• Title/Summary/Keyword: Basketball

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A Study on the Features of Fashion Styles of Korean Hip Hop Musicians (국내 힙합뮤지션의 패션유형별 스타일링 분석)

  • Kang, Eun-Ji;Lee, Jeoung-Min
    • Journal of the Korean Society of Costume
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    • v.60 no.6
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    • pp.62-73
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    • 2010
  • The purpose of this thesis is to make an effective Korean Hip Hop culture and suggest a new style direction in classifying the types of fashion styles of the Hip Hop musicians and studying their features. They are surveyed in stage costumes, hair styles, make-ups, accessaries, and total fashion styles, and then classified into Normal Hip Hop Style, Casual Hip Hop Style, Sporty Hip Hop Style, Mix & Match Hip Hop Style, and Classical Hip Hop Style. The results of the study are as follows: First, Normal Hip Hop Style is the most general and universal Hip Hop fashion type. They wear clothes in bigger sizes and exaggeratively. And also a cornrow hair style, a tattoo, and a piercing represent marked individualities. Second, Casual Hip Hop Style is more active and practical than Normal Hip Hop Style. Their blue jeans and T-shirts express more simple and polished style. And also they make variable fashion styles and hair styles such as a cornrow hair and a buzz cut. Third, Sporty Hip Hop Style is from B-boy's clothes when they do active and violent break dancing. As NBA basketball games are popular, they wear training clothes, breeches, big T-shirts, and jumpers & caps on embroidered sport team's names. Their hair style is short or natural and also they have caps or hoods to present active mood. Fourth, Mix & Match Hip Hop Style is existed variable elements in one style. The typical type of this style is jacket & blue jean. It is characterized by dress shirts, neck ties, blue jeans, sneakers, beards, and moustaches. Fifth, Classical Hip Hop Style is from African Americans. They try to express assimilated appearance of Anglo-Saxons. They wear black suits, shoes, hats, and sunglasses to represent formality and elegance. In the above results, there are variable fashion styles in one Hip Hop music genre and also fashion style is changed with musical inclination. This thesis is an important guide to produce variable and creative Hip Hop fashion styles in Korean Hip Hop culture.

Automatic Genre Classification of Sports News Video Using Features of Playfield and Motion Vector (필드와 모션벡터의 특징정보를 이용한 스포츠 뉴스 비디오의 장르 분류)

  • Song, Mi-Young;Jang, Sang-Hyun;Cho, Hyung-Je
    • The KIPS Transactions:PartB
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    • v.14B no.2
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    • pp.89-98
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    • 2007
  • For browsing, searching, and manipulating video documents, an indexing technique to describe video contents is required. Until now, the indexing process is mostly carried out by specialists who manually assign a few keywords to the video contents and thereby this work becomes an expensive and time consuming task. Therefore, automatic classification of video content is necessary. We propose a fully automatic and computationally efficient method for analysis and summarization of spots news video for 5 spots news video such as soccer, golf, baseball, basketball and volleyball. First of all, spots news videos are classified as anchor-person Shots, and the other shots are classified as news reports shots. Shot classification is based on image preprocessing and color features of the anchor-person shots. We then use the dominant color of the field and motion features for analysis of sports shots, Finally, sports shots are classified into five genre type. We achieved an overall average classification accuracy of 75% on sports news videos with 241 scenes. Therefore, the proposed method can be further used to search news video for individual sports news and sports highlights.

The Study on the BTS's Fashion Style (방탄소년단의 패션 스타일에 관한 연구)

  • Kim, Jang-Hyeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.9
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    • pp.310-320
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    • 2020
  • BTS has established itself as a leading Korean popular music group in the global mainstream music market. In addition, BTS's fashion style is receiving so much attention that it is featured in the social networks of foreign media and the public. The purpose of this study considers BTS' fashion trends based on the analysis of their fashion styles. The methods and scope of this study have been combined with theoretical studies related to the fashion impact of BTS and BTS, as well as content analysis studies based on the image of BTS over the last five years. The results of this study are as follows. First, it was found that they pursue classic and modern styles through suits that emphasize straight silhouettes, the use of achromatic colors, and simplified decorations. Second, it has been shown that BTS prefers a casual style of free-spirited and comfortable sensibility by matching a jacket with a round shoulder line, toned-down skinny jeans, hood T-shirts, lettering patterns, and vivid colors. Third, BTS pursues a dynamic and active sporty style by utilizing the sleeveless basketball shirts, round neckline baseball shirts and shorts, training pants, and overfit sweatshirts with an emphasis on lettering patterns.

An Analysis of High School Students' Expectance Demand on The Design of the Physical Education Teaching (체육수업 설계에 대한 고등학생의 기대요구 분석)

  • Lee, Jeong-Heun;Oh, Byoung-Don;Cho, Min-Haeng;Ryu, Young-Seol;Lee, Moung-Sun;Cho, Byung-Jun
    • Journal of the Korean Society of School Health
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    • v.22 no.2
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    • pp.147-156
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    • 2009
  • Purpose: The purpose of this study was to analyze students' expectance demand towards high school physical education teaching. Methords : 392 participants randomly selected from one girls' middle school and one girl's high school in each of five tracts and then selected two classes from each of the schools. They were asked to respond to a simple questionnaire about their views on the present physical education teaching. Results : Results showed that about one third of the participants would not choose physical education if the program were offered as an optional subject. Both male and female students ranked psychomotor domain as the top priority among the various learning objectives. Male students favored soccer and basketball while their counterparts liked badminton and volleyball. Over three-fourths of the participants suggested that students' opinions should be considered when teachers plan their program. Conclusion : The results of this study recommended that physical education teaching should be designed with considerations for professional values, societal changes as well as students' expectance on the design of physical education.

Design and Implementation of Smart phone-based Records Management Application for Sports Clubs (운동부 지도자들을 위한 스마트폰 기반 기록관리 어플리케이션의 설계 및 구현)

  • Ha, Tai-Hyun;Kim, Se-Min
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.395-402
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    • 2012
  • This study has been conducted to design and implement smart phone-based application which can keep records effectively to improve athletes' ability. To boost their performance, they need to receive training as realistic as possible. As a way to do that, training should be performed with some fitness equipments, sporting apparatus, facilities, and conditions. However, it is also possible to improve their ability by motivating athletes with checking and recording their performance. This study ascertains that using scoring records actually motivates athletes when comparing the result of youth basketball team using the records keeping system with that of not using it. Accordingly, smart phone-based records keeping application has been designed and developed. Also, through a survey targeting athletic coaches who have used the system, training efficiency has been measured and it turns out that it actually motivates athletes to improve their abilities.

Analysis of Camera Operation in MPEG2 Compressed Domain Using Generalized Hough Transform Technique (일반화된 Hough 변환기법을 이용한 MPEG2 압축영역에서의 카메라의 움직임 해석)

  • Yoo, Won-Young;Choi, Jeong-Il;Lee, Joon-Whoan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3566-3575
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    • 2000
  • In this paper, we propose an simple and efficient method to estunate the camera operation by using compressed information, which is extracted diracily from MPEG2 stream without complete decoding. In the method, the motion vector is converted into approximate optical flow by using the feature of predicted frame, because the motion vector in MPEG2 video stream is not regular sequene. And they are used to estimate the camera operation, which consist of pan, and zoom by Hough transform technique. The method provided better results than the least square method for video stream of basketball and socer games. The proposed method can have a reduced computational complexity because the information is directiv abtained in compressed domain. Additionally it can be a useful technology in content-based searching and analysis of video information. Also, the estimatd cameral operationis applicable in searching or tracking objects in MPEG2 video stream without decoding.

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Difference of optimism according to the level of performance: For the Korean badminton national youth players (경기력 수준에 따른 낙관성의 차이: 배드민턴 청소년 대표선수를 대상으로)

  • Kim, Deokjin
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.179-183
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    • 2020
  • Seligman argues that an optimistic athlete wins based on a study of US professional baseball and professional basketball players.(trans. Choi, 2008). So, the purpose of this study was to investigate whether optimism can predict the performance of badminton youth representatives. 60 high school students were divided into two groups according to their performance. We used the revised Life Orientation Test (LOT-R) developed by Scheier, Carver and Bridges(1994) and translated into Korean version by Shin Hyun-sook(2005). For this study, the data were analyzed by frequency analysis, reliability analysis, and independent t - test. As a result, there was a statistically significant higher level of optimism in the excellent group than in the non-excellent group. So, in order to improve sports performance, we need psychological skills training that can improve optimism as well as physical training and skills training.

A Study on the Purchasing Conditions of Sports Wear of the Chinese Men (중국(中國) 남성(男性)의 스포츠의류(衣類) 구매실태(購買實態)에 관(關)한 연구(硏究))

  • Wee, Hye-Jung;Im, Soon;Sohn, Hee-Soon
    • Journal of Fashion Business
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    • v.6 no.4
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    • pp.113-124
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    • 2002
  • The purpose on this study identified the purchasing conditions of Sports wear of the Chinese men residing in Beijing, Shanghai, Dalian, Tianjin, Harbin and Guangzhou, so that it helped sports wear manufacturers and retailers offer the basic data. For the study, a questionnaire used as a method of measurement, the 863 Chinese men were selected as a sample, SAS(Statistical Analysis System) program was used to analyze the data. The results from the study were as follows: 1. According to the investigation, the most preferred sports of Chinese men is soccer, as a whole. Swimming, basketball and ping-pong keep rank the next to soccer. 2. Accordingly age, area, profession and income, Chinese men maintained sports suit in order of training suit, swimming suit, soccer suit, tennis suit. It is found that holding amount of high-quality sports wears as ski, golf is on a low level. 3. It is appeared that Chinese men purchased in good order as follow brand: No-bran, Nike, Lening, Adidas. And except Nike, they purchased more Lening brand than foreign sports brand. 4. As the result of researching on the item of sports wear, it is found that they purchased various kind items in a higher rank 5 brands. 5. Sports wear's color that Chinese men purchased is blue, white, black, red. 6. The purchasing price that Chinese men favored is 200$\sim$599RMB. Thus, they expend average per head for sports suit buying, 486.0RMB. 7. Chinese men purchased very often at specialty store. And, coefficient of utilization at the usual market is on a low level. 8. In purchasing satisfaction, 80 % Chinese men were satisfied with goods(sports wear) that purchased in a higher rank 5 brands. So, average satisfaction degree showed over 3.8 as a high rate. 9. According to the result of satisfaction on Chinese men, 70% Chinese men showed satisfaction. Therefore, the average of satisfaction degree appeared 3.81 as a high rate.

Development Plan for a Sports Record Information Service for Records Management (기록관리를 위한 스포츠기록 정보서비스 구축 방안)

  • Semin Kim;Sung Jung Bae
    • Journal of Industrial Convergence
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    • v.20 no.12
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    • pp.163-169
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    • 2022
  • The importance of record management is emphasized in various fields. In the field of sports in particular, the importance of record management is key, and many efforts are being made to keep a record of the history of many sports. Therefore, in this study, a plan to develop a sports record information service centered on basketball was proposed. In this study, the sports records information service development plan that is described not only has an eye toward developing technology, but is also described from the perspective of records management, which has recently been in high demand. To this end, a demand analysis was conducted on prospective users through FGI, and procedural elements of record analysis were derived. In addition, the system structure and database schema were designed, and a screen for managing and browsing records was presented. Through this study, it is expected that research on sports record management will be able to be actively conducted in the record management field.

A Study on the Meaning of The First Slam Dunk Based on Text Mining and Semantic Network Analysis

  • Kyung-Won Byun
    • International journal of advanced smart convergence
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    • v.12 no.1
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    • pp.164-172
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    • 2023
  • In this study, we identify the recognition of 'The First Slam Dunk', which is gaining popularity as a sports-based cartoon through big data analysis of social media channels, and provide basic data for the development and development of various contents in the sports industry. Social media channels collected detailed social big data from news provided on Naver and Google sites. Data were collected from January 1, 2023 to February 15, 2023, referring to the release date of 'The First Slam Dunk' in Korea. The collected data were 2,106 Naver news data, and 1,019 Google news data were collected. TF and TF-IDF were analyzed through text mining for these data. Through this, semantic network analysis was conducted for 60 keywords. Big data analysis programs such as Textom and UCINET were used for social big data analysis, and NetDraw was used for visualization. As a result of the study, the keyword with the high frequency in relation to the subject in consideration of TF and TF-IDF appeared 4,079 times as 'The First Slam Dunk' was the keyword with the high frequency among the frequent keywords. Next are 'Slam Dunk', 'Movie', 'Premiere', 'Animation', 'Audience', and 'Box-Office'. Based on these results, 60 high-frequency appearing keywords were extracted. After that, semantic metrics and centrality analysis were conducted. Finally, a total of 6 clusters(competing movie, cartoon, passion, premiere, attention, Box-Office) were formed through CONCOR analysis. Based on this analysis of the semantic network of 'The First Slam Dunk', basic data on the development plan of sports content were provided.