• 제목/요약/키워드: Amusement

검색결과 303건 처리시간 0.028초

아파트 단지내 아동 유희시설의 이용행태에 관한 연구 -전주시 아파트단지를 대상으로 - (On Studying Utilization From of Children Amusement Facility in the Apartment Housing)

  • 임용민;김홍배
    • 한국주거학회논문집
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    • 제14권6호
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    • pp.59-67
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    • 2003
  • The development of science technology and high growth of economy have influenced on the change of living environment and have changed people's way of thinking and behavior. Also, apartments has appeared to solve the shortage of housing in cities. This study has a thorough grasp about problems of juvenile playground in the apartments and comes the following conclusion as a result that all sorts of details for amusement behavior have been analyzed. First, juvenile playground should be harmonized with nature, and needs a construction of amusement place that include fixed amusement facilities. Second, for a constitution of dynamic amusement place, a school playground should be opened in the public and parking lots should be utilized for dynamic amusement place in a different time. Third, juvenile playground should be classified by age, especially infant amusement facilities should be installed where a landscape architecture has placed between buildings. Also a daylight should be shined into the place, under considering the installation of bench for parents and rest space. Fourth, a location of amusement place is needed a careful consideration of the environment and building placement, in addition that suitable distance should be set up for children to come into contact easily. Fifth, insufficient things should be complemented as compared with the standards of foreign amusement facilities and guideline should be suggested for maintenance and management of amusement place.

유기장업 관리체제 : 게임법제의 태동기 연구 (Regulation System of Amusement Place Business : The Quickening Period of the Game Legislation)

  • 황승흠
    • 한국게임학회 논문지
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    • 제9권1호
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    • pp.43-54
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    • 2009
  • 이 논문은 한국 게임법제의 변천과정을 분석하려는 목적으로 작성되었다. 이 논문에서 논의 되고 있는 유기장업 관리체제는 1973년 유기장법 시행규칙에서 시작하여 1999년에 까지 이르는 시기로 현행 게임법제의 태동기에 해당한다. 이 시기의 법적 규율은 유기장법, 유기장업법, 공중위생법을 거치면서 이루어졌다. 유기장업은 현행 법제의 체육시설업, 유원시설업, 게임제공업으로 분화되었는데, 유기장업 관리체제의 핵심은 현행 게임법제의 게임제공업이 이어받았다. 따라서 유기장업 관리체제 시기는 현행 게임법제의 근간이 형성된 시기라고 할 수 있다. 유기장업 관리체제의 두 핵심요소인 유기기구와 사행성의 분리 문제와 영업장소 규제의 문제는 현행 게임법제에서도 여전히 중요한 문제이다.

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유희용전차의 시설에 관한 국내적용실태 분석 (Analysis of Domestic Apply Actual Condition about the Facilities of Amusement Electric Train)

  • 김한상;김종민;김기현
    • 한국조명전기설비학회:학술대회논문집
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    • 한국조명전기설비학회 2004년도 춘계학술대회 논문집
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    • pp.326-329
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    • 2004
  • The electric train is a kind of amusement ride and it is installed in a lot of amusement parks. The object of this study was to analyze and to find out of problem about electrical facilities of amusement electric train. For the purpose of this study, we give careful consideration to the technical standard to be Notification of the Ministry of Commerce, Industry and Energy and foreign electrical codes and we carried out an actual condition investigation on twelve amusement electric trains from among domestic amusement parks. As a result, we could how that there is discrepancy between the electrical regulations and the actual condition.

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유기시설의 안전관리체계 개선방안에 관한 연구 (Improvement Plans for the Safety Management System of Amusement Facilities)

  • 이명구;김선미;이희정;조재영;한서경
    • 문화기술의 융합
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    • 제1권3호
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    • pp.69-75
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    • 2015
  • 최근 사회 곳곳에서 크고 작은 사고들이 자주 발생하고 국민들의 안전에 대한 요구도가 점점 높아지고 있는 실정이다. 국민들의 문화관광 분야와 밀접한 관계가 있는 유기시설의 이용객이 점점 증가됨에 따라 유기시설로 인한 사고들이 증가되고 있다. 본 연구의 목적은 국내 유기시설의 안전관리체계에 관한 개선방안을 제시하는 것이며, 목적을 달성하기 위하여 관련 법령, 산업규모, 사고현황 등을 고찰하였다. 일련의 연구결과로부터 안전검사제도, 상해보상보험제도, 사고조사제도에 대한 개선방안을 제시하였다.

체험마케팅과 스폰서십마케팅을 활용한 테마파크의 운영 분석 : 직업체험 테마파크 키자니아 사례를 중심으로 (Analysis on Theme Park Using Experiential Marketing and Sponsorship Marketing : The case of Kidzania)

  • 곽경희
    • 한국콘텐츠학회논문지
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    • 제12권11호
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    • pp.432-445
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    • 2012
  • 기업은 실시간으로 쏟아져 나오는 제조품과 서비스에 대한 체험마케팅을 위해 테마파크와 제휴를 맺는다. 테마파크는 기업과의 스폰서십으로 인해 재정적 부담을 덜고, 기업은 마케팅 실패의 위험을 감소시킬 수 있는 상호 이익적관계이다. 이러한 이해 관계의 만남은 새로운 패러다임의 테마파크인 '키자니아'를 탄생시켰다. 본 연구에서는 새로운 패러다임의 테마파크인 '키자니아'의 스폰서십 운영을 살펴보고, 콘텐츠의 체험요소를 Pine II, B. Joseph 와 Gillmore, James H의 체험경제 이론을 대입하여 분석한 후, 그것의 한계점과 새로운 패러다임으로써 발전할 수 있는 효율성 극대화 방안을 제언하고자 한다.

동촌유원지의 이용실태 및 변동분석 (Analysis on the Use Behavioral Patterns and Use Fluctuation over the Tong-Ch′on Amusement Park)

  • 김용수;임원현
    • 한국조경학회지
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    • 제15권1호
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    • pp.17-37
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    • 1987
  • The purpose of this study is to establish more rational and practical planning theory for amusement park. It analyze and consider the fluctuation of people who come and use the Tong-Ch'on amusement park. The results drawn from this reserch work are as follows; 1. The main visitors of the Tong-Ch'on amusement park are students in their twenties and thirties, and people whose incomes are below 300,000 Won a month. The purpose of visit is for a rest rather than for amusement and user prefer summer, while the user is so rare in wintertime. Those phenomena observed are somewhat different from the real purpose of a amusement park which is on purpose to make profits by offering entertainments to the users. So planner should pay attention to the three points. They are varieties, seasonable diversification and fantastic character of facilties, in the amusement park. 2. The access time of the Tong-Ch'on amusement park was 41 minutes, the use frequency was 4 times a year and resident time was 164 minutes. The relationship of the three factors are as follows; log Y(F) =1.7832-0.0277(A.T) R$^2$=0.75 Y(R. F)=31.8885+3.3217(A.T) R$^2$=0.53 Y(R. T)=224.8959-87.8309 1og(F) R$^2$=0.38 F;Use frequency(time/year) A.T;Access Time(minute) R.T;Resident Time(minute) 3. In the choice of space, there were much differences according to tole user's age, job, degree of education, companion type and purpose of use. 4. There are considerable correlation between use fluctuation and some factors. The factors are season(summer, winter) as a time, temperature, cloud amount, duration of sunshine, weather(rainy-day) as a climate and a day of the week(weekday, holiday) as a social system. The important variables are temperature, cloud amount, duration of sunshine and a day of the week(weekday, holiday) to estimate the user of amusementpark. 5. 1 can reduce the following two types of regression models. 1) log$\sub$e/ Y1 = 6.9114 + 0.l135 TEM + 0.00002 SUN -0.4068W1 + 0.4316 W3 (R$^2$= 0.94) 2) log$\sub$e/ Y2 = 7.2069 + 0.l177 TEM - 0.0990 CLO + 0.4880 W3 (R$^2$=0.95) Y; Number of User TEM; Temperature CLO; Amount of cloud SUN; Duration of Sunshine W1; Weekday W3; Holiday Those model is in order to estimate the user for management of Tong-Ch'on amusement park and use on the computation of facility sloe for reconstruction. Besides the amusement park, city park and outdoor recreation area could estimate of user through this method. But, I am not sure about the regression models because I did not apply the regression models to the other amusement park, city Park or outdoor recreation area. Therefore, I think that this problem needs to be studied on in the future.

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비접촉식 근거리 통신을 이용한 놀이시설 예약 시스템의 설계 및 구현 (The Design and Implementation of a Reservation System for Amusement Facility using Near Field Communication)

  • 김동현;김정민;구개현;반재훈
    • 한국전자통신학회논문지
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    • 제11권11호
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    • pp.1061-1068
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    • 2016
  • 테마파크는 사용자에게 휴식과 오락을 제공하기 위하여 여러 프로그램을 운영하고 있으며 이 중에서 놀이시설을 사용자가 가장 많이 사용하고 있다. 그러나 증가된 사용자의 수로 인하여 놀이시설의 대기 시간이 길어지기 때문에 사용자의 만족도가 떨어지는 문제가 있다. 이 논문에서는 이를 해결하기 위하여 NFC를 이용한 놀이시설 예약 시스템을 제안한다. 사용자가 스마트폰에 내장된 NFC를 이용하여 놀이시설을 예약하면 서버는 사용자를 놀이시설의 대기열에 추가한다. 그리고 사용자의 이용 시간이 가까워졌을 때 사용자에게 이용 준비가 되었음을 알려준다. 구현된 시스템은 사용자가 대기 시간동안 다른 프로그램을 이용할 수 있는 장점이 있다.

Research on Recognition of Graphic Symbols in Amusement Park: A Case Study of Taiwan's Theme Amusement Park

  • Hsu, Yao-Wen;Chung, Yi-Chan;Chen, Ching-Piao;Tsai, Chih-Hung
    • International Journal of Quality Innovation
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    • 제9권2호
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    • pp.79-89
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    • 2008
  • Each amusement park has a wayfinding system, while symbols are important mediums to guide tourists to find their destinations. It is very important that whether the meanings of symbols recognized by tourists immediately. This paper mainly discusses the recognition of graphic symbols in amusement park, and proposes the improvement suggestions. Materials for this study were drawn from 20 different graphic symbols of a theme amusement park in Taiwan. The testees were required to evaluate the design of graphic symbols based on symbolic meaning and graphics recognition to summarize the confusion matrix. The results show that there are three groups of graphic symbols easy to be confused, and five symbols not meeting a criterion of 67% correct responses. The reasons were discussed, and improvement and relevant suggestions have been proposed, which may be helpful to redesign of symbols.

Influence of MTB Members' Amusement Factor on Leisure Commitment

  • LEE, Hwan Yeol;SONG, Youn Sang;HWANG, Woon Moon
    • Journal of Sport and Applied Science
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    • 제4권2호
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    • pp.19-29
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    • 2020
  • Purpose: This study sought to explore the effects of sport enjoyment on leisure commitment. Research design, data, and methodology: Subjects of this study are members of MTB participation in Seoul and Gyeonggi area and were selected by purposive sampling out of non-probability sampling. 295 questionnaires were collected and 288 questionnaires were used for the study. To analyze data, frequency analysis, factorial analysis, t-test, ANOVA, correlation and regression analysis were employed. Results: First, as for leisure satisfaction and leisure commitment pursuant, there was significant difference in gender, age, the number of participation in weekly leisure, and hours of participation in weekly leisure. Second, regarding MTB participants' amusement and leisure satisfaction competence had significant influence on all the sub-factors of leisure satisfaction and that both achievement and competence had impacts on social leisure satisfaction. Third, regarding effects on leisure commitment, competence of amusement had impacts on cognitive and behavioral leisure commitment. Fourth, regarding relationships between leisure satisfaction and leisure commitment, satisfaction of mental leisure, social leisure, relaxation leisure, physiological leisure and leisure satisfaction had significant influence on cognitive commitment. Conclusions: Summary of above results showed that MTB participants' amusement factor had significant influence on leisure satisfaction and leisure commitment. Implications were discussed. Keywords: MTB, amusement factor, leisure commitment.

유원시설 내 유희용전차의 설치규정 및 국내 적용실태 분석 (The Analysis of Actual Condition and Technical Standards for Electrical Facilities in Amusement Electric Trains in Amusement Parks)

  • 김한상;배석명;방선배;이건호;김기현;김종민
    • 조명전기설비학회논문지
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    • 제18권6호
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    • pp.100-107
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    • 2004
  • 유희용전차는 유원시설 내에 설치된 놀이기구의 일종으로 산자부고시인 전기설비기술기준 제252조에서 별도로 규정하고 있다. 전기설비기술기준은 법적 최소요건으로 일본의 전기설비기술기준령을 토대로 제정된 이후 기술적 환경의 변화에 신속하게 대응하지 못함에 따라 유희용전차의 시설에 관한 규정에 있어서도 현실적인 문제점이 많이 내포되어 있다. 따라서, 본 논문에서는 이와 같은 현장 적용상의 기술적 문제점을 해결하기 위하여 전국에 있는 28개의 유희용전차를 대상으로 현장 적용실태 분석 및 실측을 통하여 현행 전기설비기술기준의 개선방안을 제시하였다.