• 제목/요약/키워드: Aesthetic effect

검색결과 457건 처리시간 0.032초

현대 패션에서 나타난 블랙의 미의식에 관한 연구 - 20세기 후반을 중심으로 - (A Study on the Aesthetic Consciousness of Black on Contemporary Fashion - Concentrating on the Late Twentieth Century -)

  • 송명희;조규화
    • 패션비즈니스
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    • 제1권1호
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    • pp.110-126
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    • 1997
  • This dissertation intended to investigate the black color as a fashion color of the late 20th century and the aesthetic consciousness of black fashion. Black usually expressed a negative meaning, and was regarded as a color for a mourning and a sacred dress in western culture. There found several periods of black trend specially after 14th century. Black was considered as a traditional color of men's fashion since Dandyism. By the effect of art d co fashion, the perception toward black changed to a new beauty in 20th century. There continuously found a lot of aspects of black fashion in the late 20th century. In the high fashion, popularity of black, could be seen at five different look and style : The era of line alphabet, pantaloons suit style, folklore style, mannish look and unconstructive design by Japanese, and in street fashion, it showed at four different style and fashion: Beat style, mods and rockers style, punk fashion and fetish fashion. The aesthetic consciousness of black fashion at the late 20th century mentioned above should be summarized as follows. : Minimalism, dandyism, nihilism, asceticism, eroticism. In 1990s, the black appeared under the retro mood, and it should be regarded specially as one fashion trend of inclination of simplicity. Black should be called the representative color of 20th century fashion with the reason of containing the most of aesthetic consciousness in modern fashion.

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Does need for touch matter in the context of apparel online shopping? - Compensatory role of online aesthetic and instrumental cues -

  • Ha, Young
    • 복식문화연구
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    • 제27권1호
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    • pp.46-56
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    • 2019
  • The purpose of this study is to examine the compensatory role of instrumental (e.g., product information) and aesthetic (e.g., website background) online cues presented within apparel websites where touch is unavailable. The moderating role of two need for touch (NFT) dimensions (i.e., autotelic and instrumental NFT) between online cues and consumer responses was also investigated. Results demonstrate that personal differences in autotelic and instrumental NFT moderate the relationship between online cues and affective responses. It was found that consumers high in autotelic NFT (i.e., who need to touch for fun) seek more instrumental cues to compensate for lack of touch when shopping apparel products online. Surprisingly, consumers high in instrumental NFT (i.e., who need to touch for product evaluation) use aesthetic as well as instrumental cues to supplement the absence of touch. In contrast, for the low NFT groups, only aesthetic online cues showed significant effects on consumer arousal. Further analysis shows that instrumental NFT is negatively related to purchase intention while autotelic NFT has a positive effect on purchase intention. This implies that need for hedonic-oriented touch is no longer a barrier for online apparel shopping. However, the instrumental NFT seems a significant obstacle for the adoption of online apparel purchasing.

아트프로펠을 활용한 픽토 타이포그래피 수업의 발상 효과 (The Idea Effect of Pictorial Typography Class Using Artpropel)

  • 황진규;허윤정
    • 한국융합학회논문지
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    • 제10권11호
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    • pp.263-273
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    • 2019
  • 픽토리얼 타이포그래피는 이미지와 활자의 융합 형태로 문자가 주는 지루함과 이미지가 주는 모호함을 서로의 장점으로 보완하여 쉽고 빠르게 정보를 인지할 수 있도록 한다. 본 연구에서는 A 특성화고 디자인 수업에서 학생 30명에게 총 6차시로 아트프로펠 방식을 픽토리얼 타이포그래피 디자인 수업에 적용하여 지각, 성찰, 창작의 과정에 따라 진행 한 후 학생들의 사전과 사후 설문조사와 작품 분석을 통해 두 가지 평가 요소인 기능성과 심미성의 변화를 분석하여 아트프로펠 교육 과정의 타당성을 검증하고자 한다. 본 연구에서 실시한 사전 사후 평가에서 자기평가와 동료평가를 비교해보면 1차에서보다 2차에서 점수가 향상되었다. 기능성은 자기평가에서는 5.34점이, 동료평가에서는 5.4점이 상승하였고, 심미성은 자기평가에서는 2.1점이, 동료평가에서는 1.8점이 상승하였다. 이 결과로 볼 때 아트프로펠 과정을 통한 픽토리얼 타이포그래피수업이 기능성과 심미성 향상에 도움을 주었으며 심미성보다는 기능성 면에서 효과가 더 크다는 것을 알 수 있다.

공포영화에 나타난 악마의 유형과 특수분장 기법에 대한 연구 (A Study of the Devil′s Types and the Special Effect Makeup′s Techniques Expressed on Horror Movies)

  • 장미숙;양숙희
    • 복식
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    • 제53권8호
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    • pp.21-37
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    • 2003
  • The purpose of this paper is to be studied the Devil's types and the special effect makeup's techniques expressed on horror movies. As the theoretical background, the researcher inquired the origin of Satan, Demon and Devil, and the shapes and meanings portrayed in the religion, philosophy art and literature. Also classified the Devil's types of the movies, and examined the factors, techniques and aesthetic characteristics of special effect makeup for each of them. The results are as follows. 1. The Devil's types are the Werewolf, the Zombie and the Vampire. The Werewolf is a kind of Devil that changes into a wolf when the full moon rises. It requires animatronics, rubber body suits, furs and fangs for special makeup effects. The Zombie is a dead body that the exorcist restored with a narcotic drug, and it nibbles on human's brain and flesh. So it needs decayed or pale skins, scars, bald heads, non-focus eyes and false teeth for making this character. The Vampire is a bloodsucking ghost. Therefore, it uses fangs, evil eyes, rubber body suits and dropping blood for special effect makeup. 2. They expresses Sadism, Masquerade and Cruelty as the aesthetic characteristics of the Devil's special effect makeup.

치과 임플란트 환자의 만족감과 재이용 의사에 영향을 미치는 요인 (Influencing factors of satisfaction and revisiting intention of dental implant patients)

  • 이종화;박천만
    • 한국치위생학회지
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    • 제15권6호
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    • pp.983-990
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    • 2015
  • Objectives: The purpose of the study is to investigate the influencing factors of satisfaction and revisiting intention of dental implant patients. Methods: An interview and a self-reported questionnaire were completed by 190 patients in 10 dental clinics in Daegu, Gyeongbuk, and Gyeongnam from September 17 to October 31, 2015. The questionnaire consisted of the general characteristics of the subjects and satisfaction of implant. The instrument for implant interview was adapted form Pjetursson et al. by Likert 5 points scale. Cronbach's ${\alpha}$ in the study was 0.768. Data were analyzed by SPSS/AMOS version 21.0 program. Results: Cost satisfaction had direct effect on satisfaction of expectation and indirect effect on revisiting intent. Mastication satisfaction had the direct effect on satisfaction of expectation and revisiting intent, and indirect effect on revisiting intent. Satisfaction of aesthetic function had the direct effect on satisfaction of expectation, and the indirect effect on revisiting intent. Conclusions: The determining factors of successful dental implant included expenses, mastication function, and aesthetic satisfaction. The competent dental implant teamwork and appropriate expenses can satisfy the implant patients.

치유체험프로그램이 만족도에 미치는 영향에 관한 연구: 체험비용과 체험시간을 중심으로 (A Study on the Effect of Healing Experience Program on Satisfaction: Focused on Experience Cost and Experience Time)

  • 안혜정;강순아
    • 벤처창업연구
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    • 제17권3호
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    • pp.183-200
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    • 2022
  • 본 연구는 치유농업 분야에서 치유체험프로그램이 만족도에 미치는 영향에 관한 연구이다. 농촌 체험프로그램을 개발 하는데 있어서 치유 체험프로그램을 구성하는 어떤 요인이 만족도에 영향을 미치는지와 치유체험프로그램의 마케팅관점에서 어느 정도의 참여시간과 참여비용이 치유체험프로그램의 만족도에 미치는지에 대한 영향을 실증분석하고자 한다. 치유 체험프로그램의 체험비용과 체험시간이 만족도에 미치는 영향에 대하여 연구해 봄으로써, 치유체험프로그램의 개발 방향성을 제시하고자 한다. 이를 위하여 체험비용과 체험시간을 매개변수로 하는 치유체험프로그램이 만족도에 미치는 영향을 실증분석함으로써 농촌 체험프로그램의 개발 시 우선적으로 고려해야 할 부분에 대한 이론적 기반을 제시한다. 체험프로그램의 하위요인으로 오락적 체험, 교육적 체험, 일탈적 체험, 심미적 체험이 있으며, 매개변수로 체험시간, 체험비용이 있으며, 종속변수로 만족도를 두었다. 또 한 설문대상자의 인구통계학적 변수를 통제변수로 설정하여 연구결과의 신뢰성을 확보하였다. 조사대상은 치유체험프로그램에 관심이 있거나 인지하고 있는 불특정 다수를 대상으로 수집한 설문지 중 유효한 314명을 대상으로 실증분석을 시행하였다. SPSS v22.0을 사용하였으며, 매개 효과를 검정하기 위하여 Baron & Kenny(1986)의 3단계 검증법과, Andrew F. Hayes(2018)의 SPSS PROCESS Macro Model No.4 검증 방법을 적용하여 분석결과에 대하여 비교함으로써 매개 효과에 대한 신뢰성을 확보하였다. 연구결과 교육적 체험(𝛽=.134, t=1.759*)이 체험비용에 정(+)의 영향을 미치는 것으로 나타났으며, 심미적 체험(𝛽=.144 t=1.684*)이 체험시간에 정(+)의 영향을 미치는 것으로 나타났다. 또한 교육적 체험(𝛽=.239, t=4.112***)이 만족도에 정(+)의 영향을 미치는 것으로 나타났으며, 심미적 체험(𝛽=.330 t=4.921***)이 만족도에 정(+)의 영향을 미치는 것으로 나타났다. 체험시간은 심미적 체험과 만족도 사이에서 부(-)의 비일관적 매개 효과를 미치는 것으로 나타났다. 즉 심미적 체험이 만족도에 미치는 총 효과는 𝛽=.330 t=4.921***이며, 체험시간을 매개변수로 투입 시 직접효과(𝛽=.349 t=5.241***)는 총효과에 비해 𝛽=.019 만큼 증가한 반면, 간접효과(𝛽=-.019)로 부(-)의 매개 효과를 미치는 것으로 나타났다.

한국과 미국 여대생의 문화에 따른 의복가치관의 비교 연구 (A Cross-Cultural Study on the Clothing Value - Focusing on Korea and the United States -)

  • 임성경;한명숙
    • 복식문화연구
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    • 제16권4호
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    • pp.619-633
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    • 2008
  • This study is to compare cultural characteristics and the clothing value between Korean and American college women. Also this study is to analyze the culture effect on the clothing value. The cultural characteristics is explained by Hofstede's five Cultural Dimensions- power distance, individualism, masculinity, uncertainty avoidance and long-term orientation. 800 questionnaires, were utilized for this study. The SPSS 12.0 was used to analyze the technical statistics like average and frequency, 1-test, $x^2$, factor analysis and multiple regression analysis. Also the LISREL 8.0 was used to Perform a confirmatory factor analysis. The result showed, first, there were 5 major cultural differences between Korean and American college women. Comparatively, Korean college women showed higher uncertainty avoidance and long-term orientation, and lower power distance, individualism and masculinity. Second, there were differences in the clothing value aspect. Korean college women considered the aesthetic clothing value to be most important, however, American college women considered the economic clothing value to be most important. Third, there were some differences in the clothing value because of the cultural differences. For Korean college women, there were 5 major cultural differences that had an effect on the aesthetic, social, religious and economic clothing values, however, for America college women, the 5 major cultural differences had an effect on the aesthetic, social, and religious values but no effect on the economic value.

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소비자 관점에서의 패션디자인 평가요소가 디자인 가치 및 브랜드 충성도에 미치는 영향 (The Effects of Fashion Design Evaluation Factors on Design Value and Brand Loyalty from the Consumer's Perspective)

  • 김유빈
    • 한국의상디자인학회지
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    • 제25권3호
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    • pp.69-80
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    • 2023
  • The purpose of this study was to analyze the effects of consumers' fashion design evaluation factors on design value and brand loyalty. After confirming a research hypothesis, 247 people were selected as subjects for empirical analysis, and the results of the study are as follows. As a result of the analysis of 'the influence of consumer's fashion design evaluation factors on design value', the fashion design evaluation factors of 'convenience', 'social activity usefulness' and 'fashion ability' had an effect on the emotional design value. 'Convenience', 'functional usefulness', 'social activity usefulness', 'fashionableness' and 'aesthetic' factors affected the rational design value. 'Convenience', 'fashionableness', 'aesthetic' and 'psychological self-conformity' had a positive (+) effect on kinesthetic design values. As a result of the analysis of 'Influence of consumer's fashion design value on brand loyalty', 'emotional design value', 'rational design value' and 'kinesthetic design value' affect attitude brand loyalty, and 'emotional design value' and 'kinesthetic design value' affect brand loyalty. It was found that 'kinesthetic design value' has an effect on behavioral brand loyalty. As a result of the analysis of 'the effect of consumer attitude brand loyalty on behavioral brand loyalty', it was analyzed that attitude brand loyalty had a statistically significant positive (+) effect on behavioral brand loyalty.

모바일 IPTV 사용자 만족요인 연구 : 디자인 심미성과 네트워크 품질의 조절효과를 중심으로 (Exploring Antecedents of Mobile IPTV Satisfaction : Focusing on Aesthetic Simplicity and Moderating Role of Network Quality)

  • 장은진;김정군;신용호
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권4호
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    • pp.133-153
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    • 2012
  • This study explores the factors influencing user satisfaction of mobile IPTV and their relationship. We formulate the research model based on characteristics of mobile device and IPTV. Responsiveness, contents satisfaction, price satisfaction, aesthetic simplicity, network quality are proposed as essential antecedents of mobile IPTV satisfaction. We also suggest network quality and gender as moderators. Our data analysis with 297 mobile IPTV users shows contents and price have significant positive effect on mobile IPTV satisfaction. Network quality shows positive moderation effect on the relationship between responsiveness and satisfaction.

An Integrated Model for Investigating the Impacts of Telepresence on Cultural Heritage Attachment in Virtual Museum

  • Hong, Kyung-Wan;Kim, Hyeon-Cheol
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.44-52
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    • 2022
  • The purpose of our study is to examine the influence of telepresence on cultural heritage attachment in the context of virtual museum. We determined the effect of telepresence on visitors' aesthetic and educational experiences and how these experiences affect visitors' perceptions of virtual museum service value. Moreover, we investigate the effect of perceived virtual museum service value on museum attachment and cultural heritage attachment. A total of 143 visitors were sampled through an online survey focusing on Chinese virtual museum visitors. The results show that all the paths presented significant effects. Additionally, it was found that telepresence indirectly influences cultural heritage attachment through education experience and perceived virtual museum value. The theoretical and practical implications are also provided. An important implication is that online virtual museum is essential to raise visitors' education experience and their cultural heritage attachment. Thus, virtual museum should take initiative to enhance virtual reality to ensure traditional culture education and formation their cultural heritage attachment.