• Title/Summary/Keyword: ActionScript

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WebGen: a Template-based Web Script Generator (WebGen: 템플릿 기반 웹 스크립트 생성기)

  • Eum, Doo-Hun
    • The KIPS Transactions:PartD
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    • v.14D no.5
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    • pp.509-516
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    • 2007
  • The demand for Web applications that un on databases has been rapidly increased in every area including business. Comparing to this growing demand, it still takes much time to write and maintain Web applications. In this paper, we introduce the Web script generator, WebGen that generates the Web forms as application interface and the Web scripts that process the queries by the forms operating with a database. WebGen generates five Web scripts(Search, Select, Edit, Information, and Action) from built-in templates that are the frames for those scripts by applying the declarative contents of a user-written configuration file. Each script except the Action script generates a corresponding form as user interface. Therefore, WebGen enhances Web application productivity by reducing the development time and effort for Web applications. Unlike the commercial Web script generators, WebGen supports easy version management because it is based on independent templates. Moreover, a WebGen-generated form includes not only the interested entity but also the entities that are related directly and indirectly with the interested entity.

The Real-Time Detection of the Malicious JavaScript (실시간으로 악성 스크립트를 탐지하는 기술)

  • Choo, Hyun-Lock;Jung, Jong-Hun;Kim, Hwan-Kuk
    • Journal of Internet Computing and Services
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    • v.16 no.4
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    • pp.51-59
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    • 2015
  • JavaScript is a popular technique for activating static HTML. JavaScript has drawn more attention following the introduction of HTML5 Standard. In proportion to JavaScript's growing importance, attacks (ex. DDos, Information leak using its function) become more dangerous. Since these attacks do not create a trail, whether the JavaScript code is malicious or not must be decided. The real attack action is completed while the browser runs the JavaScript code. For these reasons, there is a need for a real-time classification and determination technique for malicious JavaScript. This paper proposes the Analysis Engine for detecting malicious JavaScript by adopting the requirements above. The analysis engine performs static analysis using signature-based detection and dynamic analysis using behavior-based detection. Static analysis can detect malicious JavaScript code, whereas dynamic analysis can detect the action of the JavaScript code.

Design of an Alpine Skiing Game Using ActionScript 3.0

  • Bai-Tiantain, Bai-Tiantain;Park, Jong-Hoon;Kim, Chul-Won
    • Journal of information and communication convergence engineering
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    • v.10 no.2
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    • pp.168-174
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    • 2012
  • Flash is the most popular 2D animation and game development software, supporting vector and media technology at the core, which enables the development of small and pithy games. It is widely used in Web animation, courseware, TV commercials, game development, and other works of design. In this paper, we propose a control movement function and auxiliary functions for an alpine skiing game based on ActionScript 3.0. The control movement function is designed with moving phases (i.e., free fall, sliding, projectile, and landing). The auxiliary functions include drawing path, start/restart movement, and saving the highest score. In addition, for the visual design of our game, we designed animations in connection with a character and background. In order to facilitate testing the friction, users can input a chosen friction value. Without user input, the friction default is set at 0.97.

A PRIME FACTORIZATION ALGORITHM, IN ACTIONSCRIPT

  • Song, Tai-Sung
    • East Asian mathematical journal
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    • v.19 no.1
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    • pp.81-89
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    • 2003
  • There are many algorithms for factoring integers. The trial division algorithm is one of the most efficient algorithms for factoring small integers(say less than 10,000,000,000). For a number n to be factored, the runtime of the trial division algorithm depends mainly on the size of a nontrivial factor of n. In this paper, we create a function named factors that can implement the trial division algorithm in ActionScript and using the factors function we construct an interactive Prime Factorization Movie and an interactive GCD Movie.

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Analysis User Action in Web Pages using Ajax technique (Ajax 를 이용한 사용자의 웹 페이지 이용 행태 분석)

  • Lee, Dong-Hoon;Yoon, Tae-Bok;Kim, Kun-Su;Lee, Jee-Hyong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.528-533
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    • 2008
  • Web page evaluation is important issue in the Internet. Web pages are increasing extremely fast. The web page evaluation based on frequency, like the count of the page view (PV), is not sufficient way even it is used variously. Because users never use the unnecessary or irrelevant web pages for a long time. We concentrated on user's visiting duration time for the evaluation web pages. And we can collect user actions. Users do some action when users using the web page in the web browser. The movements of mouse pointer, mouse button click, page scrolling and so on are produced in the web browser. JavaScript can collect user action and Ajax can send collected data to server when user using the web browser without no user notification.

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A Compiler Based Rule Engine for Developing Changeable Component (가변적인 컴포넌트 개발을 위한 컴파일러 방식의 룰 엔진)

  • Lee, Yong-Hwan
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.6
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    • pp.379-385
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    • 2006
  • To improve reusability and adaptation of variable components, rule-based component development has been used. Rule engines usually need additional script languages for rule expression and have difficulty in expressing complex business rules. In this paper, we propose a compiler-based rule engine for rich rule expression and improving performance. This rule engine uses Java programming language to express conditions and action parts of rules and that it can easily express complex business rules. It creates and executes condition and action objects at run time. In view of Performance, the rule engine is better than a script based rule engine. According to our experiments, our compiler-based nile engine shows 2.5 times better performance that script-based JSR 94 rule engine.

Development of A Virtual Classroom for Computer System Architecture Based on The Flash ActionScript (플래시 액션스크립트 기반의 컴퓨터 시스템 구조 가상 학습실 개발)

  • Seo, Ho-Joon;Kim, Dong-Sik;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2614-2616
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    • 2002
  • According to the appearance of various virtual websites using multimedia technologies for engineering education, the internet applications in engineering education have drawn much interests. But unidirectional communication, simple text/image based webpages and tedious learning process without motivation etc. have made the lowering of educational efficiency in cyberspace. Thus, to cope with these difficulties this paper presents a web-based educational Flash movies based on ActionScript language for understanding the principles of the computer system architecture. The proposed Flash movies provides the improved learning methods which can enhance the interests of learners. The results of this paper can be widely used to improve the efficiency of cyberlectures in the cyber university. Several sample Flash movies are illustrated to show the validity of the proposed learning method.

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Bipeds Animation Blending By 3D Studio MAX Script (맥스 스크립트를 이용한 바이페드 애니메이션 합성)

  • Choi, Hong-Seok;Jeong, Jae-Wook
    • Science of Emotion and Sensibility
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    • v.12 no.3
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    • pp.259-266
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    • 2009
  • Today, the 3D character animation is easily accessible from most of the film such as an actuality film, animation, games, or advertising. However, such a smooth movement of characters is a result obtained by Key Frame operation which skilled animators worked with data obtained through expensive equipment such Motion Capture for a long time. Therefore, to modify or to give other effects is not easy. In some cases, character's action made according to the personal feeling could be different with universal expectations of audiences, because it might be not appropriate to make regulations generalized between character's action by animater's design and emotional reaction of audience. In this research, it is aimed to show the way which is easily to blend and modify 2-3 Biped animation data by offering the operation tools of 3-D rotation using 3D Studio MAX Script. By this tool E.A.M., we can have various researches for quantities relation of between walking and emotional reaction.

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Development of Virtual Classroom for Computer System Architecture based on the Flash ActionScript (플래시 액션스크립트 기반의 컴퓨터 시스템 구조 가상 학습실 개발)

  • Seo Ho-Joon
    • Journal of Engineering Education Research
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    • v.7 no.4
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    • pp.16-21
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    • 2004
  • According to the appearance of various virtual websites using multimedia technologies for engineering education, the internet applications in engineering education have drawn much interests. But unidirectional communication, simple text/image based webpages and tedious learning process without motivation etc. have made the lowering of educational efficiency in cyberspace. Thus, to cope with these difficulties this paper presents a web-based educational Flash movies based on ActionScript language for understanding the principles of the computer system architecture. The proposed Flash movies provides the improved learning methods which can enhance the interests of learners. The results of this paper can be widely used to improve the efficiency of cyberlectures in the cyber university. Several sample Flash movies are illustrated to show the validity of the proposed learning method.

Flash Malware Detection Method by Using Flash Tag Frequency (플래시 TAG Frequency를 이용한 악성 플래시 탐지 기술)

  • Jung, Wookhyun;Kim, Sangwon;Choi, Sangyong;Noh, Bongnam
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.259-263
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    • 2015
  • The vulnerabilities related to Flash player which is widely used in internet browsers and office programs are gradually increased. To detect Flash malwares, previous work focuses on predefined features of ActionScript. However above work cannot detect new/mutated Flash malwares, since predefined features could not cover the new patterns of new/mutated Flash mawares. To solve this problem, we propose a Flash malware detection method that uses machine learning to learn Flash Tag patterns and classify Flash by using machine learning.

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