• 제목/요약/키워드: Birthplace

검색결과 64건 처리시간 0.025초

Fashion Cultural Product Designs Using Artifacts Excavated from the Iksan Mireuksaji

  • Kim, Hye Kyung;Hong, Jeong Hwa
    • 한국의류산업학회지
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    • 제16권4호
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    • pp.511-519
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    • 2014
  • The aim of this study is to develop fashion cultural product designs in order to promote the Iksan region by using motifs from the Mireuksaji, Iksan's most representative archeological site of Baekje culture. The fashion cultural products designs developed by applying cultural resources can be effective at enhancing our cultural identity. Adobe Illustrator CS4 and Adobe Photoshop CS4 were used to reconstruct motifs from the Sumakse tiles and the bronze horse figure in the Mireuksaji Museum. The Iksan brand slogan "Amazing Iksan" was combined with the bronze horse to emphasize the local cultural identity. The motifs from the Mireuksaji were modified and stylized to make different patterns and these patterns were repeated in various ways to be applied to necktie and scarf designs. The motifs for necktie designs were double-row chrysanthemum tiles and phoenix tiles, and the motifs for scarf designs were the double-row lotus tiles and the bronze horse artifacts. Different colorways were chosen and the value of each color was displayed in the CMYK percentages. As a result, eight necktie designs and twelve scarf designs were proposed. The motifs and patterns developed in this study can be used to introduce Iksan's distinct history as the birthplace of Baekje culture. It is also expected that the result of this study can advance the promotion of Korean traditional culture internationally.

Enduring Threads of Tradition : The Block Printed Cottons of Rural Rajasthan

  • Ronald, Emma
    • The International Journal of Costume Culture
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    • 제13권1호
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    • pp.1-4
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    • 2010
  • The hand printed cottons of India are historically world-renowned for their rich fast colours, elaborate designs, and matchless quality. Until the discovery of synthetic dyestuffs in the latter part of the nineteenth century, the unsurpassed master dyers of cotton were the craftsmen of India-birthplace of cultivated cotton. The Indian printers and dyers monopolised this arcane art of permeating cotton cloth with richly hued, colour-fast designs, and the fruits of their labour proved hugely influential in international trade and the development of modern textile technologies. This paper focuses on a lesser-known body of hand printed cottons, traditionally produced in rural Rajasthan for everyday use by the local pastoral communities. Drawing on extensive research carried out with the region's Chhipa community of hereditary cloth printers, the complex and multiple applications of mordant, dye and resist are illustrated. Often taking months to complete, the enduring popularity of these labour-intensive hand printed cottons is then discussed, particularly in the light of the hugesocial importance borne by cloth in Rajasthan. Cloth and clothing are widely recognised as indicators of social status, gender, rank, and individual and group affiliations. In addition, cloth and clothing have been established as indicators of social, economic, political and technological change. The paper concludes by drawing attention to the recent influx of machine-printed polyester textiles, often replicating the designs or colours of the traditional locally produced cottons. Thus women of the region, whilst using these modern synthetic textiles as part of newer ways of expressing their identity, also visibly retain the values associated with hand printed cottons and traditional dress codes.

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스트리트 패션을 근원으로 한 영 패션의 형성에 대한 연구 (A study on the formation of Youth's Fashion based on Street Fashion)

  • 신혜영
    • 복식
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    • 제27권
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    • pp.5-16
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    • 1996
  • In today's fashion Street is a birthplace of new generation fashion and Street Fashion have frequently influenced on high fashion. From this view point this study is a meaningful approach to forecast future fashion trend by examining the street style of youth who are regarded as Street Fashion leaders. The purpose of this study is to examine the Youth Fashion style in early 1990s and to pro-vide a reference to fashion designer and mer-chandiser in trend forecasting and product plan-ning. This study is focused on 1990s Youth Fashion style through the historical Street Fashion : 1950s Teddy boys & Mods 1960s Hippies & Skinhead and 1970s Punk. There were mainly two popular Street Fashion phenomena in early 1990s. There were mainly two popular Street Fashion phenomena in early 1990s. One is grunge fashion created by new gener-ation in opposition to existing generation society and impacting on hish fashion leaders. The other is Remix style that is mixed : sub culture fashion originated by young group in 1950-1970s with 1990s sensitivity. Both fashion styles origionated and led by youth of street have influenced on famous high fashion designeres as well as the general public. Street Fashion will continue to play an import-ant role in future fashion and more study and interest on Street Fashion should be taken by fashion forecaster and related.

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한국가사의 상징성에 대한연구 -가사에 나타난 문양을 중심으로- (A Study on the Symbolical Significance in Korean Kasa - Focusing on the embroideries -)

  • 이순덕
    • 한국의류학회지
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    • 제16권2호
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    • pp.189-195
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    • 1992
  • Buddhism as one of alien thoughts has been developed conflicting and fusing with Korean Cultural bases. From these fusion process Korean Kasa (i.e, sacerdotal robe for Buddhist monk) also came into possession of different features from original Kasa which Buddhist Command- ment regulates or Kasa of South Asia which is the birthplace of Buddhism. 1. Original kasa was Pamsukula (i.e., a shabby, abandoned, muddy cloth), which did not permit special ornament or luxurious materal. However, we can find splendid colors, letters and embroideries in Korean Kasa. 2. These phenomenon originated from Three Treasures Faith, that is to say, the faith for three treasures, such as Buddha, Buddhist Commandment and Buddhist monk, which was formed by the fusion of Buddhism and conventional Shamanism. 3. Such letters as 천(Heaven), 왕(God). 영(om) stand for what shaped Guardian Deities protecting buddhist Sanctum. 4. The rmbroideries of three-legged bird, such as rabbit and toad, which symbolyze 일(sun) and 월(moon) stand for what shaped conventional divinities. 5. After Kasa possessing originally practical significance, such as Kasa Charity, was penetrated into Korea, it became the object of faith, possessing symbolical significance in addition.

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Polo: A Cultural Code for Understanding the Silk Road

  • KIM, TSCHUNG-SUN
    • Acta Via Serica
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    • 제4권1호
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    • pp.125-146
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    • 2019
  • This paper deals with the question of the origin of polo. Although it is a sport that has been mainly active in the West since the nineteenthcentury, it is well known that British troops in the northern part of Pakistan learned about the sport from the local people there. Most agree that the origin of polo is Iran. However, in this paper, rather than specifying a specific area as the birthplace of polo, it is argued that polo was a cultural phenomenon commonly found on the Silk Road. This is based on the fact that polo has been known for centuries in China, the Korean Peninsula, and Japan, as well as throughout Iran, northern India, Tibet, Central Asia, and the Uighur Autonomous Region. Yet, the transmission of polo cannot be traced chronologically according to the supposed propagation route. This cultural phenomenon has changed over a long period of time according to the local environment, and the change was caused by mutual exchanges, not by one party. Therefore, there are limitations to interpreting cultural phenomena linearly. Thus, the origin of polo could also be identified with another area, namely Baltistan in modern day Pakistan, instead of Iran. These results support the argument that to understand Silk Road civilization, a process-centric approach based on 'exchanges', not a method of exploring archetypes to find 'the place of origin', should be utilized. Polo is undoubtedly an important cultural artifact with which to read the Silk Road as a cultural belt complex, as well as an example of the common culture created by the whole Silk Road.

AR 증강현실 게임구현을 위한 그래픽 제작기술에 관한 연구 (A Study on the Graphic Production Technology for AR Augmented Reality Game)

  • 고기환
    • 한국정보기술학회논문지
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    • 제16권11호
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    • pp.123-132
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    • 2018
  • 최근 들어 지역 문화콘텐츠 산업을 발전시키기 위한 다양한 방법들이 연구 개발되고 있다. 본 연구는 새로 유입되는 관광객들과 지역민이 같이 즐길 수 있는 콘텐츠개발로 누구나 쉽게 다가갈 수 있는 모바일 AR 증강현실 게임을 제작했다. 조선 왕조의 발상지'라는 전주의 상징 등을 활용한 새로운 스토리텔링 기반의 증강현실(AR) 게임 개발로 1천만 관광객을 주변 관광지로 확산시키기 위함이며, 지역 관광 문화 활성화 및 인근 상권의 소비 활동을 촉진시켜 높은 경제적 부가가치 창출한다. GPS 기술과 AR 마커 기반의 액션 증강현실 게임은 새로운 지역의 시나리오를 바탕으로 다양한 문화콘텐츠로 새롭게 자리매김을 할 수 있을 것이다. 시각적 자원을 결합한 증강현실 게임은 전주 관광명소의 게임으로 지역의 브랜드 가치를 높이고 있다.

Handwritten Indic Digit Recognition using Deep Hybrid Capsule Network

  • Mohammad Reduanul Haque;Rubaiya Hafiz;Mohammad Zahidul Islam;Mohammad Shorif Uddin
    • International Journal of Computer Science & Network Security
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    • 제24권2호
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    • pp.89-94
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    • 2024
  • Indian subcontinent is a birthplace of multilingual people where documents such as job application form, passport, number plate identification, and so forth is composed of text contents written in different languages/scripts. These scripts may be in the form of different indic numerals in a single document page. Due to this reason, building a generic recognizer that is capable of recognizing handwritten indic digits written by diverse writers is needed. Also, a lot of work has been done for various non-Indic numerals particularly, in case of Roman, but, in case of Indic digits, the research is limited. Moreover, most of the research focuses with only on MNIST datasets or with only single datasets, either because of time restraints or because the model is tailored to a specific task. In this work, a hybrid model is proposed to recognize all available indic handwritten digit images using the existing benchmark datasets. The proposed method bridges the automatically learnt features of Capsule Network with hand crafted Bag of Feature (BoF) extraction method. Along the way, we analyze (1) the successes (2) explore whether this method will perform well on more difficult conditions i.e. noise, color, affine transformations, intra-class variation, natural scenes. Experimental results show that the hybrid method gives better accuracy in comparison with Capsule Network.

경관 재구조화에 의한 장소의 경제적 가치 재생에 대한 비판적 검토 -동대문운동장의 사례- (A Critical Review on Regenerating a Place's Economic Value through Landscape Restructuring: The Case of Dongdaemun Stadium)

  • 정희선
    • 대한지리학회지
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    • 제44권2호
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    • pp.161-175
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    • 2009
  • 동대문운동장은 1926년 일제에 의해 건축된 우리나라의 대표적인 근대 공설운동장으로, 수많은 스포츠와 문화행사가 개최되어 한국의 스포츠 산실로서의 상징성과 문화역사성이 담겨진 공간이었다. 그러나 1990년대 들어와 시설의 노후로 기능이 축소됐고, 2005년 청계천이 복원되면서 주변 노점상들을 위한 풍물시장과 주차장이 설치돼 운동장으로서의 기능을 상실하였다. 서울시는 동대문시장과 그 일대를 디자인 패션 중심 관광 클라스터로 개발한다는 계획 하에 2008년 운동장을 철거하였다. 본 연구에서는 동대문운동장을 사례로 서울시의 근대문화유적의 철거와 지역개발을 포함하는 자본주의 경관 재구조화의 이면에 담겨져 있는 의미를 살펴보고 이를 통해 현재 남아있는 근대문화유적에 대한 보존 또는 철거 정책, 그리고 경관 관리와 관련하여 시사점을 찾아보고자 하였다.

19.20세기 패션에 나타난 Scotland Tartan 연구 (A Study on Tartan of Scotland Expressed between the Nineteenth And the Twentieth Century Fashion)

  • 정혜정
    • 복식
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    • 제41권
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    • pp.169-183
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    • 1998
  • The Tartan, the representative check pattern and traditional costume of Scothand, is the most popualr checker which has inherited from the clans of the Scotch Highlands in the ancient times and continued to develop. It is a symbol of the Scotch culture and tadition and widely used in various ways according to status, birthplace purpose and use. Therefore, this study was intended to inquire into Tartan check. The purpose of this study attempted to make a systematic investigation of the characteristic of the Tartan check. the checker using vertical and horizontal lines which was the universal plastic element and inquire into it in terms of era, designers and combined works. By doing so, this study attempted to investigate the phase of the Tartan check in world fashion and further forecast the future of checker design applicable to the 21th-Century fashion. In addition it, attempted to investigate the features of Scottch costume unknown in our academic circles and inquire into the proless in while the Scottch has retained the originality of its own which suppressed by neighboring countries. This study could find out that the checker is the element of infinite applicability in the future. It is expected that the sophisticated and beautiful design using the checker will be presented by many Korean designer through the overall and systanatic study of the checker. On the other hand, to make an empirical study costume of other races, a comprehensive examination should be made of the social and cultural background against which locals are using their costume, through the survey of their real costume and on-spot research. It this respect, this study has some limitation in time and data collection. Besides the analysis of costume through materials and photos in museums as well as the study of cloth material and accurate colors was not con여cted in this in this study. This will remain to be study of in the future.

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문화 콘텐츠를 응용한 중국 온라인(MMORPG)게임 디자인 연구 -돈황벽화를 중심으로- (Research on the Design of Chinese Online Games in the Application of Cultural Content)

  • 유영초;윤영두
    • 한국콘텐츠학회논문지
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    • 제18권10호
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    • pp.608-617
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    • 2018
  • 기존 게임기라고 불리던 Microsoft X-box, SONY Playstation, Nintendo 등에서 PC로 게임 시장이 전환되어지고, 최근에는 모바일 기기의 성능이 고사양화 됨에 따라서 모바일 게임시장의 성장세가 높아지고 있다. 게임시장의 확산은 전 세계적인 추세이고, 게임 소재의 발굴은 게임회사에게 많은 고민을 주고 있다. 애니메이션과 게임의 종주국이라고 불리는 일본은 전통문화 콘텐츠를 이용하여 많은 캐릭터와 게임 스토리 제작에 활용하고 있으며, 후발 주자인 중국 역시 중국의 전통문화를 이용한 게임 콘텐츠 제작 소재 발굴에 노력하고 있다. 연구대상은 중국 온라인 시장에서 롤 플레잉 게임으로 성공을 거둔 대표적인 게임으로 당시대의 복식에서 부터 벽화에 나타난 당 시대의 모습을 게임 속에 가상공간으로 재현함으로서 게임사용자들에게 전통문화를 가상체험하게 하였다. 본 연구에서는 중국 문화유산인 돈황 막고굴의 벽화에 나타난 불교경전의 이야기를 소재로 게임화 한 <천녀유혼2>에 대한 분석을 하고자 한다.