• Title/Summary/Keyword: Animate

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Education and Application of Modeling on 3D Structure using Geogebra (지오지브라를 이용한 3차원 구조물의 모델링 교육과 응용)

  • Chung, Tae-Eun;Kim, Tae-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.2
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    • pp.93-103
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    • 2015
  • In this study, we organize and explain various ways to construct 3D models in the 2D plane using Geogebra, mathematical education software that enables us to visualize dynamically the interaction between algebra and geometry. In these ways, we construct three unit vectors for 3 dimensions at a point on the Cartesian coordinates, on the basis of which we can build up the 3D models by putting together basic mathematical objects like points, lines or planes. We can apply the ways of constructing the 3 dimensions on the Cartesian coordinates to modeling of various structures in the real world, and have chances to translate, rotate, zoom, and even animate the structures by means of slider, one of the very important functions in Geogebra features. This study suggests that the visualizing and dynamic features of Geogebra help for sure to make understood and maximize learning effectiveness on mechanical modeling or the 3D CAD.

The Study on Desired Image and Fabric Preference of Woman College Student for Apparel (여자 대학생의 의복 추구 이미지와 소재 선호에 대한 연구)

  • 정인희
    • The Research Journal of the Costume Culture
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    • v.9 no.4
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    • pp.629-638
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    • 2001
  • This study was intended to identify the desired image and fabric preference of woman college student for apparel and the relationship between these variables. Data were collected by questionnaire distributed to 260 woman college students through August to September of 2000. After eliminating incomplete questionnaires, 236 were analyzed. The most desired image was neat, and the most preferred fabric was natural fiber textile in fiber contents and light and soft in fabric sensation. The avoided image was masculine, and the negative sensation was heaviness. As a result of factor analysis, 7 factors -cute, intellectual, animate, neat, mature, sporty, sexy- were determined in image. And 8 factors -soft, durable, flat, rigid, light, bulky, heavy, pliable- were determined in fabric sensation. These factors explained large percentage of variance respectively. Multidimensional scaling was employed to analyze the relationship between desired image and fabric preference. Two dimensions were accepted to interpret the relationship. One of the results showed the closeness among the natural fiber textile, lightness, durability and natural image. And the short distance among the blended textile, elasticity, warmness and sporty image was presented.

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Single Image-Based 3D Tree and Growth Models Reconstruction

  • Kim, Jaehwan;Jeong, Il-Kwon
    • ETRI Journal
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    • v.36 no.3
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    • pp.450-459
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    • 2014
  • In this paper, we present a new, easy-to-generate system that is capable of creating virtual 3D tree models and simulating a variety of growth processes of a tree from a single, real tree image. We not only construct various tree models with the same trunk through our proposed digital image matting method and skeleton-based abstraction of branches, but we also animate the visual growth of the constructed 3D tree model through usage of the branch age information combined with a scaling factor. To control the simulation of a tree growth process, we consider tree-growing attributes, such as branching orders, branch width, tree size, and branch self-bending effect, at the same time. Other invisible branches and leaves are automatically attached to the tree by employing parametric branch libraries under the conventional procedural assumption of structure having a local self-similarity. Simulations with a real image confirm that our system makes it possible to achieve realistic tree models and growth processes with ease.

A Study on the Characteristics Amenities for rural village development plan - A subject of Chungbuk Yeongdong-gun sihanggol area - (농촌마을 개발계획을 위한 어메니티특성에 관한연구 -충북 영동군 시항골권역을 대상으로-)

  • Ju, Jaecheol;Jung, Dayoung;Song, Yi;Rhee, Sinho
    • Journal of the Korean Institute of Rural Architecture
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    • v.13 no.4
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    • pp.133-140
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    • 2011
  • The Government's investment for rural issues and continues to increase in the rural village developed and emerging. Among these development plans in the amenity characteristics analysis is an essential element of working. In this study, Chungbuk Yeongdong sihanggol in sub-analysis of the resources and amenities to the regional characteristics you want to animate a plan was developed. Analysis of city attractions as well as through seeking to gain a competitive edge and to reflect the resident physicians conducted a SWOT analysis. Major strategic include utilizing the strengths sihanggol opportunities for the many ways to leverage the resources and sub-concepts derived from detailed planning to detailed business information presented.

A study on the digital architectural concept of Greg Lynn (그레그 린의 디지털건축 개념에 관한 연구)

  • Lee, Han-Na;Park, Hyun-Ok
    • Journal of The Korean Digital Architecture Interior Association
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    • v.4 no.1
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    • pp.1-9
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    • 2004
  • Greg Lynn has been watched as a future architect that we have known him as a digital architect. As a result, this study tried to understanding his architectural concept by researching his works. The objects of this study were his thirteen projects selected in his website, have been already built, been constructing, their experimental value have been highly evaluated. In conclusion, first, Greg Lynn understood the architecture is animated. Secondly, he actively uses digital technology that creates unexpected new design for his works. Lastly, he intends the consolidation of a design process and building system as a whole.

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A Study on the Change of Campus Circumference Transversal Spatial Configuration (Focusing on the back-street of Kangwon University Campus) (캠퍼스 주변 가로공간구조 변화에 관한 연구 (강원대학교 캠퍼스 후문을 중심으로))

  • Hwang, Dong-Keun;Kim, Young-Ook;Lee, Nak-Woon
    • Journal of Industrial Technology
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    • v.29 no.B
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    • pp.47-56
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    • 2009
  • University is very big scale among urban facilities as for single facilities and there is characteristic that accompany various university support functions in contiguity area. Width that have diverse spatial configuration generally our country university campus around was formed, this does function that connect university and ambit. Specially, formation enables change of spatial configuration that existent width system has if is new around university campus. Also, can form more animate and lively width spatial configuration by forming more various and complex width spatial configuration in width had formed in existing. It is that search special quality of university surrounding width spatial configuration analyzing existing width spatial configuration of Kangwon National University back gate by formation if this study is new in city and forecasts the change, and used space syntax by spatial configuration analysis method.

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3D Character Animation: A Brief Review

  • Song, Hyewon;Heo, Suwoong;Kang, Jiwoo;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • v.2 no.2
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    • pp.52-57
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    • 2015
  • Virtual Reality makes a virtual environment more realistic and, furthermore, it provides a variety of experiences which we cannot have in reality. A drastic growth of GPU performance and increase of computing capability make virtual environment more realistic than ever. One important element of constructing virtual environment is to animate 3D characters. Many researchers have been studying 3D characters animating and a myriad of methods have been proposed to make them more realistic. In this paper, we discuss the technologies and characteristics of 3D character animation. We believe that realistic characters in Virtual Reality will be applied to various fields: education, film and game industry, business and, particularly, medical area such as telemedicine, virtual surgery, etc.

A Method for Generating Inbetween Frames in Sign Language Animation (수화 애니메이션을 위한 중간 프레임 생성 방법)

  • O, Jeong-Geun;Kim, Sang-Cheol
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.5
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    • pp.1317-1329
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    • 2000
  • The advanced techniques for video processing and computer graphics enables a sign language education system to appear. the system is capable of showing a sign language motion for an arbitrary sentence using the captured video clips of sign language words. In this paper, a method is suggested which generates the frames between the last frame of a word and the first frame of its following word in order to animate hand motion. In our method, we find hand locations and angles which are required for in between frame generation, capture and store the hand images at those locations and angles. The inbetween frames generation is simply a task of finding a sequence of hand angles and locations. Our method is computationally simple and requires a relatively small amount of disk space. However, our experiments show that inbetween frames for the presentation at about 15fps (frame per second) are achieved so tat the smooth animation of hand motion is possible. Our method improves on previous works in which computation cost is relativey high or unnecessary images are generated.

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The Role of Semantic and Syntactic Knowledge in the First Language Acquisition of Korean Classifiers (언어의미(言語意味)와 통사지식(統辭知識)이 아동의 언어 발달에 미치는 역할 : 국어(國語) 분류사(分類詞) 습득(習得) 연구)

  • Lee, Kwee Ock
    • Korean Journal of Child Studies
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    • v.18 no.2
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    • pp.73-85
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    • 1997
  • The purpose of the present study was to examine the role of semantic and syntactic knowledge in the first language acquisition of Korean classifiers. The elicited classifiers production test(EPT) was conducted to 105 children aged from 2 to 7. EPT consisted of 16 classifiers and two items for each classifier. 32 items were divided into 2 major semantic features: animacy and inanimacy. The semantic features of inanimacy were subcategorized into 3 features such as neutral, shape and function. The results revealed that; 1) children produced the correct structure of classification from the very early age with correct word order of the noun phrase showing early fundamental syntactic knowledge; 2) The earliest response pattern was to respond to all nouns in the same way using a neutral classifier showing no apparent semantic basis for their choice; 3) Children didn't show any preference for animate, shape, or function classifiers.

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A Study of Video Reflection of a Construction Model with Digital Media (디지털 미디어를 활용한 건축모델의 영상화에 관한 연구)

  • Kang, Dong-Kyu;Lee, Chul-Jae
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.179-183
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    • 2008
  • A variety of design processes from 2D graphic to 3D models are meeting improved consumers' confidence of modern clients. However, the current design methods are limited to meet consumers' needs and express a design concept what a designer wants to show. Therefore the study here tries a test of hybrid space simulation combined with previous models and digital media technology, which can be used for multiple contents. The study can contribute to suggesting virtual space simulation that can help clients' spatial understanding in this media era and deliver emotional language of designers as well by utilizing the strong point of multi-sensible media.

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