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ViP: A Practical Approach to Platform-based System Modeling Methodology

  • Um, Jun-Hyung;Hong, Sung-Pack;Kim, Young-Taek;Chung, Eui-Young;Choi, Kyu-Myung;Kong, Jeong-Taek;Eo, Soo-Kwan
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.5 no.2
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    • pp.89-101
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    • 2005
  • Research on highly abstracted system modeling and simulation has received a great deal of attention as of the concept of platform based design is becoming ubiquitous. From a practical design point of view, such modeling and simulation must consider the following: (i) fast simulation speed and cycle accuracy, (ii) early availability for early stage software development, (iii) inter-operability with external tools for software development, and (iv) reusability of the models. Unfortunately, however, all of the previous works only partially addresses the requirements, due to the inherent conflicts among the requirements. The objective of this study is to develop a new system design methodology to effectively address the requirements mentioned above. We propose a new transaction-level system modeling methodology, called ViP (Virtual Platform). We propose a two-step approach in the ViP method. In phase 1, we create a ViP for early stage software development (before RTL freeze). The ViP created in this step provides high speed simulation, lower cycle accuracy with only minor modeling effort.(satisfying (ii)). In phase 2, we refine the ViP to increase the cycle accuracy for system performance analysis and software optimization (satisfying (i)). We also propose a systematic ViP modeling flow and unified interface scheme based on utilities developed for maximizing reusability and productivity (satisfying (ii) and (iv)) and finally, we demonstrate VChannel, a generic scheme to provide a connection between the ViP and the host-resident application software (satisfying (iii)). ViP had been applied to several System-on-a-chip (SoC) designs including mobile applications, enabling engineers to improve performance while reducing the software development time by 30% compared to traditional methods.

Panorama Image Stitching Using Sythetic Fisheye Image (Synthetic fisheye 이미지를 이용한 360° 파노라마 이미지 스티칭)

  • Kweon, Hyeok-Joon;Cho, Donghyeon
    • Journal of Broadcast Engineering
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    • v.27 no.1
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    • pp.20-30
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    • 2022
  • Recently, as VR (Virtual Reality) technology has been in the spotlight, 360° panoramic images that can view lively VR contents are attracting a lot of attention. Image stitching technology is a major technology for producing 360° panorama images, and many studies are being actively conducted. Typical stitching algorithms are based on feature point-based image stitching. However, conventional feature point-based image stitching methods have a problem that stitching results are intensely affected by feature points. To solve this problem, deep learning-based image stitching technologies have recently been studied, but there are still many problems when there are few overlapping areas between images or large parallax. In addition, there is a limit to complete supervised learning because labeled ground-truth panorama images cannot be obtained in a real environment. Therefore, we produced three fisheye images with different camera centers and corresponding ground truth image through carla simulator that is widely used in the autonomous driving field. We propose image stitching model that creates a 360° panorama image with the produced fisheye image. The final experimental results are virtual datasets configured similar to the actual environment, verifying stitching results that are strong against various environments and large parallax.

A Study on the Extraction of Nail's Region from PC-based Hand-Geometry Recognition System Using GA (GA를 이용한 PC 기반 Hand-Geometry 인식시스템의 Nail 영역 추출에 관한 연구)

  • Kim, Young-Tak;Kim, Soo-Jong;Park, Ju-Won;Lee, Sang-Bae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.506-511
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    • 2004
  • Biometrics is getting more and more attention in recent years for security and other concerns. So far, only fingerprint recognition has seen limited success for on-line security check, since other biometrics verification and identification systems require more complicated and expensive acquisition interfaces and recognition processes. Hand-Geometry has been used for biometric verification and identification because of its acquisition convenience and good performance for verification and identification performance. Hence, it can be a good candidate for online checks. Therefore, this paper proposes a Hand-Geometry recognition system based on geometrical features of hand. From anatomical point of view, human hand can be characterized by its length, width, thickness, geometrical composition, shapes of the palm, and shape and geometry of the fingers. This paper proposes thirty relevant features for a Hand-Geometry recognition system. However, during experimentation, it was discovered that length measured from the tip of the finger was not a reliable feature. Hence, we propose a new technique based on Genetic Algorithm for extraction of the center of nail bottom, in order to use it for the length feature.

PC-based Hand-Geometry Verification System

  • Kim Young-Tak;Kim Soo-Jong;Lee Chang-Gyu;Kim Gwan-Hyung;Kang Sung-In;Lee Jae-Hyun;Tack Han-Ho;Lee Sang-Bae
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.3
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    • pp.247-254
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    • 2006
  • Biometrics are getting more and more attention in recent years for security and other concerns. So far, only fingerprint recognition has seen limited success for on-line security check, since other biometrics verification and identification systems require more complicated and expensive acquisition interfaces and recognition processes. Hand-Geometry can be used for biometric verification and identification because of its acquisition convenience and good performance for verification and identification performance. It could also be a good candidate for online checks. Therefore, this paper proposes a Hand-Geometry recognition system based on geometrical features of hand. From anatomical point of view, human hand can be characterized by its length, width, thickness, geometrical composition, shapes of the palm, and shape and geometry of the fingers. This paper proposes thirty relevant features for a Hand-Geometry recognition system. This system presents verification results based on hand measurements of 20 individuals. The verification process has been tested on a size of $320{\times}240$ image, and result of the verification process have hit rate of 95% and FAR of 0.020.

Study on Characteristics of Digital Realism Aspect for HMD based Virtual Reality Films (HMD 기반 가상현실 영화의 디지털 리얼리즘적 특성에 대한 연구)

  • Kang, Jiyoung
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.849-858
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    • 2017
  • With the fast improvement of software and hardware technology of Virtual Reality, VR(Virtual Reality) film get attention for the new possibility of future film. Already, the production of virtual reality film festivals and Hollywood films is highly active, but it is still poorly related to virtual reality films in Korea. Due to this, this research analyze VR film with Realism films and Post-modernism films in four aspects that are film's frame(Mise-en-$Sc{\grave{e}}ne$), shot(montage), vew point and interactivity to deduct characteristics of VR film. Moreover, we also deduct an esthetical characteristic of VR films beyond the Realism films and Post-modern Films through analysing various VR films. This can be said as 'Digital Realism' that is come from the viewers' positive interaction and realization of Realism through Virtual Reality technology. There will be a successful development of VR film based on this research that analyse suitable directing method for Virtual Reality environment. At last, this research focused on characteristics of digital realism aspect for HMD based first person view VR animation .

Microstructure and Piezoelectric Properties in the (Na,K,Li)(Nb,Sb)$O_3$ system ((Na,K,Li)(Nb,Sb)$O_3$ 세라믹스의 압전특성과 미세조직의 변화)

  • Jeon, So-Hyun;Kim, Min-Soo;Jeong, Soon-Jong;Kim, In-Sung;Min, Bok-Ki;Song, Jae-Sung
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2007.11a
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    • pp.280-280
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    • 2007
  • Lead oxide-based ferroelectrics are the most widely used materials for piezoelectric actuators, sensors and transducers due to their excellent piezoelectric properties. Considering lead toxicity, there is great interest in developing lead-free piezoelectric materials, which are biocompatible and environmentally friendlier. Recently alkali oxide materials, including sodium - potassium niobate (NKN), have been given attention in view of their ultrasonic application and also as promising candidates for piezoelectric lead-free system. However, it is difficult to sinter such NKN-based materials via conventional sintering process. In this reason, many researchers have investigated hot press, hot isostatic press or spark-plasma sintering of NKN-based ceramics. In this study, as candidates for lead-free piezoelectric materials, dense (Na,K,Li)(Nb,Sb)$O_3$ systems were developed by conventional sintering process. The microstructures and piezoelectric properties of the (Na,K,Li)(Nb,Sb)$O_3$ systems were investigated as a function of variable compositions. The excellent piezoelectric and electromechanical properties indicate that this system is potentially good candidate as lead-free material for a wide range of electro-mechanical transducer applications.

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A Statistical Study on the Differences in R&D Capabilities of Individual Companies from an Industrial Perspective: Maritime and Fisheries Industry Case (산업적 관점에서 개별 기업들의 연구개발역량 차이에 대한 통계적 고찰: 해양수산 산업 사례)

  • Sang-Gook Kim;Boong Kee Choi
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.45 no.4
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    • pp.199-209
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    • 2022
  • As the uncertainty of technology development and market needs increases due to changes in the global business environment, the interest and demand for R&D activities of individual companies are increasing. To respond to these environmental changes, technology commercialization players are paying great attention to enhancing the qualitative competitiveness of R&D. In particular, R&D companies in the marine and fishery sector face many difficulties compared to other industries. For example, the R&D environment is barren, it is challenging to secure R&D human resources, and it is facing a somewhat more difficult environment compared to other sectors, such as the difficulty in maintaining R&D continuity due to the turnover rate of researchers. In this study, based on the empirical data and patent status of private companies closely related to the R&D technology status, big data analysis, and simulation analysis methods were used to identify the relative position of individual companies' R&D capabilities and industrial perspectives. In this study, based on industrial evidence and patent applications closely related to the R&D technology status, the R&D capabilities of individual companies were evaluated using extensive data analysis and simulation analysis methods, and a statistical test was performed to analyze if there were differences in capabilities from an industrial point of view. At this time, the industries to be analyzed were based on all sectors, the maritime industry, the fisheries industry, and the maritime industry integration sector. In conclusion, it was analyzed that there was a certain level of difference in the R&D capabilities of individual companies in each industry sector, Therefore when developing a future R&D capability system, it was confirmed that it was necessary to separate the population for each industry and establish a strategy.

Beauty Product Recommendation System using Customer Attributes Information (고객의 특성 정보를 활용한 화장품 추천시스템 개발)

  • Hyojoong Kim;Woosik Shin;Donghoon Shin;Hee-Woong Kim;Hwakyung Kim
    • Information Systems Review
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    • v.23 no.4
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    • pp.69-86
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    • 2021
  • As artificial intelligence technology advances, personalized recommendation systems using big data have attracted huge attention. In the case of beauty products, product preferences are clearly divided depending on customers' skin types and sensitivity along with individual tastes, so it is necessary to provide customized recommendation services based on accumulated customer data. Therefore, by employing deep learning methods, this study proposes a neural network-based recommendation model utilizing both product search history and context information such as gender, skin types and skin worries of customers. The results show that our model with context information outperforms collaborative filtering-based recommender system models using customer search history.

Determinants of Multiplex Movie Theater's Box Office Performance :Focused on Facilities, Trade Area and Location Factors (멀티플렉스 영화관의 보유시설, 상권 및 입지요인이 영화관 매출에 미치는 영향에 대한 탐색적 연구)

  • Song, Chihoon;Park, Kyungdo;Yi, Ho-Taek
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.110-122
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    • 2014
  • Korea's film industry has been growing over the last 10 years, and there has been much attention to the antecedents of film box office sales both academic and business communities. So far, previous research which explained success factors of film or movie mainly focused on 3 stages, production, distribution and screening. However, these 3 steps are heavily vertically integrated in Korea's firm industry unlike United States. Almost 130% of movie theaters are multiplex chain and operated by film production companies such as CJ and Lotte Entertainment In this situation, film sales are likely to he affected by movie theaters own facilities or location factors rather than movie contents. Based. on resource-based view and S-C-P paradigm, the authors examined "whether movie theater's facilities factors and trade area factors such as accessibility, competitive situation, and population have effect to movie theater's sales revenues. The results showed that the average occupancy of theater is the most important factor to movie theaters sales in both large and small cities. In large cities, movie theater's facilities factors which included vibration seat special sound system, premium movie theater, VIP lounge are relatively important than trade area factors. In contrast, in small cities, location factors and accessibility are the most important factors to movie theaters sales. We discuss the managerial and theoretical implication for the results and the specific limitations are suggested at the end of the paper.

Rotation Invariant 3D Star Skeleton Feature Extraction (회전무관 3D Star Skeleton 특징 추출)

  • Chun, Sung-Kuk;Hong, Kwang-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
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    • v.36 no.10
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    • pp.836-850
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    • 2009
  • Human posture recognition has attracted tremendous attention in ubiquitous environment, performing arts and robot control so that, recently, many researchers in pattern recognition and computer vision are working to make efficient posture recognition system. However the most of existing studies is very sensitive to human variations such as the rotation or the translation of body. This is why the feature, which is extracted from the feature extraction part as the first step of general posture recognition system, is influenced by these variations. To alleviate these human variations and improve the posture recognition result, this paper presents 3D Star Skeleton and Principle Component Analysis (PCA) based feature extraction methods in the multi-view environment. The proposed system use the 8 projection maps, a kind of depth map, as an input data. And the projection maps are extracted from the visual hull generation process. Though these data, the system constructs 3D Star Skeleton and extracts the rotation invariant feature using PCA. In experimental result, we extract the feature from the 3D Star Skeleton and recognize the human posture using the feature. Finally we prove that the proposed method is robust to human variations.