• Title/Summary/Keyword: Battlefield Simulation

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Information Delivery Scheme by Using DTN in Battlefield Eenvironment (전장 환경에서 DTN을 이용한 정보전달기법)

  • Kim, Young-An
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.3B
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    • pp.260-267
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    • 2011
  • Wireless Local Area Network (WLAN) is recently become popular on the internet since we can download and transfer mass data through it. However, transferring data with distances over 100m often causes some troubles. When downloading mass data from moving vehicles such as cars, jeeps, tanks, etc., if the download process from the first AP (Access Point) is not completed then we have to re-start this process from the second AP (from 0%). Therefore, the question is how to maintain the data we have received from the first AP, and then continuously download remaining data from the next APs in a battlefield environment. In this paper, we propose an effective method for receiving mass data separately from the mobile receive nodes in a Delay Tolerant Network (DTN). We carried on an experiment and evaluation by simulation; these simulation results are provided to show the proposed information delivery scheme performance.

Event-Driven Real-Time Simulation Based On The RM Scheduling and Lock-free Shared Objects

  • Park, Hyun Kyoo
    • Journal of the military operations research society of Korea
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    • v.25 no.1
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    • pp.199-214
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    • 1999
  • The Constructive Battle Simulation Model is very important to the recent military training for the substitution of the field training. However, real battlefield systems operate under real-time conditions, they are inherently distributed, concurrent and dynamic. In order to reflect these properties by the computer-based simulation systems which represent real world processes, we have been developing constructive simulation model for several years. Conventionally, scheduling and resource allocation activities which have timing constraints, we elaborated on these issues and developed the simulation system on commercially available hardware and operating system with lock-free resource allocation scheme and rate monotonic scheduling.

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M&S Case Study for Information Sharing Enabled Combat Entities (전투 개체간의 정보 공유가 가능한 모델링 및 시뮬레이션 사례 분석)

  • Kho, Younghoon;Lim, Byungyoun;Park, Sangchul;Kwon, Yongjin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.4
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    • pp.395-403
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    • 2014
  • Recent technological advancement has a profound effect on the ways that the war is being conducted and fought. The advanced communications, information, computing and sensor technologies enable the combat units to be integrated in the battlefield management network. By exchanging and sharing real-time battlefield information that is critical for the successful outcome of military engagement, the legacy forces are becoming much more effective and lethal than ever before, The bigger picture of such phenomena can be summarized as the concept of Network Centric Warfare(NCW). The main purpose of this study is to compare the outcome of regional combat engagement between the legacy forces and the future combat systems(FCS). The FCS capitalizes on the advanced technologies within the frame of NCW. This study uses the modeling and simulation methodology to assess the effectiveness of two different combat forces. The simulation results show that the FCS is more effective, hence vindicating the superiority of technologically advanced combat units.

Modeling and Simulation of Ontology-based Path Finding in War-game Simulation (워게임 시뮬레이션에서 온톨로지 기반의 경로탐색 모델링 및 시뮬레이션)

  • Ma, Yong-Beom;Kim, Jae-Kwon;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.9-17
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    • 2012
  • War-game simulation models the situation of a battlefield and has been used for evaluating fighting power and analyzing the occupation of a troop. However, in war-game simulation environment, it is very complex to consider all factors which can be influenced in real battlefields. To solve the problem of the consideration, we propose an ontology-based path finding model. This model uses an ontology to conceptualize the situation data of a battlefield and represents the relations among the concepts. In addition, we extract new knowledge from the war-game ontology by defining some inference rules and share knowledge by the established rules. For the performance evaluation of the proposed model, we made a limitation on the simulation environment and measure the moving time of a troop, the fighting capability of a troop, and the necessary cost while a troop is moving. Experimental results show that this model provides many advantages in aspects of the moving time, a loss of fighting capability, and the necessary cost.

Integrated Scenario Authoring Method using Mission Impact Analysis Tool due to Cyber Attacks (사이버공격에 의한 임무영향 분석 도구를 이용한 통합시나리오 저작 방법)

  • Yonghyun Kim;Donghwa Kim;Donghwan Lee;Juyoub Kim;Myung Kil Ahn
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.107-117
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    • 2023
  • It must be possible to assess how combat actions taking place in cyberspace affect the military's major mission systems and weapon systems. In order to analyze the mission impact caused by a cyber attack through cyber M&S, the target mission system and cyber warfare elements must be built as a model and a scenario for simulation must be authored. Many studies related to mission impact analysis due to cyber warfare have been conducted focusing on the United States, and existing studies have authored separate scenarios for physical battlefields and cyber battlefields. It is necessary to build a simulation environment that combines a physical battlefield model and a cyber battlefield model, and be able to integrate and author mission scenarios and cyber attack/defense scenarios. In addition, the physical battlefield and cyber battlefield are different work areas, so authoring two types of scenarios for simulation is very complicated and time-consuming. In this paper, we propose a method of using mission system information to prepare the data needed for scenario authoring in advance and using the pre-worked data to author an integrated scenario. The proposed method is being developed by reflecting it in the design of the scenario authoring tool, and an integrated scenario authoring in the field of counter-fire warfare is being performed to prove the proposed method. In the future, by using a scenario authoring tool that reflects the proposed method, it will be possible to easily author an integrated scenario for mission impact analysis in a short period of time.

Simulation Study on Search Strategies for the Reconnaissance Drone (정찰 드론의 탐색 경로에 대한 시뮬레이션 연구)

  • Choi, Min Woo;Cho, Namsuk
    • Journal of the Korea Society for Simulation
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    • v.28 no.1
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    • pp.23-39
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    • 2019
  • The use of drone-bots is demanded in times regarding the reduction of military force, the spread of the life-oriented thought, and the use of innovative technology in the defense through the fourth industrial revolution. Especially, the drone's surveillance and reconnaissance are expected to play a big role in the future battlefield. However, there are not many cases in which the concept of operation is studied scientifically. In this study, We propose search algorithms for reconnaissance drone through simulation analysis. In the simulation, the drone and target move linearly in continuous space, and the target is moving adopting the Random-walk concept to reflect the uncertainty of the battlefield. The research investigates the effectiveness of existing search methods such as Parallel and Spiral Search. We analyze the probabilistic analysis for detector radius and the speed on the detection probability. In particular, the new detection algorithms those can be used when an enemy moves toward a specific goal, PS (Probability Search) and HS (Hamiltonian Search), are introduced. The results of this study will have applicability on planning the path for the reconnaissance operations using drone-bots.

A Literature Review of the Effectiveness Measurement for NCW (NCW 효과측정에 관한 문헌조사 연구)

  • Jung, Chi-Young;Lee, Jae-Yeong
    • Journal of the Korean Operations Research and Management Science Society
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    • v.37 no.2
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    • pp.1-16
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    • 2012
  • NCW(Network Centric Warfare) offers BSEs(Battelspace-Entities) the capabilities of sharing information through C4ISRCommand, Control, Communications, Computers and Intelligence, Surveillance and Reconnaissance) network and it also improves their combat powers based on information superiority with awareness of common situation in battlefield and self-synchronization. Although the concept of NCW was developed at the end of 1990 and there have been various studies for NCW from the development of its concept, the effort for measuring the synergistic effect of NCW is insufficient at the present time. Therefore, in this paper we reviewed literatures concerning the effectiveness measurement of NCW. The category of our survey is network effect, metrics, simulation, battlefield information, social network analysis and mathematical model. The main purpose of this study is to suggest future researchers a research direction by analyzing the aspects and limitations of existing studies about the quantitative measurement of NCW.

Model-based Design for Autonomous Defense Systmes (자치적 방어 시스템을 위한 모델베이스기반 설계)

  • 이종근
    • Journal of the Korea Society for Simulation
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    • v.8 no.1
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    • pp.89-99
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    • 1999
  • The major objective of this research is to propose a design architecture for autonomous defense systems for supporting highly intelligent behavior by combining decision, perception, and action components. Systems with such high levels of autonomy are critical for advanced battlefield missions. By integrating a plenty of advanced modeling concepts such as system entity structure, endomorphic modeling, engine-based modeling, and hierarchical encapsulation & abstraction principle, we have proposed four layered design methodology for autonomous defense systems that can support an intelligent behavior under the complicated and unstable warfare. Proposed methodology has been successfully applied to a design of autonomous tank systems capable of supporting the autonomous planning, sensing, control, and diagnosis.

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Development of Tank Simulation Model (전차 시뮬레이션 모델 개발)

  • 최상영;김의환
    • Journal of the military operations research society of Korea
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    • v.28 no.2
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    • pp.125-136
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    • 2002
  • This paper is aimed to develop Tank Simulation Model. The model simulates Tank-to-Tank engagement and Tank-to-Helicopter engagement by considering Korean battlefield environment. The simulated entities are command tanks, fight tanks, scout helicopters, attack helicopters, anti-tank guided missiles, and decoys. In this paper, we explain the model operational concept, model development and finally we will show some illustrative examples.

Generation of the Battlefield in Distributed Simulation System Based on Synthetic Environment Representation and Interchange Standard (SEDRIS) (분산 시뮬레이션 시스템에서 합성 환경 표현 및 교환 표준(SEDRIS) 기반의 전장 환경 구축)

  • Hwam, Won Kyoung;Kim, Jung-Hoon;Na, Young-Nam;Cheon, Sang Uk;Park, Sang C.
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.253-263
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    • 2012
  • Presented in the paper is a methodology for the distributed simulation of underwater warfare based on standard synthetic environment. In the case of underwater warfare simulation, it is very important to reflect environmental data, such as salinity and temperature. For the reusability and interoperability of environmental data, this paper adopts Synthetic Environmental Data Representation and Interchange Specification (SEDRIS(ISO standard for environmental data)). Although SEDRIS provides various merits as an international standard, applying of SEDRIS has been hindered by its broadness and heaviness. To relieve the difficulties, this paper proposes an efficient procedure to utilize SEDRIS technology for the atmosphere and underwater environment. This paper identifies SEDRIS structure for the atmosphere/underwater structured dimensional grid-based and implements the proposed procedure on the High Level Architecture (HLA) / Run-Time Infrastructure (RTI) to explain the generation of the battlefield in a distributed simulation system.