• Title/Summary/Keyword: Artwork

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A Study on Criteria of Selecting Artwork According to Artwork's Location in Architectural Space (건축공간내 미술장식품의 설치위치에 따른 선정요인에 관한 연구)

  • 김남효
    • Korean Institute of Interior Design Journal
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    • no.39
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    • pp.20-27
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    • 2003
  • The purpose of this study is to provide a practical guide for selecting architectural artwork and analyze relationship between artwork and interior space & facade. The problems with many outdoor artwork did not make the characteristics of the specific environment and did not form a big flow in the urban contextualism. Choosing the artwork, architectural environment for artwork is very much part of the designers' task. When artwork is to be specifically acquired for a particular projects, designer and client must work together to make choices and plan placement. The data are collected through evaluation surveys of college students and graduate students majoring in interior architecture & design, and analyzed by using SPSS-WIN program to find the major characterized factors. It is concluded that architectural artwork should be constituted with nine major factors of interior space - theme/scale, situation/contemporay accord, finished materials harmony, line/two-three dimensional form, proportion/rhythm, sequence, natural/artificial form, abstract/reality expression, originality - and eight major factors of facade - situation, abstract/reality expression, finished materials harmony, theme/sequence, natural/artificial form, proportion/rhythm, static/dynamic expression, originality/. contemporay accord.

Art Education through Artwork: Focusing on the Mathematical Principle (미술작품을 통한 미술교육: 수학 원리를 중심으로)

  • Jeong, Kyung-Chul
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.447-457
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    • 2010
  • Mathematical principle is present in artwork or architectural building. It is important for middle school students to find these mathematical principles in artwork. But it is difficult to achieve original purpose of art education through student activity that only looks for mathematical principle present in artwork and architectural building. Thus, it is necessary for students to have activities to find mathematical principle in artwork for themselves through artistic experience and appreciation of artwork and to create, appreciate and express new artwork to which they apply the mathematical principle. In this article, I researched a couple of artwork or architectural buildings from this point of view in which mathematical principle is present. I also developed hypothetical teacher activities and student activities for program by providing artwork of Escher in which mathematical principle is present as an example.

The Manufacture of Calligraphy-Woodcarving Artwork Using Anatomical Micro Structure of Wood (목재의 미세조직구조를 이용한 서각작품 제작)

  • Ryu, Hyun-Soo;Chong, Song-Ho;Byeon, Hee-Seop
    • Journal of the Korea Furniture Society
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    • v.20 no.1
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    • pp.15-20
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    • 2009
  • Marvelous calligraphy-woodcarving artwork was made by using the mysterious beauty of anatomical structure of wood. The wooden artwork uses not only beautiful external appearance of wood, but it also uses the mysterious beauty of anatomical micro structure of wood which can only be observed through optical microscope or scanning electron microscope. The characteristics of anatomical structure of wood were presented through various carving techniques. The used wood species for the artwork include Quercus acutissima Carruth., Cinnamomum japonicum Sieb., Betula davurica PALL, Magnolia kobus A.P.DC, Populus maximowiczii HENRY, Betula schmidtii REGEL and Plerocaya stenoptera DC. These various types of woodcarving techniques are anticipated to be applied to the techart marketing for architecture as a field of environment art.

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A Deep Approach for Classifying Artistic Media from Artworks

  • Yang, Heekyung;Min, Kyungha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2558-2573
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    • 2019
  • We present a deep CNN-based approach for classifying artistic media from artwork images. We aim to classify most frequently used artistic media including oilpaint brush, watercolor brush, pencil and pastel, etc. For this purpose, we extend VGGNet, one of the most widely used CNN structure, by substituting its last layer with a fully convolutional layer, which reveals class activation map (CAM), the region of classification. We build two artwork image datasets: YMSet that collects more than 4K artwork images for four most frequently used artistic media from various internet websites and WikiSet that collects almost 9K artwork images for ten most frequently used media from WikiArt. We execute a human baseline experiment to compare the classification performance. Through our experiments, we conclude that our classifier is superior in classifying artistic media to human.

The Influence of Creator Information on Preference for Artificial Intelligence- and Human-generated Artworks

  • Nam, Seungmin;Song, Jiwon;Kim, Chai-Youn
    • Science of Emotion and Sensibility
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    • v.25 no.3
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    • pp.107-116
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    • 2022
  • Purpose: Researchers have shown that aesthetic judgments of artworks depend on contexts, such as the authenticity of an artwork (Newman & Bloom, 2011) and an artwork's location of display (Kirk et al., 2009; Silveira et al., 2015). The present study aims to examine whether contextual information related to the creator, such as whether an artwork was created by a human or artificial intelligence (AI), influences viewers' preference judgments of an artwork. Methods: Images of Impressionist landscape paintings were selected as human-made artworks. AI-made artwork stimuli were created using Google's Deep Dream Generator by mimicking the Impressionist style via deep learning algorithms. Participants performed a preference rating task on each of the 108 artwork stimuli accompanied by one of the two creator labels. After this task, an art experience questionnaire (AEQ) was given to participants to examine whether individual differences in art experience influence their preference judgments. Results: Setting AEQ scores as a covariate in a two-way ANCOVA analysis, the stimuli with the human-made context were preferred over the stimuli with the AI-made context. Regarding the types of stimuli, the viewers preferred AI-made stimuli to human-made stimuli. There was no interaction effect between the two factors. Conclusion: These results suggest that preferences for visual artworks are influenced by the contextual information of the creator when the individual differences in art experience are controlled.

The Effect of the Appreciation of Artwork in the Workplace on Creativity (업무공간에서의 미술품 감상이 직장인의 창의성에 미치는 영향)

  • Bae, Ji Hye;Lee, Seung Hyun;Wang, Yeun Ju;Kim, Sun Young
    • Korean Association of Arts Management
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    • no.54
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    • pp.33-57
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    • 2020
  • This study aimed to empirically analyze the effect of the appreciation of artwork in the workplace on creativity. To this end, two virtual workspace images with and without artwork were created, and an online survey was conducted with office workers. A regression analysis was performed on the results to investigate whether and how much the appreciation and recognition of artwork was effective for the creativity. As a result, among the factors of recognition according to the appreciation of artwork, "intellectual development" and "thinking" showed positive effects on the five sub-factors of creativity at work, such as original flexibility, alternative problem-solving skills, pursuit of adventure and freedom, individual independence, and exploratory immersion. Unlike most previous studies, however, "understanding" had a negative effect on original flexibility. In conclusion, it was found that some of the factors of the appreciation and recognition of artwork had a positive effect on creativity at work. This study provides implications that the appreciation of artwork in the workplace is effective for improving creativity at work and that it is important for each company to develop a streamlined approach based on its goal of pursuing a creative environment. In addition, it is expected that this study will contribute to the widespread use of artwork sharing services at workplaces as well as encouraging more empirical studies to be done on the effect of the services.

Artificial Intelligence Art : A Case study on the Artwork An Evolving GAIA (대화형 인공지능 아트 작품의 제작 연구 :진화하는 신, 가이아(An Evolving GAIA)사례를 중심으로)

  • Roh, Jinah
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.311-318
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    • 2018
  • This paper presents the artistic background and implementation structure of a conversational artificial intelligence interactive artwork, "An Evolving GAIA". Recent artworks based on artificial intelligence technology are introduced. Development of biomimetics and artificial life technology has burred differentiation of machine and human. In this paper, artworks presenting machine-life metaphor are shown, and the distinct implementation of conversation system is emphasized in detail. The artwork recognizes and follows the movement of audience using its eyes for natural interaction. It listens questions of the audience and replies appropriate answers by text-to-speech voice, using the conversation system implemented with an Android client in the artwork and a webserver based on the question-answering dictionary. The interaction gives to the audience discussion of meaning of life in large scale and draws sympathy for the artwork itself. The paper shows the mechanical structure, the implementation of conversational system of the artwork, and reaction of the audience which can be helpful to direct and make future artificial intelligence interactive artworks.

The Effect of Symbolic Objectives upon the Artwork Price: Focusing on House-Tree-Person Model (미술품 내 상징적 사물이 경매 가격에 미치는 영향: H-T-P 모델을 중심으로)

  • Hwang-Bo, Yeo-Joo;Shin, Hyung-Deok;Chung, Taeyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.11
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    • pp.5403-5410
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    • 2013
  • This study investigated the effect of symbolic meanings of the artwork objectives on auction price. Based on Buck(1948)'s House-Tree-People(H-T-P) model, we hypothesized that symbolic meanings of these objectives invoke preferences of bidders and increase the price. Using 402 auction price data from June 2010 to May 2011, we found that an artwork including house and people tend to be auctioned off at a higher prices than the artwork without them. This study confirmed that Buck's model can be used to determine artwork price, suggesting that symbolic objectives in the artwork do affect its price.

Interactive Media Art Approaching Communication through the Nonverbal Communication (비언어 커뮤니케이션 관점에서 바라본 인터랙티브 미디어아트에 대한 접근 및 분석)

  • Mok, Seonah;Paik, Joonki
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.585-594
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    • 2013
  • In this study, we studied methods of communication among audiences, artwork and artist and analyzed interactive media art using the nonverbal communication methods. We analyzed the 4 types of nonverbal communication based on sign and meaning[1] and reclassified suitably for analysis of interactive media art. According to the analysis result, we draw typical characters by analyzing interactive media artwork which were corresponding to the each types. Also we analyzed overlap area and classify. Through these processes, we found communication methods in interactive media artwork connect audiences and artwork by organic combination of several nonverbal communication. In this paper, we suggest a new approach about the communication among audiences, artwork and artist through analyzing interactive media art using nonverbal communication.

A design of the Artwork for the Atrium (아트리움을 위한 조형물 디자인)

  • Lee, Ran-Pyo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.263-266
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    • 2005
  • This work aims at the design of the artwork for the atrium of a furniture department store. In complying with the request of the building owner I have established the basic concept, 'silence in movement - movement in silence', to design a artwork, which not only can make the various atmospheres in the store to the unique one, but also arrange an emotional stability for the visitors. Most exhibited furnitures are those that demand particular interests from the visitors, and the exhibition scale is enormous. So it is difficult to sustain the continuous inspiration and the emotional stability, and also it is hard to make the store have the consequent image. This problem can be resolved through the installation of the artwork that can evoke the visitor to the abundant sensitive receivability. The materials, which are used tp express the basic concept, are water, concrete, light and aluminium that represent a unified harmony in a contrast each other.

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