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http://dx.doi.org/10.7236/IJIBC.2020.12.4.232

Experience Way of Artificial Intelligence PLAY Educational Model for Elementary School Students  

Lee, Kibbm (Graduate School of Smart Convergence, KwangWoon University)
Moon, Seok-Jae (Department of Computer Science, KwangWoon University)
Publication Information
International Journal of Internet, Broadcasting and Communication / v.12, no.4, 2020 , pp. 232-237 More about this Journal
Abstract
Given the recent pace of development and expansion of Artificial Intelligence (AI) technology, the influence and ripple effects of AI technology on the whole of our lives will be very large and spread rapidly. The National Artificial Intelligence R&D Strategy, published in 2019, emphasizes the importance of artificial intelligence education for K-12 students. It also mentions STEM education, AI convergence curriculum, and budget for supporting the development of teaching materials and tools. However, it is necessary to create a new type of curriculum at a time when artificial intelligence curriculum has never existed before. With many attempts and discussions going very fast in all countries on almost the same starting line. Also, there is no suitable professor for K-12 students, and it is difficult to make K-12 students understand the concept of AI. In particular, it is difficult to teach elementary school students through professional programming in AI education. It is also difficult to learn tools that can teach AI concepts. In this paper, we propose an educational model for elementary school students to improve their understanding of AI through play or experience. This an experiential education model that combineds exploratory learning and discovery learning using multi-intelligence and the PLAY teaching-learning model to undertand the importance of data training or data required for AI education. This educational model is designed to learn how a computer that knows only binary numbers through UA recognizes images. Through code.org, students were trained to learn AI robots and configured to understand data bias like play. In addition, by learning images directly on a computer through TeachableMachine, a tool capable of supervised learning, to understand the concept of dataset, learning process, and accuracy, and proposed the process of AI inference.
Keywords
Education; AI experience; Image classification; Machine Learning; Bias;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
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