• Title/Summary/Keyword: Affective Evaluation

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The Effect of Children's Perceived Parenting Behaviors on Their Aggression (아동이 지각한 부모의 양육행동이 아동의 공격성에 미치는 영향)

  • Oh, Chae-Mi;Kong, In-Sook
    • Journal of Families and Better Life
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    • v.25 no.4
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    • pp.139-149
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    • 2007
  • This study investigated the effect of the children's perceived parenting behaviors on their aggression. Subjects were 309 (156 boys and 153 girls) 5th and 6th grade elementary school children living in Jellanamdo. The questionnaire for the children's parenting behavior evaluation and their aggression was used. The data were analyzed by frequencies, Cronbach' ${\alpha}$, t-test and multiple regression. Results showed that the children perceived their parents affectionately and rationally and especially, they perceived their mother affectionately and rationally than their father. Meantime, the children perceived their aggression at a low level on the whole. Parenting behavior and children's aggression differed according to the gender. Fathers' coercive and mothers' permissive parenting predicted the children's proactive aggression. Fathers' coercive, affective and mother's aggression-compensatory parenting predicted children's reactive aggression. Fathers' coercive parenting was only significant predictor for the children's relational aggression and fathers' coercive, aggression- compensatory parenting predicted children's total aggression. Fathers' participation for reducing children's aggression was discussed.

Neurobiology of Aggression (공격성의 신경생물학)

  • Kim, Ki Won;An, Eun-Soog;Lee, Yu-Sang;Park, Seon-Cheol
    • Korean Journal of Biological Psychiatry
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    • v.20 no.4
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    • pp.129-135
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    • 2013
  • Aggression can be defined as 'behavior intended to harm another' which can be seen both from humans and animals. However, trying to understand aggression in a simplistic view may make it difficult to develop an integrated approach. So, we tried to explain aggression in a multidisciplinary approach, affected by various factors such as neuroanatomical structures, neurotransmitter, genes, and sex hormone. Parallel with animal models, human aggression can be understood with two phenomena, offensive aggression and defensive aggression. Neurobiological model of aggression give a chance to explain aggression with an imbalance between prefrontal regulatory influences and hyper-reactivity of the subcortical areas involved in affective evaluation, finally in an aspect of brain organization. Serotonin and GABA usually inhibit aggression and norepinephrine while glutamate and dopamine precipitate aggressive behavior. As there is no one gene which has been identified as a cause of aggression, functions between gene to gene interaction and gene to environment interaction are being magnified. Contributions of sex hormone to aggression, especially molecular biologic interaction of testosterone and regulation of estrogen receptor have been emphasized during the research on aggression. This multidisciplinary approach on aggression with types, neurochemical bases, and animal models can bring integrated interpretation on aggression.

Window Creativity of a Fashion Store -Its Effects on Consumer Emotions and Behavioral Intentions

  • Choi, Ara;Jang, Ju Yeun;Choo, Ho Jung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.1
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    • pp.13-32
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    • 2020
  • This study investigates the multi-dimensional structure of fashion store window creativity and examines its effects on consumer responses. Through an expert evaluation survey, this study proposes that fashion store window creativity involves originality, relevance, and artistry. Two experiments are conducted to test the proposed hypotheses. Consumers' emotional responses to the level of window creativity are collected using psychophysiological and self-report methods. Fashion store window creativity has positive effects on psychophysiological affective responses. When the three dimensions of creativity are specified as explanatory factors of emotional responses, relevance and artistry show positive effects on arousal and pleasure, whereas originality has a negative effect on pleasure. Its effect on attitudes is mediated by arousal and pleasure; in addition, the effect on entering intentions is mediated by arousal. Attitudes toward window display also have a positive effect on entering intentions. This study extends existing research on creativity in marketing into the context of visual merchandising in fashion store windows. Findings provide meaningful implications in that the effects of fashion store window creativity on emotions affect consumer attitudes and behavioral intention. By adopting multiple approaches in the empirical phase of this study, the findings are built on strong reliability and validity.

Children's Self-Concept Typology and its Effect on Internet Item Purchase Behavior and Self-Evaluation (초등학생의 자아개념 유형별 인터넷 아이템 구매행동 및 자기평가)

  • Seo, In-Joo;Park, Sang-Mi;Lee, Eun-Hee
    • Journal of Families and Better Life
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    • v.26 no.3
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    • pp.1-14
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    • 2008
  • The purpose of the study was to examine the internet purchase behavior of items and self-assessment according to self-concept of elementary school students. The data were collected from 716 elementary school students by a self-administered questionnaire. Frequencies and means, Cronbach's Alpha, factor analysis, t-test, Pearson's correlation analysis, cross-tabulation analysis, cluster Analysis were conducted by SPSSWIN 12.0. The results from this study were as follows; First, from self-concept measurements, 4 factors(affective, social, schooling, Family self-concept) were extracted through factor analysis. Second, the subjects were classified into 3 clusters as self-concept types(high self-concept, middle self-concept, low self-concept) through cluster analysis. Third, the significant variables affecting internet purchase behaviors of items included grade, allowance, rank in class, the number of hours on the internet. As the self-concept gets higher, the frequence of the impulsive purchase and imitation purchases gets lower. In the contrary, as the self-concept gets higher, the self-assessment on the impulse purchases and imitation purchases also gets higher. In combination, these results suggest that irrational purchase behaviors were protected by positive self-concept, therefore it is important that children have positive a self-concept.

Generational Differences in Responses Related to Advertisements (광고 관련 변수들에 대한 세대 간의 반응 차이)

  • Kim, Woo-Sung
    • Korean Journal of Human Ecology
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    • v.21 no.6
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    • pp.1145-1160
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    • 2012
  • This study empirically compared generational differences in responses between baby boomers, Generation X, and Generation Y groups as measured by key variables related to advertisement. The respondents in this study were consumers throughout Korea, with 914 survey questionnaires used for the final analyses. Eight of the original 10 hypotheses were validated and two were rejected. Both baby boomer consumers and Generation Y consumers showed more positive responses to affective advertisements than their Generation X counterparts. Generation Y consumers showed more positive attitudes towards humorous advertisements than their baby boomer and Generation X counterparts. The effect of advertising models on the evaluation of advertisements was greater among Generation Y consumers than their Generation X counterparts. Generation Y consumers showed more positive attitudes towards storytelling-type marketing than their baby boomer and Generation X counterparts. Baby boomer consumers showed more positive attitudes towards symbolic advertisements than their Generation X and Generation Y counterparts. Generation X consumers showed more positive attitudes towards functional advertisements than the baby boomer and Generation Y groups. There were significant differences in attitudes towards two types (symbolic and functional) of advertisements in both baby boomer consumers and Generation X consumers.

EFL College Students' Learning Experiences during Film-based Reading Class: Focused on the Analysis of Students' Reflective Journals

  • Baek, Jiyeon
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.49-55
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    • 2019
  • In the age of information, newly produced knowledge is mostly written in English. Therefore, there has been a strong demand for English language learning in the EFL context. However, most EFL learners possess a lack of interest and motivation in the text-based reading class. In this educational context, film is one of the most widely used materials in English reading classes considering that modern learners are predominantly familiar with various audiovisual materials. The purpose of this study is to investigate how Korean EFL learners experienced in the film-based reading class. Specifically, this study aims to analyze the EFL students' perceptions about the class and learning strategies that they used during the class. In order to comprehensively interpret the EFL learners' experiences in the classroom, a coding system consisting of five categories was developed: report, emotion, reflection, evaluation, future plans. The results of data analysis showed that the use of movies in English reading classes had positive effects on reading comprehension and inference of word meaning. The most frequently used learning strategies were affective strategies which helped them control their emotion, attitude, motivations and values, whereas memorization strategies were rarely used. In this respect, this study suggests that the use of movies in the EFL reading classroom encourage students' attention and help them obtain and activate schema which is useful in gaining a better understanding of text-based reading materials.

Clinical Characteristics in Attention-Deficit Hyperactivity Disorder with/or without Developmental Coordination Disorder Patients (발달협응장애 동반 유무에 따른 주의력결핍 과잉행동장애 아동들의 임상적 특성)

  • Song, Yoon-Jae;Joung, Yoo-Sook
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.22 no.4
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    • pp.307-313
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    • 2011
  • Objectives : This study explored the clinical differences in attention-deficit hyperactivity disorder (ADHD) patients with and without developmental coordination disorder (DCD). Methods : Participants were 49 children and adolescents with ages between 6 and 18 years. These subjects were placed into 2 groups: ADHD without DCD (24) and ADHD with DCD (25). We used several evaluation tools on both groups: the Affective Disorders and Schizophrenia-Present and Lifetime Version- Korean Version (K-SADS-PL), Wechsler Intelligence Scale for Children-III (WISC-IIII), Child Behavior Check List (CBCL), Korean Personality Rating Scale for Children (K-PRC), and Bruininks-Osretsky Test of Motor (BOT-2). Results : Patients with both ADHD and DCD had a lower performance intelligence quotient and more internal and external behavioral symptoms than patients with ADHD but not DCD. It is possible that patients with ADHD and motor coordination problems should be noticed earlier and given intensive treatment.

Effects of the Wetland Field Trip on the Pro-Environmental Attitudes of Elementary School Students (습지 생태 체험 학습이 초등학생의 환경 친화적 태도에 미치는 영향)

  • Kim, Seung-Hyun;Hong, Seung-Ho
    • Hwankyungkyoyuk
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    • v.23 no.2
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    • pp.32-45
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    • 2010
  • The purpose of the present study is to develop ecological experience learning program for the wetland so that elementary school students can recognize the significance and values of wetland and have the attitudes to protect it through their ecological experience learning, and investigate changes in elementary school students' perception for wetland. The experimental class was composed of 26 elementary school students and took the ecological experience learning. The comparison class was also composed of 26 students who took theoretical learning for wetland. It was found that knowledge and attitudes for wetland of the experimental class were significantly high not only in the knowledge area but also in the affective area than those of the comparison class. And it was found that interest and curiosity into wetland were elevated also in the results of the qualitative evaluation, suggesting that we could get the effect of ecological experience learning. Therefore, it is thought that above all, more experience learning programs for wetland are needed to develop for elementary school students' right view of nature and minds to love it by continuously finding and providing materials of experience learning like those of this research in the future.

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A Study on the Sensory Evaluation and Affective test of Twincake (Pressed Powder) (트윈케익의 관능적 특성 평가와 선호도 조사에 대한 연구)

  • 정수정;선보경;문성준;심영철
    • Journal of the Society of Cosmetic Scientists of Korea
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    • v.26 no.1
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    • pp.125-138
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    • 2000
  • 화장품의 개발에서 기계적인 측정결과 뿐만 아니라 소비자가 실제 사용할 때 느껴지는 감성적인 요인의 중요성이 높이 인식되어감에 따라, 관능적인 특성평가의 필요성이 대두되고 있다. 그런 관점에서 트원케익에 대한 사용성 테스트의 한 방법으로 기호형 관능평가를 시도하였고, 본 실험에서는 동일한 소비자(28 명)가 9개의 트윈케익을 일정한 시간에 비슷한 화장 조건하에서 사용하여 비교 평가하도록 하여, 평가의 재현성과 신뢰성을 꾀하였다. 평가는 트윈케익의 세부 관능적 특성에 대한 강도 조사와 선호도 조사 및 전체적인 만족도에 대한 것이었다. 수집된 테이터를 주성분분석에 의해 데이터를 분석하였고, 그 결과 크게 커버력 요인과 입자감 요인이라는 2 가지 요인으로 트원케익의 특성을 평가할 수 있음을 알았다. 일반적인 트윈케익의 분류 방법인 촉촉함과 매트함의 경우, 매트함에 있어서는 트원케익의 공통적 속성으로 제품간 차이를 느끼지 못하였고, 촉촉함에 있어서는 트원케익제품간 차이를 약간 느끼는 것으로 나타났다. 또한 트윈케익의 관능적 특성별 강도와 선호도의 상관관계를 분석하였고, 그 결과에 따른 트윈케익의 (+)매력품질과 (-)매력품질을 분석하였는데, 선호도가 높은 제품이 되려면 여러 가지 (+)매력품질을 고루 갖추고,(-)매력품질을 적게 가져야 할 것으로 사료된다. 본 실험의 평가자들이 대부분 25∼30 세인 점을 감안하면 이 연령 대에서 선호도가 높은 트윈케익 제품의 특성은 커버력이 있으면서 고운 입자감을 느낄 수 있으며, 너무 촉촉하지도 매트하지도 않은 중간 상태와 자연스러운 화장상태를 유지하는 것으로 나타났다.

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Causal relationship between learning motivation and thinking in programming education using online evaluation tool (온라인 평가 도구를 활용한 프로그래밍 교육에서 학습 동기와 사고력 간 인과 관계)

  • Chang, Won-Young
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.379-390
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    • 2020
  • Recently, interest in online teaching·learning and evaluation tools has increased in the context of Covid-19. In order to use tools effectively, it is necessary to identify the structural influence and causal relationship between the learner's affective and cognitive variables. In this study, to identify a causal relationship between motivation and thinking while using online judge, research and competing model were established and model fit/path analysis were performed. It was found that there was a linear causal relationship from tool usage, self-efficacy, flow, logical thinking, to computational thinking. It was confirmed that 'self-efficacy → flow', or 'flow' had mediating effect on the path from tool usage to thinking, and tool usage was not exerted to thinking through 'flow → self-efficacy'. The causality of 'logical thinking → computational thinking' was identified on the path where tool usage affects thinking ability through learning motivation, but the causality of 'computational thinking → logical thinking' was not identified.