1 |
H. W. Lee, A study on Post-modernism Animation : Focused on Animations of Jean-loup Felicioli, The Korean Journal of animation, Vol. 3, No. 2, pp. 242, 2007.
|
2 |
H. Jeong, A Study on Digital Cinema Aesthetics beyond Postmodernism, STUDIES IN HUMANITIES, Vol. 48, p. 392, 2016.
|
3 |
N. Carroll, The Postmodern Moment; a Handbook of Contemporary Innovation in the Arts(edited by S. Trachtenberg, Westport, Conn), Greenwood Press, p.103-122, 1985.
|
4 |
F. Jameson, Postmodernism, or The Cultural Logic of Late Capitalism, New Left Review I/146, p.66-80, 1984.
|
5 |
H. Jeong, A Study on Digital Cinema Aesthetics beyond Postmodernism, STUDIES IN HUMANITIES, Vol. 48, p. 388, 2016.
|
6 |
H. Jeong, A Study on Digital Cinema Aesthetics beyond Postmodernism, STUDIES IN HUMANITIES, Vol. 48, p. 389, 2016.
|
7 |
S. J. Hwangbo, A Study on the Post Modernism and Film, Contemporary Cinema Research, Vol. 1, p. 152, 2005.
|
8 |
E. J. Kang, Educational Implication on Reading Gabrielle Vincent's Picture books Using A Film Analysis Technique, Korean journal of culture and arts education studies, Vol. 7, No. 3, p. 20, 2012.
|
9 |
A. R. Goudreau, Recit cinematographique(Song, J. Y. Trans.), Dongmunsun, p. 177, 2011.
|
10 |
Y. S. Kim, A montage theory in films, Yulhwadang, p. 21, 2006.
|
11 |
Y. S. Kim, A montage theory in films, Yulhwadang, p. 81, 2006.
|
12 |
S. H. Kim, M. J Kim and J. W. Kang, An Analysis Of The Visual Characteristic Of Directing For Three Dimensional Films - Focusing On , JOURNAL OF THE KOREA CONTENTS ASSOCIATION, Vol. 11, No. 2, p. 282, 2011.
|
13 |
G. Deleuze, Bergsonism(translated by Hugh Tomlinson and Barbara Habberjam), NY: Zone, p.96, 1988.
|
14 |
W. S. Jung, Research on Utilization of VR180 in Feature Film System, Journal of Korean Society of Media & Arts, Vol.15, No.2, p. 47, 2017.
|
15 |
H. Jeong, A Study on Digital Cinema Aesthetics beyond Postmodernism, STUDIES IN HUMANITIES, Vol. 48, pp. 388-389, 2016.
|
16 |
D. S. Cho, S. H. Choi, S. W. Shin and S. T. Chung, "Analysis of Hangul Handwriting Pattern Recognition Using Inertial Measurement Unit," Journal of Korean Institute of Information Technology, Vol. 13, No. 10, p. 164. 2015.
|
17 |
W. S. Chang and Y. K. Yi, "VR Film Direction Analysis - Focusing on Long Take," The Korean Journal of animation, Vol. 11, No. 5, pp. 294-309, 2015.
|
18 |
B. Y. Park, "Diversification of the Film Industry Based on Digital Technology", Contemporary Cinema Research, Vol. 19, No. 0, p. 213, 2014.
|
19 |
Y. K. Kim, Y. S. Yoon, T. G. Oh, Y. H. HwangBo and J. H. Hwang, "Real-time VR Strategy Chess Game using Motion Recognition," Journal of Digital Contents Society, Vol. 18, No. 1, p. 2, 2017.
|
20 |
M. You, "The Concept of Virtual Reality Movie and the Analysis of Production Technology," The Korean Journal of animation, Vol. 11, No. 5, pp. 211-229, 2015.
|
21 |
A. Bazin, What is Cinema? vol. I. Trans. Hugh Gray. Berkeley: U of California P. pp.17-22, 1967.
|
22 |
S. Y. Nam, Cinematic Realism in the Digital Age : Fantasy vs. Mediality, The Journal of Literature and Film, Vol. 12, No. 4, p. 930, 2011.
|
23 |
G. Deleuze, The Logic of Sense, Columbia University Press, pp.35-42, 2004.
|
24 |
W. J. Choi, The Boundary between Ideology and Realism of Andre Bazin's Film Theory - Focused on One Take Film Tierra y pan by Carlos Armella, Cine forum, No. 15, p. 90, 2012.
|
25 |
A. Bazin, What is Cinema? vol. I. Trans. Hugh Gray. Berkeley: U of California P. pp. 16-40, 1967.
|