• Title/Summary/Keyword: Adaptive user interface

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Method for Designing Adaptive UI Based on User's Context in the Environment Including Mobile Device and Public Display Device (모바일 장치와 공용 디스플레이 장치를 포함하는 환경에서 사용자의 특성에 기반한 Adaptive UI 설계 방안)

  • Kang, Seung-Soo;Ko, Hyun;Youn, Hee Yong
    • Journal of Information Technology Services
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    • v.11 no.4
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    • pp.181-194
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    • 2012
  • The one of the most meaningful change in the recent ubiquitous environment is the omnipresence of public digital display device for providing ubiquitous information. It is the important issue to provide publicity as well as adaptive information to each user in the field of the public digital display device. This research proposes the idea ensuring fast response speed by the selection of user preference function. The preference function is selected by statistics using Zipf distribution in the system comprising mobile device and digital display device based on NFC (Near Field Communication). The idea is proved by CPM-GOMS model and the improvement of user response can be achieved.

CIVE: Context-based Interactive System for Heterogeneous Distributed Virtual Environments (이기종 분산 가상 환경을 위한 컨텍스트 기반 상호작용 시스템)

  • Jang, Sei-Ie;Lee, Young-Ho;Woo, Woon-Tack
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.5
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    • pp.209-218
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    • 2005
  • In this paper, we propose CIVE, context-based interactive system for heterogeneous distributed virtual environments that delivers contexts irom real world to virtual environment and vice versa. The proposed system ronsists of obi-UCAM for generating user's contexts, NAVER for managing virtual environment, and Interface for linking obi-UCAM with NAVER. The connection between real and virtual worid through context is brneficial in following ways. Firstly. CIVE Provides a personalized user interface for virtual environment according to a user profile such as identity, age and vernacular. Secondly, translating all input signals into context, it guarantees adaptive access that enables a user to exploit unencumbered input devices controlling a shared object in virtual environment even if he moves with his own device from a virtual system to another. Finally, it provides a mechanism for synchronizing distributed virtual systems that share context representing changes at remote nodes. The context reduces the inconsistency of representing the same data among heterogeneous systems. Therefore, CIVE plays an important role in implementing VR applications such as teleconference, game and entertainment.

A study on Model-based user interface modules (모델기반 사용자 인터페이스 모델에 관한 연구)

  • Zhujiang, Zhujiang;Kim, Tae-Seung;Kim, Sung-Han;Lee, Seung-Yun;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.709-711
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    • 2012
  • Recently the research convenient for the user interface for the user interface technology that can be applied to the UI according to user's choice being made. To this end, the W3C is underway in a variety of devices from N-Screen service, consistent service delivery and the user's preferences according to UI to support adaptive services for a variety of research environments. In this paper, we studied the basic model-based user interface technology to develop a UI for the user's convenience. Web application applications apply measures will be used to apply the technology acquisition, and next-generation Web applications.

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Design and Implementation of an Adaptive User Interface for Home Network Environments (홈 네트워크 환경을 위한 적응형 사용자 인터페이스 설계 및 구현)

  • Jung, Jae-Hwan;Jang, Hyun-Su;Ko, Kwang-Sun;Kim, Gu-Su;Eom, Young-Ik
    • The KIPS Transactions:PartB
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    • v.15B no.1
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    • pp.37-44
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    • 2008
  • With the growing proliferation of mobile computing devices, several industrial and academic research groups have a vigorous studying to remote control for various appliances with mobile devices such as Notebooks, PDAs, and Smartphones in home network environments. We can utilize the good points of mobile devices such as portability and usability so that we can remote control and manage the mobile devices connected on home networks anytime, anywhere. However, mobile devices use different languages. Therefore, they cause some problems because their interfaces and the methods of operation are different each other. To solve these problems, there are two consideration. First, we may be solved development of the user interface and difficulty of maintenance in order to control various heterogeneous devices. Second, we may provide the user interface which is dynamically adapting user's preferences and device characteristics. To satisfy these considerations, we describe the design of an adaptive user interface for home network environments using the UIML (User Interface Markup Language) based on XML (eXtensible Markup Language) and the profile information of the user and device. Therefore, we present several implementation examples that show how the framework can form the basis of prototypical applications.

Development of a Heel/Side Laster and Control GUI for Adaptive Manufacturing (적응 생산형 힐/사이드 라스터 및 제어용 GUI 개발)

  • Kyung, Ki-Uk;Song, Se-Kyong;Ko, Seong-Young;Park, Jeong-Hong;Kwon, Dong-Soo
    • Journal of the Korean Society of Industry Convergence
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    • v.6 no.4
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    • pp.379-386
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    • 2003
  • The goal of this research is to develop a Heel/Side Laster and control GUI(Graphic User Interface) for adaptive manufacturing. For this purpose, we have analyzed the working sequences of heel/side laster, and developed a control program that will facilitate the machineries with functions that are suitable for adaptive manufacturing. We also made it possible to modify the gluing path with simple manipulation of CAD data. By providing a user-friendly GUI, we made it possible for unskilled workers use the system without difficulty. In addition, we have developed a flexible environment where the already available CAD data can be modified and saved with ease. Automatic feeding and path control algorithms for thermoplastic cement were also implemented. By using the Heel/Side Laster for adaptive manufacturing, we are able to achieve increased productivity and work efficiency while improving the quality of the product with self-diagnosis and fine adjustment function.

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Adaptive QoS Mechanism for Wireless Mobile Network

  • Kim, Kwang-Sik;Uno, Shintaro;Kim, Moo-Wan
    • Journal of Computing Science and Engineering
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    • v.4 no.2
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    • pp.153-172
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    • 2010
  • Wireless mobile multimedia communications have been greatly increased in the number of users, diversity of applications and interface technologies. Wireless mobile networks are being evolved and integrated into IP based core network, so it is necessary to provide sufficient QoS (Quality of Service) mechanism to provide enhanced user's satisfaction. In this paper, we propose a new adaptive QoS mechanism based on utility function borrowed from the field of microeconomics, call setup and handover signaling mechanism integrating QoS and mobility management. Through a simulation, we show that adaptive resource allocation based on user preferences can be realized in the wireless mobile network with some considerations.

A Study on Development of Automatic Weld-Seam Tracking System using Vision Sensor (시각센서를 이용한 용접선 자동추적시스템의 개발에 관한 연구)

  • 배강열;이지형
    • Journal of Welding and Joining
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    • v.14 no.4
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    • pp.79-88
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    • 1996
  • For improvement in productivity and weld quality, weld seam tracking and welding parameter control are very essential in the welding of a structure which can not be cxactly fit-up due to mismatch, discontinous gap, deflection, etc.. In this study, an automatic weld seam tracking system is developed for I-butt joint structure, and the system consists of XYZ working table, vision sensor and user interface program. In the developed vision sensor system, an image projection algorithm for weld-line detection and an adaptive current control algorithm for gap variation were implemented. The user interface program developed in this study by basing on the objct oriented concept could provide very convenient way to utilize the tracking system with the pull-down menu driven structure. The developed system showed a good seam tracking and weld quality control capability corresponding to deflected weld lines and gap variations.

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Overview of Human Adaptive Mechatronics and Assist-control to Enhance Human's Proficiency

  • Suzuki, Satoshi;Furuta, Katsuhisa;Harashima, Fumio
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1759-1764
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    • 2005
  • Human Adaptive Mechatronics(HAM) is a new concept which was proposed in our university's research project sponsored by Japanese Ministry of Education, Sports, Culture, Science and Technology(MEXT), and is defined as "intelligent mechanical systems that adapt themselves to the user's skill under various environments, assist to improve the user's skill, and assist the human-machine system to achieve best performance". In this paper, the concept and key-items of HAM are mentioned. And the control strategy to realize a HAM human-machine system is explained in the case of physical-interface system, i.e. haptic system. The proposed assist-control of a force-feedback type haptic system includes online estimation of a operator's control characteristics, and a `force assist' function implemented as a change in the support ratio according to the identified skill level. We developed a HAM-haptic device test system, executed evaluation experiments with this apparatus, and analyzed the measured data. It was confirmed that the operator's skill could be estimated and that operator's performance was enhanced by the assist-control.

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Proposal for a Responsive User Interface System based on MPEG-UD (MPEG-UD 기반 사용자 인터페이스 생성 시스템 제안)

  • Moon, Jaewon;Lim, Tae-Beom;Kum, Seungwoo;Kim, Taeyang;Shin, Dong-Hee
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.83-93
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    • 2014
  • Providing personalized services customized to users' needs and preferences becomes highlighted as a key area of user-context computing. It is essential for context-aware technology to be developed more intelligent and meaningful services by being widely applied to a variety of sectors and domains. SDO (Standard Development Organization) such as MPEG and W3C has been actively developed to be standardized services and to improve context-awareness services. Yet current standards related to context-aware technology, such as MPEG-7, MPEG-21, MPEG-V, and emotionML, are not capable enough to support various systems and diverse services. Against this backdrop, the MPEG User Description, referred to also as MPEG-UD Standard, is to ensure interoperability among recommendation services, which take into account user's context when generating recommendations to users. In this light, we introduce standards related to the user context and propose the structure for RD-Engine and the Remote Responsive User Interface(RRUI) system in reference to MPEG-UD. This system collects unit resources matching specific condition according to the user's contexts described by MPEG-UD. In so doing, it improves adaptive user interface considering device features in real-time. By automatically generating adaptive user interfaces tailored to an individual's contexts, the proposed system aims to achieve high-quality user experience for a complex service.

Comprehensive architecture for intelligent adaptive interface in the field of single-human multiple-robot interaction

  • Ilbeygi, Mahdi;Kangavari, Mohammad Reza
    • ETRI Journal
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    • v.40 no.4
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    • pp.483-498
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    • 2018
  • Nowadays, with progresses in robotic science, the design and implementation of a mechanism for human-robot interaction with a low workload is inevitable. One notable challenge in this field is the interaction between a single human and a group of robots. Therefore, we propose a new comprehensive framework for single-human multiple-robot remote interaction that can form an efficient intelligent adaptive interaction (IAI). Our interaction system can thoroughly adapt itself to changes in interaction context and user states. Some advantages of our devised IAI framework are lower workload, higher level of situation awareness, and efficient interaction. In this paper, we introduce a new IAI architecture as our comprehensive mechanism. In order to practically examine the architecture, we implemented our proposed IAI to control a group of unmanned aerial vehicles (UAVs) under different scenarios. The results show that our devised IAI framework can effectively reduce human workload and the level of situation awareness, and concurrently foster the mission completion percentage of the UAVs.