• Title/Summary/Keyword: Blending Surface

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Construction and Rendering of Trimmed Blending Surfaces with Sharp Features on a GPU

  • Ko, Dae-Hyun;Lee, Ji-Eun;Lim, Seong-Jae;Yoon, Seung-Hyun
    • ETRI Journal
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    • v.33 no.1
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    • pp.89-99
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    • 2011
  • We construct surfaces with darts, creases, and corners by blending different types of local geometries. We also render these surfaces efficiently using programmable graphics hardware. Points on the blending surface are evaluated using simplified computation which can easily be performed on a graphics processing unit. Results show an eighteen-fold to twenty-fold increase in rendering speed over a CPU version. We also demonstrate how these surfaces can be trimmed using textures.

Blending Effect on the Mechanical and Hand Properties of Wool/Acrylic Blend Knits

  • Park Myung-Ja
    • The International Journal of Costume Culture
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    • v.8 no.1
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    • pp.23-31
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    • 2005
  • Mechanical properties and hand evaluation of wool/acrylic(W/A) blend knits were conducted before and after repeated washing to get the optimum W/A blending ratio, which could help achieve the optimum mechanical and hand properties of the knits. The five test fabrics using the yarns with different W/A blending ratios($\%$), 100/0, 70/30, 50/50, 30/70, 0/100, were knitted. The fabrics were washed by a rotating drum type washing machine. Then, objective mechanical and hand properties were evaluated by KES-FB, Kawabata evalution system for fabric. The results are as follows: there was no change in the hand value of the knitted fabric with the W/A-blended yarn caused by the change in the blending ratio before washing. After washing, however, the increase of acrylic's blending rate caused the bending property to decrease proportionally, while the friction coefficient of the surface property increased. Furthermore, the study showed that W/A 50/50 possesses the most superior tensile property and shearing property, which could attain the optimum blending ratio. Similar results in hand value were derived in all the samples. After washing, however, the increase in acrylic's blending rate caused a proportional decrease in KOSHI and an increase in FUKURAMI. In addition, W/A 50/50 gained the biggest NUMERI value, again corresponding to the optimum blending ratio. Similar results in total hand value were derived in all the samples before washing. After washing, though, all the total hand values decreased, and, as the wool fabric's blending rate increased, the total hand values proportionally decreased further.

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Inlet Surface Blending using NURBS Skinning (NURBS Skinning을 이용한 Inlet Surface 합성)

  • Choi, Gun-Il
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2002.10a
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    • pp.181-185
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    • 2002
  • The modeling of realistic water-jet geometry is needed in order to facilitate the design modifications. The present paper proposes a method of generating inlet geometry. Inlet duct was represented by NURBS method which utilized the skinning and local cubic interpolation scheme. Three test examples are presented demonstrating the effectiveness of the methods of skinning and local cubic interpolation. Computational examples associated with practical configurations have shown the usefulness of the present method.

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Modeling of Blend Surfaces by Bezier Surface Patches (비지어곡면에 의한 블렌드곡면의 모델링)

  • 주상윤
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.2
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    • pp.122-129
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    • 1997
  • Ball rolling blending is a popular technique for blending between parametric surfaces. The ball rolling blend surface is conceptually a trajectory of a ball rolling between two base sufaces. It is constructed by sweeping a circular arc along a ball contact curve pair. Since a ball rolling blend surfaces does not have a polynomial form like a Bezier surface patch, it is impossible to apply this method directly to a commercial CAD/CAM system. In this paper an algorithm is developed to approximate a ball rolling blend surface into Bezier surface patches. Least square method is applied to obtain proper Bezier surface patches under a given tolerance. The Bezier surface patches have degree three or more and guarantee VC1-continuity.

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Control of Enzymatic Degradability of Microbial Polyester by Surface Modification (표면 개질을 통한 미생물합성 폴리에스테르의 효소분해속도 조절)

  • 이원기
    • Journal of Environmental Science International
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    • v.11 no.12
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    • pp.1315-1320
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    • 2002
  • Since the enzymatic degradation of microbial poly[(R)-3-hydroxybutyrate-co-3-hydroxyvalerate] (P(3HB-co-3HV)) initially occurs by a surface erosion process, a degradation behavior could be controlled by the change of surface property. In order to control the rate of enzymatic degradation, plasma gas discharge and blending techniques were used to modify the surface of microbial P(3HB-co-3HV). The surface hydrophobic property of P(3HB-co-3HV) film was introduced by CF$_3$H plasma exposure. Also, the addition of small amount of polystyrene as a non-degradable polymer with lower surface energy to P(3HB-co-3HV) has been studied. The enzymatic degradation was carried out at 37 $^{\circ}C$ in 0.1 M potassium phosphate buffer (pH 7.4) in the presence of an extracellular PHB depolymerase purified from Alcaligenes facalis T1. Both results showed the significant retardation of enzymatic erosion due to the hydrophobicity and the enzyme inactivity of the fluorinated- and PS-enriched surface layers.

Blending between machining data of surfaces (가공데이터로 주어진 곡면 간의 블렌딩)

  • Ju, Sang-Yoon;Jun, Cha-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.10 no.1
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    • pp.108-113
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    • 1993
  • This paper proposes a method for obtaining blend surfaces between machining data of surfaces. This blending algorithm consists of trangation, detection, tracing, construction of blend surfaces, and generation of machining data for the blend surfaces. Inpus of the algorithm are a blend radius and machining data of surfaces to be blended. CL data as well as CC data can be applied as an input machining data of the algorithm.

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Electro-optical Characteristics of the TN Cell Photo-aligned on the Blending Photopolymer Surfaces (복합 광폴리머 표면을 이용한 광배향 TN 셀의 전기 광학 특성)

  • 황정연;서대식
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.14 no.7
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    • pp.600-605
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    • 2001
  • The electro-optical (EO) performances for the twisted-nematic (TN)-liquid crystal display (LCD) photo-aligned with polarized UV exposure on various blending photopolymer surfaces were investigated. Excellent LC alignment and voltage-transmittance (V-T) characteristics for TN-LCD photo-aligned with polarized UV exposure of normal incidence on the blending photopolymer (polyimide (PI) +PM4Ch(poly(4-methacryloyloxy chalcone))) surface containing chalcone group can be achieved. The EO performances for the TN-LCD photo-aligned on the blending photopolymer can be improved due to the photosensitivity by long side chain of the photopolymer.

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Evaluation of the Texture Image and Preference according to Wool Fiber Blending Ratios and the Characteristics of Men's Suit Fabrics (모섬유의 혼방비율과 직물 특성에 따른 남성 정장용 소재의 질감이미지와 선호도 평가)

  • Kim, Hee-Sook;Na, Mi-Hee
    • Korean Journal of Human Ecology
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    • v.20 no.2
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    • pp.413-426
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    • 2011
  • This research was designed to compare the subjective evaluation of texture image and preference according to fiber blending ratio of men's suit fabrics. 110 subjects evaluated the texture image and preference of various fabrics. For statistical analysis, factor analysis, MDS, pearson correlation and ANOVA were used. The results were as follows: Sensory image factors of suit fabrics were 'smoothness', 'bulkiness', 'stiffness', 'elasticity', 'moistness' and 'weight sensation'. Sensibility image factors were 'classic', 'practical', 'characteristic' and 'sophisticated'. 'Bulkiness' and 'elasticity' sensory images showed high correlations with sensibility images. Fabrics with high wool blending ratio showed as 'classic' and 'sophisticated', 'bulkiness' and 'elasticity' texture images and fabrics with low wool blending ratio showed texture images of 'characteristic', 'surface character', 'stiffness', 'moistness' and 'weight sensation'. Wool fiber blending ratio affected on the purchase preference and tactile preference. Using regression analysis, it was shown that sensibility images had more of an effect on preference than sensory images. The thickness and pattern type showed positive effects and fiber blending ratio showed negative effects on the preference.

Construction of curve-net interpolation surface considering trajectory of cross-section curves (단면곡선의 궤적을 고려한 곡선망 보간곡면 형성)

  • Yoo, Woo-Sik;Shin, Ha-Yong;Choi, Byoung-K.
    • Journal of Korean Institute of Industrial Engineers
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    • v.20 no.2
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    • pp.77-90
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    • 1994
  • Curve-net interpolation surface is one of the most popular method in engineering design. Therefore it is supported with many commercial CAD/CAM system. However, construction algorithm of curve-net interpolation surfaces is rarely opened to the public because of its copy-right. In this paper we establish a construction algorithm of curve-net interpolation surface so called sweeping surface which especially concentrates on trajectory of cross-section curve. We also show the method which can construct sweeping surfaces as NURB or Bezier mathematical models. Surfaces having the form of standard mathematical models are very useful for the application of joining, trimming, blending etc. The proposed surface interpolation scheme consists of four steps; (1) preparation of guide curves and section curves, (2) remeshing guide curves and section curves, (3) blending section curves after deformation, and (4) determination of control points for sweeping surface using gordon method. The proposed method guarantee $G^1$-continuety, and construct the surface salifying given section curves and trajectory of section curves.

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GPU-based Rendering of Blending Surfaces (블렌딩 곡면의 GPU 기반 렌더링)

  • Ko, Dae-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.1
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    • pp.1-6
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    • 2007
  • Although free-form surfaces can represent smooth shapes with only a few control points contrary to polygonal meshes, graphics hardware does not support surface rendering currently. Since modern programmable graphics pipeline can be used to accelerate various kinds of existing graphics algorithms, this paper presents a method that utilizes the graphics processing unit (GPU) to render blending surfaces with arbitrary topology fast. Surface parameters sampled on the control mesh and geometric data for local surfaces are sent to the graphics pipeline, and then the vertex processor evaluates the surface positions and normals with these data. This method can achieve very high performance rather than CPU-based rendering.

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