• Title/Summary/Keyword: B-spline surface

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3D Surface Approximation to Serial 2D Cross Sections (단면정보로부터 3차원 근사곡면의 생성)

  • 박형준;김광수
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.719-724
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    • 1994
  • This paper describes a hybrid surface-based method for smooth 3D surface approximation to a sequence of 2D cross sections. The resulting surface is a hybrid G $^{1}$ surface represented by a mesh of triangular and rectangular Bezier patches defined on skinning, branching, or capping regions. Each skinning region is approximated with a closed B_spline surface, which is transformed into a mesh of Bezier patches. Triangular G $^{1}$ surfaces are constructed over brabching and capping regions such that the transitions between each capping regions such that the transitions between each triangular surface and its neighboring skinning surfaces are G $^{1}$ continuous. Since each skinning region is represented by an approximated rectangular C $^{2}$ suface instead of an interpolated trctangular G $^{[-1000]}$ surface, the proposed method can provide more smooth surfaces and realize more efficient data reduction than triangular surfacebased method.

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Research on Machineability in NURBS Interpolator Considering Constant Material Removal Rate (소재제거율을 일정하게 한 NURBS 보간기에서 절삭성 고찰)

  • Ko Tae Jo;Kim Hee Sul
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.12
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    • pp.60-66
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    • 2004
  • Increasing demands on precision machining of 3D free-form surface have necessitated the tool to move smoothly with varying feedrate. To this regard, parametric interpolators such as NURBS (Non-Uniform Rational B-Spline) interpolator have been introduced in CNC machining system. Such interpolators reduce the data burden in NC code, increase data transfer rate into NC controller, and finally give smooth motion while machining. In this research, a new concept to control cutting load in NURBS Interpolator was tried based on the curvature of curve. This is to protect cutting tool, and to have good machinability. For proof of the system, cutting force and surface topography were evaluated. From the experimental results. the interpolator is good enough for machining a free-form surface.

An universal NURBS interpolator for an architectured CNC controller (개방형 수치제어 장치를 위한 범용 NURBS 보간기)

  • 강성균
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.656-659
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    • 1996
  • An universal NURBS interpolation for an open architectured CNC controller is proposed in order to unify internal data structure and algorithm of different interpolations such as linear, circular and spline, and to intelligently interface CAD database of the various workpiece contour. Furthermore, NURBS interpolation may result in better surface roughness and high speed machining due to the continuous generation of cutter movement. The mathematical manipulation of NURBS is presented and the practical implementation on the CNC controller of a lathe is discussed for real machining. The comparison between a computer design and workpieces machined on a lathe shows the feasibility of the NURBS interpolation format as an universal interpolation scheme.

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A Study on the Freeform Surface Generation Using Parametric Method (파라메트릭기법을 이용한 3차원 자유곡면 생성에 관한 연구)

  • 김태규;변문현
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.4
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    • pp.293-303
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    • 1998
  • The objective of this study is to develop a PC level freeform surface modeling system which explicitly represents information of part geometry. Surface modeler uses nonuniform rational B-spline (NURBS) function with nonuniform knot vector for the flexible modeling work. The results of this study are as follows. 1) By implementation surface modeler through applying representation scheme proposed to represent free-form surface explicity, the technical foundation to develop free-from surface modeling system using parametric method. 2) Besides the role to model geometric shape of a surface, geometric modeler is developed to model arbitrary geometric shape. By doing this, the availability of the modeling system is improved. Geometric modeler can be utilized application fields such as collision test of tool and fixture, and tool path generation for NC machine tool.

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Model Fitting using an Active Surface with Global Detormations (전역 변형을 갖는 활성곡면을 사용한 모델 적합)

  • Kim, Dong-Geun;Choe, Jeung-Won;Hwang, Chi-Jeong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.3
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    • pp.792-801
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    • 1997
  • In this paper we propose an algorithm which fits a surface to noise-corrupted data points using an aceive sur-vace with global deformations.It is 3-dimensional surface extension of our precious works on 2-dimensional curve modell[11,12].We use fimite differences,and represent shapes of surface as global transfromation suring evolution based on the ballon [odel[2,3]which allows partial inflation or deflation by using niegborhood'sextermal foreces on each node points.At first,we make local deformations based on the balloon [odel,and then the blobal transformation from the surface before deformations to the defomed surface is calcualted by the deterministic lest squre method,finally we apply the global transformation to the surface before deformations.In experiments we fit a surface(elliposid,B-spline)to noise-corrupted 3D data points using the active surface with affine deformations.

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Energy Based Multiple Refitting for Skinning

  • Jha, Kailash
    • International Journal of CAD/CAM
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    • v.5 no.1
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    • pp.11-18
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    • 2005
  • The traditional method of manipulation of knots and degrees gives poor quality of surface, if compatibility of input curves is not good enough. In this work, a new algorithm of multiple refitting of curves has been developed using minimum energy based formulation to get compatible curves for skinning. The present technique first reduces the number of control points and gives smoother surface for given accuracy and the surface obtained is then skinned by compatible curves. This technique is very useful to reduce data size when a large number of data have to be handled. Energy based technique is suitable for approximating the missing data. The volumetric information can also be obtained from the surface data for analysis.

Integration of Shell FEA with Geometric Modeling Based on NURBS Surface Representation (NURBS 곡면기반의 기하학적 모델링과 셀 유한요소해석의 연동)

  • Choi, Jin-Bok;Roh, Hee-Yuel;Cho, Maeng-Hyo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.1 s.256
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    • pp.105-112
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    • 2007
  • The linkage framework of geometric modeling based on NURBS(Non-Uniform Rational B-Spline) surface and shell finite analysis is developed in the present study. For this purpose, geometrically exact shell finite element is implemented. NURBS technology is employed to obtain the exact geometric quantities for the analysis. Especially, because NURBS is the most powerful and wide-spread method to represent general surfaces in the field of computer graphics and CAD(Computer Aided Design) industry, the direct computation of surface geometric quantities from the NURBS surface equation without approximation shows great potential for the integration between geometrically exact shell finite element and geometric modeling in the CAD systems. Some numerical examples are given to verify the performance and accuracy of the developed linkage framework. In additions, trimmed surfaces with some cutouts are considered for more practical applications.

Surface Deformation Using Guide Surfaces (가이드 곡면을 이용한 곡명의 변형)

  • Kim, Sung-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.441-451
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    • 2007
  • In this paper, the method to modify a surface through three dimensional vector field technique is presented, In this method two guide surfaces are required as a shape reference. One is the shape of original surface, the other is the target shape for the result surface. Proposed method is consists of two steps. The first step is to calculate the mapping points on original and target guide surfaces so that the shape error may be minimized. The second step is to construct the smooth vector field from mapping points of the first step. The developed method is applied to shoe design system which makes the surface modeling very easy and effective.

NURBS Post-Processing of Linear Tool Path (미소직선 공구경로의 NURBS 변환)

  • Kim, Su-Jin;Choi, In-Hugh;Yang, Min-Yang
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.7
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    • pp.1227-1233
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    • 2003
  • NURBS (Non Uniform Rational B-Spline) is widely used in CAD system and NC data for high speed machining. Conventional CAM system changes NURBS surface to tessellated meshes or Z-map model, and produces linear tool path. The linear tool path is not good fur precise machining and high speed machining. In this paper, an algorithm to change linear tool path to NURBS one was studied and the machining result of NURBS tool path was compared with that of linear tool path. The N-post including both a post-processing and a virtual machining software was developed. The N-Post transforms linear tool path to NURBS tool path and quickly shades a machined product on OpenGL view, while comparing a machined surface with a original CAD one. A virtulal machined model of original tool path and post-processed tool path was compared to original CAD model. The machining error and machining time of post-processed NURBS tool path were investigated.

NURBS Post-processing of Linear Tool Path (미소직선 공구경로의 NURBS 변환)

  • Kim, Su-Jin;Choi, In-Hugh;Yang, Min-Yang
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.1111-1117
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    • 2003
  • NURBS (Non Uniform Rational B-Spline) is widely used in CAD system and NC data for high speed machining. Conventional CAM system changes NURBS surface to tessellated meshes or Z-map model, and produces linear tool path. The linear tool path is not good for precise machining and high speed machining. In this paper, an algorithm to change linear tool path to NURBS one was studied, and the machining result of NURBS tool path was compared with that of linear tool path. The N-post, post-processing and virtual machining software was developed. The N-Post post-processes linear tool path to NURBS tool path and quickly shades machined product on OpenGL view and compares a machined product with original CAD surface. A virtual machined model of original tool path and post-processed tool path was compared to original CAD model. The machining error of post-processed NURBS tool path was reduced to 43%. The original tool path and NURBS tool path was used to machine general model using same machine tool and machining condition. The machining time of post-processed NURBS tool path was reduced up to 38%.

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