• Title/Summary/Keyword: Artistic status

Search Result 78, Processing Time 0.021 seconds

A Study on the Development of Armor Design for Children's Experience with Gaya Armor in Museums (가야 갑주를 활용한 박물관 어린이 체험용 갑주 디자인 개발)

  • Cho, Hyunjin
    • Journal of Fashion Business
    • /
    • v.18 no.5
    • /
    • pp.56-68
    • /
    • 2014
  • The study is about developing of armor design for the children's experience with Gaya armor in museums. The aim of this paper is to combine the culture of Korean traditional armor with the development of cultural products through the research about the relic of Gaya and the analysis of the problem about the status of the operation for children's experience. The current problems of Gaya armor for the children's experience are discrepancies in the material, structure and configuration of the traditional Gaya armor in regards to the aspects of the education and; unsuitability for safety and operation of the outfit in regards to the aspects of the function. Therefore, this paper presents 10 different styles of armor design in consideration of the educational aspects and functional aspects, and this paper confirms the value of the traditional Korean armor by reaffirmation to artistic possibilities and merchantability of Gaya armor.

Aesthetic interpretation of modern display (현대 디스플레이의 미학적 해석 - 미술사조와 디스플레이의 병렬 계보를 방법으로 -)

  • 임진이;임종훈
    • Korean Institute of Interior Design Journal
    • /
    • no.29
    • /
    • pp.220-227
    • /
    • 2001
  • Display and art have different purposes. But they share a common mean, so-called artistic experience. These two formative business that seeks the profit as a commercial design, it has some relationship with art in the aspect of socialization of pursuit of aesthetics. Although the historical status and directivity of display have not been established systemiically yet, and aesthetic expansion of displace is uncertain it would be effective that the present and future of display art is connected with art history in the view of dynamic state of art history. In this thesis, the issues such as what is the relationship between display and art history or whether display can be mentioned as a formative art were analyzed by matching them with the trends in art history like naturalism, high tech, minimalists and so on. Modern display is a commercial design that can be developed in various ways and that is related to the as development of art history.

  • PDF

The Key to The Future Development of Interactive Art - Virtual Reality Technology

  • Wang, Junyi;Wang, Yuanyuan;Zhang, Ning;Lee, Eung-Joo;Yabin, Li;Liao, Gang
    • Journal of Multimedia Information System
    • /
    • v.5 no.4
    • /
    • pp.277-282
    • /
    • 2018
  • Interactive art is an art form that closely links art creators and art participants. It has been doomed with advanced technology from the very beginning. Virtual Reality is a technology which born in the background of the maturity of computer technology. Its birth has brought immeasurable possibilities for interactive art, especially the interactivity and multi-sensory experience. This paper discusses the current development status of interactive art in the field of interactive art through the characteristics of virtual reality technology and the future development of this technology will bring to interactive art.

The Effect of Family Care Providers' Capital on Life Satisfaction -centered on grandparents caring for grandchildren- (가족돌봄 제공자의 자본이 삶의 만족도에 미치는 영향 -손자녀를 돌보는 조부모를 중심으로-)

  • Ahn Na, Lim;Young Suk, Park
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.97-103
    • /
    • 2024
  • This study used data from the 8th main survey of the National Old Age Security Panel to find out the effect of grandparents' capital that provides family care for grandchildren on life satisfaction. As a result of the study, the influence of capital of the study subjects on life satisfaction was 20.1%. Among the grandparents' capital, household gross income and health status had a significant positive (+) effect on life satisfaction. In other words, the higher the household gross income of grandparents who provide family care to grandchildren and the better the health status, the higher life satisfaction. On the other hand, caring time was found to have a negative (-) effect on life satisfaction, which means that the longer the time to care for grandchildren, the lower the life satisfaction of grandparents. These results suggest factors influencing grandparents' life satisfaction in these days when the likelihood of grandparents caring for grandchildren increases, and it was found that household gross income, health status, and caring time are major variables. Based on this, a plan was suggested to increase the life satisfaction of grandparents caring for grandchildren.

A Study on Online Sharing Platforms and Sub-Contents in the Field of the Performing Arts - Focusing on the Case of 『Cirque du Soleil Entertainment』 (공연예술분야 온라인 공유 플랫폼 및 서브 콘텐츠 연구 - 『태양의 서커스 엔터테인먼트』 사례를 중심으로)

  • Kim, Ga-Eun;Park, Jin-Won
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.2
    • /
    • pp.22-34
    • /
    • 2022
  • This study examines the forms and current status of online performance content production in the field of the performing arts through diversified video media platforms. For this, it studied the leading case of Cirque du Soleil Entertainment and analyzed the unique brand value innovation elements of Cirque du Soleil, the background and current status of the digital hub platform of "Cirque Connect", and its various sub-contents that have diversified original contents. Digital platform applications and sub-content production in the field of the performing arts require an understanding of the needs of the public, who are familiar with media content appreciation, and strategic planning that takes into consideration everything from the initial stages of performance planning to the creation of varied sub-contents. This will promote the improvement of sub-content quality and increase the product value of digital contents in the performing arts through distinctions made from other various forms of cultural and artistic contents. environments in which information from various perspectives related to performance works can easily be accessed through online platforms will enhance the popularity of the performing arts field and allow the performing arts industry to expand its base in rapidly changing cultural enjoyment methods. For the performing arts field to be competitive within cultural trends that are being diversified, the most important tasks to be completed are gaining brand value innovation that enhances the artistic and cultural value of performance works and based on this, producing various sub-contents.

A study on Regional Disparity of Youth Cultural Welfare (청소년문화복지 지역격차연구 - 충청지역을 중심으로 -)

  • Kim Minjung;Song Jumi
    • Journal of the Korean Home Economics Association
    • /
    • v.42 no.11
    • /
    • pp.61-84
    • /
    • 2004
  • The purpose of this study is to present foundational data to promote the cultural welfare status of youth. The actual condition of the youth's cultural welfare was investigated by investigating the degree of youth's cultural welfare satisfaction and needs by regional groups. A total of 1486 questionnaires were used for the final data analysis. The analysis revealed the following results. 1. Actual conditions of adolescents cultural welfare. 1) Among various cultural activities, adolescents find leisure and social activity, artistic, mass media and video-media activities very boring and one-sided, Instead, they have greater interest in computer- and Internet-related activities, such as getting and sharing information and communication. 2) While adolescents living in urban areas benefit from well developed social infra-structure, those living in rural areas seldom take advantage of it. 3) The obstacles against cultural welfare of the youth can be categorized as: 'lack of money,' 'lack of time,' and 'lack of cultural facilities. ' In urban areas 'lack of time' becomes an issue, whereas in rural areas 'lack of money' and 'lack of cultual facilities' are important. 2. Degree of cultural welfare satisfaction of the youths. Youths generally appear either 'unsatisfied' or 'neutral' concerning their satisfaction degree about leisure and social activity parts, and art and play-activity paris. On the other hand, they appear 'neutral' concerning their satisfaction degree about computer- and Internet-related information and communication parts, and mass- and video-media activity parts. In addition, urban youths show a higher degree of satisfaction than rural youths. 3. What the youths need To improve their culture welfare status, they need a lot of supplements for cultural activity in the form of cultural infra-structure. Regarding the cultural infra-structure, rural youths need more than urban youths.

Protecting Game Developers Under the Works-for-hire Clause of Copyright Law (게임개발자 창작 권리보호 방안에 관한 소고 -저작권법의 업무상저작물제도를 중심으로)

  • Choi, Ji-Sun
    • Journal of Korea Game Society
    • /
    • v.11 no.4
    • /
    • pp.73-91
    • /
    • 2011
  • This paper investigates the possibilities of protecting game developers under the work-for-hire provision of copyright law. Fundamentally, the work-for-hire clause provides the authorship status to companies, not to game developers. Some argue that the clause is especially appropriate in software industries including game industries because they are new and different from typical types of copyright industries. However, game industries are different from software industries as well as typical types of copyright industries in that they have both cultural (artistic) as well as industrial characteristics. Game developers not being provided with the authorship status may be one of the reasons for the disputes related to turnover and knowledge leakage. This paper mainly suggests three kinds of solutions: first, protecting the moral right even in the work-for-hire provision; second, protecting game developers as coauthorship; and third, providing monetary compensation as it is in employee invention.

A Study on the Status of Korean Collection at the University of Hawaii Focus on the Special Korean Collection (하와이대학교 한국 컬렉션 현황 연구 - '스페셜 코리안 컬렉션(Special Korean Collecton)'을 중심으로 -)

  • Yeun, Keum-Sun
    • Journal of Korean Library and Information Science Society
    • /
    • v.49 no.4
    • /
    • pp.329-349
    • /
    • 2018
  • This study focused on the 'Special Korean Collection' at the University of Hawaii's Hamilton Library, to examine the actual construction of Korean academic materials. The collection includes rare books by Marshall Pihl and Korean academic materials collected by 'the Korea Center'. And the following points were reviewed. First, what is the actual status of Korean academic data? Second, what is the field of study and what is the value of the material? Furthermore, this research sought to shed light on the Korean studies of early Korean emigrants. This includes not only the Americas but also Northeast Asia, Russia and Central Asia. There is a lack of comprehensive review of these materials at present. As a result, despite they are important research material, it is assumed that researchers have failed to grasp the academic, literary, cultural and artistic data of contemporary Korean emigrants. So the study also provided an understanding and future direction of the Korean collection.

Fashion as Art through the Expansion of Aesthetic Concept of Contemporary Art and Fashion (현대예술과 패션의 미학적 개념 확장에 의한 예술로서의 패션)

  • Suh, Seung-Hee;Kim, Young-In
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.37 no.4
    • /
    • pp.577-589
    • /
    • 2013
  • Fashion is traditionally perceived as a non-art in art philosophy; however, it is now being evaluated as art through the process of recognizing its cultural value and position. This study investigated the expanded concept of contemporary fashion in the same context of the expanded concept of contemporary art to present the possibility of fashion as art. This study enhances the artistic and cultural value, as well as the social function and position, of fashion by granting it the same status as art according to the concept of expanded contemporary art. For the research method, a literature review and a case analysis were conducted through specialty publications related to art history, aesthetics, and fashion in addition to regular publications, websites specializing in fashion, art museums and fashion style websites. The expanded aesthetic concept of contemporary art has embraced challenges to ideal beauty, production methods through interactivity, and expansion of art expression through mass media and industrial products. In the same context, the expanded aesthetic concept of contemporary fashion has established challenges to conventional beauty, the expansion of production methods, and the expansion and transfiguration of materials.

The Study on the Image of the Korean Beauty and the Rewards to Be Gained by Trying to Be a Beauty (현대 한국미인 이미지와 미를 가꾸면서 얻게 되는 보상에 대한 연구)

  • An, Hyeon-kyeong
    • Journal of Fashion Business
    • /
    • v.21 no.4
    • /
    • pp.44-60
    • /
    • 2017
  • This study is to understand the image of the Korean beauty and rewards to be gained by trying to be a beautiful person and to study differences according to demographic characteristics. It was studied with the purpose of industrializing beauty image and selling it to foreign countries. The survey questionnaire was distributed to Seoul and Kyeongkido. Respondents totaled 301. Collected data were analyzed with frequency analysis, factor analysis, $X^2$-test, and regression. Results are ; (1) The external image of Korean beauty emphasizes round face, white skin, big eyes, double eyelids, round head shape, early twenties, tall, low body weight, thin waist, long neck, long legs, and thin fingers. (2) The inner image of the Korean beauty emphasizes mature personality, social economic ability, but not housework, and cultural artistic ability. (3) Rewards gained by trying to be a beauty are psychological, actual, and social ones. (4) External face and body image of the beauty are different by demographic characteristics (sex, age, marital status, final education, monthly average income, religion). (5) The inner image of the beauty is different by age, final education, and monthly average income. (6) Rewards gained by trying to be a beauty are different by sex, age, final education, and monthly average income.