• 제목/요약/키워드: AI Curriculum

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Experience Way of Artificial Intelligence PLAY Educational Model for Elementary School Students

  • Lee, Kibbm;Moon, Seok-Jae
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권4호
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    • pp.232-237
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    • 2020
  • Given the recent pace of development and expansion of Artificial Intelligence (AI) technology, the influence and ripple effects of AI technology on the whole of our lives will be very large and spread rapidly. The National Artificial Intelligence R&D Strategy, published in 2019, emphasizes the importance of artificial intelligence education for K-12 students. It also mentions STEM education, AI convergence curriculum, and budget for supporting the development of teaching materials and tools. However, it is necessary to create a new type of curriculum at a time when artificial intelligence curriculum has never existed before. With many attempts and discussions going very fast in all countries on almost the same starting line. Also, there is no suitable professor for K-12 students, and it is difficult to make K-12 students understand the concept of AI. In particular, it is difficult to teach elementary school students through professional programming in AI education. It is also difficult to learn tools that can teach AI concepts. In this paper, we propose an educational model for elementary school students to improve their understanding of AI through play or experience. This an experiential education model that combineds exploratory learning and discovery learning using multi-intelligence and the PLAY teaching-learning model to undertand the importance of data training or data required for AI education. This educational model is designed to learn how a computer that knows only binary numbers through UA recognizes images. Through code.org, students were trained to learn AI robots and configured to understand data bias like play. In addition, by learning images directly on a computer through TeachableMachine, a tool capable of supervised learning, to understand the concept of dataset, learning process, and accuracy, and proposed the process of AI inference.

Artificial intelligence, machine learning, and deep learning in women's health nursing

  • Jeong, Geum Hee
    • 여성건강간호학회지
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    • 제26권1호
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    • pp.5-9
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    • 2020
  • Artificial intelligence (AI), which includes machine learning and deep learning has been introduced to nursing care in recent years. The present study reviews the following topics: the concepts of AI, machine learning, and deep learning; examples of AI-based nursing research; the necessity of education on AI in nursing schools; and the areas of nursing care where AI is useful. AI refers to an intelligent system consisting not of a human, but a machine. Machine learning refers to computers' ability to learn without being explicitly programmed. Deep learning is a subset of machine learning that uses artificial neural networks consisting of multiple hidden layers. It is suggested that the educational curriculum should include big data, the concept of AI, algorithms and models of machine learning, the model of deep learning, and coding practice. The standard curriculum should be organized by the nursing society. An example of an area of nursing care where AI is useful is prenatal nursing interventions based on pregnant women's nursing records and AI-based prediction of the risk of delivery according to pregnant women's age. Nurses should be able to cope with the rapidly developing environment of nursing care influenced by AI and should understand how to apply AI in their field. It is time for Korean nurses to take steps to become familiar with AI in their research, education, and practice.

Integrated Arts Education Program with AI Literacy

  • Jihye Kim;SunKwan Han
    • 한국컴퓨터정보학회논문지
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    • 제28권12호
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    • pp.281-288
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    • 2023
  • 본 연구는 초등학생들의 AI 리터러시 함양을 위한 통합예술교육프로그램을 개발하고자 하였다. 먼저 AI 리터러시 영역별 목표와 2022 개정 초등학교 교육과정의 미술, 음악, 체육과의 목표 연구, 통합예술교육의 목표와 요소 매트릭스를 이용하여 2개의 주제 프로그램을 개발하였다. 개발된 프로그램은 1차 전문가 타당도 검사를 통해 수정 및 보완 후 학생에게 수업 적용하였고, 학생들의 AI 리터러시 사전/사후 검사, 프로그램에 대한 만족도 조사 결과를 토대로 2차 수정을 거쳤다. 마지막으로 3차 전문가 타당도 검사를 통해 최종 프로그램을 개발하였다. 개발된 프로그램은 초등학생들의 AI리터러시 함양을 위한 융합교육프로그램을 활용되기를 기대한다.

중학생의 인공지능 리터러시 함양을 위한 가정과 소비생활 영역 교육 프로그램 개발 (Development of a Home Economics Education Program for the Consumer Life Area to Enhance Artificial Intelligence Literacy in Middle School Students)

  • 정유진;이경원
    • Human Ecology Research
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    • 제62권3호
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    • pp.517-530
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    • 2024
  • This study aims to develop and validate a home economics education program focused on the consumer life area to enhance artificial intelligence (AI) literacy. To achieve this objective, a 10-session AI-consumer life integration education program was developed by analyzing literature on AI Literacy, AI curriculum, consumer education, and the home economics curriculum for the middle school consumer life area. The program's validity was assessed by nine teachers using a four-point Likert scale. The average scores for each item and the content validity index (CVI) were calculated. Based on expert feedback, the program was revised and improved accordingly. The expert validity assessment of the lesson plans, teaching materials and learning resources resulted in an average score of 3.78 for all items and an average CVI of 0.96. For the overall program, the expert validity assessment yielded an average score of 3.72 for all items and an average CVI of 0.97. Since the content validity index for all questions was above 0.78, the program demonstrated high validity across achievement standards integration, learning objectives, content and teaching methods, motivation, and volume areas. This confirms its effectiveness as an educational program for enhancing AI literacy. This study is significant in terms of defining and identifying the components of AI literacy, developing an AI-integrated program encompassing the entire consumer life area and confirming the suitability of the home economics curriculum for enhancing digital consumer competencies and promoting sustainable consumption. Additionally, it highlights the potential to integrate AI into the home economics and consumer life area.

만 5세 대상 놀이중심 인공지능 교육 프로그램 개발을 위한 유아교사의 인식과 요구분석 (The Perception and Needs Analysis of Early Childhood Teachers for Development of a Play-Based Artificial Intelligence Education Program for 5-Year-Olds)

  • 박지은;홍미선;조정원
    • 산업융합연구
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    • 제20권5호
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    • pp.39-59
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    • 2022
  • 본 논문은 만 5세 대상 인공지능(AI) 교육 프로그램을 개발하기 위해 AI 교육에 대한 유아교사의 인식과 요구사항들을 분석하는데 목적을 두고 있다. 연구방법은 ADDIE 모형의 1단계인 분석단계를 중심으로 AI 교육의 교육적 요소를 추출하기 위해 설문조사 및 심층 인터뷰를 진행하였다. 연구결과는 첫째, 만 5세 대상 AI 교육은 놀이로서 자연스럽게 받아들일 수 있는 유아교육 내용과 AI를 융합한 교육과정을 설계해야 한다. 둘째, 교사의 성찰을 반영할 수 있는 AI 교육의 평가도구가 체계적으로 개발되어야 한다. 셋째, 놀이중심의 AI 교육환경 지원 및 유아교사 대상 교육지원이 필요하다. 마지막으로 비교과 교육과정의 AI 교육 등을 고려하여 지속해서 유아교육 현장에서 운영될 수 있도록 시스템을 구축해야 한다. 향후 만 5세 대상 놀이중심 AI 교육 프로그램을 개발하여 유아 대상의 AI 교육에 대한 인식을 확산하고 학습자의 연령별, 단계별 AI 교육 접근방안을 제시할 것을 기대한다.

생성형 AI 시대의 교과 교육과정을 위한 교수-학습 방법 분석 및 실행 방안 연구 : 과학과 빛의 입자와 파동 단원을 중심으로 (A Study on the Analysis and Implementation of Teaching-Learning Methods for the Curriculum in the Generative AI Era : Focusing on the Particles and Waves of Light Unit in Science)

  • 박소민;홍후조
    • 디지털산업정보학회논문지
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    • 제20권3호
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    • pp.37-59
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    • 2024
  • The current application of Generative AI in education requires enhancing skills and competencies for both instructors and students in the Age of Digital Formation. The knowledge, skills, and attitudes necessary for individualized education should be cultivated in schools, along with the ability to develop AI-compatible learning resources. Today's educational environment aligns with the demands of the Generative AI Era. Consequently, there is a need for an educational system that promotes critical thinking and creativity while connecting students to the global context. This study examined the teaching and learning processes, along with educational exploration, to understand the properties of light particles and waves within a competency-based science curriculum. The analysis and research findings aimed at devising a competency-based teaching-learning method for students' understanding of light particles and waves are as follows: First, unit analysis confirmed the significance of competency-oriented education and facilitated the structuring of units on light and waves. Second, qualitative content analysis outlined the procedures for applying conceptual knowledge and functions in experiential learning, as well as the process of feedback delivery. Third, the study highlighted the need for a meticulous approach to inducing problem recognition through inquiry and discussion activities, ensuring that students, when exploring and recognizing problems independently, do not develop misconceptions.

이미지생성AI시대 애니메이션학과의 교과·비교과 운영 안 연구: AI기술융합 과정을 중심으로 (A Study on How to Operate the Curriculum·Comparative Division for Animation Majors in the Era of Image-generating AI: Focusing on the AI Technology Convergence Process)

  • 박성원;공유진
    • Journal of Information Technology Applications and Management
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    • 제31권4호
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    • pp.99-119
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    • 2024
  • Focusing on the rapid progress of image generation AI, this study examines the changes in talent required according to changes in the production process of the content industry, and proposes an educational management plan for the subject and comparative department of the university's animation major. First, through environmental analysis, the trend of the animation content industry is analyzed in three stages, and the necessity of producing AI-adapted content talent is derived by re-establishing the talent image of the university's animation major and introducing it into rapid education. Next, we present a case designed by applying teaching methods to improve technology convergence capabilities and project-oriented capabilities by presenting subject and non-curricular cases operated in the animation department of the researcher's university. Through this, we propose the necessity of education to cultivate animation content talent who can play technical and administrative roles by utilizing various AI systems in the future. The goal of this study is to establish a cornerstone study by presenting application cases and having the status of a university as a talent supplier that can lead the content industry beyond the era of AI content production that breaks the boundaries of genres between contents. In conclusion, it is intended to propose the application of education to create value through technology convergence capabilities and project-oriented capabilities to cultivate AI-adapted content talents.

분류 모델을 활용한 AI 기반 화학 I 수업의 효과에 대한 연구 (An Investigation Into the Effects of AI-Based Chemistry I Class Using Classification Models)

  • 양희선;안성혁;김승현;강성주
    • 대한화학회지
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    • 제68권3호
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    • pp.160-175
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    • 2024
  • 본 연구의 목적은 AI 분류 모델을 기반으로 한 화학 I 수업의 효과를 검토하고자 한다. 이를 위하여 경북 D 고등학교에서 2023년 1학기에 시행된 화학 I 수업에서 AI 분류 모델을 활용한 수업의 개발과 적용 후 그 변화를 탐색하였다. 교과 내용과 AI 도구를 선정하고 교과-AI융합 교육 모형 및 AI 하드웨어 소프트웨어를 결정한 후, 프로그램의 세부 활동을 개발하여 실제 수업에 적용하였다. 수업 적용 후, 학생들의 화학 개념 형성, AI 가치 인식, AI 기반 메이킹 역량의 세가지 측면에서 자기 효능감이 향상되었음이 확인되었다. 구체적으로, 텍스트 및 이미지 분류 모델 기반의 화학 수업이 학생들의 화학 개념 형성에 대한 자아 효능감에 긍정적인 영향을 미쳤으며, 학생들의 AI 가치 인식과 흥미를 증진시켰고, 학생들의 AI와 피지컬 컴퓨팅 능력을 향상시키는데 기여하였다. 이러한 결과는 AI 분류 모델을 기반으로 한 화학 I 수업이 학생들에게 긍정적인 영향을 미침을 보여주며, 교육현장에서의 유용성을 입증한다.

The Suggestion of a Mountaineering and Trekking Convergence Education Course Using AI

  • Jae-Beom, CHOI;Chan-Woo, YOO
    • 4차산업연구
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    • 제3권1호
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    • pp.1-12
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    • 2023
  • Purpose - In Korea, where 64% of the land is forested, mountaineering is a leisure activity enjoyed by the majority of the people. As new technologies named the 4th industrial revolution spread more after the Covid-19 pandemic, we propose a human and technology convergence curriculum for mountaineering and trekking education to enjoy safety in the field of mountaineering and trekking using cutting-edge technology. Research design, data, and methodology - After examining the current state of the mountaineering industry and preceding studies on mountaineering and camping, and learning about BAC the 100 famous mountains, mountaineering gamification, and Gamification We designed an AI convergence curriculum using. Result - Understanding the topography and characteristics of mountains in Korea, acquiring mountaineering information through AI convergence, selecting mountaineering equipment suitable for the season, terrain, and weather, setting educational goals to safely climb, and deriving term project results. A total of 15 A curricula for teaching was proposed. Conclusion - Artificial intelligence technology is applied to the field of mountaineering and trekking and used as a tool, and it is expected that the base of mountaineering will be expanded through safe, efficient, fun, and sustainable education. Through this study, it is expected that the AI convergence education curriculum for mountaineering and trekking will be developed and advanced through several studies.

인공지능 수학교육과정의 모듈화 접근방법 연구 (A Modular Based Approach on the Development of AI Math Curriculum Model)

  • 백란
    • 공학교육연구
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    • 제24권3호
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    • pp.50-57
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    • 2021
  • Although the mathematics education process in AI education is a very important issue, little cases are reported in developing effective methods on AI and mathematics education at the university level. The universities cover all fields of mathematics in their curriculums, but they lack in connecting and applying the math knowledge to AI in an efficient manner. Students are hardly interested in taking many math courses and it gets worse for the students in humanities, social sciences and arts. But university education is very slow in adapting to rapidly changing new technologies in the real world. AI is a technology that is changing the paradigm of the century, so every one should be familiar with this technology but it requires fundamental math knowledge. It is not fair for the students to study all math subjects and ride on the AI train. We recognize that three key elements, SW knowledge, mathematical knowledge, and domain knowledge, are required in applying AI technology to the real world problems. This study proposes a modular approach of studying mathematics knowledge while connecting the math to different domain problems using AI techniques. We also show a modular curriculum that is developed for using math for AI-driven autonomous driving.