• Title/Summary/Keyword: Anthropomorphic

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Differences in Loneliness, Social Disconnection, Attachment, and Usage Behavior of Smart Speaker Users Depending on Anthropomorphism Level (의인화 수준에 따른 스마트 스피커 이용자의 고독감, 사회적 단절, 애착 및 이용행태의 차이)

  • Jang, Yei-Beech
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.93-102
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    • 2022
  • This study investigated the differences in smart speaker users' loneliness, social disconnection, and attachment, frequency of daily speaker usage, and anthropomorphic behavior depending on the level of smart speaker anthropomorphism. A total of 320 users participated in an online survey. Results showed significant differences between the high anthropomorphism group and the low anthropomorphism group in their level of loneliness, social disconnection, anxiety attachment, frequency of daily speaker usage, and anthropomorphic behaviors. However, no significant difference in avoidance attachment between the two groups was found. The findings imply that interaction design can possibly enhance positive social interaction with smart speakers.

A Study on User Liking Based on Anthropomorphism of Virtual Humans:Focusing on Social Comparison Experience and Self-Improvement Motivation (가상인간의 의인화에 따른 이용자 호감도에 관한 연구: 사회비교 경험과 자기향상욕구를 중심으로)

  • Jeong, DongA;Kim, Hayeon;Lee, Sang Woo
    • The Journal of Information Systems
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    • v.32 no.4
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    • pp.163-188
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    • 2023
  • Purpose The study examines the impact of the level of anthropomorphism (both in appearance and behavior) of virtual humans on user liking. It investigates whether this relationship is mediated by social comparison experiences, with the moderated mediation effect of users' desire for self-improvement. Design/methodology/approach A between-groups experimental design was employed to examine the impact of different levels of appearance(low/mid/high) and behavior(low/high) anthropomorphism on user liking of virtual humans. The experiment was conducted in an online environment, and participants were randomly exposed to one of six stimuli, which were Instagram-like posts. Findings The results indicate that as virtual humans become more anthropomorphic, they have a positive impact on user liking. However, once the level of anthropomorphism in appearance reaches a certain point (mid vs high), there is no significant difference in user liking. Users who perceive virtual humans as highly anthropomorphic tend to engage in more social comparison experiences, which positively affects their liking for these virtual humans. Conversely, individuals with a high desire for self-improvement found that the positive effect of appearance anthropomorphism on liking through social comparison experiences was reduced. The study extends the application of social comparison theory by examining its impact on influencer marketing with virtual beings. It provides valuable insights for the formulation of influencer marketing strategies using virtual humans.

The Influence Evaluation of $^{201}Tl$ Myocardial Perfusion SPECT Image According to the Elapsed Time Difference after the Whole Body Bone Scan (전신 뼈 스캔 후 경과 시간 차이에 따른 $^{201}Tl$ 심근관류 SPECT 영상의 영향 평가)

  • Kim, Dong-Seok;Yoo, Hee-Jae;Ryu, Jae-Kwang;Yoo, Jae-Sook
    • The Korean Journal of Nuclear Medicine Technology
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    • v.14 no.1
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    • pp.67-72
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    • 2010
  • Purpose: In Asan Medical Center we perform myocardial perfusion SPECT to evaluate cardiac event risk level for non-cardiac surgery patients. In case of patients with cancer, we check tumor metastasis using whole body bone scan and whole body PET scan and then perform myocardial perfusion SPECT to reduce unnecessary exam. In case of short term in patients, we perform $^{201}Tl$ myocardial perfusion SPECT after whole body bone scan a minimum 16 hours in order to reduce hospitalization period but it is still the actual condition in which the evaluation about the affect of the crosstalk contamination due to the each other dissimilar isotope administration doesn't properly realize. So in our experiments, we try to evaluate crosstalk contamination influence on $^{201}Tl$ myocardial perfusion SPECT using anthropomorphic torso phantom and patient's data. Materials and Methods: From 2009 August to September, we analyzed 87 patients with $^{201}Tl$ myocardial perfusion SPECT. According to $^{201}Tl$ myocardial perfusion SPECT yesterday whole body bone scan possibility of carrying out, a patient was classified. The image data are obtained by using the dual energy window in $^{201}Tl$ myocardial perfusion SPECT. We analyzed $^{201}Tl$ and $^{99m}Tc$ counts ratio in each patients groups obtained image data. We utilized anthropomorphic torso phantom in our experiment and administrated $^{201}Tl$ 14.8 MBq (0.4 mCi) at myocardium and $^{99m}Tc$ 44.4 MBq (1.2 mCi) at extracardiac region. We obtained image by $^{201}Tl$ myocardial perfusion SPECT without gate method application and analyzed spatial resolution using Xeleris ver 2.0551. Results: In case of $^{201}Tl$ window and the counts rate comparison result yesterday whole body bone scan of being counted in $^{99m}Tc$ window, the difference in which a rate to 24 hours exponential-functionally notes in 1:0.114 with Ventri (GE Healthcare, Wisconsin, USA), 1:0.249 after the bone tracer injection in 12 hours in 1:0.411 with 1:0.79 with Infinia (GE healthcare, Wisconsin, USA) according to a reduction a time-out was shown (Ventri p=0.001, Infinia p=0.001). Moreover, the rate of the case in which it doesn't perform the whole body bone scan showed up as the average 1:$0.067{\pm}0.6$ of Ventri, and 1:$0.063{\pm}0.7$ of Infinia. According to the phantom after experiment spatial resolution measurement result, and an addition or no and time-out of $^{99m}Tc$ administrated, it doesn't note any change of FWHM (p=0.134). Conclusion: Through the experiments using anthropomorphic torso phantom and patients data, we found that $^{201}Tl$ myocardium perfusion SPECT image later carried out after the bone tracer injection with 16 hours this confirmed that it doesn't receive notable influence in spatial resolution by $^{99m}Tc$. But this investigation is only aimed to image quality, so it needs more investigation in patient's radiation dose and exam accuracy and precision. The exact guideline presentation about the exam interval should be made of the validation test which is exact and in which it is standardized about the affect of the crosstalk contamination according to the isotope use in which it is different later on.

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A Study on Desirable Breast Type of Women in Their Twenties Based on the Ratio of Breast in Works of Art and Cup Design According to Breast Type (미술작품의 유방 실루엣 비율에 근거한 20대 여성의 바람직한 유방형태와 유형별 컵 설계에 관한 연구)

  • Sohn, Boo Hyun;Kweon, Soo Ae
    • Journal of the Korean Society of Clothing and Textiles
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    • v.37 no.3
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    • pp.280-291
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    • 2013
  • This paper analyzes desirable breast types using measurements from 31 selected female subjects based on the ratio of breast in works of art and to design a brassiere cup design according to the breast type of 182 female subjects in their 20s. The subjects selected for this paper are somewhat larger than a previous study on aesthetically perfect breasts of foreigners according to chest breadth, center neck point to breast point, breast circumference, and breast volume. However, the aesthetic breasts of foreigners are larger than the subjects selected for this study according to chest depth, under-bust circumference, and bust point to bust point. Comparing various breasts types and aesthetic breasts, padding is necessary to complement the form of flat breasts to increase the volume and diameter. Brassiere cups for cone-shaped breasts should be designed to increase breast volume through an increase in nipple height. Hemisphere breasts should be designed to increase the overall volume-leaving diameter. Protrusion breasts should enhance the functions of aggregating and supporting without any increase or decrease of the breast volume. Drooping breasts require the ability to support a large volume to stabilize the breast. Subjects were selected depending on the ratio of breast silhouette as works of art and who have large breasts in disproportional to a slender trunk. Three items, the circumferential length of breast, height of the nipple, and the depth of inner breast using the anthropomorphic measurements of 182 subjects were measured through regression equations for breast volume. Breast volume = -394.86 + 27.52 ${\times}$ (the circumferential length of breast) + 18.73 ${\times}$ (height of the nipple) + 12.85 ${\times}$ (the depth of inner breast). Regression equations to extract the aesthetic breast volume in measurements irrelevant to breasts using the anthropomorphic measurements of 31 subjects were as follows. Aesthetic breast volume = -611.30 + 17.67 ${\times}$ (bust circumference) -24.29 ${\times}$ (under-bust circumference) + 16.31 ${\times}$ (neck point to breast point to waistline) + 22.83 ${\times}$ (bust breadth) + 12.22 ${\times}$ (waist depth) -8.34 ${\times}$ (interscye- front). This prediction equation is useful to develop a breast type brassiere pattern, complement breast enhancement surgery, or minimize the effect a mastectomy.

Uncanny Valley: Relationships Between Anthropomorphic Attribution to Robots, Mind Perception, and Moral Care (불쾌한 골짜기: 로봇 속성의 의인화, 마음지각 및 도덕적 처우의 관계)

  • Shin, Hong Im
    • Science of Emotion and Sensibility
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    • v.24 no.4
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    • pp.3-16
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    • 2021
  • The attribution of human traits, emotions, and intentions to nonhuman entities such as robots is known as anthropomorphism. Two studies were conducted to check whether human-robot interaction is affected by anthropomorphic framing of robots. In Study 1, participants were presented with pictures of robots that varied in human similarity in appearance. According to the results, uncanny feelings toward a robot increased with the higher levels of human similarity. Furthermore, as the level of mind attribution increased, participants tended to attribute more humanlike abilities to nonhuman agents. In Study 2, a robot was described as either a machine-like robot or a humanlike robot in a priming story; then, it was examined whether significant differences exist in mind attribution and moral care. The participants tended to perceive robots as more humanlike in the mind attribution when anthropomorphism was used in a robot's behavior, according to the findings. Furthermore, in the condition of increased anthropomorphism, a higher level of moral care could be observed compared with that in the other condition. This means that humanlike appearances may increase uncanny feelings, whereas anthropomorphic attribution may facilitate social interactions between humans and robots. Limitations as well as the implications for future research are discussed.

Grasping a Target Object in Clutter with an Anthropomorphic Robot Hand via RGB-D Vision Intelligence, Target Path Planning and Deep Reinforcement Learning (RGB-D 환경인식 시각 지능, 목표 사물 경로 탐색 및 심층 강화학습에 기반한 사람형 로봇손의 목표 사물 파지)

  • Ryu, Ga Hyeon;Oh, Ji-Heon;Jeong, Jin Gyun;Jung, Hwanseok;Lee, Jin Hyuk;Lopez, Patricio Rivera;Kim, Tae-Seong
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.9
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    • pp.363-370
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    • 2022
  • Grasping a target object among clutter objects without collision requires machine intelligence. Machine intelligence includes environment recognition, target & obstacle recognition, collision-free path planning, and object grasping intelligence of robot hands. In this work, we implement such system in simulation and hardware to grasp a target object without collision. We use a RGB-D image sensor to recognize the environment and objects. Various path-finding algorithms been implemented and tested to find collision-free paths. Finally for an anthropomorphic robot hand, object grasping intelligence is learned through deep reinforcement learning. In our simulation environment, grasping a target out of five clutter objects, showed an average success rate of 78.8%and a collision rate of 34% without path planning. Whereas our system combined with path planning showed an average success rate of 94% and an average collision rate of 20%. In our hardware environment grasping a target out of three clutter objects showed an average success rate of 30% and a collision rate of 97% without path planning whereas our system combined with path planning showed an average success rate of 90% and an average collision rate of 23%. Our results show that grasping a target object in clutter is feasible with vision intelligence, path planning, and deep RL.

Anthropomorphic Robot Hand: Gifu Hand III

  • Jung, Kwang-Mok;Lee, Sang-Won;Kwak, Jong-won;Kim, Hun-Mo;Nam, Jae-Do;Jeon, Jae-Wook;Choi, Hyouk-Ryeol
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.78.6-78
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    • 2002
  • $\textbullet$ The Gifu Hand III is a 5-fingered hand driven by built-in servomotors and has 20 joints with 10 DOF. $\textbullet$ The backlash of transmission, the mobility space, and the opposability of the thumb are improved. $\textbullet$ The new distributed tactile sensor with 859 detecting points is mounted on the hand surface. $\textbullet$ Experiments of grasping objects by a grasping strategy imitating human grasping reflex are shown.

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A surface area measurement techniques for the human head and face (두상의 표면적 측정 방안)

  • 이근부
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.655-657
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    • 1996
  • In this study, the methods and equipment that can be used to detail the anthropomorphic data were developed. This new method that utilizes the Moire' interferometry and image processing technique is less expensive than the conventional methods. We took 36 subjects (18 years to 28 years old). The face area was calculated based on contour information. The cluster analysis about those data enables us to classify our subjects into four groups.

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Optimal design of finger phalanges

  • Choi, H.R.;Chung, W.K.;Youm, Y.
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.360-365
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    • 1992
  • An optimal design method to determine the lengths of finger phalanges is proposed especially for anthropomorphic design. The quality of designs are quantified by several measures of global isotropy for design, Also, for an example, optimal design of two fingers is performed and the results are compared with the anatomical data.

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Calculation of Dose Conversion Coefficients in the Anthropomorphic MIRD Phantom in Broad Unidirectional Beams of Monoenergetic Photons (MIRD 인형팬텀의 넓고 평행한 감마선빔에 대한 선량 환산계수 계산)

  • Chang, Jai-Kwon;Lee, Jai-Ki
    • Journal of Radiation Protection and Research
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    • v.22 no.1
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    • pp.47-58
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    • 1997
  • The conversion coefficients of effective dose per unit air kerma and equivalent dose per unit fluence were calculated by MCNP4A code for antero-posterior(AP) and postero- anterior(PA) incidence of broad, unidirectional beams of photons into anthropomorphic MIRD phantom. Calculations have been performed for 20 monoenergetic photons of energy ranging from 0.03 to 10 MeV. The conversion coefficients showed a good agreement with the corresponding values given in the draft publication of joint task group of ICRP and ICRU within 10%. The deviations may arise from the differences of geometry in the MIRD phantom and the ADAM/EVE phantoms, and the differences in the codes and cross-section data used. Inclusion of a specific oesophagus model results in effective dose slightly different(5% at most) from the effective doses obtained by adopting the equivalent doses for the thymus or pancreas. Deletion of the ULI from the remainder organ appeared not to be significant for the cases of photon dosimetry covered in this study.

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