture to reuse the VNU for various code rates and optimized block memory placement to reuse. We design a DVB-S2 LDPC decoder of code rate 1/2 usng the proposed architecture. We estimate the performance of the DVB-S2 LDPC decoder and compare it with other decoders.

Moving Object Detection and Tracking in Multi-view Compressed Domain (비디오 압축 도메인에서 다시점 카메라 기반 이동체 검출 및 추적)

  • Lee, Bong-Ryul;Shin, Youn-Chul;Park, Joo-Heon;Lee, Myeong-Jin
    • Journal of Advanced Navigation Technology
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    • v.17 no.1
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    • pp.98-106
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    • 2013
  • In this paper, we propose a moving object detection and tracking method for multi-view camera environment. Based on the similarity and characteristics of motion vectors and coding block modes extracted from compressed bitstreams, validation of moving blocks, labeling of the validated blocks, and merging of neighboring blobs are performed. To continuously track objects for temporary stop, crossing, and overlapping events, a window based object updating algorithm is proposed for single- and multi-view environments. Object detection and tracking could be performed with an acceptable level of performance without decoding of video bitstreams for normal, temporary stop, crossing, and overlapping cases. The rates of detection and tracking are over 89% and 84% in multi-view environment, respectively. The rates for multi-view environment are improved by 6% and 7% compared to those of single-view environment.

Hardware Implementation of a Fast Inter Prediction Engine for MPEG-4 AVC (MPEG-4 AVC를 위한 고속 인터 예측기의 하드웨어 구현)

  • Lim Young hun;Lee Dae joon;Jeong Yong jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.3C
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    • pp.102-111
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    • 2005
  • In this paper, we propose an advanced hardware architecture for the fast inter prediction engine of the video coding standard MPEG-4 AVC. We describe the algorithm and derive the hardware architecture emphasizing and real time operation of the quarter_pel based motion estimation. The fast inter prediction engine is composed of block segmentation, motion estimation, motion compensation, and the fast quarter_pel calculator. The proposed architecture has been verified by ARM-interfaced emulation board using Excalibur & Virtex2 FPGA, and also by synthesis on Samsung 0.18 um CMOS technology. The synthesis result shows that the proposed hardware can operate at 62.5MHz. In this case, it can process about 88 QCIF video frames per second. The hardware is being used as a core module when implementing a complete MPEG-4 AVC video encoder chip for real-time multimedia application.

Improved Error Detection Scheme Using Data Hiding in Motion Vector for H.264/AVC (움직임 벡터의 정보 숨김을 이용한 H.264/AVC의 향상된 오류 검출 방법)

  • Ko, Man-Geun;Suh, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.20-29
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    • 2013
  • The compression of video data is intended for real-time transmission of band-limited channels. Compressed video bit-streams are very sensitive to transmission error. If we lose packets or receive them with errors during transmission, not only the current frame will be corrupted, but also the error will propagate to succeeding frames due to the spatio-temporal predictive coding structure of sequences. Error detection and concealment is a good approach to reduce the bad influence on the reconstructed visual quality. To increase concealment efficiency, we need to get some more accurate error detection algorithm. In this paper, We hide specific data into the motion vector difference of each macro-block, which is obtained from the procedure of inter prediction mode in H.264/AVC. Then, the location of errors can be detected easily by checking transmitted specific data in decoder. We verified that the proposed algorithm generates good performances in PSNR and subjective visual quality through the computer simulation by H.324M mobile simulation tool.