• Title/Summary/Keyword: Art Cinema

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A Study on Cinemagraph Unfamiliar to Freud Uncanny

  • Kim, Young Il;Kim, Hyeon Seok;Kim, Cheeyoug
    • Journal of Multimedia Information System
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    • v.4 no.1
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    • pp.27-32
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    • 2017
  • Through the development of the medium, Sigmund Freud's uncanny element in the Cinemagraphic technique of digital image is analyzed, and the research problem presented through the case and literature data is interpreted. Look for an Uncanned element as seen from. Interpret the theories found in art paintings and human philosophical perspectives through examples in the overlapping cinema graphs of photographs and videos that we have looked at unfamiliarity. It interprets the double surreal image of Cinemagraph through unfamiliar gaze and evaluates new horizon with digital photograph.

A case on building reuse of slaughterhouse (용도쇠퇴 도축장건물의 기능전환 재활용 사례 연구)

  • Yoon, Hye-Kyoung;Lee, Yeun-Sook
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.63-66
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    • 2008
  • In urban planning and architecture, there has been emerging paradigm of regeneration, taking place of demolishing first, and new development next principle. Retrofit and remodeling, thereby, became important. The purpose of the research in to examine a reused space with new function. The target space was the former slaughterhouse in the ailing district of the Bologna City with ever increasing vandalism and fear caused by empty buildings, which was regenerated into a culturally affluent area, such as cultural facilities including cinema, gallery, art school cluster along with elderly club and child care center nearby. Through this regeneration, more affluent life opportunity was provided for citizens and local residents. This case study shows how old the building and interior space have been transformed to accommodate contemporary needs, while preserving historical features.

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A Study on Artists' Cinema -Focusing on Eija-Liisa Athia's Consolation Service- (아티스트 시네마에 관한 연구 -엘리자-리사 아틸라의 <상담 서비스>를 중심으로-)

  • Yoo, seung-yon
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.199-200
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    • 2018
  • 오늘날 미술관에서 멀티스크린 기반의 영상설치 작품을 접하는 것은 어려운 일이 아니다. 이와 관련해 갤러리 영화, 전시의 영화, 다른 영화 등과 같은 용어와 담론들이 있다. 본고에서는 최근 많이 사용되는 '아티스트 시네마'라는 용어를 사용 한다. '아티스트 시네마'를 영화이론(Film Theory)과 미술사(Art History)의 맥락이 교차하는 지점에 두고, '아티스트 시네마'가 경유하는 영화적 요소들과 현대 미술적 요소들을 엘리자-리사 아틸라의 <상담 서비스>(1999)를 통해 분석한다. 분석의 단계는 첫째, 내러티브를 구성하는 '프레임 안의 내용', 둘째, 영상 설치 작품을 구성하는 오브제와 작품이 놓인 미술관이라는 '프레임 밖의 맥락', 셋째, 관람자의 시간적, 공간적 경험이다. 이를 통해 '아티스트 시네마'와 미술관이라는 시스템이 가지는 비평의 지점에 관해 생각해 보고자 한다.

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Theoretical Reviews and Case Studies on Curing the Adult-child using Movies (영화를 이용한 성인아이 치료에 대한 이론적 고찰과 사례연구)

  • Cho, SangHo;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.20 no.1
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    • pp.82-92
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    • 2017
  • Everyone wishes to live a happy life. Unfortunately, however, most people who have grown up in dysfunctional families grow up living wounded inner child' .This wounded inner child not only experiences conflicts in interpersonal relations but also exchanges wounds with others, which inflicts pain on them. Besides, they suffer from dependence and addiction, leading them to have miserable lives. This study seeks to review the definitions of the inner child and treatment methods using movies for the wounded inner child. The study found that as a field of art therapy, cinema therapy can have a positive effect on curing the emotionally wounded inner child.

A Study on the Costumes and Collaborations in the movie (<위대한 개츠비>의 영화의상과 콜라보레이션 연구)

  • Lee, Heeseung;Kim, Jiyoung
    • Journal of Fashion Business
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    • v.18 no.4
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    • pp.80-96
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    • 2014
  • The purpose of this study is to consider the expression of costume through the review of cinema costumes and to provide the model of cooperation between fashion and movie industry by analysis of collaboration with fashion brands in the movie . The subjects are the 1974 film directed by Jack Clayton and the 2013 version by Baz Luhrmann. Cinema Fashion was studied by analyzing the costumes of the two main characters, Gatsby and Daisy, in each scene. Gatsby's costume appeared as a model of traditional American classic suit, sensitive G-G look that symbolizes social success and traditional casual style that reflects upper-class life style. Daisy's costume expressed pastel toned luxury flapper look, oriental art deco style, and prestigious jewelry representing high class. The collaborations with fashion brands were carried out with Ralph Lauren and Cartier in 1974 film, and Brooks Brothers, Prada, and Tiffany in 2013. The value of prestige brands that matched the images of the movie was utilized, but marketing strategies for the promotion of fashion goods were not enough in 1974 version. On the other hand, in 2013 film, the effects of collaboration of the movie and fashion brands were forecasted sufficiently and marketing campaigns for promotion were performed in a various ways. The characteristics of collaborations were as follows: (1) the usage of prestige brands value, (2) collections planning and promotion using the stories of a movie, (3) the usage of multidirectional digital media, and (4) multi-dimensional promotion using entertainment factors. In collaborations with the movie, fashion brands could make cooperative relationship to produce the positive effects for promotion and prestige image strategies and draw attention of the people to the movie and fashion.

A Study On The Iranian Woman Film Director: Samira Makhmalbaf - Centering on (1998), (2000), (2003) (메타포(metaphor)에 틈입한 리얼리티(reality): 이란 여성감독 사미라 마흐말바프(Samira Makhmalbaf) 연구 - <사과(The Apple)>(1998), <칠판(Blackboards)>(2000), <오후 5시(At Five in the Afternoon)>(2003)를 중심으로)

  • Kang, Nae-Young
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.275-285
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    • 2020
  • The purpose of this study is to explore the Iranian Woman Film Director Samira Makhmalbaf and her cinema world. Samira represents Iranian Islamic social problem base on her woman identity, and She is a symbolic director who is working Iranian new wave at the 21th. She has directed five movies as (1998), (2000), (2002), (2003), (2008). For this study, explore traits of esthetics, subject and context meaning by analyzing representative three movies. Lastly examines significance of his movies in Iranian film history. In terms of esthetics, she tends to combinate between metaphor and reality, And, In thematic consciousness, consistently describes Islamic women's lives and liberty, anti-war and peace, sympathy for the under-privileged, etc. She inherits the tradition of Iranian third wave 'Children Cinema', and simultaneously tries to overcome Iranian art film tradition. Director Samira Makhmalbaf is a symbol of progress and change in Iranian film history, and is opening the new future of Iranian film.

Problems of Using Cyberdramaturgy in Modern Foreign Cinematography

  • Portnova, Tatiana V.
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.25-30
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    • 2022
  • The article is devoted to the actual problem of the use of digital technologies in modern cinema in developed countries. The purpose of the study is to identify the essence of the term "cyberdramaturgy" and the problems of its use in modern film production. The research methodology is based on a systematic approach and includes the methods of the general scientific group (analysis, synthesis, deduction, induction), as well as a number of special methods: the method of content analysis of scientific literature on the research topic; sociological survey method; as well as the method of statistical analysis. The results of the survey were analyzed using the Neural Designer program (a tool for advanced statistical analytics) and translated into a graphical diagram format for clarity of perception. Answers in 75 questionnaires were evaluated by the average score for six analysis criteria, which made it possible to bring all the calculations to a 10-point scale. As a result of the study, the author of the article concluded the following: directors believe that the use of cyber analogues of actors and backgrounds leads to the blurring of genres, the hybridization of cinema and animation; directors are also concerned about the problem of replacing the director himself with a special program. The writers are completely concerned with the problem of machine scripting with almost infinite variability beyond the human imagination. Directors-producers believe that the cyberdramaturgy development will lead to completely new standards of cinematic quality, sharply different from the traditional assessment of acting and scene setting, to the appreciation of 3D animation as the highest category in the art. Such innovations actually devalue all international cinematography awards, as cyberdrama reduces the value of cyberactors to zero. It is impossible to bail out an "Oscar" or a "Golden Globe" award for a digital double or a separate cyber model that is used in the film instead of the actors.

The Comparison of the Long-Take Technique of Cinemas and the Continuity of Architectural Space Based on Lacan's Visual-Art Theory (라깡의 시지각 예술이론에 의한 영화의 롱 테이크 기법과 건축 공간의 연속성 비교)

  • Choi, Hyo-Sik
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.81-96
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    • 2017
  • This study aims at establishing a basic theory for the combination of architecture and movies by comparing the long-take technique of movies and the continuity of space, one of space composition principles, which is important in digital architecture based on Jacques Lacan's visual-art theory and finding common features and differences of them. The following is a summary of the conclusions. First, analyzing the long-take technique on the basis of Lacan's visual-art theory found that the subject of representation is scenes of movies and that staring shows features of narrative. Second, the long-take technique can be thought as a cinematic technique which tries to realize the real order beyond the symbolic order in real life through the process of continuous replication of replication of replication of a scene in one shot. Third, in contemporary architecture, which is compared to the long-take technique in the past, the inclined space of opened gaze is similar to the method which tries to realize architectural space of the reality which belongs to the symbolic order close to the real order which belong to significant in human unconsciousness. Fourth, the freeform continuous space of closed gaze, which can be compared to contemporary long take combined with computer graphic technology, has more difficulty in realizing the real order than the long-take technique in the past and inclined, continuous space as the feature which belongs to $signifi{\acute{e}}$ in human consciousness has been strengthened through the circulation which repeats and expands along an observer's movement. Fifth, when the contemporary long-take technique and freeform continuous space expand gaze which opens from the inside to the outside, it is considered that the space which is closer to the real order than the classic long-take technique and inclined continuous space can be created.

A study on the structure and adaptation intention of the scene appeared in the scenario A Deaf, Sam-ryong(Beong-eoli Samryong) (시나리오 「벙어리 삼룡(이)」의 장면 구조와 각색 의도 연구)

  • Kim, nam-seok
    • (The) Research of the performance art and culture
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    • no.35
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    • pp.339-371
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    • 2017
  • This paper is a study of the film A Deaf, Sam-ryong by Na Un-kyoo released in 1929 at Choseon theater. This study compared the partial scenes of the currently remaining A Deaf, Sam-ryong with related scenarios and original works, after the restructuring of the structure of A Deaf, Sam-ryong and was written for the purpose of reviewing it. The film A Deaf, Sam-ryong is based on Na Dohyang's novel A Deaf, Sam-ryong. However, in the process of adaptation, it was a work that strongly reflected the intention of Na Un-kyoo as a scenario writer. The study of these intentions has to reorganize the remaining scenes at present and rely on research methods to compare them with related scenarios or original works. Even if a situation that makes it difficult to draw clear conclusions is drawn in this research process, we can not but dismiss the method of this research itself if we can not stop the purpose of restoring the loss of Korean cinema. As a result, this study is devised to carry out this study, which had been discontinued due to the lack of work and related data so far.

Implementation of Real-time VJing System for Live Projection Mapping Performance (라이브 프로젝션 매핑 공연을 위한 실시간 VJing 시스템 구현)

  • Noh, Seon;Lee, Jaejoong;Park, Jin Wan
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.55-66
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    • 2013
  • In these days, small devices like smartphones, TV, and projectors are popular, and they are being developed rapidly. The projector is being used in cinema and exhibition because it makes a big screen. This feature makes new expression named projection-mapping in art world. Projection-mapping is being utilized extensively in stages of performances, and it use variety of shape's screens. But projection-mapping has limitation in space. So in this paper, we propose new performance system for projection-mapping and it make possible to overcome many difficulties. Also, we discuss the result of using the system in actual performance. We hope to develop the utilization of projection-mapping in performance.