• Title/Summary/Keyword: Artificial Reality

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Cultural Opening & Animation (문화개방과 애니메이션)

  • Choi, Seung-Rak;Choi, Young-Chul
    • Cartoon and Animation Studies
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    • s.9
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    • pp.294-309
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    • 2005
  • The term 'animation' derived from the Latin 'anima' meaning spirit, life, or vitality. Although its original meaning was somewhat related to creation of life or incorporation of vitality into an inanimate or nonexisting entity by providing mobility through artificial manipulation, it is now used in a rather narrow sense to define collectively the cartoon-based films or tape-recordings and specialists who are involved in animation production or related areas are called animators. The current worldwide market for animation production is progressing and expanding enormously. Although the domestic animation market is ranked as third in the world in terms of overall quantity, the reality is that there are few high quality products that can compete with foreign animation products in the global markets. This issue is further discussed in this paper along with the current status of the domestic animation technology and production. This investigation concerns the comparative analysis of literature data on foreign and domestic animation, which can be a basis for the production of internationally competitive animation work.

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A Study on the Mythological Interpretation of the House Designed by Tadao Ando -Focused on the mythological thinking of Hans Blumenberg- (신화론적(神話論的) 관점(觀點)에서 해석(解釋)한 안도 타다오의 건축적(建築的) 특성(特性)에 관한 연구(硏究) -철학가(哲學家) 한스 불루멘버그의 신화론적(神話論的) 관점(觀點)을 중심(中心)으로-)

  • Byun, Tae-Ho
    • Journal of architectural history
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    • v.13 no.2 s.38
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    • pp.39-55
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    • 2004
  • In terms of the way we perceive the world, the history of human beings might be said to be a history of two incompatible forces -'science' and 'myth.' Until today, both indispensable aspects have made human existence possible and characterized human culture. Nonetheless, an essential definition of myth has never been clearly explained. What is the general philosophical thought about myth? Current well known interpretations are so called Enlightenment and Romanticism of myth, which both has same criticism that they has not generally considered myth in terms of its technical function or specified contents. One who overcomes the limit of two current extreme beliefs on myth and also who concerned more with the ultimate origin of myth and its relation to the structure of poetry than the source of its vital accomplishments is philosopher Hans Blumenberg. For him myth is an artificial means and an answers to overcome the 'absolutism of reality.' On this point, the research concerns basically two issues. One is to investigate the functional and structural characters of myth through philosopher Hans Blumenberg's anthropological reflections. The other is to analyze architect Tadao Ando's works and thinking. The intention of the paper is not only to explore the relationship between philosophical theory of Blumenberg and Ando's architectural works, but also to suggest a new critical understanding on architecture from mythological point of view. I also expect that this research will suggests a concrete theoretical idea for constructing and construing artistic form and cultural space.

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Validation of G-HEXACO for Application to Game Character's Personality - Focusing on FIFA Online3- (온라인 게임 캐릭터에 성격을 적용하기 위한 G-HEXACO 타당화 연구: FIFA ONLINE3을 중심으로)

  • Kim, Mi-Sun;Ko, Il-Ju
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.7-18
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    • 2015
  • The purpose of the present study is to build a theoretical basis for game character that represents the various personalities and interacts with the other characters in the game, applying the HEXACO theory to game character. It is hard to use the HEXACO to the game because the HEXACO is a theory based on the real world, on the contrary, the game has features of the virtual reality. Therefore, the HEXACO needs to be converted to Game HEXACO(G-HEXACO) for applying personality factors to the game character. To achieve this, we surveyed the HEXACO-PI-R and game questions related with the HEXACO factors. On the basis of the results, we designed G-HEXACO. This study means that the HEXACO could be replaced with the G-HEXACO to applying personality factors to the game character.

Implementation of Real-time Recognition System for Continuous Korean Sign Language(KSL) mixed with Korean Manual Alphabet(KMA) (지문자를 포함한 연속된 한글 수화의 실시간 인식 시스템 구현)

  • Lee, Chan-Su;Kim, Jong-Sung;Park, Gyu-Tae;Jang, Won;Bien, Zeung-Nam
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.6
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    • pp.76-87
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    • 1998
  • This paper deals with a system which recognizes dynmic hand gestures, Korean Sign Language(KSL), mixed with static hand gesture, Korean Manual Alphabet(KMA), continuously. Recognition of continuous hand gestures is very difficult for lack of explicit tokens indicating beginning and ending of signs and for complexity of each gesture. In this paper, state automata is used for segmenting sequential signs into individual ones, and basic elements of KSL and KMA, which consist of 14 hand directions, 23 hand postures and 14 hand orientations are used for recognition of complex gestures under consideration of expandability. Using a pair of CyberGlove and Polhemus sensor, this system recognizes 131 Korean signs and 31 KMA's in real-time with recognition rate 94.3% for KSL excluding no recognition case and 96.7% for KMA.

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Preservation and Practical Application of Stromatolites in Gyeong-San (경산 스트로마톨라이트의 보존과 활용방안)

  • Han, Seung Hee
    • Journal of the Korean association of regional geographers
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    • v.23 no.2
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    • pp.366-375
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    • 2017
  • Researching Stromatolites spread all over Gyeong-San, province Gyeongsangbukdo, it raise an objection for preservation of original state caused by natural weathering, artificial destruction, illegal emission and enviromental pollution. Stromatolites in Gyeong-San was formed on lake Meszoic era cretaceous. So it is representative rock of geological feature of sediment formed in water and landscape. It could be used as educational data on mesozoic stratum and earth surface, and resources of observation and experience program. It could apply as educational venue place in terms of Mesozoic era cretaceous motif. And it is managed various programs appling 4H (Healing, Hiking, Hand, History) experience program based on local community. And it is concerned software program introducing augumented reality, furthermore discuss with related field.

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Demographic Transition in Eup/Myon-level Island Areas in Rural Korea (읍면소재지 섬지역의 인구변화)

  • Park, Jong-Ho;Choi, Soo-Myung;Cho, Eun-Jung;Kim, Young-Taek;Park, Su-Young
    • Journal of Korean Society of Rural Planning
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    • v.19 no.1
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    • pp.11-21
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    • 2013
  • The island areas have disadvantageous conditions compared to inland areas due to the characteristics which are separated, surrounded by seas, isolated. However, as the problems with separation that ultimately caused regional underdevelopment in island areas have been eased by the artificial works linking an island to land and the societal perspective on littoral districts has changed from productive view to consumptive view, the population trend in the island areas has been differentiated according to the regional conditions. But it is the reality that the population trend in the island areas has almost never been analyzed. In this regard, this study tried to analyze the overall demographic transition in eup/myon-level island areas and provide the basic data to establish flexibly and accurately regional development policies for island areas in rural As a result, as the regional conditions of island areas become more various, the potential and conditions of development have been differentiated and these trends will be more intensified. In response, the regional development policies for island areas in rural have to be reorganized actively.

A Survey Analysis of Internet of Things Security Issues and Combined Service

  • Kim, HyunHo;Lee, HoonJae;Lee, YoungSil
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.73-79
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    • 2020
  • Since the start of the 4th industrial revolution, technologies have been developed in the Internet of Things (IoT), artificial intelligence (AI), virtual reality (VR), and 5G. Compared to other technologies IoT is currently being commercialized more than other technologies where the numbers of connected things are increases every year. The IoT has a huge advantage to provide convenience and lots of information to users, but security cannot keep up with the speed of development. IoT services continue to provide services for related devices, but at present, more and more types of new services are being combined with other technologies by utilizing the services of devices. This paper reviews and analyzes research on security issues and services related to the Internet of Things to explore how security trends and service delivery will develop in the future.

Restructuring of human security practice model to improve practical utility: Focusing on the COVID-19 situation (실천적 유용성 향상을 위한 인간안보 실천모델의 재구성 : COVID-19 상황을 중심으로)

  • Lee, Sung-Rok
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.633-642
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    • 2020
  • The recent COVID-19 pandemic is threatening human life and well-being, causing pain that has not been experienced before. Human security was summoned again as a result of the COVID-19 pandemic. However, it is paradoxically a threat to human security due to its inherent limitations and authoritarian control model. This paper first raises the analytical rigor of the concept of human security, focusing on COVID-19. Based on this, the practical usefulness of human security is improved by constructing a practical model that reflects the human security issues raised in reality. In particular, we approach the COVID-19 pandemic not from a natural disaster, but from the perspective of an artificial catastrophe caused by immorality and division in the international community. At the same time, we propose a multilateralism governance model that reflects the perspective of emerging security in order to realize human rights, the fundamental value of human security, and quarantine, a practical task in a balanced way.

Applying Principal Component Analysis to Go Openings (주성분분석을 통한 바둑 포석 분석)

  • Lee, Byung-Doo;Park, Jong-Wook
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.59-70
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    • 2013
  • Although the history of the game of Go is more than 2,500 years, the theoretical studies of Go are still insufficient. In recent years a lot of studies using Artificial Intelligent(AI) have been conducted, but they do not provide the prominent theoretical reality. We applied Principal Component Analysis(PCA) to the professional Go openings, which are the early stage in Go, to analyze them especially focused on the Go game records of the professional 9-dan player Lee Sedol who is the world's top professional Go player. The results showed that among the 361 eigenvectors the 48 most significant eigenvectors capture most of the variance (99.9%) and the 30 most significant eigenvectors enable to possess 90.5 percent of the total variance. This result would be expected to considerably contribute to pattern recognition research of the professional Go openings in the near future.

A Study on Issues and Tasks of Humanity and Social Science in a Fourth Industrial Revolution Era (제4차 산업혁명시대 인문사회학적 쟁점과 과제에 관한 연구)

  • Kim, Jin-Young;Heo, Wan-Gyu
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.137-147
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    • 2018
  • To prepare for and implement policies for the Fourth Industrial Revolution, which is characterized by convergence, super-connectivity, and AI, this study summarized the effects and characteristics of individual technologies on our society and discussed the issues with humanity and social science perspectives. As a result, in terms of AI technology, the issues of job losses, project-type works, basic income and robot taxes, accountability of AI, and algorithm inequality were dealt with. Security, cyber hacking and privacy infringement issues were highlighted in big-data technology. In the part of block-chain and bioengineering, the society of decentralization, the concentration, digital divide, and ethical issues were discussed. On-demand economic aspects highlighted the problems of civil ethics and human commercialization. Lastly, the development of VR is discussed including side effects such as cyber-syndrom, avoidance of reality, and so on.