• 제목/요약/키워드: A potential user

검색결과 725건 처리시간 0.029초

마이크로컴퓨터의 네트워크화 여부가 보안 위협 인식에 미치는 영향 : 군조직을 대상으로 (The Effects of Microcomputer Networking on the Perception of Threats to Security : the Military User크s Case)

  • 이찬희;김준석;서길수
    • 정보기술과데이타베이스저널
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    • 제6권2호
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    • pp.1-18
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    • 1999
  • The purpose of this study was to identify the effect of microcomputer networking on user perception of potential threats to security employing user attitudes as a moderating variable. A research model consisting of microcomputer networking as the independent variable, user perception of potential threats to security as the dependent variable, and user attitude toward security control as the moderating variable was developed through literature review. The results of this study provide an empirical evidence of the importance of environmental change(information systems networking) on user perception of potential threats to security. Further-more the result imply that in order to improve security performance through the reinforcement of user perception of threats to security in the organization, user attitudes should be made favorable.

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스마트폰 채택 및 지속사용에 있어 사용자 저항과 사회적 영향력의 역할에 대한 탐색연구 (Exploring the Roles of User Resistance and Social Influences on Smartphone Acceptance and Continuous Usage)

  • 최새솔;유재흥
    • Journal of Information Technology Applications and Management
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    • 제19권4호
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    • pp.41-59
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    • 2012
  • This study examines the roles of user resistance and social influences on the acceptance and continuous usage of smartphones at different stages of adoption. The respondents were classified into three groups according to their innovation adoption stage : non-user group, the potential user group and the trial user group. Theories relevant to user resistance, social influences including normative social influences and informational social influences, as well as user adoption and continuance behavior were reviewed and integrated into our research model. In order to verify the proposed structured equation model, we conducted an online survey by targeting mobile phone users and collected data to be analyzed through a partial least squares (PLS) test. This study tested whether there exists differences in the effects of user resistance and different types of social influence on user's adoption or continuance intetion among these three groups. The results showed that user resistance exists in all adopter groups and that it has significant negative influences on intention to use a smartphone. The findings also revealed that user resistance can be enhanced or resolved by two types of social influence; informational social influence resolves user resistance regardless of the adopter category, while normative social influence enhances the user resistance of potential users. Furthermore, the findings show that social influence regardless of the type positively affects user intention. Several theoretic and practical implications pertaining to the results are discussed.

A Study on the Development of Fruit Tree Experience Programs Based on User Segmentation

  • Kwon, O Man;Lee, Junga;Jeong, Daeyoung;Lee, Jin Hee
    • 한국환경과학회지
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    • 제27권10호
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    • pp.865-874
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    • 2018
  • Fruit trees are a key part of agriculture in rural areas and have recently been a part of ecotourism or agrotourism. This study analyzes user segmentation based on user motivation to determine characteristics of potential customers in fruit tree farms, and thereby develop fruit tree experience and educational programs. We conducted a survey of 253 potential customers of fruit tree experience programs in September 2017. Data were evaluated using factor and cluster analyses. The results of the cluster analysis identified four distinct segments based on potential customers' motivations, that is, activity-oriented, learning-oriented, leisure-oriented, and purchase-oriented. These clusters showed that significant differences in the preference of potential customers exist. Different markets were segmented based on the benefits sought by users. The segments' characteristics were identified and activities relevant to each segment were proposed for rural tourism. Lastly, this study suggests directions for development of fruit tree farm experience and educational programs.

24 채널 경락 전위 측정 시스템 개발에 관한 연구 (A Study of the Development of 24ch. Meridian Electric - Potential Measuring System)

  • 이우철;사공석진
    • 대한전자공학회논문지TE
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    • 제42권3호
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    • pp.1-6
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    • 2005
  • 개발된 24 채널 경락 전위측정 시스템의 구성은 마이컴 제어부, 생체신호 아날로그 증폭부, 인터페이스부, 전원장치, personal computer 등 이다. 사용자 인터페이스 프로그램은 이용자를 편리하게 구성하였으며, 측정의 편리성으로 calibration기능 및 자료의 저장 과 검색 기능을 하게 하였다. 경락 전위를 측정하기 위한 프로그램을 구성하여 제어 할 수 있게 하였다. 측정된 생체 전기 신호 자료의 분석을 통하여 각각의 위치에 대한 전위의 상호 분포를 비교하여 결과를 체계적으로 나타낼 수 있게 프로그램 처리 하였다. 다양한 종류의 측정 조건을 변화 할 수 있게 구성하여 경락 전위를 측정을 위한 이용자에게 유리한 측정 환경이 되게 하였다.

A Study on Application of Ethnography for the User Research in Designing Korean Express Train

  • Kim, Hyun-Jeong;Lee, Kyn-Pyo
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.389-393
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    • 2000
  • Ethnography, a major research method in Anthropology, has been recently applied in human-centered design research. Since ethnography has empirical, naturalistic, holistic and eclectic characteristics, it is needed a guideline to apply ethnography into design research in accordance with a characteristic of project. Design project in which ethnography is applied can be categorized by two criteria; degree of newness of project goal(existing user-potential user) and limitedness of worksite(site-oriented-work-oriented). Among work-site activities, technology in use, and user group culture, it should be decided which content to content to focus more than others and thus what kinds of research techniques to apply in the ethnographic research.Case study was to design an interior of a Korean express train. This project is site-oriented and has an existing-potential users. Therefore, video ethnography was effectively applied to obtain chronological data of activity potential users. Therefore, video ethnography was effectively applied to obtain chronological data of activity flow, and participant observation was applied to obtain statistical data of synchronous activities. Case study shows a concrete process example of how to apply ethnography into design research.

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차세대 도서관 목록의 이용자 서평에 관한 고찰 (A Study on the User-contributed Reviews for the Next Generation Library Catalogs)

  • 윤정옥
    • 한국문헌정보학회지
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    • 제46권2호
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    • pp.115-132
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    • 2012
  • 이 연구의 목적은 차세대 도서관 목록에서 이용자 서평 기능의 이용 현황 및 서지레코드에서 연결될 수 있는 외부 정보원의 이용자 서평의 영향 가능성을 살펴보는 것이다. 2012년 2월 16일부터 4월 4일 사이에 2010년에 출간된 열권의 책을 대상으로 WorldCat에서 소장도서관, 이용자 서평, 태그 및 독서 리스트의 현황 및 변동 추이, 그리고 서지레코드에 연결된 Amazon.com과 GoodReads.com의 이용자 서평 현황을 살펴보았다. WorldCat에서 아직 이용자 참여 기능의 활용도는 매우 낮았으며, 이용자 서평보다는 태그나 독서 리스트를 통한 참여가 더 많았다. 같은 책들에 대한 아마존과 굿리즈의 이용자 서평 참여도는 매우 높았고, 아마존에서 한 권의 책과 관련된 이용자 서평 사례 분석은 이용자 참여 기능이 왜곡될 수 있는 가능성을 암시하였다. 아직은 초기 단계인 도서관 목록에 대한 이용자 참여 기능의 확산 및 안정화 추이의 지속적 관찰, 그리고 이 기능이 이용자의 자료 선택에 미치는 영향의 심층적, 체계적 분석이 필요하다.

중.소도시 하천의 친환경적 활용 잠재력 평가에 관한 연구 -전남 순천시 하천을 사례로- (A Study on the Evaluation of Pro-environmental Potential of Streams in Sunchon City)

  • 정정채;이상석
    • 한국조경학회지
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    • 제26권1호
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    • pp.96-112
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    • 1998
  • This study aims to evaluate the potential of pro-environmental application(PEP) in streams conceptualized ecological conservation and recreational use to be in harmony with. The main content of research are to clarify the PEP, to establish the evaluation model, and to evaluate 3 streams(Dongchon, Seokhyunchon, Okchon) in Sunchon city. Researchers introduced 12 evaluation items(water quality, water quantity, vegetation-water area, vegetation conservation, streamscape, neighborhood landscape, stream width, optimum area, nearby landuse, facility in stream, distance from user, obstacle to acces) by 5 scales to evaluate the characteristics of natural and artificial factors in stream area and nearby area. Also to decide the weight of items, researchers surveyed the opinion of 22 landscape architects experienced stream-plan through delphi method. Lastly the pro-environmental potential on streams were calculated by the ecological potential and recreational potential indices to be standardized and indicidual sections in streams were divided 5 grades on the basis of PEP. The result of this study are as follows; 1) The evaluation model of PEP was constructed by 4 steps, such as the decision of weight, the measurement of scale, the calculation of potential indices, the gradation of individual sections in streams. 2) The ecological potential were highly influenced by natural factor such as water quality, vegetation conservation, vegetation-water area, but on the other hand the recreational potential were influenced by optimum area, distance from user, water quantity, obstacle to access. 3) The factors such as vegetation conservation, optimum area, nearby landuse, distance from user were function as discernment factors to evaluate relatively ecological and recreational potential. and water quality, water quantity, vegetation -water area, neighborhood landscape were acted as important items to decide PEP.

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사용자 검색이력 기반의 잠재적 질의어 추천 시스템 개발 (Development of the Potential Query Recommendation System using User's Search History)

  • 박정배;박기남;임희석
    • 디지털융복합연구
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    • 제11권7호
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    • pp.193-199
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    • 2013
  • 본 논문에서는 정보검색 시스템 사용자가 자신의 잠재적 정보욕구를 질의어로 표현하고, 원하는 정보가 검색될 수 있도록 사용자 검색이력 기반의 잠재적 질의어 추천 시스템을 제안한다. 제안하는 시스템은 사용자의 검색 질의어를 기반으로 기존 사용자들의 검색이력과의 연관관계를 분석하고, 사용자 잠재적 정보욕구를 추출하였다. 추출된 잠재적 정보욕구는 추천 질의어로 표현되어 사용자에게 추천된다. 본 논문에서는 제안한 시스템의 효용성 분석을 위하여 27,656건의 검색이력 데이터를 이용하여 행동실험을 실시하였다. 실험결과 피험자들은 제안한 시스템을 사용할 때 일반 검색엔진을 사용할 때 보다 높은 통계적으로 유의미한 만족도를 나타내었다.

A Study on the Serious Games Design Framework via Potential Outcomes - Focused on Construal Level Interventions

  • Lee, Hye Rim;Jeong, Eui Jun
    • International Journal of Contents
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    • 제10권4호
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    • pp.53-62
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    • 2014
  • Although many studies have considered the outcomes and impacts of serious games, little is known about the factors which affect a user's perception or interpretation in games during the process of decision making from theoretical perspectives. This study aimed to explore the process of user perception from the perspective of construal level theory, and to suggest a theoretical design approach for the development of effective serious games. In the current study, cognitive and affective learning outcomes were articulated through literature review and synthesized into a series of assumptions with persuasive and educational aspects in serious games. Serious games reflect the potential of the game mechanism for changing players' perception, and helping with knowledge acquisition of the users. The potential to use construal level theory for effective serious games interventions was suggested, and a Serious Games Design Framework was proposed via potential outcomes from recent advanced research. Finally, implications of the application of the suggested model with various-related purposes and directions for future research were discussed. The model could be useful not only for game researchers and designers, but also for game marketers in attracting potential consumers.