• Title/Summary/Keyword: Art Activities

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A Study On The Painting Applying With Optical Art (옵아트 기법을 응용한 회화에 관한 연구)

  • Byun, Sung-Tae
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.95-103
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    • 2021
  • I began to produce a series of works based upon the plastic element as a visual transmission -such as points, lines, sides, volumes and cubics, movements with in time, and space- which appeared in the optical art, that emerged in the 1950s and the early 1960. My works, which portray the natural scenes such as mountains, trees, and flowers that are commonly seen around us, are completed by drawing, erasing, filling with many points and overlapping. My works also ignore the scenography. All artistic activities must be based upon humanistic values and ultimately need to work for human being. The work with application of opt art did not use the perspective, but diverse colors. The work with application of opt art did not use the perspective, but diverse colors. The work tried to express more diverse impression rather than the emotion from the familiar perspective. We hope, therefore, my works give pleasure and satisfaction to these who come to see them.

A Study on the production of Music Content Using Artificial Intelligence Composition Program (인공지능 작곡 프로그램을 활용한 음악 콘텐츠 제작 연구)

  • Park, Dahae
    • Trans-
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    • v.13
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    • pp.35-58
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    • 2022
  • This study predicts the paradigm shift that the development of artificial intelligence technology will bring to the production of music content, and suggests that works created through collaboration between artificial intelligence and humans can have artistic value as finished products. Anyone can easily produce music content using artificial intelligence composition programs, and it has become an opportunity to inspire artists with various attempts and creative ideas. Although artificial intelligence technology provides convenience in human life and benefits a lot in the efficient aspect of work, it is difficult to escape the perception of data-based pattern music in the art field so far. Pattern music with many quantitative elements is not recognized as a complete creation due to the absence of abstract symbolism or meaning pursued by art. However, it predicts that if qualitative elements such as emotions and creativity are given to artificial intelligence music through human collaboration, it can be recognized as a complete work of art. The development of artificial intelligence technology increases access to culture and art from the public, and it can be expected that anyone can enjoy it as well as aesthetic experiences. In addition, various contents can be produced by improving individual digital literacy, and it is an opportunity to share and communicate with others. As such, artificial intelligence technology serves as a medium connecting the public with culture and art, and is narrowing the gap between humans and technology through art activities. Along with this cultural phenomenon, we predict the possibility of research on the production of artificial intelligence music contents with artistic value and the development of various convergence and complex art contents using artificial intelligence technology in the future.

Information analysis for industrial information service (산업분야 정보서비스에 있어서 정보분석의 문제)

  • 김용근
    • Journal of Korean Library and Information Science Society
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    • v.25
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    • pp.501-527
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    • 1996
  • This study attempts to provide the foundation that KINITI and industrial su n.0, pporting organizations can be strong information analysis centers if they fortify their information analysis activities. The following conclusions are resulted from the analysis in the state-of-the-art-report covered in national information flow system, service methods and their publications of the information analysis activities provided by the KINITI and industrial su n.0, pporting organizations. First, the KINITI and industrial su n.0, pporting organizations have not be acquiring enough information materials. The services for bibliographic information should guarantee the uses of original documents. Second, the number of organizations providing on-line information services has been increasing, but the provided materials are not sufficiently suited for user's requests. Third, the speedy information provision and efficient information dissemination for the end users in the long distance may be possible through on-line service, but it requires information analysis procedure to select the necessary information in our industrial environment. Forth, the information activities provided by the libraries of industrial su n.0, pporting organizations should be fortified.

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Antioxidative Effects and Anticancer Activities of Puer Tea Extract

  • Kim, Hyo-Jeong;Kim, Su-Won;Baek, Sun-Ah;Yoo, Min
    • Biomedical Science Letters
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    • v.16 no.4
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    • pp.265-269
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    • 2010
  • Puer tea is a traditional beverage originating from Yunnan area of China. We have analyzed 11 different commercial tea brands provided by Daboo Culture and Art Center. This study was carried out to evaluate the contents of polyphenols, antibacterial activity, antioxidantive ability and physiological activities of extracts from Puer tea. The electron donating ability was ranged from 57.26~99.16% and SOD-like activity was ranged from 1.4~10.4%. The inhibitory effect on the growth of cancer cell lines was examined by MIT assay. The Puer tea extract exhibited the greatest inhibitory effect at the concentration of 2% for all cancer cells tested.

Luxury Fashion Brands' Patronage of Arts and Culture as Corporate Philanthropy (럭셔리 패션브랜드의 사회공헌활동으로서의 문화예술지원)

  • Yi, Myeongseon;Beom, Seohee;Yim, Eunhyuk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.3
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    • pp.546-558
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    • 2021
  • As consumers' demand for corporate social responsibility (CSR) has increased, luxury fashion brands have been providing support for arts and culture as CSR activities. The purpose of this study is to examine patronage of arts and culture as corporate philanthropy and to analyze the motives luxury fashion brands have for supporting arts and culture. The study investigates patronage of arts and culture through literature reviews and conducts case studies of luxury fashion brands' patronage. The results of the analysis are as follows: first, patronage based on public interest reduces the social costs of arts and culture and helps to create aesthetic experiences for the public; second, sustainable patronage is not only priceless PR for luxury fashion brands, it also supports the development of arts and culture; third, authentic patronage obviates the criticism that luxury fashion brands only support arts and culture for the purposes of profit, by separating business operations from patronage. In conclusion, those three elements are at the heart of patronage for the arts and culture and fashion companies need to support culture and the arts by taking a long-term perspective when it comes to creating social value.

Development and Validation of Exposure Models for Construction Industry: Tier 1 Model (건설업 유해화학물질 노출 모델의 개발 및 검증: Tier-1 노출 모델)

  • Kim, Seung Won;Jang, Jiyoung;Kim, Gab Bae
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.24 no.2
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    • pp.208-218
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    • 2014
  • Objectives: The major objective of this study was to develop and validate a tier 1 exposure model utilizing worker exposure monitoring data and characteristics of worker activities routinely performed at construction sites, in order to estimate worker exposures without sampling. Methods: The Registration, Evaluation, Authorization and Restriction of Chemicals(REACH) system of the European Union(EU) allows the usage of exposure models for anticipating chemical exposure of manufacturing workers and consumers. Several exposure models have been developed such as Advanced REACH Tools(ART). The ART model is based on structured subjective assessment model. Using the same framework, a tier 1 exposure model has been developed. Worker activities at construction sites have been analyzed and modifying factors have been assigned for each activity. Korean Occupational Safety and Health Agency(KOSHA) accrued work exposure monitoring data for the last 10 years, which were retrieved and converted into exposure scores. A separate set of sampling data were collected to validate the developed exposure model. These algorithm have been realized on Excel spreadsheet for convenience and easy access. Results: The correlation coefficient of the developed model between exposure scores and monitoring data was 0.36, which is smaller than those of EU models(0.6~0.7). One of the main reasons explaining the discrepancy is poor description on worker activities in KOSHA database. Conclusions: The developed tier 1 exposure model can help industrial hygienists judge whether or not air sampling is required or not.

The Proposal and Analysis by Gilbert and Terrell on Supports for Creative Activities of Korean Artists Welfare Foundation (한국예술인복지재단의 창작활동 지원에 대한 길버트와 테렐 분석틀의 적용과 활성화 방안)

  • Jung, Jiyoung;Jeong, Hojin
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.409-418
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    • 2018
  • This study aims to find improvements to problems including investigation public affairs for the activities of artists focusing on the Korean Artists Welfare Foundation since established in 2012. Hence, Gilbert and Terrell's analytical framework for social policy is used with these public affairs in terms of allocation, benefit, service delivery system and finance for this research and pointed at issue. As a result of analysis, the identification of artist is vague for the allocation and the benefit and delivery are not effective in actual practice. In addition to this, the source of fund should become independent financially not to depend on the public funding. Therefore, the follow-up research is necessary that the system of verification for the artists to benefit from the public supports with fair and effective opportunities and developments to secures the funds prospectively.

Exploring the Content Direction of Children's Emotional Intelligence Education Using Augmented Reality Technology (증강현실 기술을 활용한 어린이 감성지능교육의 콘텐츠 방향성 탐색)

  • Huang, Bai-Min;Jung, Jung-Ho
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.78-91
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    • 2022
  • The importance of emotional intelligence education in the development of children's augmented reality education content is overlooked. Therefore, in-depth research is needed to develop children's emotional intelligence. This study was conducted through theoretical consideration and case analysis. The proposal of this paper is that the augmented reality type for children aged 2 to 7 is suitable for indoor activities with marking recognition technology. To promote an understanding of emotions, a large screen is selected, and emoticon dolls or emoticon books are recommended for learning content. Children aged 7 to 11 are suitable for indoor activities of non-marker recognition technology, and can induce emotional control and emotional recognition through active manipulation. For the learning content, "3D art teaching content" and "Online Classic Musical" are recommended. Children after the age of 11 are suitable for non-marker recognition technology outdoor activities and improve each element of emotional intelligence through interaction with nature and society. For the learning content, 'Forest Play Activity through Art' and 'EQ Theater Play' are recommended. Through this paper, we intend to promote the development of children's augmented reality emotional intelligence education.

Kids Color-design Playground Apparatus Proposal (아동 색채조형 놀이기구 디자인 제안)

  • Song, Ji Hong;Choi, Kyung Ran
    • Journal of the Korea Furniture Society
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    • v.25 no.4
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    • pp.239-249
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    • 2014
  • Color is an important subject of interest for cognitive developmental stages of children and it also correlate to emotional and physical development. Children can acquire concept of color by 'play'. Color play can be experienced to children through diversity activity and theses activities contain creative craft art activity. The color-paly with art activity for kids can be called 'kids color-design play'. Recently, indoor playgrounds are rapidly grow-up because parent's concern degree that about play activity get higher. The indoor playground being enlargement and it contains various paly contents. Color-design play is also enacted animatedly in kids indoor playground. The great part of color-design plays are enacted through program that needs teaching. On the other hand, color-design play facility that children can play spontaneously is not composed sufficiently. Therefore this study aim at design proposal of 'Kids color-design playground apparatus' in indoor playground.

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The State-of-the-Art Review on the Information Technologies for Manufacturing Toward Digital Shipbuilding (디지털 선박생산화를 위한 생산정보기술)

  • 이경호;장윤석
    • Journal of Ocean Engineering and Technology
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    • v.17 no.4
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    • pp.81-85
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    • 2003
  • The industry has undergone a significant change over the last decade: digital business has become a strategy to survive; the extended enterprise is being implemented; parts are made where conditions are most favourable; non-core activities are out-sourced; advanced manufacturing systems and information technologies are introduced to improve manufacturing performance. Suppliers and distributors become part of the supply chain and they all comprise an integrated international co-operative network to provide manufactured goods and support services for a world market just in time, at low prices and with quality surpassing customers' expectations. In this paper, we review various state-of-the-art information technologies for the shipbuilding industry. The successful introduction and implementation of those technologies will be the key enabler for e-transformation in the shipbuilding industry.