• Title/Summary/Keyword: After-school computer class

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Analyzing College Students' Perception of Quality Computer Class (좋은 컴퓨터 수업에 대한 대학생들의 인식 유형 분석)

  • Kim, Dugyu;Lee, Jaemu
    • Journal of The Korean Association of Information Education
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    • v.24 no.3
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    • pp.225-232
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    • 2020
  • This study is to clarify how college students think about quality computer classes. Q methodology is applied to extract the subjective thinking of college students. After extracting the statements through students' interviews and advanced study, the 54 Q samples were selected. The P sample consisted of 50 college students. They performed Q sort against the Q sample questionnaire. The Q sort results were analyzed by performing QUANL program. As a result of the analysis, four types of perceptions of quality computer classes based on college students' ideas were extracted. There were no differences between male and female students, but there was a clear difference between general college and teacher's college students by type. The types were divided into four categories which we named as follows: is 'Value change-oriented class through creative problem-solving', is 'Improving computer application skills through the learner's competition', is 'Improving advanced computer technology with programming skills' and is 'Learner centered pleasant class'.

The Effect of Computer Game-Based Learning on Computer Education Achievements of Middle Schoolers (컴퓨터 게임기반학습이 중학교 컴퓨터교과의 학업성취도에 미치는 영향)

  • Hong, Il-Soon;Kim, Sung-Wan;Seo, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.83-88
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    • 2007
  • The goal of this research was to investigate the effect the computer game-based learning has on learning achievement in computer education for middle school students. To achieve this goal 74 middle schoolers were allocated into the experiment group(34 students) with the educational computer games class and the control group(34 students) with the traditional face-to-face class. After identifying the homogeneity of two groups through the pre-test, the experiment was carried out. As a result, the mean difference between the experiment group and the control group was statistically significant. That is, learning achievement of middle schoolers utilizing the computer games was higher than that of the face-to-face class. It is suggested that the game factors should be considered in designing the computer education.

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Developing a Consciousness of Copyright for Elementary School Students through the Customized Educational Program (맞춤형 교수-학습활동을 통한 초등학생 저작권 보호의식 함양)

  • Kim, Hyun-Bae;Lee, Yong-Sic
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.103-112
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    • 2011
  • In Intellectual Subject the learning is applied individualization learning but In Computer Subject most teachers teach the curriculum with altogether lesson because of lack about understanding computer subject and the great gap of student's beforehand. The purpose of this paper is to suggest Customized Educational Program to help teachers apply in the classroom and to analyze the effect of educational using Personalized Learning model on the improvement of student's learning attitude and self-directed learning ability. For this study, after the Personalized Learning model class, measured learning attitude, student's class satisfaction and the expanding of self-directed learning ability by the self-assessment reports, a product, teacher's evaluation.

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Comparison of Efficiency of Learning Descriptive Statistics with Computer Software (소프트웨어를 이용한 기술통계 교육의 효과 비교)

  • 송필원
    • Journal of the Korean School Mathematics Society
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    • v.6 no.1
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    • pp.45-63
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    • 2003
  • This study is a research about the effect on achievement, retention and attitude of learning descriptive statistics with the computer software. For this study, 60 students are randomly divided two groups, one is an experimental group using software, the other one is a control group using lecture type of learning statistics. For the analysis, both groups are divided three subgroups according to mathematical ability. Also the topic "descriptive statistics" is divided by 5 subtopics. The test is divided three parts(computation, concept and application) according to knowledge type. The attitude toward statistics is investgated with questionaire and interview with both groups. The achievement test is taken after 8 class periods. The retention test were administered together six weeks after achievement test. The experimental group achieved significantly better than in concept type while the control group performed significantly better than the experimental group in computation type. With respect to the attitude toward statistics, lower ability students may have been negatively affected by the use of software.

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The Effects of the Unplugged Class According to Learners' Attributes (언플러그드 수업의 학습자 특성별 효과 분석)

  • Seo, Bon-Won;Lee, Soojung
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.291-298
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    • 2012
  • The use of Unplugged Classes to easily teach the contents of Computer Science has recently become increasingly widespread. However, there has been a lack of research to discover which learner groups would benefit most from this method. Therefore, the intention of this research is to analyze learner's traits by examining score levels of post-class assessments made after Unplugged Classes. For this research, the learner's trait data has been divided into two groups: students' propensity towards computer comprehension and students' natural disposition. In addition to the verification of the relation between a learner's accomplishment level and the aforementioned data groups, meaningful applications of the data will also be recognized for practical use in elementary school classrooms. The results of this research will be valuable for elementary school teachers who utilize the Unplugged Class.

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A Model for the Use of Middle School Rooms by the Community (지역주민(地域住民)의 중학교(中學校) 실(室) 이용(利用)에 관(關)한 모델)

  • Min, Chang-Kee
    • Journal of the Korean Institute of Educational Facilities
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    • v.6 no.2
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    • pp.13-23
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    • 1999
  • This paper seeks to find out the policies of management and layout of middle school rooms for the community people's use. This paper surveys community's needs with respect to both the use of school rooms before, during, and after classes and preferences of use of school rooms. This paper adopts two experimental case studies to find out the models. It uses t-test analysis of the statistics to find out community people's preferences for the use of school rooms between two communities in an urban area, and uses simple and multiple regression analyses to develop models concerning community people's uses of school rooms before, during, and after classes. It also uses cluster analysis to find out the cluster among community people's preference of school rooms. It found, first, that community people's use of school rooms after class can be influenced by the uses of a play ground, a music classroom, an audio visual classroom, and a gymnasium. The use during regular classes is related to the uses of the fine arts classroom, a general classroom, a home economics classroom, a gymnasium, and a playground. The use before class is affected by the uses of a fine arts classroom, a playground, and a library. It also found that, with respect to community people's preferential use of school rooms, the rooms can be clustered as a cluster of laboratories such as a general classroom, a music room, a fine arts classroom, a science classroom, a home economics classroom, and a technique classroom, a cluster of athletic areas such as a gymnasium and a playground, and a cluster of supporting facilities such as a library, an audio visual classroom, and a computer classroom. Those clusters can also be clustered in more detail, i. e., that both a general classroom and playground can be apart from a cluster of laboratories or a cluster of supporting facilities; that an audio visual classroom can be fostered into a cluster with a home economics affairs classroom and a technique classroom. Finally this paper suggests policies of management and layout of school rooms.

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A Study on Regarding to Analyze a Validity of MOS Certification for Primary School Students (속공 MOS에 대한 초등 수준에서 영역별 적합도 비교 분석)

  • Kim, Young-Gi
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.651-658
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    • 2010
  • This paper is to study adequacy of developing tutorial series for primary school students regarding MOS certification and to analyze a validity. In order to analyze a level of difficulty, current primary teaching materials being used after class, in comparison with ICT discretionary hour materials being used through primary discretionary class, were evaluated. It was done by primary teachers with in- depth understanding of a level of difficulty and after class instructors using Likert scale through quantitative analysis. As a result, level of PowerPoint has a satisfactory fit (76%), however, the degree of difficulty of Word and Excel is quite high. On its subject matter, there is quite a dispute with present curriculum. Therefore, in order to introduce MS-Word or Excel, it is necessary to adjust a level of difficulty or related subjects according to the level of students.

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The Analysis of Cognitive and Affective Effects on the CT-CPS Instructional Model for the Software Education Class in Middle School (중등 소프트웨어 수업에서 컴퓨팅 사고력 기반 창의적 문제해결(CT-CPS) 수업모형의 인지적·정의적 효과성 분석)

  • Jeon, YongJu;Kim, TaeYoung
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.47-57
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    • 2017
  • The purpose of this study is to verify the effectiveness of a CT-CPS(Computational Thinking-based Creative Problem Solving) instructional model on the cognitive and the affective area of middle school students' software class. To achieve our goal, we explored theoretical background and designed a lesson plan based on CT-CPS instructional model. Then we analyzed our experimental results after applying the lesson plan to middle school students. We performed our experiment to an experimental group by using our CT-CPS instructional model-based lesson plans, and we carried out three pre and post tests about cognitive and affective area, i.e. creative problem solving ability, meta cognition and motivation of learning. As a result, most of the test factors were statistically improved, so the effectiveness of the CT-CPS instructional model on the cognitive and the affective area of middle school students' software class was verified.

ST Reliability and Connectivity of VANETs for Different Mobility Environments

  • Saajid, Hussain;DI, WU;Memon, Sheeba;Bux, Naadiya Khuda
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2338-2356
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    • 2019
  • Vehicular ad-hoc network (VANET) is the name of technology, which uses 'mobile internet' to facilitate communication between vehicles. The aim is to ensure road safety and achieve secure communication. Therefore, the reliability of this type of networks is a serious concern. The reliability of VANET is dependent upon proper communication between vehicles within a given amount of time. Therefore a new formula is introduced, the terms of the new formula correspond 1 by 1 to a class special ST route (SRORT). The new formula terms are much lesser than the Inclusion-Exclusion principle. An algorithm for the Source-to-Terminal reliability was presented, the algorithm produced Source-to-Terminal reliability or computed a Source-to-Terminal reliability expression by calculating a class of special networks of the given network. Since the architecture of this class of networks which need to be computed was comparatively trivial, the performance of the new algorithm was superior to the Inclusion-Exclusion principle. Also, we introduce a mobility metric called universal speed factor (USF) which is the extension of the existing speed factor, that suppose same speed of all vehicles at every time. The USF describes an exact relation between the relative speed of consecutive vehicles and the headway distance. The connectivity of vehicles in different mobile situations is analyzed using USF i.e., slow mobility connectivity, static connectivity, and high mobility connectivity. It is observed that $p_c$ probability of connectivity is directly proportional to the mean speed ${\mu}_{\nu}$ till specified threshold ${\mu}_{\tau}$, and decreases after ${\mu}_{\tau}$. Finally, the congested network is connected strongly as compared to the sparse network as shown in the simulation results.

Predictability of M-Learning Outcomes by Time management, Usefulness, and Interest in Science Education (모바일 과학학습 성과에 대한 시간관리, 유용성, 흥미의 예측력 검증)

  • Lee, Jeongmin;Noh, Jiyae
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.65-73
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    • 2014
  • The purpose of this study is to examine how time management, usefulness, and interest predict m-learning outcomes. For this study, 144 high school students participated in m-learning activities during science classes. After 5 week of classes, they responded the following surveys: time management, usefulness, interest, satisfaction, perceived achievement and learning persistence. Multiple regression analyses with correlation applied to this study as a data analysis method. The results showed that time management, usefulness, interest significantly predicted learning satisfaction and persistence. In addition, time management and usefulness significantly predicted perceived achievement, Therefore, these findings imply that time management, usefulness should be considered for designing m-learning activities in high school science class.

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