• Title/Summary/Keyword: Applications of Internet Of Things

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EXECUTION TIME AND POWER CONSUMPTION OPTIMIZATION in FOG COMPUTING ENVIRONMENT

  • Alghamdi, Anwar;Alzahrani, Ahmed;Thayananthan, Vijey
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.137-142
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    • 2021
  • The Internet of Things (IoT) paradigm is at the forefront of present and future research activities. The huge amount of sensing data from IoT devices needing to be processed is increasing dramatically in volume, variety, and velocity. In response, cloud computing was involved in handling the challenges of collecting, storing, and processing jobs. The fog computing technology is a model that is used to support cloud computing by implementing pre-processing jobs close to the end-user for realizing low latency, less power consumption in the cloud side, and high scalability. However, it may be that some resources in fog computing networks are not suitable for some kind of jobs, or the number of requests increases outside capacity. So, it is more efficient to decrease sending jobs to the cloud. Hence some other fog resources are idle, and it is better to be federated rather than forwarding them to the cloud server. Obviously, this issue affects the performance of the fog environment when dealing with big data applications or applications that are sensitive to time processing. This research aims to build a fog topology job scheduling (FTJS) to schedule the incoming jobs which are generated from the IoT devices and discover all available fog nodes with their capabilities. Also, the fog topology job placement algorithm is introduced to deploy jobs into appropriate resources in the network effectively. Finally, by comparing our result with the state-of-art first come first serve (FCFS) scheduling technique, the overall execution time is reduced significantly by approximately 20%, the energy consumption in the cloud side is reduced by 18%.

A Study on the Smart(智慧) Museum in China: on the case of Dunhuang Museum, The Palace Museum, China Arts and Crafts Master Museum (중국 스마트(智慧) 박물관에 관한 연구: 둔황 박물관, 고궁 박물관, 중국공예미술대사 박물관 사례를 중심으로)

  • BO KYONG KIM
    • Journal of Internet of Things and Convergence
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    • v.9 no.3
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    • pp.69-74
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    • 2023
  • Smart museums based on the growth of online exhibition can be seen as in line with the movement of the 4th Industrial Revolution. By combining art and technologies, they enable viewers to experience culture and art. This study examined the cases of the Dunhuang Museum, the Palace Museum, and the China Arts and Crafts Master Museum to assess or identify how China is leading by accepting the technology of the fourth industry and applying the technology. In common, Chinese smart museums are widely used for collecting enviromental data, establishing integrated digital applications, and preserving collections, services, management, and exhibitions through VR, and AR. Through the case of the Chinese Smart Museum, this study identified the online exhibition as a space that exists in another dimension rather than an image replica with excellent operational utility. Therefore, online exhibitions are the best medium to expand the space, and viewers can explorethe museum's exhibition room and engage with all the contents of the museum without visiting the museum in person. Through the online exhibition of smart museums, visitors and viewers can be transformed into more active cultural consumers and develop collective capabilities.

Usability of CPR Training System based on Extended Reality (확장현실 기반의 심폐소생술 교육 시스템의 사용성 평가)

  • Lee, Youngho;Kim, Sun Kyung;Choi, Jongmyung;Park, Gun Woo;Go, Younghye
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.115-122
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    • 2022
  • Recently, the importance of CPR training for the layperson has been emphasized to improve the survival rate of out-of-hospital cardiac arrest patients. An accurate and realistic training strategy is required for the CPR training effect for laypersons. In this study, we develop an extended reality (XR) based CPR training system and evaluate its usability. The XR based CPR training system consisted of three applications. First, a 3D heart anatomy image registered to the manikin is transmitted to the smart glasses to guide the chest compression point. The second application provides visual and auditory information about the CPR process through smart glasses. At the same time, the smartwatch sends a vibration notification to guide the compression rate. The 'Add-on-kit' is a device that detects the depth and speed of chest compression via sensors installed on the manikin and sends immediate feedback to the smartphone. One hundred laypersons who participated in this study agreed that the XR based CPR training system has realism and effectiveness. XR based registration technology will contribute to improving the efficiency of CPR training by enhancing realism, immersion, and self-directed learning.

Development of DCPT Equipment based on IoT for Rod Tamping in Smart Construction (스마트건설 토공사 다짐 측정을 위한 IoT 기반의 DCPT 기술개발)

  • Park, Hong-Gi;Bae, Kyoung-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.11
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    • pp.501-509
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    • 2020
  • Earthwork in the construction field is a core process of construction, and it is used in almost all processes and is connected to the safety of the structure directly. Therefore, it is essential to analyze and confirm the road tamping through a plate bearing test and a field density test. The current analog measurement methods for road tamping measurement is difficult to check in real-time, accurate location information, time information, and the history management of workers in the field. Therefore, IoT (Internet of Things)-based DCPT (Dynamic Cone Penetration Test) was developed for a smart construction environment with a solution to the problem. The Smart DCPT system operated in a smartphone environment is IoT-based. The Smart DCPT system can apply various applications and has advantages of flexibility, low cost, and high efficiency. The IoT-based DCPT records the digital road tamping information, location information, time information, and worker information per measurement count. In addition, the various information is transmitted in real-time to the management center through a smartphone. This system is expected to contribute to the management of the construction process.

A Name-based Service Discovering Mechanism for Efficient Service Delivery in IoT (IoT에서 효율적인 서비스 제공을 위한 이름 기반 서비스 탐색 메커니즘)

  • Cho, Kuk-Hyun;Kim, Jung-Jae;Ryu, Minwoo;Cha, Si-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.6
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    • pp.46-54
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    • 2018
  • The Internet of Things (IoT) is an environment in which various devices provide services to users through communications. Because of the nature of the IoT, data are stored and distributed in heterogeneous information systems. In this situation, IoT end applications should be able to access data without having information on where the data are or what the type of storage is. This mechanism is called Service Discovery (SD). However, some problems arise, since the current SD architectures search for data in physical devices. First, turnaround time increases from searching for services based on physical location. Second, there is a need for a data structure to manage devices and services separately. These increase the administrator's service configuration complexity. As a result, the device-oriented SD structure is not suitable to the IoT. Therefore, we propose an SD structure called Name-based Service-centric Service Discovery (NSSD). NSSD provides name-based centralized SD and uses the IoT edge gateway as a cache server to speed up service discovery. Simulation results show that NSSD provides about twice the improvement in average turnaround time, compared to existing domain name system and distributed hash table SD architectures.

Slotted ALOHA Random Access with Multiple Coverage Classes for IoT Applications (사물인터넷 응용을 위한 다중 커버리지 클래스를 지원하는 슬롯화된 알로하 랜덤 접속)

  • Kim, Sujin;Chae, Seungyeob;Cho, Sangjin;Rim, Minjoong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.3
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    • pp.554-561
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    • 2017
  • IoT (Internet of Things) devices are often located in environments where indoor or underground, signals are difficult to reach. In addition, the transmission power is low, the base station should be designed to be able to receive signals even at low reception sensitivity. For this reason, a device having a poor channel condition can be transmitted at a low data rate using a low coding rate or repetition. When the coverage class is divided according to the channel condition and the data rate, the packet length may vary from one coverage class to another, and the performance of the slotted aloha random access may be degraded. We will focus on two methods of using shared-resource and seperate resources among multiple slotted aloha methods. In particular, when devices with different coverage classes use shared resources, performance of a device with a bad channel condition may deteriorate. Conversely, when using separate resources for each coverage class, there is a problem that congestion may occur which increases the number of devices that perform random access to one resource area. In this paper, we propose some methods to overcome this problem. This study is mainly focused on MTC devices, and is considered to be a high possibility of future development.

Design and Implementation of Commodity Information System Using LBS with Augumented Reality Based on Smart Phone (스마트폰 기반 위치기반서비스와 증강현실을 결합한 상점정보시스템의 설계 및 구현)

  • Yoon, Sunhee
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.229-239
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    • 2012
  • In 2011, more than 2000 million smartphone users are in our country. As a result, consumer demand have been developed for a variety of applications, especially in the information service-related applications that combine location-based services and augmented reality in addition to related information for the virtual reality of things are rapidly increased. This paper analysed location-based services and augmented reality technology as related research and designed and implemented the system that provides the same environment as if the user is shopping and purchasing the items in the real world and offers the information characterizing the real situation combines location-based service and augmented reality which provides with an excellent reality in the smart phone environment. The proposed system in this paper is excellent in mobility, scalability and reality as a result of analysis of functions and services compared to web-based systems and has advantages to apply for the suitable system in ubiqutous environment which can be used in anytime and anywhere.

A Study on the Applicability of IoT for Container Terminal (컨테이너 터미널의 사물인터넷(IoT) 적용가능성에 관한 연구)

  • Jeon, Sang-Hyeon;Kang, Dal-Won;Min, Se-Hong;Kim, Si-Hyun
    • Journal of Korea Port Economic Association
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    • v.36 no.2
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    • pp.1-18
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    • 2020
  • The Internet of things (IoT) has been applied to a variety of industrial uses such as public service sectors, medical industries, automotive industries, and so on. Led by smart cities, this is typical. However, from a logistics perspective, the level of application is insufficient. This study examines the applicability of IoT-related technology in a container terminal, an object of the present invention, to derive an applicable plan. Analytic network process (ANP) analysis reveals the following results for IoT applications in container terminals: operating systems (26.7%), safety/environmental/security systems (26.4%), equipment maintenance systems (25.3%), and facility maintenance systems (21.6 %). The second ANP analysis reveals the following results: Economy (40.2%), productivity (21.1%), service level (19.5%), and utilizing technology level (19.2%). The application or standard of evaluation is important when applying IoT technology to container terminals; however, it is not concentrated in a certain area. It is desirable to build each container system with linkage and efficiency from a macroscopic view.

Survey on the Adoptability of IT and Smart Sensor Technologies into the Next-Generation High-Speed Train (차세대 고속전철에 적용할 IT 및 스마트센서 기술의 수용성에 관한 조사 연구)

  • Chang, Duk-Jin;Kang, Song-Hee;Song, Dahl-Ho
    • Journal of the Korean Society for Railway
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    • v.12 no.5
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    • pp.649-655
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    • 2009
  • To join the leading four countries in high speed railway technology, the next generation high speed railway technology development project is undergoing. And, applying the IT for the safety and convenience of a passenger and an attendant is one of the research topics of the project. From the 24 derived candidate IT applications, the seven applications, such as information on an individual LCD monitor, an emergency or reminder notification, an Internet connection, remote communication with an attendant, air quality monitoring, extraordinary noise detection, and detection of an emergency in the lavatory, were selected to be implemented on the next generation train. In this paper, we presented the survey that was performed to make the selection process to be objective. Additional findings, such as what other services a passenger wishes to be provided, what activities passengers prefer to do based on duration of the trip, and things that make a passenger discomfort, were summarized.

The Mirror-based real-time dynamic projection mapping design and dynamic object detection system research (미러 방식의 실시간 동적 프로젝션 매핑 설계 및 동적 사물 검출 시스템 연구)

  • Soe-Young Ahn;Bum-Suk Seo;Sung Dae Hong
    • Journal of Internet of Things and Convergence
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    • v.10 no.2
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    • pp.85-91
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    • 2024
  • In this paper, we studied projection mapping, which is being utilized as a digital canvas beyond space and time for theme parks, mega events, and exhibition performances. Since the existing projection technology used for fixed objects has the limitation that it is difficult to map moving objects in terms of utilization, it is urgent to develop a technology that can track and map moving objects and a real-time dynamic projection mapping system based on dynamically moving objects so that it can respond to various markets such as performances, exhibitions, and theme parks. In this paper, we propose a system that can track real-time objects in real time and eliminate the delay phenomenon by developing hardware and performing high-speed image processing. Specifically, we develop a real-time object image analysis and projection focusing control unit, an integrated operating system for a real-time object tracking system, and an image processing library for projection mapping. This research is expected to have a wide range of applications in the technology-intensive industry that utilizes real-time vision machine-based detection technology, as well as in the industry where cutting-edge science and technology are converged and produced.