• Title/Summary/Keyword: Arts-engineering education

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Development of CanSat Instruction Materials using Raspberry Pi for Space Education in University and Its Application (대학생의 우주 교육을 위한 라즈베리 파이 기반 캔위성 수업자료 개발과 적용)

  • Yoo, Seunghoon;Lee, Sanghyun;Lee, Sangku;Lee, Younggun
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.3-11
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    • 2023
  • The purpose of this study is to develop Raspberry Pi-based CanSat instruction materials for liberal arts classes to be used in university space education. The educational satellite simulation program is developed by applying the ADDIE program consisting of analysis, design, development, execution, and evaluation of 15 lessons per semester. The usefulness of the instruction materials is evaluated by a validity test of a total of 6 experts. The proposed materials are applied to 100 college students from various majors. To analyze the impact on creative problem-solving ability, a questionnaire is conducted before and after class, and as a result, it is confirmed that there is a significant improvement in all areas after class. The class satisfaction survey is conducted for a total of 10 questions, and the average score is 4.41 out of 5, which is high. In conclusion, the proposed instruction materials make it possible to achieve successful space education using Raspberry Pi and improve creative problem-solving ability in universities.

Effect of coding integrated mathematics program on affective mathematics engagement

  • Yujin Lee;Ali Bicer;Ji Hyun Park
    • Research in Mathematical Education
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    • v.27 no.2
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    • pp.223-239
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    • 2024
  • The integration of coding and mathematics education, known as coding-integrated mathematics education, has received much attention due to the strength of Artificial Intelligence-based Science, Technology, Engineering, Arts, and Mathematics (AI-based STEAM) education in improving students' affective domain. The present study investigated the effectiveness of coding-integrated mathematics education on students' development of affective mathematics engagement. Participants in this study were 86 middle and high school students who attended the coding-integrated mathematics program. Surveys of students' affective mathematics engagement were administered before and after the intervention period. The results showed that students' affective mathematics engagement was statistically significantly improved through coding-integrated mathematics education. In particular, students exhibited increased positive affective mathematics engagement in terms of mathematical attitude, emotion, and value. These findings indicate the positive influence of coding-integrated mathematics education on students' learning in mathematics.

A Study on the Development and Validation of the Learning Competencies Scale for Engineering College Students: A Case Study K University (공학계열 대학생의 학습역량 측정도구 개발 및 타당화 연구: K대학을 중심으로)

  • Kim, Na-Young;Kang, Donghee
    • Journal of Engineering Education Research
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    • v.25 no.4
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    • pp.21-34
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    • 2022
  • This study is conducted with the aim of identify the factors constituting learning competencies for engineering college students, and developing and validating the scale to measure them. To this end, literature and prior research were reviewed and focus group interview was conducted with high-achieving learners of K University in the capital region of Korea. According to previous research, 3 learning competency groups, 12 learning competencies and 41 sub-competencies were derived. Delphi survey was carried out twice, 28 sub-competencies were derived among the 41 sub-competencies through this process. 166 initial items were developed through literature review and FGI. Then, 130 items were confirmed by verifying content validity in the second Delphi survey. Based on this, pilot test were performed with 110 students in K university, and an interview was conducted with 50 students who participated in the pilot test. Reflecting the pilot test results, 1 sub-competency and 22 items were deleted. After the confirmed pilot test results, the main test were performed with all current students in K University. According to the main test result, the validity of the scale and the model fit was verified for the response data of 823 students, and the scale consisting of a total of 105 items was confirmed. The final learning competencies scale included three competency groups and 10 learning competencies. The scale developed in this study can be used as an independent scale for each competency group as needed. It is expected that this scale can be contributed to support the development their learning competencies for academic success of engineering college students, who are future learners.

Effects of Everyday Creativity on Teamwork Skills in Engineering Students (공과대학생의 일상적 창의성이 팀워크 역량에 미치는 영향)

  • Hwang, Soonhee;Yun, Kyung-Mi
    • Journal of Engineering Education Research
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    • v.23 no.5
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    • pp.40-50
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    • 2020
  • Recently, the acquisition of teamwork skills as well as creativity has been a special challenge to engineering students. Also it became crucial for engineering educators to help them enhance effectively these skills. Thus, there has been a good deal of domestic and overseas research on teamwork skills and creativity. However, to date, there is relatively few studies analyzing two variables' relationships. This research aims to explore relationships between engineering students' teamwork skills and everyday creativity, and to suggest educational implications for future research and educational programs. For this purpose, this study was conducted with 450 engineering students at two universities in Korea, and their teamwork skills and everyday creativity have been measured. Our findings show that firstly, there were significant differences in teamwork skills by grade. Secondly, there were significant correlations among subcategories' variables of teamwork skills and everyday creativity. Thirdly, 35% of teamwork skills were explained by everyday creativity. Based on these findings, the theoretical and practical implications are discussed with particular attention to education for promoting teamwork skills.

Perception Comparison of Fostering Learner-generated Questions by the Questioning Attitude of Engineering Undergraduate Learners (공과대학생의 질문태도에 따른 학습자 질문 활성화 전략에 대한 인식 비교)

  • Jung, Youngsook;Sung, Jihoon
    • Journal of Engineering Education Research
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    • v.22 no.3
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    • pp.49-58
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    • 2019
  • The purpose of this study is to compare learners' perceptions regarding the processes and the educational effects of fostering learner-generated questions in engineering education according to the questioning attitude of engineering learners. For this, after developing and implementing the appropriate strategies for fostering learner-generated questions in an engineering statistics course, this study analyzed 56 learners' survey responses and used ANOVA to investigate the group differences. The results showed that the educational effects and implications of fostering learner-generated questions were different according to the learners' questioning attitude. The study also confirmed that learners' questioning attitude should be considered as one of the important learner's characteristics in developing and implementing the strategies of fostering learner-generated questions in engineering education. Especially, fostering learner-generated questions produced positive effects on the passive questioning learners but not particularly on the learners who were asking no questions at all in other courses. Learners who asked no questions still have difficulty in generating deep meaningful questions and presenting them and thus require more instructors' strategies and active support for them.

A Study on Learning Modules for Course Embedded Assessment of Soft Skills Program Outcomes (소프트스킬 프로그램 학습성과의 교과기반 평가(CEA)를 위한 학습모듈(안)에 관한 연구)

  • Kang, Sang Hee
    • Journal of Engineering Education Research
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    • v.23 no.6
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    • pp.40-50
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    • 2020
  • This paper proposes learning modules as a kind of integrated instruction model for soft skills program outcomes to enable CEA. Learning modules consist of course learning objectives(outcomes) described in detail, learning content(elements), learning activities(teaching learning methods), evaluation methods, evaluation rubrics so that they can be evaluated based on the performance criteria of the program learning outcomes. The unit of time for the learning module is 50 minutes. If this learning module is applied, it is expected that the soft skill program outcomes can be evaluated in the technical course. As a result of the expert feasibility study, the positive answers were much higher than the negative answers in most of the questions about the composition of the learning module or the method of managing the class.

Shu-gyo-ryoku: An Academic and Career Skills' Enhancement Program for Engineering Students at Gunma University

  • Matsumoto, Hiroyuki;Amagai, Kenji;Yuminaka, Yasushi;Keith, Barry
    • Journal of Engineering Education Research
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    • v.15 no.5
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    • pp.14-18
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    • 2012
  • Shu-gyo-ryoku, a program to enhance students' academic and career skills, was begun in the academic year 2011. Under the new program, "Career Planning" and "Career Design" were introduced as part of the liberal arts education for incoming freshmen. Approximately 500 students majoring in engineering enrolled in "Career Planning" in which they study a "curriculum map" and how it relates to their future fields of employment. The curriculum map illustrates the connections between classes and increases students'understanding of the curriculum structure. In small groups, students discussed the curriculum in order to develop sketches of their career paths. In addition, students answered a career anchor test and though several communicative activities, improved their communication skills. A portfolio system was built into the university network to record the learning history of each student. Students are able to check their learning histories and reflect on the change in themselves during their academic careers.

Open-Ended Response Analysis for University Course Evaluations using Topic Modeling (토픽 모델링을 활용한 대학 강의평가 개방형 응답분석)

  • Su-Hyun Ahn;Sang-Jun Lee
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.539-547
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    • 2023
  • In recent years, university education has emphasized a learner-centered education model with a change in educational paradigm. This study aims to explore students' diverse opinions and improve the quality of education by analyzing the open-ended responses of university lecture evaluations using topic modeling. To this end, a total of 45,001 open-ended responses based on the results of lecture evaluations from 2017 to 2022 in non-metropolitan universities were divided into majors and liberal arts, and a short-form optimized Biterm Topic Modeling (BTM) analysis was conducted. As a result of the analysis, major lectures were divided into "attitude toward non-face-to-face classroom experience", "attitude toward questions and discussions", "attitude toward attendance and grading", "attitude toward practical activities and presentations", and "attitude toward communication and collaboration", while liberal arts lectures were divided into "attitude toward non-face-to-face classroom experience", "attitude toward grades and evaluations", "attitude toward attendance and syllabus", "attitude toward academic knowledge and interest", and "attitude toward communication and questions". The results of this study, which analyzed various feedback from students, provide insights that can be used to compare the characteristics of majors and liberal arts courses and improve teaching and learning experiences.

Development and Students' Perceptions after Application of a Subject Substitute STEAM Program - Focusing on Energy Unit in 6th Grade Curriculum - (교과대체형 STEAM(융합인재교육) 프로그램 개발 및 적용 후 학생들의 인식 분석 - 6학년 에너지 관련 단원을 중심으로 -)

  • Lim, Sung-Man;Chae, Dong-Hyun;Kim, Eun-Jeong;Hyun, Dong-Geul;Kim, O-Beom;Han, Je-Jun
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.1
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    • pp.119-132
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    • 2014
  • In recent years, Korea encourages teachers to do STEAM education(Science, Technology, Engineering, Arts & Mathematics), which includes Arts to STEM education to train creative science technology talent. Related to this, we developed a subject substitute STEAM program for the 6th grade students in elementary school and applied it in a field. The STEAM program which substitutes contents in curriculum related to Energy unit was developed and it was taught to twenty four sixth grade students during regular classes. During the classes, all activities of students were observed and they were written in recording notes during the observation. After all STEAM program ended, how students recognize the subject substitute STEAM program compared to general class, understand learning contents and think about the program before and after the STEAM classes were analyzed through questionnaire and interviews. The results were as follows. First, some students had difficulty in reconciling different ideas in group, creative thinking and crafts but most students liked the STEAM classes because many activities are fun and it is easy to understand. Second, learners regarded practical use of knowledge, learning different subjects together and interests as the reasons they can understand learning contents easily during STEAM program. Third, learners recognized STEAM classes are good to understand knowledge, think creative ideas and improve social skills after the STEAM classes while they showed anticipation, worry and fear before taking the classes. It is found that a subjective substitute STEAM program is helpful to increase learners' interests in learning, understand learning contents, increase creativity and have a good personality through a qualitative research.