• Title/Summary/Keyword: Android programming

Search Result 56, Processing Time 0.022 seconds

Design and Implementation of Document Management System using Near Field Communication (비접촉 근거리 무선통신을 이용한 문서관리 시스템의 설계 및 구현)

  • Kim, Cheolho;Lee, Wooyong;Hwang, Mintae
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.5
    • /
    • pp.613-622
    • /
    • 2014
  • In spite of the convenience and cost-effectiveness of an electronic document management system the paper-type documents still should be stored for a comparison against the original documents. In this paper, for the efficient management of paper documents, we designed and implemented a document management system using smart devices equipped with NFC(Near Field Communication) technology. To implement the proposed system we designed a database for document management and developed an Android application for smart device using Eclipse 3.0 and Java programming. Whenever we touch the smart phone on the NFC tags which are attached to the paper-type documents and document boxes, it is possible to registering, searching and carrying in and out services for documents and boxes. This study provides smart phone users with systematic, economical and convenient paper-type documents management functions, and thus enhances the business efficiency.

Design and Implementation of Java Crypto Provider for Android Platform (안드로이드 플랫폼을 위한 자바 보안 프로바이더 설계 및 구현)

  • Son, Mikyung;Kang, Namhi
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.37C no.9
    • /
    • pp.851-858
    • /
    • 2012
  • Java crypto library such as SUN JCA/JCE or BC JCE is generally used to implement secure applications for smart devices using Android platform. Programming functions written by Java language are launched and executed inside Java Virtual Machine (JVM), thereby difficult to use system hardware specific functionalities and degrading performance as well. In case of crypto primitive, few secure applications can use crypto primitive executing in JVM because both amount of computing and complexity of such primitives are very high. From the aspect of performance, in particular, time sensitive real time applications such as streaming services or secure application frequently applying public key based crypto algorithm cannot use Java crypto library. To solve the problem, we design and implement crypto library which employ JNI and NDK methods to directly access functions that implemented by native language such as C or C++. The proposed Java Crypto provider supports faster execution. Also developer can use our provider in the same way by writing traditional Java crypto library.

Android App. Implementation Teaching using App. Inventor for Elementary school students (초등학생을 대상으로 앱 인벤터를 활용한 안드로이드용 앱 제작교육)

  • Rim, Hwakyung
    • Journal of Korea Multimedia Society
    • /
    • v.16 no.12
    • /
    • pp.1495-1507
    • /
    • 2013
  • Smart device appeared as IT technology develops and it caused the proliferation of digital contents. It is because that App technology supports to install and use the contents in the smart device easily. App is developed by the creativity and the programming skill and the commercial value is generated in the process of development. In this paper, we taught how to develop APP to elementary school students by Android App Inventor program and observed the changes of their thinking through reflection-note which describes thinking of them. This research was carried out for 28 elementary school students, 5th and 6th grade. We found the attitude that students try to solve problem actively with the high interest. They enjoy showing developed App to others easily and quickly, which is the characteristic of smart devices. We also found a phenomenon that the students consider commercial value.

Dimensionality Reduction of Feature Set for API Call based Android Malware Classification

  • Hwang, Hee-Jin;Lee, Soojin
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.11
    • /
    • pp.41-49
    • /
    • 2021
  • All application programs, including malware, call the Application Programming Interface (API) upon execution. Recently, using those characteristics, attempts to detect and classify malware based on API Call information have been actively studied. However, datasets containing API Call information require a large amount of computational cost and processing time. In addition, information that does not significantly affect the classification of malware may affect the classification accuracy of the learning model. Therefore, in this paper, we propose a method of extracting a essential feature set after reducing the dimensionality of API Call information by applying various feature selection methods. We used CICAndMal2020, a recently announced Android malware dataset, for the experiment. After extracting the essential feature set through various feature selection methods, Android malware classification was conducted using CNN (Convolutional Neural Network) and the results were analyzed. The results showed that the selected feature set or weight priority varies according to the feature selection methods. And, in the case of binary classification, malware was classified with 97% accuracy even if the feature set was reduced to 15% of the total size. In the case of multiclass classification, an average accuracy of 83% was achieved while reducing the feature set to 8% of the total size.

Implementation of a Geo-Semantic App by Combining Mobile User Contexts with Geographic Ontologies

  • Lee, Ha-Jung;Lee, Yang-Won
    • Spatial Information Research
    • /
    • v.21 no.1
    • /
    • pp.1-13
    • /
    • 2013
  • This paper describes a GIS framework for geo-semantic information retrieval in mobile computing environments. We built geographic ontologies of POI (point of interest) and weather information for use in the combination of semantic, spatial, and temporal functions in a fully integrated database. We also implemented a geo-semantic app for Android-based smartphones that can extract more appropriate POIs in terms of user contexts and geographic ontologies and can visualize the POIs using Google Maps API (application programming interface). The feasibility tests showed our geo-semantic app can provide pertinent POI information according to mobile user contexts such as location, time, schedule, and weather. We can discover a baking CVS (convenience store) in the test of bakery search and can find out a drive-in theater for a not rainy day, which are good examples of the geo-semantic query using semantic, spatial, and temporal functions. As future work, we should need ontology-based inference systems and the LOD (linked open data) of various ontologies for more advanced sharing of geographic knowledge.

Research and development of 2P Tetris game (2인 테트리스 코드)

  • Kim, Dong Sub;Kim, Seong Min;Kim, TaeHong;Lee, SangJin;Yu, JinSu;Han, Seok Whan;Gang, Yun-Jeong
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2017.07a
    • /
    • pp.307-308
    • /
    • 2017
  • 본 논문에서는 Facebook 테트리스 게임에서 착안하여 모바일로도 실행시키고자 하였다. Facebook 테트리스와 같이 Hold, 미리보기, 줄 넘기기공격 등 세부 기능을 모두 구현하였다.Hold를 하면 다음에 나올 블록을 저장하여 필요할때 꺼내쓸수 있도록 한다. 미리보기를 하여 블록이 바닥에 도달했을시 예상위치를 나타내준다. 한 줄을 clear하였을 시 상대방바닥에 한줄이 올라오도록 한다. 안드로이드 프로그래밍으로 응용시 모바일 앱환경에서도 활용할수 있다.

  • PDF

Malicious Behavior Using Radio Interface Layer and Countermeasures in Android Mobile Platform (안드로이드 모바일 플랫폼 환경에서 Radio Interface Layer를 통한 악성행위 및 대응 방안)

  • Kim, Dong-Woo;Cho, Hyung-Jin;Ryou, Jae-Cheol
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2012.06c
    • /
    • pp.221-223
    • /
    • 2012
  • 안드로이드 모바일 플랫폼 환경에서 정보유출, 과금유발 그리고 피싱과 같은 행위를 하는 대부분의 악성코드는 안드로이드 환경에서 기본적으로 제공되는 API(Application Programming Interface)를 이용한 것으로, 이러한 악성코드 탐지 방법으로는 정적 분석과 동적 분석 방법이 있다. 현재까지 두 가지 분석 방법에 대한 연구가 활발히 진행되고 있으며 두 가지 방식을 혼합한 형태의 검증 프로세스가 제안되고 있다. 그러나 본 논문에서 다루어지는 Radio Interface Layer 에서의 악성행위는 안드로이드 모바일 기기의 통신칩에 직접적으로 명령을 입력하는 방식으로, 그동안 악성코드 형태로 발견된 사례가 없으며, 이로 인해 발생 가능한 피해가 크므로 관련 내용을 살펴보고 대응 방안을 제시하고자 한다.

Sproid: Web-based Android Application Development Tool using Korean Programming Language "Sprout" (Sproid: 한글 프로그래밍 언어 "새싹"을 이용한 웹 기반 안드로이드 애플리케이션 개발 도구)

  • Song, Jiwon;Woo, Gyun
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2015.04a
    • /
    • pp.281-284
    • /
    • 2015
  • 국내에서 스마트폰의 보급률이 증가함에 따라, 스마트폰 애플리케이션의 수 역시 증가하였다. 특히 안드로이드 애플리케이션은 다양한 개발 도구가 있고 다양한 환경에서 애플리케이션을 개발할 수 있다. 하지만 안드로이드 애플리케이션 개발 도구에 사용되는 기존의 프로그래밍 언어는 영어로 되어 있어 프로그래밍 초심자가 사용하기 어렵다. 이러한 문제점을 해결하기 위하여 이 논문에서는 한글 프로그래밍 언어 '새싹'을 사용하는 웹 기반 안드로이드 애플리케이션 개발 도구 Sproid를 제안한다. Sproid는 '새싹' 언어를 사용하여 안드로이드 애플리케이션을 제작할 수 있으며 안드로이드의 명령어 및 구조를 모르더라도 쉽게 안드로이드 애플리케이션을 개발할 수 있다.

Translation Techniques for Mobile Games (모바일 게임을 위한 번역 기법)

  • Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.9
    • /
    • pp.936-947
    • /
    • 2010
  • In the mobile gaming market, it is desirable for a specific content to be served on various platforms. Recently, it is a very important issue in the market for mobile games. This problem incurs extra cost, because we need to redevelop existing contents to be executed on another platforms. Moreover, the release of a new platform has spent much more effort and cost developing many contents in short period of time. Therefore, we need to research about translation techniques that enable the existing contents to run on a different platform. In this paper, we propose translation techniques for mobile games. The techniques can be applied on converting mobile contents to runnable contents on a new platform. To realize it, we design and implement a source-level contents translator which is targeting Android platform using the suggested techniques. Our source-level contents translator is implemented systematically by applying compiler theory. Also, we solve partially translation problems between different programming languages. The translator has been implemented separately divided into three tasks such as kernel porting, library mapping as well as language translation. We expect these techniques to increase utilization of existing mobile games and contribute to vitalizations of mobile contents industry.

Using Arduino and Processing Graphics performance validation (아두이노와 Processing을 사용한 그래픽 성능 검증)

  • Choi, Chul-kil;Lee, Sung-jin;Lee, Kyung-mu;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.05a
    • /
    • pp.975-977
    • /
    • 2013
  • Arduino is for design based on open source prototyping platform, artist, designer, hobby activists, etc, i has been designed for all those who are interested in the environment construct. Arduino adventage you can easily create applications hardware, without deep knowledge about the hardware. Configuration of arduino using AVR microcontroller ATmage 168, software to action arduino using arduino program, MATLAB, Processing. Arduino is open source base, you can hardware production directly and using shield additionally, the arduino can be combined. Processing iis open source. You can 2D, 3D, PDF output, using P3D and OpenGL graphics. Also you can check by running a stand-alone application. Through a combination of Arduino, library support, such as sound, video, and computer vision can be expanded, this program is the Android phone and iPhone programming. In this paper, sortware was used for Processing, hardware was used for arduino MegaADK board, After making easy 2axis game, using the software and hardware verification.

  • PDF