• Title/Summary/Keyword: Activities Satisfaction

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The Basic Study on Activating the Education of Leisure Activity for the Old Age - focus on the relationship between leisure activities(level and types)and life satisfaction - (노년기 여가활동 활성화 교육을 위한 기초 연구 - 노인의 여가활동과 생활만족도 간의 관계를 중심으로 -)

  • Jeong, Yu-Ri;Lee, Shin-Sook
    • Journal of Korean Home Economics Education Association
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    • v.25 no.2
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    • pp.49-63
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    • 2013
  • This study is conducted to activate the education of leisure activity for the old age so as to improve the qualities of the lives in the prolonged elderly lives. The method is examined to see how the level and types of leisure activities and life satisfaction for elderly. The target of the survey for this study was the 280 male and female elderly living in S city and C city. the statistics used for data analysis were reliability, frequency, percentage, mean standard deviation, t-test, one way ANOVA and correlation. The results of study were as follow; First, the result investigating the degrees of old people's participation in the pattern of leisure activities and life satisfaction showed pastime activities and family centered activities as the most participating leisure activity pattern, self developing activities and religious social service activities as the least participating one. Second, in comprehensive social demographic characteristic of the elderly participating in the leisure activities pattern, it was shown that the higher their level of lives was, the better their family atmosphere was, the healthier they were, they participated more in their leisure activities. Third, when the life satisfaction were reviewed to find what relation there were according to the pattern of leisure activities, it was shown that the more they participated in recreation and social activities, the more they participated in self developing activities, the more they participated in family centered activities, their life satisfaction was higher. and the old people who did the pastime activities showed high life satisfaction too. Considering this result, we need to develop systematic programs suited to our culture. In addition, Home Economics Education has to support the ideas and leisure experts have to be cultivated.

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A Study of Impact of Social Activities and Religion/Spirituality on Depression and Life Satisfaction among the Korean Elderly (사회활동과 종교 및 영성이 한국노인들의 우울증과 삶의 만족에 미치는 영향)

  • Kang, Sun-Kyung;Kim, Hun-Jin
    • Korea journal of population studies
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    • v.34 no.2
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    • pp.163-190
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    • 2011
  • This study assessed the manner in which social activities, religious experiences, and spiritual practices related to depression and life satisfaction among 217 Korean elderly individuals, aged 65 to 80. The Social Activities Scale and Brief Multidimensional Measure of Religiosity/Spirituality were employed to assess social activities and six domains of religiosity/spirituality: daily spiritual experiences, values, forgiveness, private religious practice, religious/spiritual coping, and religious support. In addition, depression was assessed with the Geriatric Depression Scale, and life satisfaction with the Satisfaction with Life Scale. After controlling for demographic variables, lower depression scores were predicted by higher levels of religious and spiritual coping, social activities, higher income, and ower daily spiritual experiences. In addition, identifying as female, advanced old age, and lower social activities predicted lower life satisfaction in this study. The implications of this study's findings on social work practice are also discussed, along with some future research directions.

A Study on the Effects of Early Adolescents' Fandom Activities on Their Life Satisfaction: The Moderating Effect of Self-esteem (초기청소년의 팬덤활동이 삶만족도에 미치는 영향: 자아존중감의 조절효과)

  • Na, Jae-Eun
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.396-405
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    • 2017
  • There have been constant studies on adolescents' fandom activities since the 2000s. Since their fandom activities are a subculture of adolescents, it is necessary to recognize it as such and to help them in a way that minimizes its adverse effects. In this regard, this study examined the effects of fandom activities on life satisfaction and examined whether or not self-esteem has a moderating effect. To this end, the study used the 6th year data of first graders of elementary school from Korea Youth Panel Survey conducted by Korea Youth Policy Institute and analyzed the data of a total of 1,088 of them. The results of this study are as follows: First, a negative correlation was found between their fandom activities and life satisfaction and between their fandom activities and self-esteem. A positive correlations was found between their fandom activities and life satisfaction, Second, it was found that adolescents' fandom activities negatively affected life satisfaction while self-esteem had a moderating effect on the relationship between fandom activities and life satisfaction. The significance of this study lies in the fact that it identified the variable that can moderate the negative role of adolescents' fandom activities, which provided a basis for future in-depth studies on the relationship between adolescents' fandom activities, individual internal variables, and life satisfaction.

Housing Satisfaction and Performance of Daily Life Activities of Elderly in the Detached House (단독주택 거주 고령자의 주거공간 만족도 및 일상생활행위 수행정도)

  • 김현진;임희경;안옥희
    • Korean Journal of Human Ecology
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    • v.5 no.2
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    • pp.1-8
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    • 2002
  • In this study, we made a survey of the degree of satisfaction and performance of daily life activities on independent elderly households in the detached house. The purpose of this study is to suggest basic data for elderly housing design to be considered elder's characteristics. A survey carried out for 110 respondents with face to face interview visiting each house between May and June, 1999 with modified and drawn questionnaire from analysis of preparatory investigation data. The questionnaire was composed of the general characteristics of respondents, general characteristics of housing, residents' satisfaction with the use of housing space, performance degree of the elder's daily activities. To analyze the data of 106 cases, frequency, percentage, mean, standard deviations, one-way ANOVA, reliability analysis and Scheffe test were used by running SPSSWIN program. The results on the housing satisfaction and performance of activities in daily life of elderly in the detached house were as follows.: In this survey, the elderly had high value in satisfaction with the size of current house as the mean 3.14 points, but they were dissatisfied with the rising of house as the mean 2.82 points. The satisfaction with living room space was the highest but the satisfaction with toilet space was lower than others. Among the activities of daily life in housing space, housing related activity was the hardest to perform as the mean of 3.15 points. In consequence, consideration on and interest in the planning of residential spaces are needed so that the elderly can perform the action of housing life effectively and efficiently.

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The Relationship between Leisure and Social Activities, Life Satisfaction, and Happiness of the Disabled : Focusing on the Time Before and After COVID-19 (장애인의 여가사회활동, 생활만족도, 행복의 관계 :COVID-19 전후 시점을 중심으로)

  • Jeon, Geun-Seong
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.560-566
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    • 2022
  • The purpose of this study was to examine the relationship of the changes between leisure and social activities, life satisfaction, and happiness of the disabled according to the time before and after COVID-19, and to examine the moderating effect of living alone. For the analysis, the data of 3,773 persons from the employment panel for the disabled were used for the analysis, and as a result of the analysis, it was confirmed that the decrease in leisure and social activities further reinforced the decrease in life satisfaction, and consequently the decrease in happiness also increased. In addition, it was found that the effect of leisure social activities on life satisfaction increases according to living alone. In other words, the decrease in leisure and social activities of the disabled led to a decrease in life satisfaction and decreased happiness. Through these results, although social distancing is important, support such as online gatherings, participation in cultural and artistic activities, and education is necessary as an intervention in reducing leisure and social activities, which can be an important protective factor in the lives of the disabled. Furthermore, it was suggested that screening for mental health and intervention for persons with disabilities living alone are necessary in case management of persons with disabilities.

A Study on the Participation toward Voluntary Activities for Elderly Women's (여성노인의 자원봉사참여 활성화에 관한 연구)

  • 심미영;정정숙;염동문
    • Korean Journal of Human Ecology
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    • v.7 no.2
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    • pp.115-126
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    • 2004
  • The purpose of this study was to examine the influential variables of participation toward voluntary activities of elderly women's. For this purpose, the data collected 312 women's elderly in Jinju city. Statistics employed for the analysis were frequencies, logit regression and multiple regression analysis. The major results of this study were as follows; In participation intention toward voluntary activities for women's elderly, the variables which influence were job, state of health, level of life, need of voluntary activities, and satisfaction of voluntary activities in the past.

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A Study on the Effects of ESG Activities of IT Companies on Employees' Job Crafting and Job Satisfaction (IT 기업의 ESG 활동이 종업원의 잡크래프팅과 직무만족에 미치는 영향에 관한 연구)

  • Park, Se Rin;Park, Jun Cheul
    • The Journal of Information Systems
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    • v.32 no.2
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    • pp.45-61
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    • 2023
  • Purpose ESG(Environment Social Governance) activities of IT companies are very important for organizational development in that they can motivate employees to engage in job crafting by giving them a sense of purpose and meaning. There have been many studies on the positive impact of company ESG(Environment Social Governance) activities on financial performance, but unlike the existing financial performance approach, this study suggested that IT companies ESG activities can affect job crafting and job satisfaction of employee, using non-financial organizational variables. Design/methodology/approach This study, based on the related theoretical background, showed the relationship between ESG, job crafting, and job satisfaction, and it was proposed as a research model. A measurement model was constructed, and it was estimated and evaluated with LISREL 9.30, using data from IT companies employees, and it showed satisfactory data-fit of proposed model. The empirical results indicated that ESG(Environment Social Governance) take effect on job crafting, and job crafting take effect on job satisfaction. Findings This study provided several important implications in relation to the ESG(Environment Social Governance) that contribute to job crafting and job satisfaction for IT companies employees. It was confirmed that job crafting variable is a effective mediator linking ESG(Environment Social Governance) and job satisfaction.

A Study of Learner-Centered Participatory Activities and Learner Satisfaction Using a 4-Cut Cartoon Creation in College Liberal Arts English Classes

  • HyeJeong Kim
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.106-112
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    • 2023
  • This study proposes learner participatory activities for learner-centered college liberal arts classes. In addition, it analyzes learners' perceptions of and satisfaction with learner-centered classes and identifies the issues that must be considered when planning learner-centered activities for college liberal arts classes. The study used a learner-centered participatory activity in which participants created a 4-cut cartoon addressing a specific theme. An open-ended questionnaire was administered to identify learners' attitudes about and satisfaction with the learner-centered classes. It showed that most learners (87.5%) were highly satisfied with the 4-cut cartoon creation activities in the learner-centered participatory class. Learners identified the burden- free nature of the class activities, the fact that they improved their understanding of class content, and that they were fun (not boring) as the main reasons they found the class activities satisfying. In liberal arts English classes, more diverse participatory class activities should be developed to arouse interest and motivation of learners and encourage learners' participation.

Effects of Work Attitude of Fashion Models on Job Satisfaction and Turnover Intention (패션모델의 직무스타일이 직무만족도 및 이직의도에 미치는 영향)

  • Lee, Jung-A;Kim, Young-Sam
    • Journal of the Korean Society of Costume
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    • v.66 no.3
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    • pp.147-161
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    • 2016
  • This study analyzed the effects of job style on job satisfaction and turnover intention of fashion models, and the difference in the job style, job satisfaction and turnover intention by model activities period. Data was collected by surveying fashion models with more than 10 modeling experiences, and 230 responses were used in the data analysis. The results of were as follows: First, the job style of fashion models were classified into professional ability type, social relationship-focused type, future-oriented type and body-boasting type. Job satisfaction was classified into satisfaction with working conditions, satisfaction with model activities, and satisfaction with relationships. Turnover intention was classified into intention to change jobs, and intention to quit modeling. Second, being a professional ability type had a negative effect on satisfaction with working conditions, whereas being a future-oriented type had a positive effect on it. The professional ability type and social relationship-focused type had a positive effect on satisfaction with model activities, and the social relationship-focused type had a positive effect on satisfaction with relationships. Third, the future-oriented type and body-boasting type had a negative effect on the intention to change jobs. The social relationship-focused type, future-oriented type and body-boasting type had a negative effect on the intention to quit modeling. Fourth, there were significant differences in the professional ability type, human relationship-focused type, body-boasting type, intention to change jobs and intention to quit modeling by model activities period. Therefore, it is necessary for domestic fashion models to have the appropriate attitude to develop features and competency required for modeling projects and if improvements are made to enhance job satisfaction of fashion models, the fashion modeling industry is expected to make further developments.

The Effect of Elderly Sports Activities Participation Motivation on Leisure Satisfaction (노인의 스포츠 활동 참여동기가 여가만족에 미치는 영향)

  • Oh, Kyung-A;Kim, Hwa-Ryong
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.4
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    • pp.1295-1306
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    • 2018
  • The purpose of this study was to verify the effect of elderly sports activities participation motivation on Leisure Satisfaction The participants were from elderly who the daily sports program. A total of 250 questionnaires were distributed from Sep. 1 to Oct. 31, 2018 and, after excluding 53 questionnaires that had missed or inappropriate answers thus low reliability, 197 questionnaires were included in effective sample. The collected data were analyzed using SPSS Statistics 21 and frequency analysis, exploratory factor analysis, reliability analysis, regression analysis were performed. The results, based on them, are as follows: First, Among the motivations for participating in the elderly sports activities, internal motivation influenced psychological satisfaction, educational satisfaction, psychological satisfaction. Second. external motive influenced social satisfaction, resting satisfaction. Third. amotivation influenced psychological satisfaction, educational satisfaction, resting satisfaction, environmental satisfaction.