• Title/Summary/Keyword: Android-Oriented

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A Log Management Service Model based on AOP for Efficient Development of Android Applications

  • Choi, Yun-seok
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.3
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    • pp.39-45
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    • 2016
  • In this paper, we propose a log management service model for efficient developments of android applications. The proposed model consists of two major parts which are the log collector and the log manager service. The log collector can capture the log information of a target application without modifications, because the collector is composed by aspect-oriented programming. The collected logs are transformed to chunk of data, and the chunk of data is sent to the log management service. The log management service is an android service component and an independent application in another process. So, the log management service can reduce the workload of logging in the target application. Through a case study, we show that the proposed log management service model can reduce the log processing time compared to other models without modifications of a target application.

The Android-based Bluetooth Device Application Design and Implementation (안드로이드 기반의 블루투스 디바이스 응용 설계 및 구현)

  • Cho, Hyo-Sung;Lee, Hyuk-Joon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.1
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    • pp.72-85
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    • 2012
  • Today, although most bluetooth hands-free devices within a vehicle provide telephone service functions such as voice communication, caller id display and SMS message display and so on, they do not provide a function that displays Internet-based text data. We need to develop a scheme that displays the internet-based text data including existing hands-free function because the request for using the Internet service is increasing within a vehicle recently. The proposed bluetooth device application includes advanced function such as SNS message arrival notification, the message display function and we chose Android as the implementation mobile platform giving consideration to the fact that most SNS applications operate on Android and the platform is easily embedded into small embedded device. Smartphone or tablet PC connected with the proposed bluetooth device is an Android-based device and we designed a form of Android app for the function implementation of the devices. When the audio-text gateway app receives SNS text data, it extracts title and sender information from the message header information in a form of text data and sends them via ACL (Asynchronous Connection-Oriented) link to the bluetooth device showing the data on the screen. Android-based bluetooth devices are not possible to play voice through speaker because the bluetooth hands-free or headset profile ported within Android platform normally only includes audio gateway's function. The proposed bluetooth device application, therefore, applies the streaming scheme that sends data via ACL link instead of the way that sending them via SCO (Synchronous Connection-Oriented) link.

Design Patterns for Android Game Programming (안드로이드 게임 프로그래밍을 위한 설계 패턴)

  • Kim, Dong Kwan
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.17-24
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    • 2018
  • Design patterns can be classified as software reuse technique that might provide effective solutions to specific problems that occur repeatedly in software development. In particular, object-oriented design patterns are incorporated into various software platforms and frameworks to increase software productivity. This paper aims to support general guidelines relating to design patterns for Android-based game programming. The proper use of the design pattern could be effective in not only for software development productivity, but also for post-development software maintenance. This paper provides fundamental procedures and case studies for applying design patterns to game programming on the Android platform. Typical object-oriented design patterns such as MVP, Singleton, Observer, and State have been applied to the development of Android game programs.

Activity-based Event Capture and Replay Technique for Reproducing Crashes in Android Applications (안드로이드 어플리케이션의 결함 재생을 위한 액티버티 단위의 이벤트 캡춰 및 재생 기법)

  • Jha, Ajay Kumar;Lee, Woo Jin
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.1
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    • pp.1-9
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    • 2014
  • As Android platform and its applications are widely used, it is necessary to assure the reliability and safety of Android applications. The capture and replay technique is widely used for reproducing the crashes in Java applications. In this paper, we adapt the context-based capture and replay technique to Android applications by considering Android activity structure and its GUI characteristics. Our capture and replay technique uses probe code insertion based on AspectJ for minimizing the original code change and for enhancing the efficiency and reusability of the probe codes. For proving the efficiency of our technique, we provide a case study and execution overhead comparisons with related works, in which our approach has merits in GUI oriented Android applications with relatively low execution overhead.

A Study on the Application Method of GOF Design Pattern for Optimizing Android Devices (안드로이드 디바이스 최적화를 위한 GOF 디자인 패턴적용 방법에 대한 연구)

  • Jung, Woo-Cheol;Jeon, Mun-Seok;Choi, Do-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.1
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    • pp.89-97
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    • 2017
  • Recent Internet of Things(IoT), and in addition to wearable PC, such as software development methodologies based on a variety of object-oriented design and design patterns of GoF(Gang of Four) with OOP(Object-Oriented Programming) intended for portable devices. However, incorrect application design specification is that the higher the importance of the optimization of the program on the device because it can cause problems such as decreased operating speed, increase the memory occupancy and battery usage. In this paper, we propose an optimized design pattern based on the method of application, such as Android (Android) OS Strategy Pattern, State Pattern, Observer pattern. Test results show that the proposed scheme selection patterns can be selected to optimize the design pattern in the device that specification.

Design and Implementation of In-Vehicle Infotainment Software using MOST Network Based on Mobile Open-source (모바일 오픈소스기반 MOST네트워크를 이용한 차량용 인포테인먼트 소프트웨어 설계 및 구현)

  • Lee, Jae Kyu;Park, Duck-Keun;Lee, Sang Yub;Ko, Jae Jin
    • Smart Media Journal
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    • v.3 no.3
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    • pp.46-50
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    • 2014
  • Nowadays, mobile devices such as smartphones and tablet PC's are making big changes in our life. The most widely used mobile operating systems are Google's Android, Apple's iOS and Microsoft's Windows Mobile. Among them, Android has been researched in various electronic fields such as smartphones and tablet PC's as well as automobiles, Media oriented systems transport(MOST) is a standard for high-speed multimedia communications in automotive industries. In this paper, we present the design results of in-vehicle infotainment software using MOST network based on Android.

Android Platform based Mobile Traffic Information System (안드로이드 플랫폼 기반 모바일 교통정보시스템)

  • Choi, Myeong-Jin;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.153-159
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    • 2011
  • Android is the OS for mobile phones created by Google. Android has changed the situations of mobile developing community, and currently many of mobile programs based on the android platform are designed. In this paper, android platform based traffic information system by using LBS is proposed and developed. The main contributions and features of the proposed system are as follows. First, no space constraints as mobile based traffic information system. Second, basic information services as well as telephone service. direct homepage service. Third, user oriented suitable program that can be made by users themselves. The performance evaluation of the developed system is performed by using AVD (Android Virture Device) for Android SDK 1.5.

A Process to Design and Implement Service-based Android Applications (서비스 기반 안드로이드 어플리케이션의 설계 및 구현 프로세스)

  • Lee, Ho-Joong;La, Hyun-Jung;Keum, Chang-Sup;Kim, Soo-Dong
    • The KIPS Transactions:PartD
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    • v.18D no.4
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    • pp.245-260
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    • 2011
  • Mobile Devices, which are developed with the fast growing of the Internet, have flexible internet accessibility and can access the network anywere so that they can execute software applications. However, it is very challenging to deploy highly complex applications on mobile devices since they have limited resources. To overcome the limitation, researches on applying a concept of services to mobile applications have been proposed. Android is one of the popular mobile platforms and is designed to effectively execute mobile applications on the mobile devices having limited resources. Since service-based Android applications, which adopt a concept of services and Android platform, invoke remote services and are built with Android-specific components, they are much different from traditional software applications. Consequently, it is not straightforward to apply object-oriented (OO) analysis and design methods to developing service-based Android applications, although they have been frequently applied to developing traditional applications. In this paper, we present a process to develop service-based Android mobile applications, which extends a traditional OO development process. First, we raise design issues to be considered in developing service-based Android applications. Then, to solve the issues, we present detailed guidelines for essential phases of OO-based development process that are customized to service-based Android applications. Finally, to show applicability of the process, we perform a case study. The proposed design process is effectively utilized as a set of guidelines to develop service-based Android applications more systematically and effectively.

Log Service Management Model for Effective Developments of Android Applications (안드로이드 어플리케이션의 효율적인 개발을 위한 로그 서비스 관리 모델)

  • Choi, Yun-seok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.295-298
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    • 2016
  • 본 논문에서는 안드로이드 기반의 효율적인 모바일 소프트웨어 개발을 위한 로그 서비스 관리 모델을 제안한다. 제안한 모델은 관점지향 프로그래밍을 적용하여 로깅 대상의 변경 없이 로그를 획득하며, 획득한 로그를 원격 호출 인터페이스를 사용하여 로깅 관리자에 전달한다. 로그 관리자는 안드로이드 기본 컴포넌트인 서비스 형태로 구성하며, 로깅 대상 어플리케이션 수행에 독립적으로 로그를 관리한다. 제안한 모델은 로깅을 위한 어플리케이션 변경을 최소화하고, 로깅이 어플리케이션 실행에 미치는 영향을 감소시킬 수 있다.

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Android based Local SNS (안드로이드기반 근거리 SNS)

  • Lee, Chung-Yeol;An, Beong-Ku;Ahn, Hong-Yeong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.93-98
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    • 2010
  • Recently, users using social network service(SNS) with smart phone as well as users using smart phone are so rapidly increasing. In this paper, Android based local SNS system is proposed and developed. The main feature and contribution are as follows. First, the proposed SNS system is developed based on smart phone Android for supporting both the search of neighbor users and the addition of friends to start SNS with Web/DB. Second, the system is designed with the unchanged basic UI of Android and user oriented approach. The performance evaluation is performed by using OPTIMUS-Q/ANDROID 2.1. The results of performance evaluation show that the proposed SNS system can efficiently support the neighbor search services by using android based bluetooth neighbor search. Currently, we are still ongoing working on bluetooth autofaring in android to improve the performance of the proposed system.